remove tyrav1 stuff
This commit is contained in:
@@ -1,60 +0,0 @@
|
||||
# Based on https://github.com/ps2dev/gsKit/blob/master/.github/workflows/compilation.yml
|
||||
# Thanks fjtrujy!
|
||||
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
pull_request:
|
||||
repository_dispatch:
|
||||
types: [run_build]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
container: ps2dev/ps2sdk-ports:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apk add build-base git
|
||||
|
||||
- name: Compile engine
|
||||
working-directory: ./
|
||||
env:
|
||||
ZLIB: ${PS2SDK}/ports
|
||||
LIBTIFF: ${PS2SDK}/ports
|
||||
LIBJPEG: ${PS2SDK}/ports
|
||||
LIBPNG: ${PS2SDK}/ports
|
||||
TYRA: ${GITHUB_WORKSPACE}
|
||||
run: |
|
||||
make
|
||||
|
||||
- name: Compile unit test project
|
||||
working-directory: ./
|
||||
env:
|
||||
TYRA: ${GITHUB_WORKSPACE}
|
||||
run: |
|
||||
make tests
|
||||
|
||||
- name: Compile cube project
|
||||
working-directory: ./
|
||||
env:
|
||||
TYRA: ${GITHUB_WORKSPACE}
|
||||
run: |
|
||||
make cube
|
||||
|
||||
- name: Compile floors project
|
||||
working-directory: ./
|
||||
env:
|
||||
TYRA: ${GITHUB_WORKSPACE}
|
||||
run: |
|
||||
make floors
|
||||
|
||||
- name: Compile dolphin project
|
||||
working-directory: ./
|
||||
env:
|
||||
TYRA: ${GITHUB_WORKSPACE}
|
||||
run: |
|
||||
make dolphin
|
||||
-38
@@ -1,38 +0,0 @@
|
||||
.vscode/
|
||||
.idea/
|
||||
|
||||
# ---
|
||||
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.erl
|
||||
*.elf
|
||||
-134
@@ -1,134 +0,0 @@
|
||||
# Changelog
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [1.36.3] - 2021-05-28
|
||||
|
||||
### Added
|
||||
- Unit test project
|
||||
- Assert
|
||||
- CI via Github workflows
|
||||
- Install tutorial as separated .MD file
|
||||
|
||||
### Changed
|
||||
- Improved BMP loader.
|
||||
- All PRINT_LOG and PRINT_ERR to consoleLog() and assertMsg()
|
||||
- Refactored makefiles
|
||||
- **CHANGED ENV VARIABLES!**
|
||||
- Install tutorial
|
||||
- Readme
|
||||
|
||||
## [1.31.2] - 2021-02-06
|
||||
|
||||
### Added
|
||||
- Id to MeshFrame
|
||||
- Non textured rendering (RGBA only)
|
||||
|
||||
### Changed
|
||||
- Moved color from mesh to mesh material.
|
||||
- OBJ Loader refactor
|
||||
- Logic of loadFrom()
|
||||
- Migrated to GCC9 (valid with latest PS2SDK)
|
||||
|
||||
### Removed
|
||||
- Removed MeshId from TextureLink, TextureRepository
|
||||
|
||||
## [1.29.1] - 2020-12-27
|
||||
### Added
|
||||
- Created libpacket2 in PS2SDK
|
||||
- Dolphin sample
|
||||
- 2D support (Sprite class)
|
||||
- Alpha blending (transparency)
|
||||
- PNG support
|
||||
- ADPCM support in audio class
|
||||
- AudioFinish event in audio class
|
||||
- BoundingBox class
|
||||
- A lot of useful funcs in Matrix class
|
||||
- Mock of file service
|
||||
- Array mode to draw() (highly optimized for small meshes)
|
||||
- VCLPP - Usage of VU1 Preprocessor
|
||||
|
||||
### Changed
|
||||
- Project setup (makefile mostly)
|
||||
- Readme
|
||||
- Switched into libpacket2 in `vifsender` and `gifsender`
|
||||
- Timer class refactor
|
||||
- Engine base refactor
|
||||
- MeshTexture into Texture
|
||||
- Refactored floors sample
|
||||
- Refactored Audio class
|
||||
- Fixed Path 3 lighting
|
||||
- Refactored, optimized math classes (vector, matrix..)
