added skybox and multitexture feature in .obj

This commit is contained in:
Sandro Sobczyński
2020-10-28 16:19:24 +01:00
parent bde819903b
commit 18e00f8e17
9 changed files with 142 additions and 87 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ public:
void load(ObjModel *o_result, char *t_fileName, float t_scale); void load(ObjModel *o_result, char *t_fileName, float t_scale);
private: private:
void setObjDataQuantities(FILE *t_file, ObjModel *t_result); void allocateObjMemory(FILE *t_file, ObjModel *t_result);
}; };
#endif #endif
+13 -6
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@@ -15,28 +15,35 @@
#include <math3d.h> #include <math3d.h>
#include "math/vector3.hpp" #include "math/vector3.hpp"
struct ObjMaterial
{
char *materialName;
u32 facesCount;
u32 *verticeFaces, *coordinateFaces, *normalFaces;
};
/** Class which have common types for all 3D objects */ /** Class which have common types for all 3D objects */
class ObjModel class ObjModel
{ {
public: public:
u32 verticesCount, coordinatesCount, normalsCount, facesCount; u32 verticesCount, coordinatesCount, normalsCount, materialsCount;
Vector3 *vertices __attribute__((aligned(16))), Vector3 *vertices __attribute__((aligned(16))),
*coordinates __attribute__((aligned(16))), *coordinates __attribute__((aligned(16))),
*normals __attribute__((aligned(16))); *normals __attribute__((aligned(16)));
u32 *verticeFaces, *coordinateFaces, *normalFaces;
/** File name without extension */ /** File name without extension */
char *filename; char *filename;
ObjMaterial *materials;
ObjModel(char *t_objFile); ObjModel(char *t_objFile);
~ObjModel(); ~ObjModel();
u32 getDrawData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled); u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled);
void allocateMemory(); u32 getFacesCount();
u8 isMemoryAllocated;
private: private:
void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_getI, u32 t_setI); void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_materialI, u32 t_getI, u32 t_setI);
u8 isMemoryAllocated;
}; };
#endif #endif
+3
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@@ -51,6 +51,8 @@ void BmpLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *
o_texture.height = height; o_texture.height = height;
o_texture.data = new unsigned char[width * height * 3]; o_texture.data = new unsigned char[width * height * 3];
printf("BMPLoader - width: %d | height: %d\n", width, height); printf("BMPLoader - width: %d | height: %d\n", width, height);
if (width > 128 || height > 128)
PRINT_ERR("Given texture is big for PS2. Please strict to 128x128 max");
u64 rowPadded = (width * 3 + 3) & (~3); u64 rowPadded = (width * 3 + 3) & (~3);
@@ -76,4 +78,5 @@ void BmpLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *
} }
delete[] t_path; delete[] t_path;
delete[] data; delete[] data;
// fclose(file); // wtf?
} }
+61 -21
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@@ -11,6 +11,7 @@
#include "../include/loaders/obj_loader.hpp" #include "../include/loaders/obj_loader.hpp"
#include "../include/utils/debug.hpp" #include "../include/utils/debug.hpp"
#include "../include/utils/string.hpp"
#include <string.h> #include <string.h>
// ---- // ----
@@ -25,15 +26,18 @@ ObjLoader::~ObjLoader() {}
// Methods // Methods
// ---- // ----
/** Load, parse .obj file and load data into given MeshSpec */ /** Parse .obj file, allocate output data and store it. Multitexture support
* Notice: At this moment textures names are MATERIAL names from .obj file!
