demo map and weapon
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@@ -15,7 +15,7 @@
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namespace Demo {
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DemoGame::DemoGame(Engine* t_engine)
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: engine(t_engine), stateManager(STATE_INTRO, STATE_EXIT) {}
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: engine(t_engine), stateManager(STATE_GAME, STATE_EXIT) {}
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DemoGame::~DemoGame() {}
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void DemoGame::init() {
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