dynamic pipeline - render
This commit is contained in:
@@ -22,13 +22,8 @@ class DynPipColorBag {
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DynPipColorBag();
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~DynPipColorBag();
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/** Optional. Single color for all vertices. */
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Color* singleFrom;
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Color* singleTo;
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/** Optional. Color per vertex. */
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Color* manyFrom;
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Color* manyTo;
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/** Mandatory */
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Color* single;
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};
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} // namespace Tyra
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@@ -29,6 +29,8 @@ class DynPipLightingBag {
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/** Mandatory. Directional lights */
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PipelineDirLightsBag* dirLights;
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void freeNormals();
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};
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} // namespace Tyra
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@@ -26,6 +26,8 @@ class DynPipTextureBag {
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/** Mandatory. Texture image. */
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Texture* texture;
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void freeCoords();
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};
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} // namespace Tyra
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@@ -13,6 +13,8 @@
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#include <tamtypes.h>
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#include "./bag/dynpip_bag.hpp"
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#include "renderer/core/renderer_core.hpp"
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#include "./dynpip_programs_repository.hpp"
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#include "./dynpip_qbuffer_renderer.hpp"
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namespace Tyra {
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@@ -21,11 +23,18 @@ class DynPipCore {
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DynPipCore();
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~DynPipCore();
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DynPipProgramsRepository repository;
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void init(RendererCore* t_core);
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/** Render 3D via "bags" */
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void render(DynPipBag* data);
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/** Get max vert count of VU1 qbuffer (for optimizations) */
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u32 getMaxVertCountByParams(const bool& isSingleColor,
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const bool& isLightingEnabled,
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const bool& isTextureEnabled);
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/**
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* - Uploads standard VU1 programs.
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* - Sends static "Tyra Renderer3D" VU1 data.
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@@ -36,6 +45,7 @@ class DynPipCore {
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private:
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RendererCore* rendererCore;
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DynPipQBufferRenderer qbufferRenderer;
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};
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} // namespace Tyra
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@@ -12,6 +12,7 @@
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#include "debug/debug.hpp"
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#include "renderer/core/paths/path1/vu1_program.hpp"
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#include "./bag/dynpip_bag.hpp"
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#include "./programs/dynpip_c_vu1_program.hpp"
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#include "./programs/dynpip_d_vu1_program.hpp"
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@@ -26,6 +27,9 @@ class DynPipProgramsRepository {
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~DynPipProgramsRepository();
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DynPipVU1Program* getProgram(const DynPipProgramName& name);
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DynPipVU1Program* getProgramByParams(const bool& isLightingEnabled,
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const bool& isTextureEnabled);
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DynPipVU1Program* getProgramByBag(const DynPipBag* bag);
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private:
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DynPipCVU1Program color;
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@@ -29,9 +29,6 @@ class DynPipQBuffer {
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Vec4* stsFrom;
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Vec4* stsTo;
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Vec4* colorsFrom;
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Vec4* colorsTo;
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Vec4* normalsFrom;
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Vec4* normalsTo;
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@@ -0,0 +1,68 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include <tamtypes.h>
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namespace Tyra {
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class DynPipQBufferRenderer {
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public:
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DynPipQBufferRenderer();
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~DynPipQBufferRenderer();
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// void init(RendererCore* t_core);
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// void reinitVU1();
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// DynPipQBuffer* getBuffer();
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// void sendObjectData(DynPipBag* bag, M4x4* mvp,
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// RendererCoreTextureBuffers* texBuffers) const;
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// void setMaxVertCount(const u32& count);
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// void setInfo(PipelineInfoBag* bag);
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// void render(DynPipQBuffer* buffer);
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// void clearLastProgramName();
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const u16& getBufferSize() { return bufferSize; }
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private:
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// void sendStaticData() const;
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// void setProgramsCache();
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// void uploadPrograms();
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// void setDoubleBuffer();
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// void addBufferDataToPacket(DynPipVU1Program* program, DynPipQBuffer*
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// buffer); void sendPacket();
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// packet2_t* packets[2];
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// packet2_t* programsPacket;
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// DynPipQBuffer buffers[2];
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// packet2_t* currentPacket;
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// packet2_t* staticDataPacket;
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// packet2_t* objectDataPacket;
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// RendererCore* rendererCore;