*/
void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale) void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale)
{ {
FILE *file = fopen(t_filename, "rb"); FILE *file = fopen(t_filename, "rb");
if (file == NULL) if (file == NULL)
PRINT_ERR("Failed to load .obj file!"); PRINT_ERR("Failed to load .obj file!");
setObjDataQuantities(file, o_result); allocateObjMemory(file, o_result);
o_result->allocateMemory(); fseek(file, 0, SEEK_SET);
u32 verticesI = 0, cordsI = 0, normalsI = 0, i = 0, vertexIndex[3], coordIndex[3], normalIndex[3]; u32 verticesI = 0, cordsI = 0, normalsI = 0, faceI = 0, vertexIndex[3], coordIndex[3], normalIndex[3];
s16 materialsI = -1;
while (1) while (1)
{ {
char lineHeader[128]; // read the first word of the line char lineHeader[128]; // read the first word of the line
@@ -58,6 +62,13 @@ void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale)
fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z); fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z);
o_result->normals[normalsI++] = vector; o_result->normals[normalsI++] = vector;
} }
else if (strcmp(lineHeader, "usemtl") == 0)
{
char temp[30];
fscanf(file, "%s\n", temp);
o_result->materials[++materialsI].materialName = String::createCopy(temp);
faceI = 0;
}
else if (strcmp(lineHeader, "f") == 0) else if (strcmp(lineHeader, "f") == 0)
{ {
int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n",
@@ -68,18 +79,18 @@ void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale)
PRINT_ERR(".obj can't be read by this simple parser. Try exporting with other options"); PRINT_ERR(".obj can't be read by this simple parser. Try exporting with other options");
else else
{ {
o_result->verticeFaces[i] = vertexIndex[0] - 1; o_result->materials[materialsI].verticeFaces[faceI] = vertexIndex[0] - 1;
o_result->verticeFaces[i + 1] = vertexIndex[1] - 1; o_result->materials[materialsI].verticeFaces[faceI + 1] = vertexIndex[1] - 1;
o_result->verticeFaces[i + 2] = vertexIndex[2] - 1; o_result->materials[materialsI].verticeFaces[faceI + 2] = vertexIndex[2] - 1;
o_result->coordinateFaces[i] = coordIndex[0] - 1; o_result->materials[materialsI].coordinateFaces[faceI] = coordIndex[0] - 1;
o_result->coordinateFaces[i + 1] = coordIndex[1] - 1; o_result->materials[materialsI].coordinateFaces[faceI + 1] = coordIndex[1] - 1;
o_result->coordinateFaces[i + 2] = coordIndex[2] - 1; o_result->materials[materialsI].coordinateFaces[faceI + 2] = coordIndex[2] - 1;
o_result->normalFaces[i] = normalIndex[0] - 1; o_result->materials[materialsI].normalFaces[faceI] = normalIndex[0] - 1;
o_result->normalFaces[i + 1] = normalIndex[1] - 1; o_result->materials[materialsI].normalFaces[faceI + 1] = normalIndex[1] - 1;
o_result->normalFaces[i + 2] = normalIndex[2] - 1; o_result->materials[materialsI].normalFaces[faceI + 2] = normalIndex[2] - 1;
i += 3; faceI += 3;
} }
} }
} }
@@ -89,15 +100,14 @@ void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale)
fclose(file); fclose(file);
} }
/** Calculate how many vertices(v), coordinates(vt), normals(vn) and faces(f) have .obj file /** Calculate how many vertices(v), coordinates(vt), normals(vn) and faces(f) have .obj file */
* When done, file read offset is resetted to the begginning of file void ObjLoader::allocateObjMemory(FILE *t_file, ObjModel *o_result)
*/
void ObjLoader::setObjDataQuantities(FILE *t_file, ObjModel *o_result)
{ {
o_result->verticesCount = 0; o_result->verticesCount = 0;
o_result->coordinatesCount = 0; o_result->coordinatesCount = 0;
o_result->normalsCount = 0; o_result->normalsCount = 0;
o_result->facesCount = 0; o_result->materialsCount = 0;
while (1) while (1)
{ {
char lineHeader[128]; char lineHeader[128];
@@ -110,11 +120,41 @@ void ObjLoader::setObjDataQuantities(FILE *t_file, ObjModel *o_result)
o_result->coordinatesCount += 1; o_result->coordinatesCount += 1;
else if (strcmp(lineHeader, "vn") == 0) else if (strcmp(lineHeader, "vn") == 0)