|
||||
- Cleanup in camera base
|
||||
- Refactored Path 3 and Path 1 rendering
|
||||
- Synchronization functions (`renderer->waitForRender()`)
|
||||
- BMP class refactor
|
||||
- Dff Loader refactor
|
||||
- Optimized rendering data preparation
|
||||
|
||||
### Removed
|
||||
- Ari sample
|
||||
- VU1 class
|
||||
|
||||
## [1.1.0] - 2020-11-03
|
||||
### Added
|
||||
- A lot of useful functions to Mesh class
|
||||
- MeshFrame class
|
||||
- MeshMaterial class
|
||||
- MeshTexture class
|
||||
- TextureLink struct
|
||||
- Texture wrapping settings
|
||||
- TextureRepository class
|
||||
- PRINT_ERR()
|
||||
- Ari sample
|
||||
|
||||
### Changed
|
||||
- Project setup (gitignore etc.)
|
||||
- Readme
|
||||
- DFF loader refactor
|
||||
- OBJ loader refactor
|
||||
- MD2 loader refactor
|
||||
- 3D data classes refactor (one interface for all)
|
||||
- Rendering refactor
|
||||
|
||||
### Removed
|
||||
- MeshSpec class
|
||||
- Texture class
|
||||
- Md2Model class
|
||||
- ObjModel class
|
||||
- DffModel class
|
||||
|
||||
## [1.0.0] - 2020-10-28
|
||||
### Added
|
||||
- Project setup (gitignore etc.)
|
||||
- License
|
||||
- Readme
|
||||
- BMP support
|
||||
- DFF support
|
||||
- MD2 support
|
||||
- OBJ support
|
||||
- Animation support
|
||||
- Engine base
|
||||
- AudioListener class
|
||||
- Rendering base
|
||||
- Path 1 renderer (VU1)
|
||||
- Path 3 renderer (GIF)
|
||||
- Math classes (matrix, vector, plane..)
|
||||
- Audio support (bg song only)
|
||||
- Camera base
|
||||
- Base lighting support (bugged) for Path 3
|
||||
- Pad support
|
||||
- EE Timer
|
||||
- Math class
|
||||
- String class
|
||||
- Mesh class with AABB
|
||||
- Makefile
|
||||
- Primitive floors sample
|
||||
|
||||
[1.36.3]: https://github.com/h4570/tyra/compare/v1.31.2-alpha...v1.36.3-alpha
|
||||
[1.31.2]: https://github.com/h4570/tyra/compare/v1.29.1-alpha...v1.31.2-alpha
|
||||
[1.29.1]: https://github.com/h4570/tyra/compare/1.1.0...v1.29.1-alpha
|
||||
[1.1.0]: https://github.com/h4570/tyra/compare/1.0.0...1.1.0
|
||||
[1.0.0]: https://github.com/h4570/tyra/compare/1.0.0
|
||||
@@ -1,201 +0,0 @@
|
||||
Apache License
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||||
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|
||||
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|
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@@ -1,97 +0,0 @@
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# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2021, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# André Guilherme <andregui17@outlook.com>
|
||||
|
||||
TYRA_DIR = ./
|
||||
|
||||
LIB_NAME = libtyra.a
|
||||
|
||||
# ENGINE OBJECTS
|
||||
ENGINE_OBJS = src/engine/engine.o \
|
||||
src/engine/modules/audio.o \
|
||||
src/engine/modules/camera_base.o \
|
||||
src/engine/modules/file_service.o \
|
||||
src/engine/modules/gif_sender.o \
|
||||
src/engine/modules/light.o \
|
||||
src/engine/modules/pad.o \
|
||||
src/engine/modules/renderer.o \
|
||||
src/engine/modules/texture_repository.o \
