Fixed: Added MODE_STRETCH to wateroverlay, fixing the tiling issue.
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@@ -44,6 +44,7 @@ void Dolphin::onInit()
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printf("Loading water overlay...\n");
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waterOverlay.size.set(640.0F, 480.0F);
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Texture *watOverlayTex = texRepo->add("2d/", "underwater_overlay", PNG);
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waterOverlay.setMode(MODE_STRETCH);
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watOverlayTex->addLink(waterOverlay.getId());
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printf("Loaded.\n");
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