o_result->normalsCount += 1; o_result->normalsCount += 1;
else if (strcmp(lineHeader, "f") == 0) else if (strcmp(lineHeader, "usemtl") == 0)
o_result->facesCount += 3; o_result->materialsCount += 1;
} }
else else
break; break;
} }
o_result->materials = new ObjMaterial[o_result->materialsCount];
s16 currentMatI = -1;
fseek(t_file, 0, SEEK_SET); fseek(t_file, 0, SEEK_SET);
while (1)
{
char lineHeader[128];
int res = fscanf(t_file, "%s", lineHeader);
if (res != EOF)
{
if (strcmp(lineHeader, "usemtl") == 0)
o_result->materials[++currentMatI].facesCount = 0;
else if (strcmp(lineHeader, "f") == 0)
o_result->materials[currentMatI].facesCount += 3;
}
else
break;
}
for (u16 i = 0; i < o_result->materialsCount; i++)
{
o_result->materials[i].coordinateFaces = new u32[o_result->materials[i].facesCount];
o_result->materials[i].normalFaces = new u32[o_result->materials[i].facesCount];
o_result->materials[i].verticeFaces = new u32[o_result->materials[i].facesCount];
}
o_result->vertices = new Vector3[o_result->verticesCount];
o_result->coordinates = new Vector3[o_result->coordinatesCount];
o_result->normals = new Vector3[o_result->normalsCount];
o_result->isMemoryAllocated = true;
} }
+14 -8
View File
@@ -87,7 +87,7 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
loader.load(obj, objPath, t_scale); loader.load(obj, objPath, t_scale);
delete[] objPath; delete[] objPath;
position = t_initPos; position = t_initPos;
setVerticesReference(obj->facesCount, obj->vertices); setVerticesReference(obj->getFacesCount(), obj->vertices);
setDefaultColor(); setDefaultColor();
isObjLoaded = true; isObjLoaded = true;
loadTextures(t_subfolder, ".bmp"); loadTextures(t_subfolder, ".bmp");
@@ -100,7 +100,7 @@ void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel, MeshSpec *t_spec)
spec = t_spec; spec = t_spec;
isSpecInitialized = true; isSpecInitialized = true;
obj = t_objModel; obj = t_objModel;
setVerticesReference(obj->facesCount, obj->vertices); setVerticesReference(obj->getFacesCount(), obj->vertices);
setDefaultColor(); setDefaultColor();
isObjLoaded = true; isObjLoaded = true;
} }
@@ -134,7 +134,7 @@ u32 Mesh::getVertexCount()
if (isMd2Loaded) if (isMd2Loaded)
return md2->trianglesCount * 3; return md2->trianglesCount * 3;
else if (isObjLoaded) else if (isObjLoaded)
return obj->facesCount; return obj->getFacesCount();
else if (isDffLoaded) else if (isDffLoaded)
return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3; return dff->clump.geometryList.geometries[0].data.dataHeader.triangleCount * 3;
else else
@@ -157,13 +157,19 @@ void Mesh::setDefaultWrapSettings(texwrap_t &t_wrapSettings)
void Mesh::loadTextures(char *t_subfolder, char *t_extension) void Mesh::loadTextures(char *t_subfolder, char *t_extension)
{ {
BmpLoader bmpLoader = BmpLoader(); BmpLoader bmpLoader = BmpLoader();
if (isMd2Loaded || isObjLoaded) if (isObjLoaded)
{
spec->textures = new Texture[obj->materialsCount];
for (u8 i = 0; i < obj->materialsCount; i++)
{
bmpLoader.load(spec->textures[i], t_subfolder, obj->materials[i].materialName, t_extension);
setDefaultWrapSettings(spec->textures[i].wrapSettings);
}
}
else if (isMd2Loaded)
{ {
spec->textures = new Texture[1]; spec->textures = new Texture[1];
if (isMd2Loaded)
bmpLoader.load(spec->textures[0], t_subfolder, md2->filename, t_extension); bmpLoader.load(spec->textures[0], t_subfolder, md2->filename, t_extension);
if (isObjLoaded)
bmpLoader.load(spec->textures[0], t_subfolder, obj->filename, t_extension);
setDefaultWrapSettings(spec->textures[0].wrapSettings); setDefaultWrapSettings(spec->textures[0].wrapSettings);
} }
else if (isDffLoaded) else if (isDffLoaded)
@@ -186,7 +192,7 @@ u32 Mesh::getDrawData(u32 splitIndex, VECTOR *t_vertices, VECTOR *t_normals, VEC
if (isMd2Loaded) if (isMd2Loaded)
return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled); return md2->getCurrentFrameData(t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isObjLoaded) else if (isObjLoaded)
