fix far plane
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@@ -22,7 +22,7 @@ class RendererSettings {
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height(448.0F),
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interlacedHeightF(height / 2),
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near(0.1F),
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far(8192.0F),
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far(51200.0F),
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projectionScale(4096.0F),
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aspectRatio(width / height),
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interlacedHeightUI(static_cast<unsigned int>(interlacedHeightF)) {}
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