tutorial templates
This commit is contained in:
+18
-24
@@ -1,37 +1,31 @@
|
||||
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
|
||||
|
||||
|
||||
- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly,
|
||||
explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
|
||||
because Mesh rendering uses only core.render()
|
||||
|
||||
- [Tutorials] 6. Animation in Mesh rendering, explain the API
|
||||
|
||||
- [Tutorials] 7. Directional lights in Mesh rendering
|
||||
|
||||
- [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)
|
||||
|
||||
- audio
|
||||
- own game
|
||||
- how to cook audio,textures,obj
|
||||
- usb
|
||||
|
||||
- [Tutorials] 5
|
||||
- [Tutorials] 6
|
||||
- [Tutorials] 7
|
||||
- [Tutorials] 8
|
||||
- [Tutorials] 9.
|
||||
- [Renderer] Check ee clipping on de_dust2, add decimate to de_dust2?
|
||||
- [General] Check all left TODOs -> Github issues
|
||||
|
||||
- [General] Readme Credits: clipping, obj loader
|
||||
- [Video] How to setup environment
|
||||
- [Video] How to work with Tyra
|
||||
- [Video] How to create own game
|
||||
- [Video] How to cook assets (audio, textures, obj)
|
||||
- [Video] Tutorial videos
|
||||
- [Video] How to run game from USB
|
||||
|
||||
------------ Github issues for Tyra v2 ------------
|
||||
- [Demo] porzadek z konstruktorami bbox
|
||||
- [General] smart pointers and std::array instead of raw pointers
|
||||
- [Demo] BBox constructors
|
||||
- [General] Add cpp lint checker in GitHub / static code analysis
|
||||
- [General] Smart pointers and std::array instead of raw pointers
|
||||
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
|
||||
- [renderer] fog
|
||||
- [General] CI in Github via docker image
|
||||
- [md2] refactor
|
||||
- [MD2] Refactor
|
||||
- [2D] Add zbuffer support (z-index)
|
||||
- [3DUtility] Add zbuffer support (z-index)
|
||||
- [2D] Fixed font support
|
||||
- [File] Async file loading
|
||||
- [obj] Add multicolor support to obj
|
||||
- [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading
|
||||
- [Renderer] Interlacing, a potem resolution 640x448
|
||||
- [General] Add cpp lint checker in GitHub
|
||||
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
|
||||
- [Renderer] Interlacing, and then 640x448 resolution
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
TARGET := tutorial_05.elf
|
||||
ENGINEDIR := ../../engine
|
||||
|
||||
#The Directories, Source, Includes, Objects, Binary and Resources
|
||||
SRCDIR := src
|
||||
INCDIR := inc
|
||||
BUILDDIR := obj
|
||||
TARGETDIR := bin
|
||||
RESDIR := res
|
||||
SRCEXT := cpp
|
||||
VSMEXT := vsm
|
||||
VCLEXT := vcl
|
||||
VCLPPEXT := vclpp
|
||||
DEPEXT := d
|
||||
OBJEXT := o
|
||||
|
||||
#Flags, Libraries and Includes
|
||||
CFLAGS :=
|
||||
LIB :=
|
||||
LIBDIRS :=
|
||||
INC := -I$(INCDIR)
|
||||
INCDEP := -I$(INCDIR)
|
||||
|
||||
include ../Makefile.tutorials-base
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tyra>
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
class Tutorial05 : public Game {
|
||||
public:
|
||||
Tutorial05(Engine* engine);
|
||||
~Tutorial05();
|
||||
|
||||
void init();
|
||||
void loop();
|
||||
|
||||
private:
|
||||
Engine* engine;
|
||||
};
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
|
||||
. $ConfigFile
|
||||
|
||||
RunPCSX2
|
||||
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "engine.hpp"
|
||||
#include "tutorial_05.hpp"
|
||||
|
||||
/**
|
||||
* In this tutorial we will learn:
|
||||
* - What is a DynamicMesh and DynamicPipeline
|
||||
* - How to load animated model from .obj and .md2 format
|
||||
* - How to arrange animation keyframes
|
||||
*/
|
||||
|
||||
int main() {
|
||||
Tyra::Engine engine;
|
||||
Tyra::Tutorial05 game(&engine);
|
||||
engine.run(&game);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "tutorial_05.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
