demo map and weapon
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "math/vec4.hpp"
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#include "renderer/core/3d/camera_info_3d.hpp"
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#include "pad/pad.hpp"
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using Tyra::CameraInfo3D;
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using Tyra::Pad;
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using Tyra::Vec4;
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namespace Demo {
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class Camera {
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public:
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Camera(Pad* pad);
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~Camera();
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Vec4 lookAt;
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Vec4 position;
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Vec4 unitCircle;
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CameraInfo3D getCameraInfo() { return CameraInfo3D(&position, &lookAt); }
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void update(const Vec4& playerPosition);
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private:
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float circleRotation, lengthFromOrigin, height;
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Pad* pad;
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};
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} // namespace Demo
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "states/game/renderer/renderer_dynamic_pair.hpp"
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#include "states/game/renderer/renderer_static_pair.hpp"
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#include "./weapon.hpp"
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#include "./camera.hpp"
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#include <engine.hpp>
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using Tyra::Engine;
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using Tyra::Pad;
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using Tyra::Vec4;
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namespace Demo {
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class Player {
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public:
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Player(Engine* engine);
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~Player();
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CameraInfo3D getCameraInfo() { return camera.getCameraInfo(); }
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std::vector<RendererStaticPair*> staticPairs;
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std::vector<RendererDynamicPair*> dynamicPairs;
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void update();
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private:
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void handlePlayerPosition();
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float speed;
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Pad* pad;
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Vec4 position;
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Weapon weapon;
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Camera camera;
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};
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} // namespace Demo
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@@ -0,0 +1,38 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <renderer/3d/mesh/static/static_mesh.hpp>
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#include <renderer/3d/pipeline/static/stapip_options.hpp>
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#include <renderer/renderer.hpp>
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using Tyra::Renderer;
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using Tyra::StaPipOptions;
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using Tyra::StaticMesh;
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using Tyra::TextureRepository;
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namespace Demo {
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class Weapon {
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public:
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Weapon(TextureRepository* repo);
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~Weapon();
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StaticMesh* mesh;
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StaPipOptions* options;
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void update();
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private:
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void allocateOptions();
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};
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} // namespace Demo
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