static mesh finish

This commit is contained in:
h4570
2022-07-18 21:42:11 +02:00
parent f249936981
commit 34c553af04
15 changed files with 213 additions and 146 deletions
-1
View File
@@ -1,7 +1,6 @@
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
--- H4570
- [Renderer] Mesh, StaticMesh, AnimMesh
- [Renderer] dynamicRenderer, dbufferring during mesh unrolling, simple clip
- [Renderer] staticRenderer -> remove animation, dbufferring during mesh unrolling, full plane clip
- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?)
@@ -11,8 +11,8 @@
#pragma once
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "./dynamic_mesh_frame.hpp"
#include "./dynamic_mesh_material_frame.hpp"
#include "../mesh_frame.hpp"
#include "../mesh_material_frame.hpp"
#include "./dynamic_mesh_anim_state.hpp"
#include "../mesh.hpp"
@@ -24,22 +24,12 @@ class DynamicMesh : public Mesh {
explicit DynamicMesh(const DynamicMesh& mesh);
~DynamicMesh();
/** Returns material, which is a mesh "subgroup". */
DynamicMeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
DynamicMeshMaterial** getMaterials() { return materials; }
const u32& getMaterialsCount() const { return materialsCount; }
const DynamicMeshAnimState& getAnimState() const { return animState; }
/** Count of all vertices. */
inline u32 getVertexCount() { return frames[0]->getVertexCount(); }
/** Returns single frame. */
DynamicMeshFrame* getFrame(const u32& i) { return frames[i]; }
MeshFrame* getFrame(const u32& i) { return frames[i]; }
DynamicMeshFrame** getFrames() { return frames; }
MeshFrame** getFrames() { return frames; }
/** Count of frames. Static object (not animated) will have only 1 frame. */
const u32& getFramesCount() const { return framesCount; }
@@ -81,11 +71,10 @@ class DynamicMesh : public Mesh {
const u8& isStayAnimationSet() const { return animState.isStayFrameSet; }
private:
void initMesh();
void initAnimation();
DynamicMeshAnimState animState;
u32 framesCount, materialsCount;
DynamicMeshFrame** frames;
DynamicMeshMaterial** materials;
u32 framesCount;
MeshFrame** frames;
};
} // namespace Tyra
+15 -6
View File
@@ -11,13 +11,16 @@
#pragma once
#include "math/m4x4.hpp"
#include "./mesh_material.hpp"
#include <tamtypes.h>
#include "debug/debug.hpp"
namespace Tyra {
class Mesh {
public:
Mesh(const u8& isMother);
explicit Mesh(const MeshBuilderData& data);
explicit Mesh(const Mesh& mesh);
~Mesh();
/** Translation matrix */
@@ -38,14 +41,20 @@ class Mesh {
return reinterpret_cast<Vec4*>(&translation.data[3 * 4]);
}
inline void setPosition(const Vec4& v) {
TYRA_ASSERT(v.w == 1.0F, "Vec4 must be homogeneous");
reinterpret_cast<Vec4*>(&translation.data[3 * 4])->set(v);
}
void setPosition(const Vec4& v);
/** Returns material, which is a mesh "subgroup". */
MeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
MeshMaterial** getMaterials() { return materials; }
const u32& getMaterialsCount() const { return materialsCount; }
protected:
void init();
u8 _isMother;
u32 id;
u32 id, materialsCount;
MeshMaterial** materials;
};
} // namespace Tyra
@@ -10,17 +10,17 @@
#pragma once
#include "./dynamic_mesh_material.hpp"
#include "./mesh_material.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class DynamicMeshFrame {
class MeshFrame {
public:
explicit DynamicMeshFrame(const MeshBuilderData& data, const u32& index);
explicit DynamicMeshFrame(const DynamicMeshFrame& frame);
~DynamicMeshFrame();
explicit MeshFrame(const MeshBuilderData& data, const u32& index);
explicit MeshFrame(const MeshFrame& frame);
~MeshFrame();
const u32& getId() const { return id; }
const u32& getVertexCount() const { return vertexCount; }
@@ -12,16 +12,15 @@
#include "debug/debug.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material_frame.hpp"
#include "./mesh_material_frame.hpp"
namespace Tyra {
class DynamicMeshMaterial {
