Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.

This commit is contained in:
Foxar
2020-12-08 15:30:48 +01:00
parent 921b482e61
commit 220caba84a
+1
View File
@@ -44,6 +44,7 @@ void Dolphin::onInit()
printf("Loading water overlay...\n"); printf("Loading water overlay...\n");
waterOverlay.size.set(640.0F, 480.0F); waterOverlay.size.set(640.0F, 480.0F);
Texture *watOverlayTex = texRepo->add("2d/", "underwater_overlay", PNG); Texture *watOverlayTex = texRepo->add("2d/", "underwater_overlay", PNG);
waterOverlay.setMode(MODE_STRETCH);
watOverlayTex->addLink(waterOverlay.getId()); watOverlayTex->addLink(waterOverlay.getId());
printf("Loaded.\n"); printf("Loaded.\n");