|
||||
src/engine/modules/timer.o \
|
||||
src/engine/modules/vif_sender.o \
|
||||
src/engine/models/math/matrix.o \
|
||||
src/engine/models/math/plane.o \
|
||||
src/engine/models/math/point.o \
|
||||
src/engine/models/math/vector3.o \
|
||||
src/engine/models/mesh_frame.o \
|
||||
src/engine/models/bounding_box.o \
|
||||
src/engine/models/mesh_material.o \
|
||||
src/engine/models/mesh.o \
|
||||
src/engine/models/sprite.o \
|
||||
src/engine/models/texture.o \
|
||||
src/engine/utils/math.o \
|
||||
src/engine/utils/string.o \
|
||||
src/engine/loaders/bmp_loader.o \
|
||||
src/engine/loaders/dff_loader.o \
|
||||
src/engine/loaders/md2_loader.o \
|
||||
src/engine/loaders/obj_loader.o \
|
||||
src/engine/loaders/png_loader.o \
|
||||
src/engine/vu1_progs/draw3D.o \
|
||||
|
||||
EE_LIBS := $(EE_LIBS) -ldraw -lcdvd -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz
|
||||
|
||||
EE_INCS := -I$(TYRA)/src/engine/include -I$(PS2SDK)/ports/include $(EE_INCS)
|
||||
|
||||
EE_LDFLAGS := -L$(PS2SDK)/ports/lib -L$(TYRA)/src/engine $(EE_LDFLAGS)
|
||||
|
||||
EE_CXXFLAGS := -DHAVE_LIBJPEG -DHAVE_LIBTIFF -DHAVE_LIBPNG -DHAVE_ZLIB -D_XCDVD $(EE_CXXFLAGS)
|
||||
|
||||
EE_DVP = dvp-as
|
||||
|
||||
EE_VCL = vcl
|
||||
|
||||
EE_VCLPP = vclpp
|
||||
|
||||
all: $(ENGINE_OBJS)
|
||||
ar rcs $(LIB_NAME) $(ENGINE_OBJS)
|
||||
cp -f $(LIB_NAME) $(PS2SDK)/ee/lib
|
||||
rm -f $(ENGINE_OBJS)
|
||||
|
||||
# Cube example
|
||||
cube:
|
||||
$(MAKE) -C src/samples/cube all clean
|
||||
|
||||
# Dolphin example
|
||||
dolphin:
|
||||
$(MAKE) -C src/samples/dolphin all clean
|
||||
|
||||
# Floors example
|
||||
floors:
|
||||
$(MAKE) -C src/samples/floors all clean
|
||||
|
||||
# Rebuild the engine
|
||||
rebuild-engine:
|
||||
$(MAKE) -C src/engine && make && make EE_CXXFLAGS="-DNDEBUG $(EE_CXXFLAGS)"
|
||||
|
||||
# Rebuild debug engine
|
||||
rebuild-dbg-engine:
|
||||
$(MAKE) -C src/engine && make && make
|
||||
|
||||
# Unit tests folder
|
||||
tests:
|
||||
$(MAKE) -C src/unit_tests all clean
|
||||
|
||||
# %.vcl: %.vclpp
|
||||
# $(EE_VCLPP) $< $@
|
||||
|
||||
# %.vsm: %.vcl
|
||||
# $(EE_VCL) $< >> $@
|
||||
|
||||
%.o: %.vsm
|
||||
$(EE_DVP) $< -o $@
|
||||
|
||||
include $(PS2SDK)/samples/Makefile.pref
|
||||
include $(PS2SDK)/samples/Makefile.eeglobal
|
||||
@@ -1,190 +0,0 @@
|
||||
[![Contributors][contributors-shield]][contributors-url]
|
||||
[![MIT License][license-shield]][license-url]
|
||||
[](https://discord.gg/NhhTmg3Gm5)
|
||||
[](https://discord.gg/7dCr6ThSN5)
|
||||
|
||||
<br />
|
||||
<p align="center">
|
||||
<a href="https://github.com/h4570/tyra">
|
||||
<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash.png" alt="Logo" width="100%" height="auto">
|
||||
</a>
|
||||
|
||||
<h3 align="center">Tyra - alpha 1.36.3</h3>
|
||||
|
||||
<p align="center">
|
||||
Open source game engine for PlayStation 2™
|
||||
<br />
|
||||
<a href="https://github.com/h4570/tyra/tree/master/src/samples/dolphin"><strong>Dolphin sample »</strong></a>
|
||||
|
||||