class MeshMaterial {
public:
explicit DynamicMeshMaterial(const MeshBuilderData& data,
const u32& materialIndex);
explicit DynamicMeshMaterial(const DynamicMeshMaterial& material);
~DynamicMeshMaterial();
explicit MeshMaterial(const MeshBuilderData& data, const u32& materialIndex);
explicit MeshMaterial(const MeshMaterial& material);
~MeshMaterial();
Color singleColor;
@@ -30,15 +29,13 @@ class DynamicMeshMaterial {
const u32& getFacesCount() const { return facesCount; }
const u8& isMother() const { return _isMother; }
const u8& isSingleColorActivated() const { return singleColorFlag; }
u32* getVertexFaces() const { return vertexFaces; }
u32* getTextureCoordFaces() const { return textureCoordFaces; }
u32* getNormalFaces() const { return normalFaces; }
u32* getColorFaces() const { return normalFaces; }
DynamicMeshMaterialFrame* getFrames() const { return *frames; }
MeshMaterialFrame* getFrames() const { return *frames; }
const BBox& getBBox(const u32& frame) const;
void setSingleColorFlag(const u8& flag);
void print() const;
@@ -47,7 +44,7 @@ class DynamicMeshMaterial {
std::string getPrint(const char* name = nullptr) const;
private:
DynamicMeshMaterialFrame** frames;
MeshMaterialFrame** frames;
std::string _name;
u8 _isMother, singleColorFlag;
@@ -10,17 +10,17 @@
#pragma once
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "./renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class DynamicMeshMaterialFrame {
class MeshMaterialFrame {
public:
explicit DynamicMeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex);
explicit DynamicMeshMaterialFrame(const DynamicMeshMaterialFrame& frame);
~DynamicMeshMaterialFrame();
explicit MeshMaterialFrame(const MeshBuilderData& data, const u32& frameIndex,
const u32& materialIndex);
explicit MeshMaterialFrame(const MeshMaterialFrame& frame);
~MeshMaterialFrame();
const u32& getId() const { return id; }
const u8& isMother() const { return _isMother; }
@@ -0,0 +1,34 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "../mesh.hpp"
#include "../mesh_frame.hpp"
#include "../mesh_material.hpp"
namespace Tyra {
class StaticMesh : public Mesh {
public:
StaticMesh(const MeshBuilderData& data);
StaticMesh(const StaticMesh& mesh);
~StaticMesh();
MeshFrame* getFrame() { return frame; }
/** @returns bounding box object of current frame. */
const BBox& getBoundingBox() const { return frame->getBBox(); }
private:
MeshFrame* frame;
};
} // namespace Tyra
@@ -39,24 +39,19 @@ class Stapipeline : public Renderer3DPipeline {
RendererCore* rendererCore;
Vec4* colorsCache;
void addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
StapipBag* bag, DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
void addVertices(DynamicMesh* mesh, MeshMaterial* material, StapipBag* bag,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipInfoBag* getInfoBag(DynamicMesh* mesh, const StapipOptions* options,
M4x4* model) const;
StapipColorBag* getColorBag(DynamicMesh* mesh, DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo);
StapipLightingBag* getLightingBag(DynamicMesh* mesh,
DynamicMeshMaterial* material, M4x4* model,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo,
StapipColorBag* getColorBag(DynamicMesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(DynamicMesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo);
StapipLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
M4x4* model, MeshFrame* frameFrom,
MeshFrame* frameTo,
const StapipOptions* options) const;
void deallocDrawBags(StapipBag* bag, DynamicMeshMaterial* material) const;
void deallocDrawBags(StapipBag* bag, MeshMaterial* material) const;
void setLightingColorsCache(StapipLightingOptions* lightingOptions);
};
@@ -15,41 +15,28 @@
namespace Tyra {
DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(true) {
DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
TYRA_ASSERT(framesCount > 1, "Frames count must be greater than 1");
framesCount = data.framesCount;
TYRA_ASSERT(framesCount > 0, "Frames count must be greater than 0");
materialsCount = data.materialsCount;
TYRA_ASSERT(materialsCount > 0, "Materials count must be greater than 0");
frames = new DynamicMeshFrame*[framesCount];
frames = new MeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new DynamicMeshFrame(data, i);
frames[i] = new MeshFrame(data, i);
}
materials = new DynamicMeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new DynamicMeshMaterial(data, i);
}
initMesh();
initAnimation();
}
DynamicMesh::DynamicMesh(const DynamicMesh& mesh) : Mesh(false) {
DynamicMesh::DynamicMesh(const DynamicMesh& mesh) : Mesh(mesh) {
framesCount = mesh.framesCount;
materialsCount = mesh.materialsCount;
frames = new DynamicMeshFrame*[framesCount];
frames = new MeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new DynamicMeshFrame(*mesh.frames[i]);
frames[i] = new MeshFrame(*mesh.frames[i]);
}
materials = new DynamicMeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new DynamicMeshMaterial(*mesh.materials[i]);
}
initMesh();
initAnimation();
}
DynamicMesh::~DynamicMesh() {
@@ -57,15 +44,9 @@ DynamicMesh::~DynamicMesh() {
delete frames[i];
}
delete[] frames;
for (u32 i = 0; i < materialsCount; i++) {
delete materials[i];
delete[] materials;
}
}
void DynamicMesh::initMesh() {
void DynamicMesh::initAnimation() {
animState.startFrame = 0;
animState.endFrame = 0;
animState.interpolation = 0.0F;
+44 -5
View File
@@ -13,14 +13,53 @@
namespace Tyra {
Mesh::Mesh(const u8& isMother) {
id = rand() % 1000000;
_isMother = isMother;
translation.translate(Vec4(0.0F, 0.0F, 0.0F, 1.0F));
Mesh::Mesh(const MeshBuilderData& data) {
init();
TYRA_ASSERT(data.materialsCount > 0,
"Materials count must be greater than 0");
materialsCount = data.materialsCount;
materials = new MeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new MeshMaterial(data, i);
}
_isMother = true;
}
Mesh::Mesh(const Mesh& mesh) {
init();
materialsCount = mesh.materialsCount;
materials = new MeshMaterial*[materialsCount];
for (u32 i = 0; i < materialsCount; i++) {
materials[i] = new MeshMaterial(*mesh.materials[i]);
}
_isMother = false;
}
M4x4 Mesh::getModelMatrix() const { return translation * rotation * scale; }
Mesh::~Mesh() {}
Mesh::~Mesh() {
for (u32 i = 0; i < materialsCount; i++) {
delete materials[i];
}
delete[] materials;
}
void Mesh::init() {
id = rand() % 1000000;
materialsCount = 0;
translation.translate(Vec4(0.0F, 0.0F, 0.0F, 1.0F));
}
void Mesh::setPosition(const Vec4& v) {
TYRA_ASSERT(v.w == 1.0F, "Vec4 must be homogeneous");
reinterpret_cast<Vec4*>(&translation.data[3 * 4])->set(v);
}
} // namespace Tyra
@@ -15,12 +15,11 @@
#include <string>
#include "math/vec4.hpp"
#include "renderer/models/color.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_frame.hpp"
#include "renderer/3d/mesh/mesh_frame.hpp"
namespace Tyra {
DynamicMeshFrame::DynamicMeshFrame(const MeshBuilderData& data,
const u32& index) {
MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
TYRA_ASSERT(index < data.framesCount && index >= 0, "Provided index \"",
index, "\" is out of range");
@@ -64,7 +63,7 @@ DynamicMeshFrame::DynamicMeshFrame(const MeshBuilderData& data,
_isMother = true;
}
DynamicMeshFrame::DynamicMeshFrame(const DynamicMeshFrame& frame) {
MeshFrame::MeshFrame(const MeshFrame& frame) {
id = rand() % 1000000;
vertices = frame.vertices;
@@ -82,7 +81,7 @@ DynamicMeshFrame::DynamicMeshFrame(const DynamicMeshFrame& frame) {
_isMother = false;
}
DynamicMeshFrame::~DynamicMeshFrame() {
MeshFrame::~MeshFrame() {
if (_isMother) {
delete[] vertices;
if (normals) delete[] normals;
@@ -92,17 +91,17 @@ DynamicMeshFrame::~DynamicMeshFrame() {
}
}
