spamming with vu1 packets 2
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@@ -24,6 +24,8 @@ class DynamicPipeline : public Renderer3DPipeline {
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DynamicPipeline();
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~DynamicPipeline();
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static const u32 buffersCount;
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DynPipCore core;
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void init(RendererCore* core);
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@@ -39,6 +41,14 @@ class DynamicPipeline : public Renderer3DPipeline {
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private:
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RendererCore* rendererCore;
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Vec4* colorsCache;
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DynPipBag* buffers;
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static const u32 halfBuffersCount;
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void setBuffer(DynPipBag* buffers, DynPipBag* buffer, u16* bufferIndex,
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const DynPipFrustumCulling& frustumCulling);
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void sendRestOfBuffers(DynPipBag* buffers, u16* bufferIndex,
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const DynPipFrustumCulling& frustumCulling);
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void addVertices(MeshMaterialFrame* materialFrameFrom,
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MeshMaterialFrame* materialFrameTo, DynPipBag* bag,
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