dynamic pipeline - render
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@@ -10,20 +10,15 @@
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#pragma once
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#include "renderer/3d/pipeline/shared/pipeline_shading_type.hpp"
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#include "../shared/pipeline_lighting_options.hpp"
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#include "renderer/3d/pipeline/shared/pipeline_options.hpp"
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namespace Tyra {
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class StaPipOptions {
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class StaPipOptions : public PipelineOptions {
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public:
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StaPipOptions() {}
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~StaPipOptions() {}
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PipelineShadingType shadingType;
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bool blendingEnabled;
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bool antiAliasingEnabled;
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/**
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* @brief True -> disables "clip against each plane" algorithm.
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* Mandatory, default: false.
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@@ -33,9 +28,6 @@ class StaPipOptions {
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* for big 3D objects (or objects near camera eyes)
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*/
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bool noFullClipChecks;
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/** Optional */
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PipelineLightingOptions* lighting;
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};
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} // namespace Tyra
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