<a href="https://github.com/h4570/tyra/tree/master/src/samples/floors"><strong>Floors sample »</strong></a>
|
||||
<br />
|
||||
<br />
|
||||
<a href="https://github.com/h4570/tyra/issues">Report Bug</a>
|
||||
·
|
||||
<a href="https://github.com/h4570/tyra/issues">Request Feature</a>
|
||||
</p>
|
||||
</p>
|
||||
|
||||
[](https://github.com/h4570/tyra/stargazers)
|
||||
|
||||
## Table of Contents
|
||||
|
||||
* [About the Project](#about-the-project)
|
||||
* [Samples](#samples)
|
||||
* [Description](#description)
|
||||
* [Features](#features)
|
||||
* [Branches](#branches)
|
||||
* [Getting Started](#getting-started)
|
||||
* [Installation](#installation)
|
||||
* [Prerequisites](#prerequisites)
|
||||
* [Roadmap](#roadmap)
|
||||
* [Contributing](#contributing)
|
||||
* [License](#license)
|
||||
* [Built With](#built-with)
|
||||
* [Acronyms](#acronyms)
|
||||
* [Thanks](#thanks)
|
||||
|
||||
<br />
|
||||
|
||||
## About the Project
|
||||
|
||||
<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/tyra.gif" alt="Sample code" width="600" height="auto">
|
||||
<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/dolphin.gif " alt="Sample game" width="500" height="auto">
|
||||
|
||||
### Samples
|
||||
* [Dolphin](https://github.com/h4570/tyra/tree/master/src/samples/dolphin)
|
||||
* [Floors](https://github.com/h4570/tyra/tree/master/src/samples/floors)
|
||||
* [Cube](https://github.com/h4570/tyra/tree/master/src/samples/cube)
|
||||
|
||||
### Description
|
||||
Tyra is a project that aims to facilitate the development of PlayStation 2 games. The goal is simple API which will allow you to develop some nice small homebrew games in a short period of time. Finally, (thanks to PS2DEV team) Tyra supports C++20, so we are free from the 2003's GCC which only supported C++98.
|
||||
**Project is on alpha stage, so keep in mind that there are many things to be done and to fix.**
|
||||
Unfortunately there are not many people, which want's to help with this project. **If you want to be a volunteer**, but don't have too much knowledge in this field, write to me on Discord, **I will be happy to help.**
|
||||
|
||||
When project will be on beta stage, we plan to create some YouTube tutorials :)
|
||||
|
||||
**Why was this project created?**
|
||||
PS2 development can be a big challenge.
|
||||
PS2 it's pretty low-level and there are a lot of stuff that you must do from scratch.
|
||||
For example, if you want to render something using only PS2DEV you must:
|
||||
- Create VU1 micro-program
|
||||
- Load micro-program and send it to VU1
|
||||
- Create parser for your 3D file
|
||||
- Create parser for texture file
|
||||
- Calculate lights, shadows, MVP matrices (3D->2D)..
|
||||
- Clip triangles ([sic!](https://github.com/h4570/tyra/issues/14))
|
||||
- Prepare DMA packets for coprocessors communication
|
||||
- Setup rasterizer (GS)
|
||||
- Send texture to GS
|
||||
- Send packets
|
||||
- Synchronize all
|
||||
|
||||
but with Tyra you can do it with methods like `loadObj()` and `draw()` 😁.
