static mesh finish

This commit is contained in:
h4570
2022-07-18 21:42:11 +02:00
parent f249936981
commit 34c553af04
15 changed files with 213 additions and 146 deletions
+15 -6
View File
@@ -11,13 +11,16 @@
#pragma once
#include "math/m4x4.hpp"
#include "./mesh_material.hpp"
#include <tamtypes.h>
#include "debug/debug.hpp"
namespace Tyra {
class Mesh {
public:
Mesh(const u8& isMother);
explicit Mesh(const MeshBuilderData& data);
explicit Mesh(const Mesh& mesh);
~Mesh();
/** Translation matrix */
@@ -38,14 +41,20 @@ class Mesh {
return reinterpret_cast<Vec4*>(&translation.data[3 * 4]);
}
inline void setPosition(const Vec4& v) {
TYRA_ASSERT(v.w == 1.0F, "Vec4 must be homogeneous");
reinterpret_cast<Vec4*>(&translation.data[3 * 4])->set(v);
}
void setPosition(const Vec4& v);
/** Returns material, which is a mesh "subgroup". */
MeshMaterial* getMaterial(const u32& i) const { return materials[i]; }
MeshMaterial** getMaterials() { return materials; }
const u32& getMaterialsCount() const { return materialsCount; }
protected:
void init();
u8 _isMother;
u32 id;
u32 id, materialsCount;
MeshMaterial** materials;
};
} // namespace Tyra