static mesh finish
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "./mesh_material.hpp"
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#include "loaders/3d/builder/mesh_builder_data.hpp"
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#include "renderer/3d/bbox/bbox.hpp"
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namespace Tyra {
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class MeshFrame {
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public:
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explicit MeshFrame(const MeshBuilderData& data, const u32& index);
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explicit MeshFrame(const MeshFrame& frame);
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~MeshFrame();
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const u32& getId() const { return id; }
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const u32& getVertexCount() const { return vertexCount; }
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const u32& getTextureCoordsCount() const { return textureCoordsCount; }
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const u32& getNormalsCount() const { return normalsCount; }
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const u32& getColorsCount() const { return colorsCount; }
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const u8& isMother() const { return _isMother; }
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const BBox& getBBox() const { return *bbox; }
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Vec4* getVertices() const { return vertices; }
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Vec4* getNormals() const { return normals; }
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Vec4* getTextureCoords() const { return textureCoords; }
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Color* getColors() const { return colors; }
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void print() const;
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void print(const char* name) const;
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void print(const std::string& name) const { print(name.c_str()); }
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std::string getPrint(const char* name = nullptr) const;
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private:
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u8 _isMother;
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BBox* bbox;
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u32 id, vertexCount, textureCoordsCount, normalsCount, colorsCount;
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Vec4 *vertices, *textureCoords, *normals;
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Color* colors;
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};
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} // namespace Tyra
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