static mesh finish

This commit is contained in:
h4570
2022-07-18 21:42:11 +02:00
parent f249936981
commit 34c553af04
15 changed files with 213 additions and 146 deletions
@@ -11,8 +11,8 @@
#pragma once
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "./dynamic_mesh_frame.hpp"
#include "./dynamic_mesh_material_frame.hpp"
#include "../mesh_frame.hpp"
#include "../mesh_material_frame.hpp"
#include "./dynamic_mesh_anim_state.hpp"
#include "../mesh.hpp"
@@ -24,22 +24,12 @@ class DynamicMesh : public Mesh {
explicit DynamicMesh(const DynamicMesh& mesh);
~DynamicMesh();
/** Returns material, which is a mesh "subgroup". */
DynamicMeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
DynamicMeshMaterial** getMaterials() { return materials; }
const u32& getMaterialsCount() const { return materialsCount; }
const DynamicMeshAnimState& getAnimState() const { return animState; }
/** Count of all vertices. */
inline u32 getVertexCount() { return frames[0]->getVertexCount(); }
/** Returns single frame. */
DynamicMeshFrame* getFrame(const u32& i) { return frames[i]; }
MeshFrame* getFrame(const u32& i) { return frames[i]; }
DynamicMeshFrame** getFrames() { return frames; }
MeshFrame** getFrames() { return frames; }
/** Count of frames. Static object (not animated) will have only 1 frame. */
const u32& getFramesCount() const { return framesCount; }
@@ -81,11 +71,10 @@ class DynamicMesh : public Mesh {
const u8& isStayAnimationSet() const { return animState.isStayFrameSet; }
private:
void initMesh();
void initAnimation();
DynamicMeshAnimState animState;
u32 framesCount, materialsCount;
DynamicMeshFrame** frames;
DynamicMeshMaterial** materials;
u32 framesCount;
MeshFrame** frames;
};
} // namespace Tyra
+15 -6
View File
@@ -11,13 +11,16 @@
#pragma once
#include "math/m4x4.hpp"
#include "./mesh_material.hpp"
#include <tamtypes.h>
#include "debug/debug.hpp"
namespace Tyra {
class Mesh {
public:
Mesh(const u8& isMother);
explicit Mesh(const MeshBuilderData& data);
explicit Mesh(const Mesh& mesh);
~Mesh();
/** Translation matrix */
@@ -38,14 +41,20 @@ class Mesh {
return reinterpret_cast<Vec4*>(&translation.data[3 * 4]);
}
inline void setPosition(const Vec4& v) {
TYRA_ASSERT(v.w == 1.0F, "Vec4 must be homogeneous");
reinterpret_cast<Vec4*>(&translation.data[3 * 4])->set(v);
}
void setPosition(const Vec4& v);
/** Returns material, which is a mesh "subgroup". */
MeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
MeshMaterial** getMaterials() { return materials; }
const u32& getMaterialsCount() const { return materialsCount; }
protected:
void init();
u8 _isMother;
u32 id;
u32 id, materialsCount;
MeshMaterial** materials;
};
} // namespace Tyra
@@ -10,17 +10,17 @@
#pragma once
#include "./dynamic_mesh_material.hpp"
#include "./mesh_material.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class DynamicMeshFrame {
class MeshFrame {
public:
explicit DynamicMeshFrame(const MeshBuilderData& data, const u32& index);
explicit DynamicMeshFrame(const DynamicMeshFrame& frame);
~DynamicMeshFrame();
explicit MeshFrame(const MeshBuilderData& data, const u32& index);
explicit MeshFrame(const MeshFrame& frame);
~MeshFrame();
const u32& getId() const { return id; }
const u32& getVertexCount() const { return vertexCount; }
@@ -12,16 +12,15 @@
#include "debug/debug.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/mesh/dynamic/dynamic_mesh_material_frame.hpp"
#include "./mesh_material_frame.hpp"
namespace Tyra {
class DynamicMeshMaterial {
class MeshMaterial {
public:
explicit DynamicMeshMaterial(const MeshBuilderData& data,
const u32& materialIndex);
explicit DynamicMeshMaterial(const DynamicMeshMaterial& material);