Tutorial05::Tutorial05(Engine* t_engine) : engine(t_engine) {}
|
||||
|
||||
Tutorial05::~Tutorial05() {}
|
||||
|
||||
void Tutorial05::init() {}
|
||||
|
||||
void Tutorial05::loop() {}
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,24 @@
|
||||
TARGET := tutorial_06.elf
|
||||
ENGINEDIR := ../../engine
|
||||
|
||||
#The Directories, Source, Includes, Objects, Binary and Resources
|
||||
SRCDIR := src
|
||||
INCDIR := inc
|
||||
BUILDDIR := obj
|
||||
TARGETDIR := bin
|
||||
RESDIR := res
|
||||
SRCEXT := cpp
|
||||
VSMEXT := vsm
|
||||
VCLEXT := vcl
|
||||
VCLPPEXT := vclpp
|
||||
DEPEXT := d
|
||||
OBJEXT := o
|
||||
|
||||
#Flags, Libraries and Includes
|
||||
CFLAGS :=
|
||||
LIB :=
|
||||
LIBDIRS :=
|
||||
INC := -I$(INCDIR)
|
||||
INCDEP := -I$(INCDIR)
|
||||
|
||||
include ../Makefile.tutorials-base
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tyra>
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
class Tutorial06 : public Game {
|
||||
public:
|
||||
Tutorial06(Engine* engine);
|
||||
~Tutorial06();
|
||||
|
||||
void init();
|
||||
void loop();
|
||||
|
||||
private:
|
||||
Engine* engine;
|
||||
};
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
|
||||
. $ConfigFile
|
||||
|
||||
RunPCSX2
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "engine.hpp"
|
||||
#include "tutorial_06.hpp"
|
||||
|
||||
/**
|
||||
* In this tutorial we will learn:
|
||||
* - How to play background music
|
||||
* - How to play sound effects (ADPCM samples)
|
||||
*/
|
||||
|
||||
int main() {
|
||||
Tyra::Engine engine;
|
||||
Tyra::Tutorial06 game(&engine);
|
||||
engine.run(&game);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "tutorial_06.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
Tutorial06::Tutorial06(Engine* t_engine) : engine(t_engine) {}
|
||||
|
||||
Tutorial06::~Tutorial06() {}
|
||||
|
||||
void Tutorial06::init() {}
|
||||
|
||||
void Tutorial06::loop() {}
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,24 @@
|
||||
TARGET := tutorial_07.elf
|
||||
ENGINEDIR := ../../engine
|
||||
|
||||
#The Directories, Source, Includes, Objects, Binary and Resources
|
||||
SRCDIR := src
|
||||
INCDIR := inc
|
||||
BUILDDIR := obj
|
||||
TARGETDIR := bin
|
||||
RESDIR := res
|
||||
SRCEXT := cpp
|
||||
VSMEXT := vsm
|
||||
VCLEXT := vcl
|
||||
VCLPPEXT := vclpp
|
||||
DEPEXT := d
|
||||
OBJEXT := o
|
||||
|
||||
#Flags, Libraries and Includes
|
||||
CFLAGS :=
|
||||
LIB :=
|
||||
LIBDIRS :=
|
||||
INC := -I$(INCDIR)
|
||||
INCDEP := -I$(INCDIR)
|
||||
|
||||
include ../Makefile.tutorials-base
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tyra>
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
class Tutorial07 : public Game {
|
||||
public:
|
||||
Tutorial07(Engine* engine);
|
||||
~Tutorial07();
|
||||
|
||||
void init();
|
||||
void loop();
|
||||
|
||||
private:
|
||||
Engine* engine;
|
||||
};
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
|
||||
. $ConfigFile
|
||||
|
||||
RunPCSX2
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "engine.hpp"
|
||||
#include "tutorial_07.hpp"
|
||||
|
||||
/**
|
||||
* In this tutorial we will learn:
|
||||
* - How to add directional lights to mesh
|
||||
* - How to add lightmap to mesh
|
||||
*/
|
||||
|
||||
int main() {
|
||||
Tyra::Engine engine;
|
||||
Tyra::Tutorial07 game(&engine);
|
||||
engine.run(&game);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "tutorial_07.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
Tutorial07::Tutorial07(Engine* t_engine) : engine(t_engine) {}
|
||||
|
||||
Tutorial07::~Tutorial07() {}
|
||||
|
||||
void Tutorial07::init() {}
|
||||
|
||||
void Tutorial07::loop() {}
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,24 @@
|
||||
TARGET := tutorial_08.elf
|
||||
ENGINEDIR := ../../engine
|
||||
|
||||
#The Directories, Source, Includes, Objects, Binary and Resources
