demo map and weapon

This commit is contained in:
h4570
2022-07-31 16:24:46 +02:00
parent 834d57ea32
commit 12dd72f15e
28 changed files with 781 additions and 18 deletions
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/player/weapon.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp>
#include <file/file_utils.hpp>
using Tyra::FileUtils;
using Tyra::TyrobjLoader;
namespace Demo {
Weapon::Weapon(TextureRepository* repo) {
TyrobjLoader loader;
auto* data = loader.load(FileUtils::fromCwd("game/models/ak47/ak47.obj"), 1,
1.0F, true);
data->normalsEnabled = false;
mesh = new StaticMesh(*data);
delete data;
mesh->translation.translateZ(-50.0F);
repo->addByMesh(mesh, FileUtils::fromCwd("game/models/ak47/"), "png");
allocateOptions();
}
// float testRotation = 0.0F;
void Weapon::update() {
// testRotation += 0.001F;
mesh->rotation.identity();
mesh->rotation.rotateZ(0.1F);
mesh->rotation.rotateY(-4.3F);
// TYRA_LOG(testRotation);
}
Weapon::~Weapon() {
delete mesh;
delete options;
}
void Weapon::allocateOptions() {
options = new StaPipOptions();
options->shadingType = Tyra::TyraShadingGouraud;
options->blendingEnabled = false;
options->antiAliasingEnabled = false;
}
} // namespace Demo