void DynamicMeshFrame::print() const {
void MeshFrame::print() const {
auto text = getPrint(nullptr);
printf("%s\n", text.c_str());
}
void DynamicMeshFrame::print(const char* name) const {
void MeshFrame::print(const char* name) const {
auto text = getPrint(name);
printf("%s\n", text.c_str());
}
std::string DynamicMeshFrame::getPrint(const char* name) const {
std::string MeshFrame::getPrint(const char* name) const {
std::stringstream res;
if (name) {
res << name << "(";
@@ -13,12 +13,12 @@
#include <string>
#include <cstdlib>
#include <iomanip>
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material.hpp"
#include "renderer/3d/mesh/mesh_material.hpp"
namespace Tyra {
DynamicMeshMaterial::DynamicMeshMaterial(const MeshBuilderData& data,
const u32& materialIndex)
MeshMaterial::MeshMaterial(const MeshBuilderData& data,
const u32& materialIndex)
: singleColor(false) {
TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
"Provided index \"", materialIndex, "\" is out of range");
@@ -58,18 +58,18 @@ DynamicMeshMaterial::DynamicMeshMaterial(const MeshBuilderData& data,
TYRA_ASSERT(facesCount > 0, "Faces count must be greater than 0");
_name = data.materials[materialIndex]->name;
TYRA_ASSERT(_name.length() > 0, "DynamicMeshMaterial name cannot be empty");
TYRA_ASSERT(_name.length() > 0, "MeshMaterial name cannot be empty");
framesCount = data.framesCount;
frames = new DynamicMeshMaterialFrame*[framesCount];
frames = new MeshMaterialFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new DynamicMeshMaterialFrame(data, i, materialIndex);
frames[i] = new MeshMaterialFrame(data, i, materialIndex);
}
_isMother = true;
}
DynamicMeshMaterial::DynamicMeshMaterial(const DynamicMeshMaterial& mesh) {
MeshMaterial::MeshMaterial(const MeshMaterial& mesh) {
id = rand() % 1000000;
vertexFaces = mesh.vertexFaces;
@@ -83,15 +83,15 @@ DynamicMeshMaterial::DynamicMeshMaterial(const DynamicMeshMaterial& mesh) {
singleColor.set(128.0F, 128.0F, 128.0F, 128.0F);
frames = new DynamicMeshMaterialFrame*[framesCount];
frames = new MeshMaterialFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new DynamicMeshMaterialFrame(*mesh.frames[i]);
frames[i] = new MeshMaterialFrame(*mesh.frames[i]);
}
_isMother = false;
}
DynamicMeshMaterial::~DynamicMeshMaterial() {
MeshMaterial::~MeshMaterial() {
if (_isMother) {
delete[] vertexFaces;
if (textureCoordFaces) delete[] textureCoordFaces;
@@ -105,11 +105,11 @@ DynamicMeshMaterial::~DynamicMeshMaterial() {
delete[] frames;
}
const BBox& DynamicMeshMaterial::getBBox(const u32& frame) const {
const BBox& MeshMaterial::getBBox(const u32& frame) const {
return frames[frame]->getBBox();
}
void DynamicMeshMaterial::setSingleColorFlag(const u8& flag) {
void MeshMaterial::setSingleColorFlag(const u8& flag) {
TYRA_ASSERT(
colorFaces != nullptr,
"Colors and color faces are required to use color-per-vertex mode");
@@ -117,22 +117,22 @@ void DynamicMeshMaterial::setSingleColorFlag(const u8& flag) {
singleColorFlag = flag;
}
void DynamicMeshMaterial::print() const {
void MeshMaterial::print() const {
auto text = getPrint(nullptr);
printf("%s\n", text.c_str());
}
void DynamicMeshMaterial::print(const char* name) const {
void MeshMaterial::print(const char* name) const {
auto text = getPrint(name);
printf("%s\n", text.c_str());
}
std::string DynamicMeshMaterial::getPrint(const char* name) const {
std::string MeshMaterial::getPrint(const char* name) const {
std::stringstream res;
if (name) {
res << name << "(";
} else {
res << "DynamicMeshMaterial(";
res << "MeshMaterial(";
}
res << std::endl;
@@ -13,13 +13,13 @@
#include <tamtypes.h>
#include "renderer/models/color.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material_frame.hpp"
#include "renderer/3d/mesh/mesh_material_frame.hpp"
namespace Tyra {
DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
