demo map and weapon
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "states/game/terrain/terrain.hpp"
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#include <loaders/3d/tyrobj/tyrobj_loader.hpp>
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#include <file/file_utils.hpp>
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using Tyra::FileUtils;
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using Tyra::TyrobjLoader;
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namespace Demo {
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Terrain::Terrain(TextureRepository* repo) {
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TyrobjLoader loader;
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auto* data = loader.load(
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FileUtils::fromCwd("game/models/terrain/terrain.obj"), 1, 5.0F, true);
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data->normalsEnabled = false;
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mesh = new StaticMesh(*data);
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mesh->getMaterial(0)->color.r = 96.0F;
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mesh->getMaterial(0)->color.g = 96.0F;
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mesh->getMaterial(0)->color.b = 96.0F;
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delete data;
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repo->addByMesh(mesh, FileUtils::fromCwd("game/models/terrain/"), "png");
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allocateOptions();
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pair = new RendererStaticPair{mesh, options};
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}
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// float testRotation = 0.0F;
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void Terrain::update() {
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// testRotation += 0.001F;
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mesh->rotation.identity();
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mesh->rotation.rotateZ(0.1F);
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mesh->rotation.rotateY(-4.3F);
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// TYRA_LOG(testRotation);
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}
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Terrain::~Terrain() {
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delete mesh;
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delete options;
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delete pair;
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}
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void Terrain::allocateOptions() {
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options = new StaPipOptions();
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options->shadingType = Tyra::TyraShadingGouraud;
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options->blendingEnabled = true;
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options->antiAliasingEnabled = false;
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}
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} // namespace Demo
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