render reorder
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@@ -1,7 +1,5 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [Demo] porzadek z konstruktorami bbox
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- [General] isInFrustum(const Plane* frustumPlanes)
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- [Demo] Red screen on hit
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- [Demo] Red screen on hit
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- [HUD] Count of killed zombies
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- [HUD] Count of killed zombies
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- [HUD] Crosshair
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- [HUD] Crosshair
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@@ -35,6 +33,7 @@ because Mesh rendering uses only core.render()
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- [General] Readme Credits: clipping, obj loader
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- [General] Readme Credits: clipping, obj loader
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------------ Github issues for Tyra v2 ------------
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------------ Github issues for Tyra v2 ------------
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- [Demo] porzadek z konstruktorami bbox
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- [renderer] fog
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- [renderer] fog
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- [renderer] bbox parts optimization
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- [renderer] bbox parts optimization
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- [General] smart pointers and std::array instead of raw pointers
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- [General] smart pointers and std::array instead of raw pointers
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@@ -22,7 +22,7 @@ namespace Tyra {
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* Debug functions, without z buffer, with bad performance.
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* Debug functions, without z buffer, with bad performance.
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*
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*
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* Remember to use these functions AFTER all 3D rendering,
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* Remember to use these functions AFTER all 3D rendering,
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* otherwise lines will be overwritten!
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* otherwise lines will be overwritten! There is Github issue about that.
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*/
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*/
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class Renderer3DUtility {
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class Renderer3DUtility {
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public:
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public:
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