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// DynPipProgramName lastProgramName;
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// Path1* path1;
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// DynPipClipper clipper;
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// DynPipProgramsRepository repository;
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u16 bufferSize;
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// u8 context;
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};
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} // namespace Tyra
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@@ -41,20 +41,27 @@ class DynamicPipeline : public Renderer3DPipeline {
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Vec4* colorsCache;
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void addVertices(DynamicMesh* mesh, MeshMaterial* material, DynPipBag* bag,
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MeshFrame* frameFrom, MeshFrame* frameTo) const;
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MeshFrame* frameFrom, MeshFrame* frameTo,
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const u32& startIndex) const;
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PipelineInfoBag* getInfoBag(DynamicMesh* mesh, const DynPipOptions* options,
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M4x4* model) const;
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DynPipColorBag* getColorBag(DynamicMesh* mesh, MeshMaterial* material,
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MeshFrame* frameFrom, MeshFrame* frameTo) const;
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DynPipColorBag* getColorBag(MeshMaterial* material) const;
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DynPipTextureBag* getTextureBag(DynamicMesh* mesh, MeshMaterial* material,
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MeshFrame* frameFrom, MeshFrame* frameTo);
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MeshFrame* frameFrom, MeshFrame* frameTo,
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const u32& count, const u32& startIndex);
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DynPipLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
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M4x4* model, MeshFrame* frameFrom,
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MeshFrame* frameTo,
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const DynPipOptions* options) const;
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void deallocDrawBags(DynPipBag* bag, MeshMaterial* material) const;
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const DynPipOptions* options,
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PipelineDirLightsBag* dirLightsBag,
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const u32& count,
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const u32& startIndex) const;
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void setLightingColorsCache(PipelineLightingOptions* lightingOptions);
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void freeBuffer(DynPipBag* bag);
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void setBuffersDefaultVars(DynPipBag* buffers, DynamicMesh* mesh,
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PipelineInfoBag* infoBag);
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void setBuffersColorBag(DynPipBag* buffers, DynPipColorBag* colorBag);
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};
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} // namespace Tyra
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@@ -10,22 +10,14 @@
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#pragma once
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#include "renderer/3d/pipeline/shared/pipeline_shading_type.hpp"
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#include "../shared/pipeline_lighting_options.hpp"
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#include "renderer/3d/pipeline/shared/pipeline_options.hpp"
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namespace Tyra {
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class DynPipOptions {
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class DynPipOptions : public PipelineOptions {
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public:
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DynPipOptions() {}
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~DynPipOptions() {}
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PipelineShadingType shadingType;
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bool blendingEnabled;
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bool antiAliasingEnabled;
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/** Optional */
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PipelineLightingOptions* lighting;
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};
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} // namespace Tyra
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@@ -0,0 +1,31 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "renderer/3d/pipeline/shared/pipeline_shading_type.hpp"
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#include "../shared/pipeline_lighting_options.hpp"
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namespace Tyra {
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class PipelineOptions {
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public:
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PipelineOptions() {}
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~PipelineOptions() {}
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PipelineShadingType shadingType;
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bool blendingEnabled;
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bool antiAliasingEnabled;
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/** Optional */
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PipelineLightingOptions* lighting;
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};
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} // namespace Tyra
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@@ -10,20 +10,15 @@
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#pragma once
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#include "renderer/3d/pipeline/shared/pipeline_shading_type.hpp"
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#include "../shared/pipeline_lighting_options.hpp"
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#include "renderer/3d/pipeline/shared/pipeline_options.hpp"
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namespace Tyra {
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class StaPipOptions {
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class StaPipOptions : public PipelineOptions {
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public:
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StaPipOptions() {}
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~StaPipOptions() {}
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PipelineShadingType shadingType;
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bool blendingEnabled;
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bool antiAliasingEnabled;
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/**
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* @brief True -> disables "clip against each plane" algorithm.
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* Mandatory, default: false.
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@@ -33,9 +28,6 @@ class StaPipOptions {
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* for big 3D objects (or objects near camera eyes)
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*/
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bool noFullClipChecks;
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/** Optional */
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PipelineLightingOptions* lighting;
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};
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} // namespace Tyra
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@@ -36,31 +36,19 @@ class TextureRepository {
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* For 3D: MeshMaterial id.
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* For 2D: Sprite id.
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*/
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Texture* getBySpriteOrMesh(const u32& t_id) {
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for (u32 i = 0; i < textures.size(); i++)
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if (textures[i]->isLinkedWith(t_id)) return textures[i];
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return nullptr;
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}
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Texture* getBySpriteOrMesh(const u32& t_id) const;
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/**
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* Returns single texture.
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* nullptr if not found.
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*/
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Texture* getByTextureId(const u32& t_id) const {
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for (u32 i = 0; i < textures.size(); i++)
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if (t_id == textures[i]->getId()) return textures[i];
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return nullptr;
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}
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Texture* getByTextureId(const u32& t_id) const;
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/**
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* Returns index of link.
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* -1 if not found.
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*/
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const s32 getIndexOf(const u32& t_texId) const {
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for (u32 i = 0; i < textures.size(); i++)
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if (textures[i]->getId() == t_texId) return i;
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return -1;
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}
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const s32 getIndexOf(const u32& t_texId) const;
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// ----
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// Setters
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@@ -19,6 +19,8 @@ DynPipBag::DynPipBag() {
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color = nullptr;
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texture = nullptr;
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lighting = nullptr;
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verticesFrom = nullptr;
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verticesTo = nullptr;
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}
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DynPipBag::~DynPipBag() {}
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@@ -56,16 +58,8 @@ std::string DynPipBag::getPrint(const char* name) const {
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res << "Lighting present: " << (lighting != nullptr ? "Yes" : "No") << ", "
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<< std::endl;
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res << "Model matrix: " << info->model->getPrint() << ", " << std::endl;
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if (color->singleFrom) {
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res << "Color from single: " << color->singleFrom->getPrint() << ", "
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<< std::endl;
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res << "Color to single: " << color->singleTo->getPrint() << ", "
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<< std::endl;
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} else {
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res << "Color many from present: "
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<< (color->manyFrom != nullptr ? "Yes" : "No") << ", " << std::endl;
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res << "Color many to present: "
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<< (color->manyTo != nullptr ? "Yes" : "No") << ", " << std::endl;
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if (color->single) {
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res << "Color single: " << color->single->getPrint() << ", " << std::endl;
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}
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if (texture) {
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res << "Texture coords from present: "