return obj->getDrawData(t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled); return obj->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled);
else if (isDffLoaded) else if (isDffLoaded)
return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled); return dff->getDrawData(splitIndex, t_vertices, t_normals, t_coordinates, t_colors, t_cameraPos, scale, shouldBeBackfaceCulled);
PRINT_ERR("Can't get draw data, because no 3D model was loaded!"); PRINT_ERR("Can't get draw data, because no 3D model was loaded!");
+33 -39
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@@ -29,10 +29,14 @@ ObjModel::~ObjModel()
delete[] vertices; delete[] vertices;
delete[] coordinates; delete[] coordinates;
delete[] normals; delete[] normals;
for (u16 i = 0; i < materialsCount; i++)
delete[] verticeFaces; {
delete[] coordinateFaces; delete[] materials[i].verticeFaces;
delete[] normalFaces; delete[] materials[i].coordinateFaces;
delete[] materials[i].normalFaces;
delete[] materials[i].materialName;
}
delete[] materials;
} }
} }
@@ -40,55 +44,45 @@ ObjModel::~ObjModel()
// Methods // Methods
// ---- // ----
u32 ObjModel::getDrawData(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled) u32 ObjModel::getFacesCount()
{
u32 result = 0;
for (u16 i = 0; i < materialsCount; i++)
result += materials[i].facesCount;
return result;
}
u32 ObjModel::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, Vector3 &t_cameraPos, float t_scale, u8 t_shouldBeBackfaceCulled)
{ {
u32 addedFaces = 0; u32 addedFaces = 0;
for (u32 i = 0; i < facesCount; i += 3) for (u32 j = 0; j < materials[t_materialIndex].facesCount; j += 3)
if (!t_shouldBeBackfaceCulled || Vector3::shouldBeBackfaceCulled( if (!t_shouldBeBackfaceCulled || Vector3::shouldBeBackfaceCulled(
&t_cameraPos, &t_cameraPos,
&vertices[verticeFaces[i]], &vertices[materials[t_materialIndex].verticeFaces[j]],
&vertices[verticeFaces[i + 1]], &vertices[materials[t_materialIndex].verticeFaces[j + 1]],
&vertices[verticeFaces[i + 2]]) == 0) &vertices[materials[t_materialIndex].verticeFaces[j + 2]]) == 0)
{ {
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, i, addedFaces++); fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, t_materialIndex, j, addedFaces++);
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, i + 1, addedFaces++); fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, t_materialIndex, j + 1, addedFaces++);
fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, i + 2, addedFaces++); fillNextFace(o_vertices, o_normals, o_coordinates, o_colors, t_materialIndex, j + 2, addedFaces++);
} }
return addedFaces; return addedFaces;
} }
/** Allocate memory for vertices,coords etc. void ObjModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_materialI, u32 t_getI, u32 t_setI)
* Called by ObjLoader
*/
void ObjModel::allocateMemory()
{ {
PRINT_LOG("Allocating 3D object specification memory"); o_vertices[t_setI][0] = vertices[materials[t_materialI].verticeFaces[t_getI]].x;
vertices = new Vector3[verticesCount]; o_vertices[t_setI][1] = vertices[materials[t_materialI].verticeFaces[t_getI]].y;
coordinates = new Vector3[coordinatesCount]; o_vertices[t_setI][2] = vertices[materials[t_materialI].verticeFaces[t_getI]].z;
normals = new Vector3[normalsCount];
verticeFaces = new u32[facesCount];
coordinateFaces = new u32[facesCount];
normalFaces = new u32[facesCount];
isMemoryAllocated = true;
PRINT_LOG("3D object specification memory allocated!");
}
void ObjModel::fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_getI, u32 t_setI)
{
o_vertices[t_setI][0] = vertices[verticeFaces[t_getI]].x;
o_vertices[t_setI][1] = vertices[verticeFaces[t_getI]].y;
o_vertices[t_setI][2] = vertices[verticeFaces[t_getI]].z;
o_vertices[t_setI][3] = 1.0F; o_vertices[t_setI][3] = 1.0F;
