demo memory leak fix
This commit is contained in:
@@ -19,21 +19,57 @@ namespace Demo {
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template <typename StateTypeT>
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class StateManager {
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public:
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StateManager(const StateTypeT& initialState) {
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StateManager(const StateTypeT& t_initialState,
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const StateTypeT& t_exitState) {
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stateInitialized = false;
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currentState = initialState;
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currentState = t_initialState;
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exitState = t_exitState;
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}
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~StateManager() {
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for (auto& state : states) {
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delete state;
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}
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}
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~StateManager() { freeAll(); }
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const StateTypeT& getCurrentState() const { return currentState; }
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const StateTypeT& getExitState() const { return exitState; }
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bool finished() const { return currentState == exitState; }
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std::vector<State<StateTypeT>*>* getAll() { return &states; }
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State<StateTypeT>* get(const StateTypeT& stateType) {
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for (auto& state : states) {
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if (state->getState() == stateType) {
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return state;
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}
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}
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return nullptr;
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}
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void add(State<StateTypeT>* state) { states.push_back(state); }
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/** remove (without free) */
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void remove(const State<StateTypeT>* state) {
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states.erase(std::remove(states.begin(), states.end(), state),
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states.end());
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}
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/** free and remove */
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void free(const State<StateTypeT>* state) {
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auto* found = get(state);
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if (!found) return;
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remove(found);
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delete found;
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}
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/** free and remove all */
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void freeAll() {
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for (auto& state : states) {
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delete state;
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}
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states.clear();
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}
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void update() {
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for (auto& state : states) {
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if (state->getState() == currentState) {
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@@ -57,7 +93,7 @@ class StateManager {
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private:
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bool stateInitialized;
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std::vector<State<StateTypeT>*> states;
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StateTypeT currentState;
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StateTypeT currentState, exitState;
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};
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} // namespace Demo
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@@ -0,0 +1,40 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "state/state.hpp"
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#include "state/global_state_type.hpp"
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namespace Demo {
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class GameState : public State<GlobalStateType> {
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public:
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GameState(Engine* t_engine);
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~GameState();
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const GlobalStateType& getState() const { return state; }
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const bool& wantFinish() const { return _wantFinish; };
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void onStart();
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void update();
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/** @return Next game state */
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GlobalStateType onFinish();
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private:
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GlobalStateType state;
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bool _wantFinish;
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bool initialized;
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};
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} // namespace Demo
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@@ -36,6 +36,7 @@ class IntroState : public State<GlobalStateType> {
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private:
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GlobalStateType state;
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bool _wantFinish;
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bool initialized;
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StateManager<IntroStateType> stateManager;
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};
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@@ -33,11 +33,11 @@ class IntroPressKeyState : public State<IntroStateType> {
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void onStart();
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void update();
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/** @return Next game state */
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IntroStateType onFinish();
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void update();
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private:
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void renderFiller();
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void updateMap();
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+13
-3
@@ -10,14 +10,24 @@
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#include "demo_game.hpp"
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#include "states/intro/intro_state.hpp"
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#include "states/game/game_state.hpp"
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namespace Demo {
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DemoGame::DemoGame(Engine* t_engine)
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: engine(t_engine), stateManager(STATE_INTRO) {}
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: engine(t_engine), stateManager(STATE_INTRO, STATE_EXIT) {}
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DemoGame::~DemoGame() {}
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void DemoGame::init() { stateManager.add(new IntroState(engine)); }
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void DemoGame::loop() { stateManager.update(); }
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void DemoGame::init() {
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stateManager.add(new IntroState(engine));
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stateManager.add(new GameState(engine));
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}
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void DemoGame::loop() {
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stateManager.update();