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@@ -12,12 +12,7 @@
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namespace Tyra {
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DynPipColorBag::DynPipColorBag() {
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singleFrom = nullptr;
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singleTo = nullptr;
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manyFrom = nullptr;
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manyTo = nullptr;
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}
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DynPipColorBag::DynPipColorBag() { single = nullptr; }
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DynPipColorBag::~DynPipColorBag() {}
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@@ -21,4 +21,9 @@ DynPipLightingBag::DynPipLightingBag() {
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DynPipLightingBag::~DynPipLightingBag() {}
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void DynPipLightingBag::freeNormals() {
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if (normalsFrom) delete[] normalsFrom;
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if (normalsTo) delete[] normalsTo;
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}
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} // namespace Tyra
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@@ -20,4 +20,9 @@ DynPipTextureBag::DynPipTextureBag() {
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DynPipTextureBag::~DynPipTextureBag() {}
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void DynPipTextureBag::freeCoords() {
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if (coordinatesFrom) delete[] coordinatesFrom;
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if (coordinatesTo) delete[] coordinatesTo;
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}
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} // namespace Tyra
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@@ -22,6 +22,16 @@ void DynPipCore::init(RendererCore* t_core) { rendererCore = t_core; }
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void DynPipCore::reinitVU1Programs() {}
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void DynPipCore::render(DynPipBag* bag) {}
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u32 DynPipCore::getMaxVertCountByParams(const bool& isSingleColor,
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const bool& isLightingEnabled,
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const bool& isTextureEnabled) {
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return repository.getProgramByParams(isLightingEnabled, isTextureEnabled)
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->getMaxVertCount(isSingleColor, qbufferRenderer.getBufferSize());
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}
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void DynPipCore::render(DynPipBag* bag) {
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// Zrobic bbox
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// TODO: Potem wrzucic programy i obliczyc bufferSize w qbufferrenderer
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}
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} // namespace Tyra
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@@ -16,6 +16,18 @@ DynPipProgramsRepository::DynPipProgramsRepository() {}
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DynPipProgramsRepository::~DynPipProgramsRepository() {}
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DynPipVU1Program* DynPipProgramsRepository::getProgramByParams(
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const bool& isLightingEnabled, const bool& isTextureEnabled) {
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if (isLightingEnabled && isTextureEnabled)
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return &textureDirLights;
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else if (isLightingEnabled)
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return &dirLights;
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else if (isTextureEnabled)
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return &textureColor;
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else
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return &color;
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}
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DynPipVU1Program* DynPipProgramsRepository::getProgram(
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const DynPipProgramName& name) {
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switch (name) {
