render reorder

This commit is contained in:
h4570
2022-08-18 23:09:35 +02:00
parent 385849e3b2
commit 3817eadc14
2 changed files with 2 additions and 3 deletions
+1 -2
View File
@@ -1,7 +1,5 @@
------------ Tyra's v2.0 roadmap to publish on GitHub ------------ ------------ Tyra's v2.0 roadmap to publish on GitHub ------------
- [Demo] porzadek z konstruktorami bbox
- [General] isInFrustum(const Plane* frustumPlanes)
- [Demo] Red screen on hit - [Demo] Red screen on hit
- [HUD] Count of killed zombies - [HUD] Count of killed zombies
- [HUD] Crosshair - [HUD] Crosshair
@@ -35,6 +33,7 @@ because Mesh rendering uses only core.render()
- [General] Readme Credits: clipping, obj loader - [General] Readme Credits: clipping, obj loader
------------ Github issues for Tyra v2 ------------ ------------ Github issues for Tyra v2 ------------
- [Demo] porzadek z konstruktorami bbox
- [renderer] fog - [renderer] fog
- [renderer] bbox parts optimization - [renderer] bbox parts optimization
- [General] smart pointers and std::array instead of raw pointers - [General] smart pointers and std::array instead of raw pointers
@@ -22,7 +22,7 @@ namespace Tyra {
* Debug functions, without z buffer, with bad performance. * Debug functions, without z buffer, with bad performance.
* *
* Remember to use these functions AFTER all 3D rendering, * Remember to use these functions AFTER all 3D rendering,
* otherwise lines will be overwritten! * otherwise lines will be overwritten! There is Github issue about that.
*/ */
class Renderer3DUtility { class Renderer3DUtility {
public: public: