added description to shouldBeX in mesh
This commit is contained in:
@@ -34,7 +34,15 @@ public:
|
|||||||
|
|
||||||
Vector3 position, rotation;
|
Vector3 position, rotation;
|
||||||
float scale;
|
float scale;
|
||||||
u8 shouldBeLighted, shouldBeBackfaceCulled, shouldBeFrustumCulled;
|
u8 shouldBeLighted;
|
||||||
|
/**
|
||||||
|
* When true, invisible triangles of mesh materials are not drawn.
|
||||||
|
*/
|
||||||
|
u8 shouldBeBackfaceCulled;
|
||||||
|
/**
|
||||||
|
* When true, mesh materials are not drawn when they are outside of view frustum.
|
||||||
|
*/
|
||||||
|
u8 shouldBeFrustumCulled;
|
||||||
color_t color;
|
color_t color;
|
||||||
clutbuffer_t clut;
|
clutbuffer_t clut;
|
||||||
lod_t lod;
|
lod_t lod;
|
||||||
|
|||||||
Reference in New Issue
Block a user