|
||||
|
||||
### Features
|
||||
* 3D support - VU1 "Path 1 rendering"
|
||||
* 2D support - PNG & BMP
|
||||
* Frustum culling, backface culling
|
||||
* OpenGL adaptions: Perspective projection, lookAt camera
|
||||
* Texture support - .bmp and png
|
||||
* Mesh loaders: ".obj", ".dff" (RenderWare, GTA:SA) and ".md2" (Quake II)
|
||||
* Threading support
|
||||
* Animation support for obj and md2
|
||||
* Audio support - .wav and .adpcm
|
||||
* Pad support
|
||||
|
||||
### Branches
|
||||
* Master - monthly releases - tested on PS2 & PCSX2.
|
||||
* Develop - daily builds - can be unstable.
|
||||
|
||||
<br />
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Installation
|
||||
Step by step [tutorial here](https://github.com/h4570/tyra/tree/develop/docs)
|
||||
If you need any support, feel free to ask questions on discord:
|
||||
[](https://discord.gg/NhhTmg3Gm5)
|
||||
|
||||
### Prerequisites
|
||||
|
||||
* PS2 DEV environment - [PS2DEV](https://github.com/ps2dev/ps2dev)
|
||||
* At least #58ffb33 PS2SDK (28.05.2021) - [PS2SDK](https://github.com/ps2dev/ps2sdk)
|
||||
* PS2 Emulator. For example [PCSX2](https://pcsx2.net/)
|
||||
|
||||
<br />
|
||||
|
||||
## Extra info
|
||||
* If you want to use your own .obj file, please check "triangulate faces" in blender.
|
||||
PS2 is supporting only triangle primitive type.
|
||||
|
||||
<br />
|
||||
|
||||
## Roadmap
|
||||
|
||||
### Roadmap for next master release:
|
||||
[Next release roadmap](https://github.com/h4570/tyra/projects/4)
|
||||
|
||||
See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues).
|
||||
|
||||
<br />
|
||||
|
||||
## Contributing
|
||||
|
||||
Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are **greatly appreciated**.
|
||||
|
||||
1. Fork the Project
|
||||
2. Create your Feature Branch (`git checkout -b feature/amazing-feature`)
|
||||
3. Commit your Changes (`git commit -m 'Add some amazing-feature'`)
|
||||
4. Push to the Branch (`git push origin feature/amazing-feature`)
|
||||
5. Open a Pull Request
|
||||
|
||||
<br />
|
||||
|
||||
## License
|
||||
|
||||
Distributed under the Apache License 2.0 License. See `LICENSE` for more information.
|
||||
|
||||
<br />
|
||||
|
||||
## Built With
|
||||
|
||||
* [PS2DEV](https://github.com/ps2dev/ps2dev)
|
||||
|
||||
<br />
|
||||
|
||||
## Acronyms
|
||||
* EE (Emotion Engine) - whole set of processors and subsystems that make up the PlayStation 2
|
||||
* GS (Graphic synthesizer) - configurable rasterizer and texture mapper. Has only 2MB~ memory for textures, but for the opposite have very high transfer rate, so you can switch textures in the blink
|
||||
* VU0 - programmable (ASM) vector processor that is accessed by inline assembly code injected into C program.
|
||||
* VU1 - programmable (ASM) vector processor, which is similar to vertex shader. Accessed via DMA.
|
||||
* IOP - I/O processor which enables access to peripheral devices, such the game controller
|
||||
|
||||
<br />
|
||||
|
||||
## Thanks
|
||||
|
||||
Without these guys, everything would be harder:
|
||||
* Dr Henry Fortuna - for code sources
|
||||
* Rick Gaiser, fjtrujy - for help and new GCC!
|
||||
* Lukasz D.K. - for huge archive of PS2 stuff
|
||||
* Guilherme Lampert - for code sources
|
||||
* Jesper Svennevid, Daniel Collin - for openvcl's code samples
|
||||
* Whole PS2DEV team
|
||||
* Manieq - for nice splash screens!
|
||||
* And so many other guys. Thanks!
