fixing rendering issue on real PS2
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@@ -46,8 +46,10 @@ MeshFrame *MD2Loader::load(u32 &o_framesCount, char *t_subpath, char *t_nameWith
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{
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PRINT_LOG("Loading new MD2 file");
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char *part1 = String::createConcatenated(t_subpath, t_nameWithoutExtension);
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char *finalPath = String::createConcatenated(part1, ".md2"); // "folder/object.md2"
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char *part2 = String::createConcatenated("host:", part1);
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char *finalPath = String::createConcatenated(part2, ".md2"); // "folder/object.md2"
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delete[] part1;
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delete[] part2;
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md2_t header;
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FILE *file = fopen(finalPath, "rb");
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