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@@ -59,18 +59,6 @@ std::string DynPipQBuffer::getPrint(const char* name) const {
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res << i << ": " << stsTo[i].getPrint() << std::endl;
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}
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if (bag->color->manyFrom != nullptr) {
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res << "Colors from: " << std::endl;
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for (u32 i = 0; i < size; i++)
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res << i << ": " << colorsFrom[i].getPrint() << std::endl;
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}
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if (bag->color->manyTo != nullptr) {
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res << "Colors to: " << std::endl;
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for (u32 i = 0; i < size; i++)
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res << i << ": " << colorsTo[i].getPrint() << std::endl;
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}
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if (bag->lighting != nullptr) {
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res << "Normals from: " << std::endl;
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for (u32 i = 0; i < size; i++) {
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@@ -0,0 +1,19 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "renderer/3d/pipeline/dynamic/core/dynpip_qbuffer_renderer.hpp"
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#include "renderer/3d/pipeline/dynamic/core/programs/dynpip_vu1_shared_defines.h"
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namespace Tyra {
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DynPipQBufferRenderer::DynPipQBufferRenderer() {}
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DynPipQBufferRenderer::~DynPipQBufferRenderer() {}
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} // namespace Tyra
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@@ -56,14 +56,6 @@ void DynPipTDVU1Program::addProgramQBufferDataToPacket(
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packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->normalsTo,
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qbuffer->size, true);
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addr += qbuffer->size;
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// Add colors
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if (qbuffer->bag->color->singleFrom == nullptr) {
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packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colorsFrom,
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qbuffer->size, true);
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packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colorsTo,
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qbuffer->size, true);
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}
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}
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} // namespace Tyra
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@@ -12,72 +12,108 @@
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namespace Tyra {
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DynamicPipeline::DynamicPipeline() {}
|
||||
DynamicPipeline::DynamicPipeline() { colorsCache = new Vec4[4]; }
|
||||
|
||||
DynamicPipeline::~DynamicPipeline() {}
|
||||
DynamicPipeline::~DynamicPipeline() { delete[] colorsCache; }
|
||||
|
||||
void DynamicPipeline::init(RendererCore* t_core) {}
|
||||
void DynamicPipeline::init(RendererCore* t_core) { rendererCore = t_core; }
|
||||
|
||||
void DynamicPipeline::onUse() {}
|
||||
|
||||
void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
|
||||
auto model = mesh->getModelMatrix();
|
||||
auto* frameFrom = mesh->getFrame(mesh->getCurrentAnimationFrame());
|
||||
auto* frameTo = mesh->getFrame(mesh->getNextAnimationFrame());
|
||||
auto* infoBag = getInfoBag(mesh, options, &model);
|
||||
PipelineDirLightsBag* dirLights = nullptr;
|
||||
|
||||
MeshFrame* frameFrom = mesh->getFramesCount() > 0
|
||||
? mesh->getFrame(mesh->getCurrentAnimationFrame())
|
||||
: mesh->getFrame(0);
|
||||
if (options && options->lighting) {
|
||||
setLightingColorsCache(options->lighting);
|
||||
dirLights = new PipelineDirLightsBag(true);
|
||||
dirLights->setLightsManually(colorsCache,
|
||||
options->lighting->directionalDirections);
|
||||
}
|
||||
|
||||
MeshFrame* frameTo = mesh->getFramesCount() > 0
|
||||