TYRA_ASSERT(frameIndex < data.framesCount && frameIndex >= 0,
"Provided index \"", frameIndex, "\" is out of range");
TYRA_ASSERT(materialIndex < data.materialsCount && materialIndex >= 0,
@@ -34,8 +34,7 @@ DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(const MeshBuilderData& data,
_isMother = true;
}
DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(
const DynamicMeshMaterialFrame& frame) {
MeshMaterialFrame::MeshMaterialFrame(const MeshMaterialFrame& frame) {
id = rand() % 1000000;
bbox = frame.bbox;
@@ -43,7 +42,7 @@ DynamicMeshMaterialFrame::DynamicMeshMaterialFrame(
_isMother = false;
}
DynamicMeshMaterialFrame::~DynamicMeshMaterialFrame() {
MeshMaterialFrame::~MeshMaterialFrame() {
if (_isMother) {
delete bbox;
}
@@ -0,0 +1,27 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "renderer/3d/mesh/static/static_mesh.hpp"
namespace Tyra {
StaticMesh::StaticMesh(const MeshBuilderData& data) : Mesh(data) {
TYRA_ASSERT(data.framesCount == 1, "Static meshes must have only one frame");
frame = new MeshFrame(data, 0);
}
StaticMesh::StaticMesh(const StaticMesh& mesh) : Mesh(mesh) {
frame = new MeshFrame(*mesh.frame);
}
StaticMesh::~StaticMesh() { delete frame; }
} // namespace Tyra
@@ -26,14 +26,13 @@ void Stapipeline::onUse() { core.reinitStandardVU1Programs(); }
void Stapipeline::render(DynamicMesh* mesh, const StapipOptions* options) {
auto model = mesh->getModelMatrix();
DynamicMeshFrame* frameFrom =
mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getCurrentAnimationFrame())
: mesh->getFrame(0);
MeshFrame* frameFrom = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getCurrentAnimationFrame())
: mesh->getFrame(0);
DynamicMeshFrame* frameTo =
mesh->getFramesCount() > 0 ? mesh->getFrame(mesh->getNextAnimationFrame())
: nullptr;
MeshFrame* frameTo = mesh->getFramesCount() > 0
? mesh->getFrame(mesh->getNextAnimationFrame())
: nullptr;
auto* infoBag = getInfoBag(mesh, options, &model);
@@ -66,9 +65,9 @@ void Stapipeline::render(DynamicMesh* mesh, const StapipOptions* options) {
delete infoBag;
}
void Stapipeline::addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
StapipBag* bag, DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const {
void Stapipeline::addVertices(DynamicMesh* mesh, MeshMaterial* material,
StapipBag* bag, MeshFrame* frameFrom,
MeshFrame* frameTo) const {
bag->count = material->getFacesCount();
bag->vertices = new Vec4[bag->count];
@@ -107,9 +106,9 @@ StapipInfoBag* Stapipeline::getInfoBag(DynamicMesh* mesh,
}
StapipColorBag* Stapipeline::getColorBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const {
MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) const {
auto* result = new StapipColorBag();
if (material->isSingleColorActivated()) {
@@ -135,9 +134,9 @@ StapipColorBag* Stapipeline::getColorBag(DynamicMesh* mesh,
}
StapipTextureBag* Stapipeline::getTextureBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) {
MeshMaterial* material,
MeshFrame* frameFrom,
MeshFrame* frameTo) {
if (!material->getTextureCoordFaces()) return nullptr;
auto* result = new StapipTextureBag();
@@ -165,8 +164,8 @@ StapipTextureBag* Stapipeline::getTextureBag(DynamicMesh* mesh,
}
StapipLightingBag* Stapipeline::getLightingBag(
DynamicMesh* mesh, DynamicMeshMaterial* material, M4x4* model,
DynamicMeshFrame* frameFrom, DynamicMeshFrame* frameTo,
DynamicMesh* mesh, MeshMaterial* material, M4x4* model,
MeshFrame* frameFrom, MeshFrame* frameTo,
const StapipOptions* options) const {
if (!material->getNormalFaces() || options == nullptr ||
options->lighting == nullptr)
@@ -204,7 +203,7 @@ void Stapipeline::setLightingColorsCache(
}
void Stapipeline::deallocDrawBags(StapipBag* bag,
DynamicMeshMaterial* material) const {
MeshMaterial* material) const {
if (bag->color->many) {
delete[] bag->color->many;
}