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if (stateManager.finished()) {
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exit(0);
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}
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}
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} // namespace Demo
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@@ -0,0 +1,50 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "states/game/game_state.hpp"
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#include "file/file_utils.hpp"
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#include "thread/threading.hpp"
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#include "debug/debug.hpp"
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using Tyra::FileUtils;
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using Tyra::Threading;
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namespace Demo {
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GameState::GameState(Engine* t_engine) : State(t_engine) {
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state = STATE_GAME;
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_wantFinish = false;
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initialized = false;
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}
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GameState::~GameState() {}
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void GameState::onStart() {
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TYRA_LOG("Game. RAM: ", engine->info.getAvailableRAM(), "MB");
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engine->audio.stopSong();
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initialized = true;
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}
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GlobalStateType GameState::onFinish() {
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if (!initialized) return STATE_EXIT;
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initialized = false;
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return STATE_EXIT;
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}
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void GameState::update() {
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engine->renderer.beginFrame();
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Threading::switchThread();
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engine->renderer.endFrame();
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}
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} // namespace Demo
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@@ -21,26 +21,44 @@ using Tyra::FileUtils;
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namespace Demo {
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IntroState::IntroState(Engine* t_engine)
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: State(t_engine), stateManager(STATE_PS2DEV) {
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: State(t_engine), stateManager(STATE_PS2DEV, STATE_INTRO_END) {
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state = STATE_INTRO;
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_wantFinish = false;
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initialized = false;
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}
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IntroState::~IntroState() {}
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void IntroState::onStart() {
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TYRA_LOG("Intro. RAM: ", engine->info.getAvailableRAM(), "MB");
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engine->audio.loadSong(FileUtils::fromCwd("intro/intro.wav"));
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engine->audio.setSongLoop(false);
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engine->audio.setSongVolume(80);
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engine->audio.playSong();
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// engine->audio.playSong();
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stateManager.add(new IntroPs2DevState(engine));
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stateManager.add(new IntroTyraState(engine));
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stateManager.add(new IntroPressKeyState(engine));
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initialized = true;
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}
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void IntroState::update() { stateManager.update(); }
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GlobalStateType IntroState::onFinish() {
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if (!initialized) return STATE_GAME;
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GlobalStateType IntroState::onFinish() { return STATE_EXIT; }
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stateManager.freeAll();
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initialized = false;
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return STATE_GAME;
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}
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void IntroState::update() {
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stateManager.update();
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if (stateManager.finished()) {
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_wantFinish = true;
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}
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}
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} // namespace Demo
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@@ -37,26 +37,11 @@ IntroPressKeyState::IntroPressKeyState(Engine* t_engine)
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fillersOffset = -512.0F;
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}
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IntroPressKeyState::~IntroPressKeyState() {
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if (!initialized) return;
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for (u8 i = 0; i < mapRows; i++)
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for (u8 j = 0; j < mapCols; j++) {
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engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
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delete mapSprites[i][j];
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}
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete fillerSprite;
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engine->renderer.core.texture.repository.free(logoTexture->getId());
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delete logoSprite;
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engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
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delete pressKeySprite;
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}
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IntroPressKeyState::~IntroPressKeyState() {}
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void IntroPressKeyState::onStart() {
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TYRA_LOG("Intro - presskey. RAM: ", engine->info.getAvailableRAM(), "MB");
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for (u8 i = 0; i < mapRows; i++) {
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for (u8 j = 0; j < mapCols; j++) {
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mapSprites[i][j] = new Sprite;
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@@ -104,6 +89,28 @@ void IntroPressKeyState::onStart() {
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initialized = true;
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}
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IntroStateType IntroPressKeyState::onFinish() {
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if (!initialized) return STATE_INTRO_END;
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for (u8 i = 0; i < mapRows; i++)
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for (u8 j = 0; j < mapCols; j++) {
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engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
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delete mapSprites[i][j];
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}
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete fillerSprite;
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engine->renderer.core.texture.repository.free(logoTexture->getId());
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delete logoSprite;
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engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
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delete pressKeySprite;
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initialized = false;
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return STATE_INTRO_END;