|
||||
|
||||
Project Link: [https://github.com/h4570/tyra](https://github.com/h4570/tyra)
|
||||
Sandro Sobczyński - sandro.sobczynski@gmail.com
|
||||
[![LinkedIn][linkedin-shield]](https://linkedin.com/in/sandro-sobczyński-28820b15a)
|
||||
|
||||
<br />
|
||||
<a href="https://github.com/h4570/tyra">
|
||||
<img src="http://apgcglz.cluster028.hosting.ovh.net/tyra/github-splash2.png" alt="Logo" width="100%" height="auto">
|
||||
</a>
|
||||
|
||||
[contributors-shield]: https://img.shields.io/github/contributors/h4570/tyra.svg?style=flat-square
|
||||
[contributors-url]: https://github.com/h4570/tyra/graphs/contributors
|
||||
[linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=flat-square&logo=linkedin&colorB=555
|
||||
[license-shield]: https://img.shields.io/github/license/h4570/tyra.svg?style=flat-square
|
||||
[license-url]: https://github.com/h4570/tyra/blob/master/LICENSE
|
||||
-254
@@ -1,254 +0,0 @@
|
||||
# Installation tutorial
|
||||
|
||||
This tutorial will show you, how to:
|
||||
|
||||
- Setup your WSL machine for PS2DEV
|
||||
- Install entire PS2DEV+Tyra environment
|
||||
- Setup VSCode with Intelisense
|
||||
- Setup PCSX2
|
||||
|
||||
So let's get started!
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## VSCode and WSL
|
||||
|
||||
|
||||
- Install VSCode from
|
||||
https://code.visualstudio.com/
|
||||
- Install WSL https://docs.microsoft.com/en-us/windows/wsl/install-win10 `Info: Please choose Ubuntu-20.04`
|
||||
- Set root as default WSL user.
|
||||
Open ` cmd.exe` and type:
|
||||
` ubuntu2004 config --default-user root`
|
||||
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## Ubuntu configuration and PS2DEV+Tyra
|
||||
|
||||
- Open WSL terminal (Windows search -> wsl)`Info: Be sure that are you logged as a root!`
|
||||
- Type these commands
|
||||
|
||||
```
|
||||
apt-get update && apt-get upgrade -y
|
||||
apt-get install -y build-essential make texinfo cmake bison flex gettext libgmp3-dev libmpfr-dev libmpc-dev libz-dev wget patch
|
||||
```
|
||||
|
||||
- Configure git (replace your name and email)
|
||||
|
||||
```
|
||||
git config --global user.email "your@email.com"
|
||||
git config --global user.name "Your Name"
|
||||
```
|
||||
|
||||
- Create directories
|
||||
|
||||
```
|
||||
mkdir /ps2dev
|
||||
mkdir /ps2dev/built
|
||||
mkdir /ps2dev/source
|
||||
mkdir /repos
|
||||
mkdir /repos/tyra
|
||||
```
|
||||
|
||||
- Clone repos
|
||||
|
||||
```
|
||||
git clone https://github.com/ps2dev/ps2dev.git /ps2dev/source/
|
||||
git clone https://github.com/h4570/tyra.git /repos/tyra/
|
||||
```
|
||||
|
||||
- Open bashrc via `nano ~/.bashrc` and add these lines at the end of file. Be sure that they are 1:1, so don't add additional spaces!