|
||||
SRCDIR := src
|
||||
INCDIR := inc
|
||||
BUILDDIR := obj
|
||||
TARGETDIR := bin
|
||||
RESDIR := res
|
||||
SRCEXT := cpp
|
||||
VSMEXT := vsm
|
||||
VCLEXT := vcl
|
||||
VCLPPEXT := vclpp
|
||||
DEPEXT := d
|
||||
OBJEXT := o
|
||||
|
||||
#Flags, Libraries and Includes
|
||||
CFLAGS :=
|
||||
LIB :=
|
||||
LIBDIRS :=
|
||||
INC := -I$(INCDIR)
|
||||
INCDEP := -I$(INCDIR)
|
||||
|
||||
include ../Makefile.tutorials-base
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tyra>
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
class Tutorial08 : public Game {
|
||||
public:
|
||||
Tutorial08(Engine* engine);
|
||||
~Tutorial08();
|
||||
|
||||
void init();
|
||||
void loop();
|
||||
|
||||
private:
|
||||
Engine* engine;
|
||||
};
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
|
||||
. $ConfigFile
|
||||
|
||||
RunPCSX2
|
||||
@@ -0,0 +1,25 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "engine.hpp"
|
||||
#include "tutorial_08.hpp"
|
||||
|
||||
/**
|
||||
* In this tutorial we will learn:
|
||||
* - How to render skybox and what is "ALLPASS" rendering method
|
||||
* - How to render debug lines and bboxes
|
||||
*/
|
||||
|
||||
int main() {
|
||||
Tyra::Engine engine;
|
||||
Tyra::Tutorial08 game(&engine);
|
||||
engine.run(&game);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "tutorial_08.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
Tutorial08::Tutorial08(Engine* t_engine) : engine(t_engine) {}
|
||||
|
||||
Tutorial08::~Tutorial08() {}
|
||||
|
||||
void Tutorial08::init() {}
|
||||
|
||||
void Tutorial08::loop() {}
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,24 @@
|
||||
TARGET := tutorial_09.elf
|
||||
ENGINEDIR := ../../engine
|
||||
|
||||
#The Directories, Source, Includes, Objects, Binary and Resources
|
||||
SRCDIR := src
|
||||
INCDIR := inc
|
||||
BUILDDIR := obj
|
||||
TARGETDIR := bin
|
||||
RESDIR := res
|
||||
SRCEXT := cpp
|
||||
VSMEXT := vsm
|
||||
VCLEXT := vcl
|
||||
VCLPPEXT := vclpp
|
||||
DEPEXT := d
|
||||
OBJEXT := o
|
||||
|
||||
#Flags, Libraries and Includes
|
||||
CFLAGS :=
|
||||
LIB :=
|
||||
LIBDIRS :=
|
||||
INC := -I$(INCDIR)
|
||||
INCDEP := -I$(INCDIR)
|
||||
|
||||
include ../Makefile.tutorials-base
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,29 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tyra>
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
class Tutorial09 : public Game {
|
||||
public:
|
||||
Tutorial09(Engine* engine);
|
||||
~Tutorial09();
|
||||
|
||||
void init();
|
||||
void loop();
|
||||
|
||||
private:
|
||||
Engine* engine;
|
||||
};
|
||||
|
||||
} // namespace Tyra
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -0,0 +1,4 @@
|
||||
$ConfigFile = Join-Path $PSScriptRoot '../../windows-pcsx2.ps1'
|
||||
. $ConfigFile
|
||||
|
||||
RunPCSX2
|
||||
@@ -0,0 +1,26 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "engine.hpp"
|
||||
#include "tutorial_09.hpp"
|
||||
|
||||
/**
|
||||
* In this tutorial we will learn:
|
||||
* - What is StaticPipeline/DynamicPipeline core class
|
||||
* - How to render data manually (without Mesh class)
|
||||
* - What are the "3D bags"
|
||||
*/
|
||||
|
||||
int main() {
|
||||
Tyra::Engine engine;
|
||||
Tyra::Tutorial09 game(&engine);
|
||||
engine.run(&game);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
# _____ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2022, tyra - https://github.com/h4570/tyra
|
||||
# Licensed under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <tyra>
|
||||
#include "tutorial_09.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
Tutorial09::Tutorial09(Engine* t_engine) : engine(t_engine) {}
|
||||
|
||||
Tutorial09::~Tutorial09() {}
|
||||
|
||||
void Tutorial09::init() {}
|
||||
|
||||
void Tutorial09::loop() {}
|
||||
|
||||
} // namespace Tyra
|
||||
Reference in New Issue
Block a user