? mesh->getFrame(mesh->getNextAnimationFrame())
|
||||
: nullptr;
|
||||
DynPipBag buffers[2];
|
||||
u8 context = 0;
|
||||
|
||||
// auto* infoBag = getInfoBag(mesh, options, &model);
|
||||
|
||||
if (options && options->lighting) setLightingColorsCache(options->lighting);
|
||||
setBuffersDefaultVars(buffers, mesh, infoBag);
|
||||
|
||||
for (u32 i = 0; i < mesh->getMaterialsCount(); i++) {
|
||||
auto* material = mesh->getMaterial(i);
|
||||
auto partSize = core.getMaxVertCountByParams(
|
||||
material->isSingleColorActivated(), options && options->lighting,
|
||||
material->getTextureCoordFaces());
|
||||
u32 partsCount =
|
||||
ceil(material->getFacesCount() / static_cast<float>(partSize));
|
||||
auto* colorBag = getColorBag(material);
|
||||
setBuffersColorBag(buffers, colorBag);
|
||||
|
||||
// 2x bufory[maxVertCount*2] -> pętla po mniejszych częściach i czestsze
|
||||
// rendery
|
||||
for (u32 j = 0; j < partsCount; j++) {
|
||||
auto& buffer = buffers[context];
|
||||
|
||||
// TODO: Double buffering in future
|
||||
// auto maxVertCount = core->renderer3D.getMaxVertCountByParams(
|
||||
// material->isSingleColorActivated(), material->getNormalFaces(),
|
||||
// material->getTextureCoordFaces());
|
||||
freeBuffer(&buffer);
|
||||
buffer.count = j == partsCount - 1
|
||||
? material->getFacesCount() - j * partSize
|
||||
: partSize;
|
||||
|
||||
DynPipBag bag;
|
||||
addVertices(mesh, material, &bag, frameFrom, frameTo);
|
||||
// bag.info = infoBag;
|
||||
// bag.color = getColorBag(mesh, material, frameFrom, frameTo);
|
||||
// bag.texture = getTextureBag(mesh, material, frameFrom, frameTo);
|
||||
// bag.lighting =
|
||||
// getLightingBag(mesh, material, &model, frameFrom, frameTo, options);
|
||||
u32 startIndex = j * partSize;
|
||||
|
||||
core.render(&bag);
|
||||
addVertices(mesh, material, &buffer, frameFrom, frameTo, startIndex);
|
||||
buffer.texture = getTextureBag(mesh, material, frameFrom, frameTo,
|
||||
buffer.count, startIndex);
|
||||
buffer.lighting =
|
||||
getLightingBag(mesh, material, &model, frameFrom, frameTo, options,
|
||||
dirLights, buffer.count, startIndex);
|
||||
|
||||
// deallocDrawBags(&bag, material);
|
||||
core.render(&buffer);
|
||||
|
||||
context = !context;
|
||||
}
|
||||
|
||||
freeBuffer(&buffers[context]);
|
||||
freeBuffer(&buffers[!context]);
|
||||
|
||||
delete colorBag;
|
||||
}
|
||||
|
||||
// delete infoBag; // TODO
|
||||
delete infoBag;
|
||||
}
|
||||
|
||||
void DynamicPipeline::addVertices(DynamicMesh* mesh, MeshMaterial* material,
|
||||
DynPipBag* bag, MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo) const {
|
||||
// bag->count = material->getFacesCount();
|
||||
// bag->vertices = new Vec4[bag->count];
|
||||
void DynamicPipeline::setBuffersDefaultVars(DynPipBag* buffers,
|
||||
DynamicMesh* mesh,
|
||||
PipelineInfoBag* infoBag) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
buffers[i].info = infoBag;
|
||||
buffers[i].interpolation = mesh->getAnimState().interpolation;
|
||||
}
|
||||
}
|
||||
|
||||
// for (u32 i = 0; i < bag->count; i++) {
|
||||
// auto& face = material->getVertexFaces()[i];
|
||||
// if (frameTo == nullptr) {
|
||||
// bag->vertices[i] = frameFrom->getVertices()[face];
|
||||
// } else {
|
||||
// Vec4::setLerp(&bag->vertices[i], frameFrom->getVertices()[face],
|
||||
// frameTo->getVertices()[face],
|
||||
// mesh->getAnimState().interpolation);
|
||||
// }
|
||||
// }
|
||||
void DynamicPipeline::setBuffersColorBag(DynPipBag* buffers,
|
||||
DynPipColorBag* colorBag) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
buffers[i].color = colorBag;
|
||||
}
|
||||
}
|
||||
|
||||
void DynamicPipeline::freeBuffer(DynPipBag* bag) {
|
||||
if (bag->texture) {
|
||||
bag->texture->freeCoords();
|
||||
delete bag->texture;
|
||||
}
|
||||
|
||||
if (bag->lighting) {
|
||||
bag->lighting->freeNormals();
|
||||
delete bag->lighting;
|
||||
}
|
||||
|
||||
if (bag->verticesFrom) {
|
||||
delete[] bag->verticesFrom;
|
||||
}
|
||||
|
||||
if (bag->verticesTo) {
|
||||
delete[] bag->verticesTo;
|
||||
}
|
||||
}
|
||||
|
||||
PipelineInfoBag* DynamicPipeline::getInfoBag(DynamicMesh* mesh,
|
||||
@@ -100,99 +136,71 @@ PipelineInfoBag* DynamicPipeline::getInfoBag(DynamicMesh* mesh,
|
||||
return result;
|
||||
}
|
||||
|
||||
DynPipColorBag* DynamicPipeline::getColorBag(DynamicMesh* mesh,
|
||||
MeshMaterial* material,
|
||||
MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo) const {
|
||||
// auto* result = new DynPipColorBag();
|
||||
void DynamicPipeline::addVertices(DynamicMesh* mesh, MeshMaterial* material,
|
||||
DynPipBag* bag, MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo,
|
||||
const u32& startIndex) const {
|
||||
bag->verticesFrom = new Vec4[bag->count];
|
||||
bag->verticesTo = new Vec4[bag->count];
|
||||
|
||||
// if (material->isSingleColorActivated()) {
|
||||
// result->single = &material->singleColor;
|
||||
// } else {
|
||||
// result->many = new Color[material->getFacesCount()];
|
||||
|
||||
// for (u32 i = 0; i < material->getFacesCount(); i++) {
|
||||
// auto& face = material->getColorFaces()[i];
|
||||
// if (frameTo == nullptr) {
|
||||
// result->many[i] = frameFrom->getColors()[face];
|
||||
// } else {
|
||||
// Vec4::setLerp(
|
||||
// reinterpret_cast<Vec4*>(&result->many[i]),
|
||||
// reinterpret_cast<const Vec4&>(frameFrom->getColors()[face]),
|
||||
// reinterpret_cast<const Vec4&>(frameTo->getColors()[face]),
|
||||
// mesh->getAnimState().interpolation);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return result;
|
||||
return nullptr; // TODO
|
||||
for (u32 i = startIndex; i < startIndex + bag->count; i++) {
|
||||
auto& face = material->getVertexFaces()[i];
|
||||
bag->verticesFrom[i] = frameFrom->getVertices()[face];
|
||||
bag->verticesTo[i] = frameTo->getVertices()[face];
|
||||
}
|
||||
}
|
||||
|
||||
DynPipTextureBag* DynamicPipeline::getTextureBag(DynamicMesh* mesh,
|
||||
MeshMaterial* material,
|
||||
MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo) {
|
||||
// if (!material->getTextureCoordFaces()) return nullptr;
|
||||
DynPipColorBag* DynamicPipeline::getColorBag(MeshMaterial* material) const {
|
||||
auto* result = new DynPipColorBag();
|
||||
result->single = &material->singleColor;
|
||||
return result;
|
||||
}
|
||||
|
||||
// auto* result = new DynPipTextureBag();
|
||||
DynPipTextureBag* DynamicPipeline::getTextureBag(
|
||||
DynamicMesh* mesh, MeshMaterial* material, MeshFrame* frameFrom,
|
||||
MeshFrame* frameTo, const u32& count, const u32& startIndex) {
|
||||
if (!material->getTextureCoordFaces()) return nullptr;
|
||||
|
||||
// result->texture =
|
||||
// rendererCore->texture.repository.getBySpriteOrMesh(material->getId());
|
||||
// TYRA_ASSERT(result->texture, "Texture for material id: ",
|
||||
// material->getId(),
|
||||
// " was not found in texture repository!");
|
||||
auto* result = new DynPipTextureBag();
|
||||
result->texture =
|
||||
rendererCore->texture.repository.getBySpriteOrMesh(material->getId());
|
||||
TYRA_ASSERT(result->texture, "Texture for material id: ", material->getId(),
|
||||
"was not found in texture repository!");
|
||||
|
||||
// result->coordinates = new Vec4[material->getFacesCount()];
|
||||
result->coordinatesFrom = new Vec4[count];
|
||||
result->coordinatesTo = new Vec4[count];
|
||||
|
||||
// for (u32 i = 0; i < material->getFacesCount(); i++) {
|
||||
// auto& face = material->getTextureCoordFaces()[i];
|
||||
// if (frameTo == nullptr) {
|
||||
// result->coordinates[i] = frameFrom->getTextureCoords()[face];
|
||||
// } else {
|
||||
// Vec4::setLerp(&result->coordinates[i],
|
||||
// frameFrom->getTextureCoords()[face],
|
||||
// frameTo->getTextureCoords()[face],
|
||||
// mesh->getAnimState().interpolation);
|
||||
// }
|
||||
// }
|
||||
for (u32 i = startIndex; i < startIndex + count; i++) {
|
||||
auto& face = material->getTextureCoordFaces()[i];
|
||||
result->coordinatesFrom[i] = frameFrom->getTextureCoords()[face];
|
||||
result->coordinatesTo[i] = frameTo->getTextureCoords()[face];
|
||||
}
|
||||
|
||||
// return result;
|
||||
return nullptr; // TODO
|
||||
return result;
|
||||
}
|
||||
|
||||
DynPipLightingBag* DynamicPipeline::getLightingBag(
|
||||
DynamicMesh* mesh, MeshMaterial* material, M4x4* model,
|
||||
MeshFrame* frameFrom, MeshFrame* frameTo,
|
||||
const DynPipOptions* options) const {
|
||||
// if (!material->getNormalFaces() || options == nullptr ||
|
||||
// options->lighting == nullptr)
|
||||
// return nullptr;
|
||||
MeshFrame* frameFrom, MeshFrame* frameTo, const DynPipOptions* options,
|
||||
PipelineDirLightsBag* dirLightsBag, const u32& count,
|
||||
const u32& startIndex) const {
|
||||
if (!material->getNormalFaces() || options == nullptr ||
|
||||
options->lighting == nullptr)
|
||||
return nullptr;
|
||||
|
||||
// auto* result = new DynPipLightingBag();
|
||||
// auto* dirLightsBag = new PipelineDirLightsBag(true);
|
||||
// result->dirLights = dirLightsBag;
|
||||
auto* result = new DynPipLightingBag();
|
||||
|
||||
// result->lightMatrix = model;
|
||||
result->lightMatrix = model;
|
||||
result->normalsFrom = new Vec4[count];
|
||||
result->normalsTo = new Vec4[count];
|
||||
|
||||
// result->dirLights->setLightsManually(
|
||||
// colorsCache, options->lighting->directionalDirections);
|
||||
for (u32 i = startIndex; i < startIndex + count; i++) {
|
||||
auto& face = material->getNormalFaces()[i];