o_normals[t_setI][0] = normals[normalFaces[t_getI]].x; o_normals[t_setI][0] = normals[materials[t_materialI].normalFaces[t_getI]].x;
o_normals[t_setI][1] = normals[normalFaces[t_getI]].y; o_normals[t_setI][1] = normals[materials[t_materialI].normalFaces[t_getI]].y;
o_normals[t_setI][2] = normals[normalFaces[t_getI]].z; o_normals[t_setI][2] = normals[materials[t_materialI].normalFaces[t_getI]].z;
o_normals[t_setI][3] = 1.0F; o_normals[t_setI][3] = 1.0F;
o_coordinates[t_setI][0] = coordinates[coordinateFaces[t_getI]].x; o_coordinates[t_setI][0] = coordinates[materials[t_materialI].coordinateFaces[t_getI]].x;
o_coordinates[t_setI][1] = coordinates[coordinateFaces[t_getI]].y; o_coordinates[t_setI][1] = coordinates[materials[t_materialI].coordinateFaces[t_getI]].y;
o_coordinates[t_setI][2] = 1.0F; o_coordinates[t_setI][2] = 1.0F;
o_coordinates[t_setI][3] = 1.0F; o_coordinates[t_setI][3] = 1.0F;
+8 -1
View File
@@ -180,7 +180,14 @@ void Renderer::draw(Mesh *t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
VECTOR *normals = new VECTOR[vertCount]; VECTOR *normals = new VECTOR[vertCount];
VECTOR *coordinates = new VECTOR[vertCount]; VECTOR *coordinates = new VECTOR[vertCount];
VECTOR *colors = new VECTOR[vertCount]; VECTOR *colors = new VECTOR[vertCount];
if (t_mesh->isObjLoaded || t_mesh->isMd2Loaded) if (t_mesh->isObjLoaded)
for (u32 i = 0; i < t_mesh->obj->materialsCount; i++)
{
changeTexture(t_mesh, i);
vertCount = t_mesh->getDrawData(i, vertices, normals, coordinates, colors, *renderData.cameraPosition);
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, colors, t_mesh, t_bulbs, t_bulbsCount);
}
else if (t_mesh->isMd2Loaded)
{ {
changeTexture(t_mesh, 0); changeTexture(t_mesh, 0);
vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, colors, *renderData.cameraPosition); vertCount = t_mesh->getDrawData(0, vertices, normals, coordinates, colors, *renderData.cameraPosition);
+3 -5
View File
@@ -88,8 +88,8 @@ void Ari::onInit()
islandAddons->shouldBeFrustumCulled = false; islandAddons->shouldBeFrustumCulled = false;
skybox = new Mesh(); skybox = new Mesh();
Vector3 skyboxPos = Vector3(0.0F, 0.0F, 0.0F); Vector3 skyboxPos = Vector3(0.0F, 10.0F, 0.0F);
skybox->loadObj("skybox/", "skybox.obj", skyboxPos, 100.0F); skybox->loadObj("skybox/", "skybox.obj", skyboxPos, 80.0F);
skybox->shouldBeFrustumCulled = true; skybox->shouldBeFrustumCulled = true;
waterFloors = new Mesh *[WATER_TILES_COUNT]; waterFloors = new Mesh *[WATER_TILES_COUNT];
@@ -114,8 +114,6 @@ void Ari::onInit()
} }
} }
u32 currentTexI = 0;
void Ari::initBulb() void Ari::initBulb()
{ {
bulb.intensity = 15; bulb.intensity = 15;
@@ -130,7 +128,7 @@ void Ari::onUpdate()
engine.renderer->draw(skybox); engine.renderer->draw(skybox);
engine.renderer->draw(island); engine.renderer->draw(island);
engine.renderer->draw(islandAddons); engine.renderer->draw(islandAddons);
engine.renderer->draw(&player->mesh); // engine.renderer->draw(&player->mesh);
for (u8 i = 0; i < WATER_TILES_COUNT; i++) for (u8 i = 0; i < WATER_TILES_COUNT; i++)
engine.renderer->draw(waterFloors[i]); // TODO engine.renderer->draw(waterFloors[i]); // TODO
} }
+5 -5
View File
@@ -26,12 +26,12 @@ Player::Player()
this->gravity = 0.1F; this->gravity = 0.1F;
this->lift = -1.0F; this->lift = -1.0F;
Vector3 initPos = Vector3(0.0F, 8.0F, 0.0F); Vector3 initPos = Vector3(0.0F, 8.0F, 0.0F);
this->mesh.loadMD2("ari/", "ari.md2", initPos, 0.0001F); // this->mesh.loadMD2("ari/", "ari.md2", initPos, 0.0001F);
this->mesh.shouldBeBackfaceCulled = true; // this->mesh.shouldBeBackfaceCulled = true;
this->mesh.shouldBeFrustumCulled = false; // this->mesh.shouldBeFrustumCulled = false;
// this->mesh.shouldBeLighted = true; // this->mesh.shouldBeLighted = true;
this->mesh.setAnimSpeed(0.05F); // this->mesh.setAnimSpeed(0.05F);
this->mesh.playAnimation(0, 1); // this->mesh.playAnimation(0, 1);
PRINT_LOG("Player object created!"); PRINT_LOG("Player object created!");
} }