static mesh finish
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@@ -39,24 +39,19 @@ class Stapipeline : public Renderer3DPipeline {
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RendererCore* rendererCore;
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Vec4* colorsCache;
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void addVertices(DynamicMesh* mesh, DynamicMeshMaterial* material,
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StapipBag* bag, DynamicMeshFrame* frameFrom,
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DynamicMeshFrame* frameTo) const;
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void addVertices(DynamicMesh* mesh, MeshMaterial* material, StapipBag* bag,
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MeshFrame* frameFrom, MeshFrame* frameTo) const;
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StapipInfoBag* getInfoBag(DynamicMesh* mesh, const StapipOptions* options,
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M4x4* model) const;
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StapipColorBag* getColorBag(DynamicMesh* mesh, DynamicMeshMaterial* material,
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DynamicMeshFrame* frameFrom,
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DynamicMeshFrame* frameTo) const;
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StapipTextureBag* getTextureBag(DynamicMesh* mesh,
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DynamicMeshMaterial* material,
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DynamicMeshFrame* frameFrom,
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DynamicMeshFrame* frameTo);
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StapipLightingBag* getLightingBag(DynamicMesh* mesh,
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DynamicMeshMaterial* material, M4x4* model,
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DynamicMeshFrame* frameFrom,
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DynamicMeshFrame* frameTo,
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StapipColorBag* getColorBag(DynamicMesh* mesh, MeshMaterial* material,
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MeshFrame* frameFrom, MeshFrame* frameTo) const;
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StapipTextureBag* getTextureBag(DynamicMesh* mesh, MeshMaterial* material,
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MeshFrame* frameFrom, MeshFrame* frameTo);
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StapipLightingBag* getLightingBag(DynamicMesh* mesh, MeshMaterial* material,
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M4x4* model, MeshFrame* frameFrom,
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MeshFrame* frameTo,
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const StapipOptions* options) const;
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void deallocDrawBags(StapipBag* bag, DynamicMeshMaterial* material) const;
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void deallocDrawBags(StapipBag* bag, MeshMaterial* material) const;
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void setLightingColorsCache(StapipLightingOptions* lightingOptions);
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};
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