|
||||
result->normalsFrom[i] = frameFrom->getNormals()[face];
|
||||
result->normalsTo[i] = frameTo->getNormals()[face];
|
||||
}
|
||||
|
||||
// result->normals = new Vec4[material->getFacesCount()];
|
||||
|
||||
// for (u32 i = 0; i < material->getFacesCount(); i++) {
|
||||
// auto& face = material->getNormalFaces()[i];
|
||||
// if (frameTo == nullptr) {
|
||||
// result->normals[i] = frameFrom->getNormals()[face];
|
||||
// } else {
|
||||
// Vec4::setLerp(&result->normals[i], frameFrom->getNormals()[face],
|
||||
// frameTo->getNormals()[face],
|
||||
// mesh->getAnimState().interpolation);
|
||||
// }
|
||||
// }
|
||||
|
||||
// return result;
|
||||
return nullptr; // TODO
|
||||
return result;
|
||||
}
|
||||
|
||||
void DynamicPipeline::setLightingColorsCache(
|
||||
@@ -204,29 +212,4 @@ void DynamicPipeline::setLightingColorsCache(
|
||||
colorsCache[3] = reinterpret_cast<Vec4&>(*lightingOptions->ambientColor);
|
||||
}
|
||||
|
||||
void DynamicPipeline::deallocDrawBags(DynPipBag* bag,
|
||||
MeshMaterial* material) const {
|
||||
if (bag->color->manyFrom) {
|
||||
delete[] bag->color->manyFrom;
|
||||
delete[] bag->color->manyTo;
|
||||
}
|
||||
|
||||
if (bag->texture) {
|
||||
delete[] bag->texture->coordinatesFrom;
|
||||
delete[] bag->texture->coordinatesTo;
|
||||
delete bag->texture;
|
||||
}
|
||||
|
||||
if (bag->lighting) {
|
||||
delete[] bag->lighting->normalsFrom;
|
||||
delete[] bag->lighting->normalsTo;
|
||||
delete bag->lighting->dirLights;
|
||||
delete bag->lighting;
|
||||
}
|
||||
|
||||
delete[] bag->verticesFrom;
|
||||
delete[] bag->verticesTo;
|
||||
delete bag->color;
|
||||
}
|
||||
|
||||
} // namespace Tyra
|
||||
|
||||
@@ -144,7 +144,7 @@ StaPipTextureBag* StaticPipeline::getTextureBag(DynamicMesh* mesh,
|
||||
result->texture =
|
||||
rendererCore->texture.repository.getBySpriteOrMesh(material->getId());
|
||||
TYRA_ASSERT(result->texture, "Texture for material id: ", material->getId(),
|
||||
" was not found in texture repository!");
|
||||
"was not found in texture repository!");
|
||||
|
||||
result->coordinates = new Vec4[material->getFacesCount()];
|
||||
|
||||
@@ -172,7 +172,8 @@ StaPipLightingBag* StaticPipeline::getLightingBag(
|
||||
return nullptr;
|
||||
|
||||
auto* result = new StaPipLightingBag();
|
||||
auto* dirLightsBag = new PipelineDirLightsBag(true);
|
||||
auto* dirLightsBag = new PipelineDirLightsBag(true); // TODO: 1 dir
|
||||
// lights per obiekt, dealokowac recznie
|
||||
result->dirLights = dirLightsBag;
|
||||
|
||||
result->lightMatrix = model;
|
||||
@@ -218,7 +219,7 @@ void StaticPipeline::deallocDrawBags(StaPipBag* bag,
|
||||
|
||||
if (bag->lighting) {
|
||||
delete[] bag->lighting->normals;
|
||||
delete bag->lighting->dirLights;
|
||||
delete bag->lighting->dirLights; // TODO
|
||||
delete bag->lighting;
|
||||
}
|
||||
|
||||
|
||||
@@ -162,10 +162,15 @@ std::string Texture::getPrint(const char* objectName) const {
|
||||
else if (wrap.horizontal == WRAP_CLAMP)
|
||||
wrapString = "WRAP_CLAMP";
|
||||
|
||||
res << "id: " << id << ", ";
|
||||
res << "name: " << name << ", ";
|
||||
res << "core: " << core->getPrint() << ", ";
|
||||
if (clut != nullptr) res << "clut: " << clut->getPrint() << ", ";
|
||||
res << "id: " << id << ", " << std::endl;
|
||||
res << "name: " << name << ", " << std::endl;
|
||||
res << "core: " << core->getPrint() << ", " << std::endl;
|
||||
if (clut != nullptr) res << "clut: " << clut->getPrint() << ", " << std::endl;
|
||||
if (links.size()) {
|
||||
for (size_t i = 0; i < links.size(); i++) {
|
||||
res << "link " << i << " for id: " << links[i].id << ", " << std::endl;
|
||||
}
|
||||
}
|
||||
res << "wrap: " << wrapString << ")";
|
||||
return res.str();
|
||||
}
|
||||
|
||||
@@ -22,9 +22,24 @@ TextureRepository::~TextureRepository() {
|
||||
}
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
Texture* TextureRepository::getBySpriteOrMesh(const u32& t_id) const {
|
||||
for (u32 i = 0; i < textures.size(); i++) {
|
||||
if (textures[i]->isLinkedWith(t_id)) return textures[i];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Texture* TextureRepository::getByTextureId(const u32& t_id) const {
|
||||
for (u32 i = 0; i < textures.size(); i++)
|
||||
if (t_id == textures[i]->getId()) return textures[i];
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const s32 TextureRepository::getIndexOf(const u32& t_texId) const {
|
||||
for (u32 i = 0; i < textures.size(); i++)
|
||||
if (textures[i]->getId() == t_texId) return i;
|
||||
return -1;
|
||||
}
|
||||
|
||||
Texture* TextureRepository::add(Texture* texture) {
|
||||
textures.push_back(texture);
|
||||
|
||||
Reference in New Issue
Block a user