tutorial templates

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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly,
explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
because Mesh rendering uses only core.render()
- [Tutorials] 6. Animation in Mesh rendering, explain the API
- [Tutorials] 7. Directional lights in Mesh rendering
- [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)
- audio
- own game
- how to cook audio,textures,obj
- usb
- [Tutorials] 5
- [Tutorials] 6
- [Tutorials] 7
- [Tutorials] 8
- [Tutorials] 9.
- [Renderer] Check ee clipping on de_dust2, add decimate to de_dust2?
- [General] Check all left TODOs -> Github issues
- [General] Readme Credits: clipping, obj loader
- [Video] How to setup environment
- [Video] How to work with Tyra
- [Video] How to create own game
- [Video] How to cook assets (audio, textures, obj)
- [Video] Tutorial videos
- [Video] How to run game from USB
------------ Github issues for Tyra v2 ------------
- [Demo] porzadek z konstruktorami bbox
- [General] smart pointers and std::array instead of raw pointers
- [Demo] BBox constructors
- [General] Add cpp lint checker in GitHub / static code analysis
- [General] Smart pointers and std::array instead of raw pointers
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
- [renderer] fog
- [General] CI in Github via docker image
- [md2] refactor
- [MD2] Refactor
- [2D] Add zbuffer support (z-index)
- [3DUtility] Add zbuffer support (z-index)
- [2D] Fixed font support
- [File] Async file loading
- [obj] Add multicolor support to obj
- [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading
- [Renderer] Interlacing, a potem resolution 640x448
- [General] Add cpp lint checker in GitHub
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
- [Renderer] Interlacing, and then 640x448 resolution