demo map and weapon
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "renderer/renderer.hpp"
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#include "renderer/3d/pipeline/dynamic/dynamic_pipeline.hpp"
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#include "renderer/3d/pipeline/static/static_pipeline.hpp"
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#include "./renderer_dynamic_pair.hpp"
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#include "./renderer_static_pair.hpp"
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using Tyra::DynamicPipeline;
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using Tyra::Renderer;
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using Tyra::StaticPipeline;
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namespace Demo {
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class GameRenderer {
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public:
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GameRenderer(Renderer* renderer);
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~GameRenderer();
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void add(std::vector<RendererStaticPair*> staticPairs);
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void add(std::vector<RendererDynamicPair*> dynamicPairs);
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void add(RendererStaticPair* staticPair);
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void add(RendererDynamicPair* dynamicPair);
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void clear();
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void render();
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private:
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Renderer* renderer;
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StaticPipeline stpip;
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DynamicPipeline dypip;
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std::vector<RendererStaticPair*> staticPairs;
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std::vector<RendererDynamicPair*> dynamicPairs;
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};
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} // namespace Demo
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