added description to shouldBeX in mesh

This commit is contained in:
Sandro Sobczyński
2020-11-04 16:18:40 +01:00
parent ef16f1dbe2
commit 1f11c9f8e5
+9 -1
View File
@@ -34,7 +34,15 @@ public:
Vector3 position, rotation; Vector3 position, rotation;
float scale; float scale;
u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled; u8 shouldBeLighted;
/**
* When true, invisible triangles of mesh materials are not drawn.
*/
u8 shouldBeBackfaceCulled;
/**
* When true, mesh materials are not drawn when they are outside of view frustum.
*/
u8 shouldBeFrustumCulled;
color_t color; color_t color;
clutbuffer_t clut; clutbuffer_t clut;
lod_t lod; lod_t lod;