~DynamicMeshMaterial();
explicit MeshMaterial(const MeshBuilderData& data, const u32& materialIndex);
explicit MeshMaterial(const MeshMaterial& material);
~MeshMaterial();
Color singleColor;
@@ -30,15 +29,13 @@ class DynamicMeshMaterial {
const u32& getFacesCount() const { return facesCount; }
const u8& isMother() const { return _isMother; }
const u8& isSingleColorActivated() const { return singleColorFlag; }
u32* getVertexFaces() const { return vertexFaces; }
u32* getTextureCoordFaces() const { return textureCoordFaces; }
u32* getNormalFaces() const { return normalFaces; }
u32* getColorFaces() const { return normalFaces; }
DynamicMeshMaterialFrame* getFrames() const { return *frames; }
MeshMaterialFrame* getFrames() const { return *frames; }
const BBox& getBBox(const u32& frame) const;
void setSingleColorFlag(const u8& flag);
void print() const;
@@ -47,7 +44,7 @@ class DynamicMeshMaterial {
std::string getPrint(const char* name = nullptr) const;
private:
DynamicMeshMaterialFrame** frames;
MeshMaterialFrame** frames;
std::string _name;
u8 _isMother, singleColorFlag;
@@ -10,17 +10,17 @@
#pragma once
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "./renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class DynamicMeshMaterialFrame {
class MeshMaterialFrame {
public:
explicit DynamicMeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex);
explicit DynamicMeshMaterialFrame(const DynamicMeshMaterialFrame& frame);
~DynamicMeshMaterialFrame();
explicit MeshMaterialFrame(const MeshBuilderData& data, const u32& frameIndex,
const u32& materialIndex);
explicit MeshMaterialFrame(const MeshMaterialFrame& frame);
~MeshMaterialFrame();
const u32& getId() const { return id; }
const u8& isMother() const { return _isMother; }
@@ -0,0 +1,34 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "../mesh.hpp"
#include "../mesh_frame.hpp"
#include "../mesh_material.hpp"
namespace Tyra {
class StaticMesh : public Mesh {
public:
StaticMesh(const MeshBuilderData& data);
StaticMesh(const StaticMesh& mesh);
~StaticMesh();
MeshFrame* getFrame() { return frame; }
/** @returns bounding box object of current frame. */
const BBox& getBoundingBox() const { return frame->getBBox(); }
private:
MeshFrame* frame;
};
} // namespace Tyra
@@ -39,24 +39,19 @@ class Stapipeline : public Renderer3DPipeline {
RendererCore* rendererCore;
Vec4* colorsCache;
void addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
StapipBag* bag, DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
void addVertices(DynamicMesh* mesh, MeshMaterial* material, StapipBag* bag,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipInfoBag* getInfoBag(DynamicMesh* mesh, const StapipOptions* options,
M4x4* model) const;
StapipColorBag* getColorBag(DynamicMesh* mesh, DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(DynamicMesh* mesh,
DynamicMeshMaterial* material,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo);
StapipLightingBag* getLightingBag(DynamicMesh* mesh,
DynamicMeshMaterial* material, M4x4* model,
DynamicMeshFrame* frameFrom,
DynamicMeshFrame* frameTo,
StapipColorBag* getColorBag(DynamicMesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo) const;
StapipTextureBag* getTextureBag(DynamicMesh* mesh, MeshMaterial* material,
MeshFrame* frameFrom, MeshFrame* frameTo);
StapipLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
M4x4* model, MeshFrame* frameFrom,
MeshFrame* frameTo,
const StapipOptions* options) const;
void deallocDrawBags(StapipBag* bag, DynamicMeshMaterial* material) const;
void deallocDrawBags(StapipBag* bag, MeshMaterial* material) const;
void setLightingColorsCache(StapipLightingOptions* lightingOptions);
};