demo map and weapon
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@@ -10,8 +10,9 @@
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#pragma once
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#include "renderer/3d/pipeline/shared/pipeline_shading_type.hpp"
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#include "../shared/pipeline_shading_type.hpp"
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#include "../shared/pipeline_lighting_options.hpp"
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#include "../shared/pipeline_texture_mapping_type.hpp"
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#include "./pipeline_frustum_culling.hpp"
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namespace Tyra {
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@@ -23,11 +24,13 @@ class PipelineOptions {
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antiAliasingEnabled = false;
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blendingEnabled = true;
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shadingType = TyraShadingFlat;
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textureMappingType = TyraLinear;
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}
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~PipelineOptions() {}
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PipelineFrustumCulling frustumCulling;
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PipelineShadingType shadingType;
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PipelineTextureMappingType textureMappingType;
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bool blendingEnabled;
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bool antiAliasingEnabled;
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