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}
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void IntroPressKeyState::update() {
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engine->renderer.beginFrame();
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@@ -116,6 +123,10 @@ void IntroPressKeyState::update() {
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mapDirection = 0;
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}
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if (engine->pad.getClicked().Cross) {
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_wantFinish = true;
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}
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const float offset = 0.1F;
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if (mapDirection == 0) {
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mapPosition += offset;
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@@ -172,8 +183,6 @@ void IntroPressKeyState::update() {
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engine->renderer.endFrame();
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}
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IntroStateType IntroPressKeyState::onFinish() { return STATE_INTRO_END; }
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void IntroPressKeyState::renderFiller() {
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fillerSprite->position.x = -1.0F + fillersOffset;
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engine->renderer.renderer2D.render(fillerSprite);
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@@ -30,17 +30,12 @@ IntroPs2DevState::IntroPs2DevState(Engine* t_engine) : State(t_engine) {
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fadeoutActivated = false;
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}
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IntroPs2DevState::~IntroPs2DevState() {
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if (!initialized) return;
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delete sprite;
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engine->renderer.core.texture.repository.free(texture->getId());
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}
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IntroPs2DevState::~IntroPs2DevState() {}
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void IntroPs2DevState::onStart() {
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const auto& settings = engine->renderer.core.getSettings();
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TYRA_LOG("Intro - ps2dev. RAM: ", engine->info.getAvailableRAM(), "MB");
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TYRA_LOG("Init!");
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const auto& settings = engine->renderer.core.getSettings();
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initialDelayTimer.prime();
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@@ -57,11 +52,25 @@ void IntroPs2DevState::onStart() {
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initialized = true;
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}
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IntroStateType IntroPs2DevState::onFinish() {
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if (!initialized) return STATE_TYRA;
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delete sprite;
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engine->renderer.core.texture.repository.free(texture->getId());
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initialized = false;
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return STATE_TYRA;
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}
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void IntroPs2DevState::update() {
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engine->renderer.beginFrame();
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if (initialDelayTimer.getTimeDelta() >= 60000) initialDelayElapsed = true;
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if (engine->pad.getClicked().Cross) {
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_wantFinish = true;
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}
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frameSkipper++;
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if (frameSkipper > 3) {
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frameSkipper = 0;
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@@ -94,6 +103,4 @@ void IntroPs2DevState::update() {
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engine->renderer.endFrame();
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}
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IntroStateType IntroPs2DevState::onFinish() { return STATE_TYRA; }
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} // namespace Demo
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@@ -32,21 +32,11 @@ IntroTyraState::IntroTyraState(Engine* t_engine) : State(t_engine) {
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frameSkipper = 0;
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}
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IntroTyraState::~IntroTyraState() {
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if (!initialized) return;
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engine->renderer.core.texture.repository.free(tyraTexture->getId());
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engine->renderer.core.texture.repository.free(bgTexture->getId());
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engine->renderer.core.texture.repository.free(bg2Texture->getId());
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete tyraSprite;
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delete bgSprite;
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delete bg2Sprite;
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delete fillerSprite;
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}
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IntroTyraState::~IntroTyraState() {}
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void IntroTyraState::onStart() {
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TYRA_LOG("Intro - tyra. RAM: ", engine->info.getAvailableRAM(), "MB");
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const auto& settings = engine->renderer.core.getSettings();
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initialDelayTimer.prime();
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@@ -90,6 +80,23 @@ void IntroTyraState::onStart() {
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initialized = true;
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}
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IntroStateType IntroTyraState::onFinish() {
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if (!initialized) return STATE_PRESS_KEY;
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engine->renderer.core.texture.repository.free(tyraTexture->getId());
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engine->renderer.core.texture.repository.free(bgTexture->getId());
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engine->renderer.core.texture.repository.free(bg2Texture->getId());
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete tyraSprite;
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delete bgSprite;
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delete bg2Sprite;
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delete fillerSprite;
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initialized = false;
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return STATE_PRESS_KEY;
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}
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void IntroTyraState::update() {
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engine->renderer.beginFrame();
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@@ -100,6 +107,10 @@ void IntroTyraState::update() {
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frameSkipper = 0;
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}
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if (engine->pad.getClicked().Cross) {
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_wantFinish = true;
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}
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const float slideUpMaxPost = -128.0F;
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if (initialDelayElapsed) {
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@@ -170,6 +181,4 @@ void IntroTyraState::renderFillers() {
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engine->renderer.renderer2D.render(fillerSprite);
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}
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IntroStateType IntroTyraState::onFinish() { return STATE_PRESS_KEY; }
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} // namespace Demo
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