added description to shouldBeX in mesh
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@@ -34,7 +34,15 @@ public:
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Vector3 position, rotation;
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float scale;
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u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled;
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u8 shouldBeLighted;
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/**
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* When true, invisible triangles of mesh materials are not drawn.
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*/
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u8 shouldBeBackfaceCulled;
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/**
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* When true, mesh materials are not drawn when they are outside of view frustum.
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*/
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u8 shouldBeFrustumCulled;
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color_t color;
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clutbuffer_t clut;
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lod_t lod;
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