Update README.MD

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Sandro Sobczyński
2022-08-25 00:03:34 +02:00
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@@ -85,7 +85,7 @@ Decision was simple - I need to create an engine which will handle 3D file loadi
* Precise - culling only visible parts of mesh
* Clipping:
* Standard "fake", but fast PS2 clipping done in `VU1`
* Software triangle done in `EE Core`
* Software clipping done in `EE Core`
* Optimized math functions via `VU0` coprocessor
* Background music and sound effects support
* Pad support