|
||||
|
||||
```
|
||||
export PS2DEV=/ps2dev/built
|
||||
export PS2SDK=$PS2DEV/ps2sdk
|
||||
export GSKIT=$PS2DEV/gsKit
|
||||
export PATH=$PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
|
||||
export PS2HOSTNAME=192.168.0.200
|
||||
export TYRA=/repos/tyra
|
||||
export WSL_MAKE_WINDOWS=\\\\\\\\wsl\$\$\\\\Ubuntu-20.04
|
||||
export WSL_LINUX_PCSX2=/mnt/c/Program\\\ Files\\\ \\\(x86\\\)/PCSX2
|
||||
```
|
||||
|
||||
- Refresh env variables via -> `. ~/.bashrc`
|
||||
- Close wsl terminal
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## Mapping WSL directories to your Windows machine
|
||||
|
||||
- Open cmd and type `wsl.exe --list``Info: Remember your distribution name from this list. My is "Ubuntu-20.04"`
|
||||
- Click at the windows logo on your keyboard, type "This PC" and open
|
||||
- At the upper menu click "Map disk drive"`Info: Replace my name with your WSL name!`
|
||||
- Folder: \\\\wsl$\\Ubuntu-20.04
|
||||
- Click OK
|
||||
|
||||
`Info: You will have now new disk on your PC, this is the WSL filesystem.`
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## Configuring VSCode
|
||||
|
||||
- Open VSCode
|
||||
- Install extension "Remote - WSL"
|
||||
- Install extension "C/C++"
|
||||
- Restart VSCode if required
|
||||
- VSCode: Click on "File" -> "Open folder in WSL"
|
||||
- Open "repos/tyra"
|
||||
- VSCode: Click on "Terminal" -> "New terminal"
|
||||
|
||||
`Info: New terminal should appear. This is the same WSL terminal :)`
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## PS2DEV installation
|
||||
|
||||
- In VSCode's WSL terminal type:
|
||||
|
||||
```
|
||||
cd /ps2dev/source
|
||||
unset ZLIB
|
||||
unset LIBTIFF
|
||||
unset LIBJPEG
|
||||
unset LIBPNG
|
||||
./build-all.sh
|
||||
```
|
||||
|
||||
`Info: This can take some time...`
|
||||
|
||||
- And open again .bashrc via `nano ~/.bashrc` and add these lines at the end of file.
|
||||
|
||||
```
|
||||
export ZLIB=${PS2SDK}/ports
|
||||
export LIBTIFF=${PS2SDK}/ports
|
||||
export LIBJPEG=${PS2SDK}/ports
|
||||
export LIBPNG=${PS2SDK}/ports
|
||||
```
|
||||
|
||||
- Refresh env variables via `. ~/.bashrc`
|
||||
|
||||
### Please don't forgot to remove/refresh these 4 exports when you will want to update PS2DEV (./build-all.sh), because there is circular dependency between these libs and gsKit which is included in PS2DEV!!!
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## Build Tyra
|
||||
|
||||
- Just hit make all on the root of tyra folder or you can go via `cd /src/engine` and hit `make all` there.
|
||||
- If you wanna build the debug build or rebuild the engine, just `make rebuild-engine ` on the root of tyra or `make rebuild-dbg-engine` to build debug version or go to one of the samples via `cd /repos/tyra/src/samples/floors `and do the same process above
|
||||
|
||||
<br/>
|
||||
|
||||
## Install & configure PCSX2
|
||||
|
||||
- Download & install PCSX2 from (1.6+ version)https://pcsx2.net/
|
||||
- Extract bios files fromhttps://romsmania.cc/bios/pcsx2-playstation-2-bios-3to `C:\Users%USERNAME%\Documents\PCSX2\bios`
|
||||
- Close `PCSX2` if you have opened!
|
||||
- Open `C:\Users\hasto\Documents\PCSX2\inis\PCSX2_vm.ini` in notepad
|
||||
|
||||
```
|
||||
HostFs=enabled
|
||||
```
|
||||
|
||||
- Open PCSX2 and map pad to your keyboard, for example:
|
||||
|
||||
```
|
||||
WASD = Left joy
|
||||
Arrows = Right joy
|
||||
Space = X
|
||||
Circle = C
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## Run one of the samples - Method 1
|
||||
|
||||
- Add assets for "floors" sample
|
||||
- Download assets from https://github.com/h4570/tyra/tree/master/src/samples/floors
|
||||
- Windows: Open your WSL folder (This PC -> WSL folder)
|
||||
- Extract assets to /repos/tyra/src/samples/floors/bin/ (create bin folder if not exists)
|
||||
- Compile sample via `make``Info: Elf file should be produced in /bin `
|
||||
- Run sample in PCSX2 via `make run-pcsx2`
|
||||
|
||||
## Run one of the samples Method 2
|
||||
|
||||
- Run `make floors` on the root of tyra project or change directory to the sampels via `cd src/samples/floors` and do the `make install` command
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## How to code?
|
||||
|
||||
Do some changes in your sample and just type `make clean all run-pcsx2` in your sample folder.
|
||||
You can create your own sample, by just copying cube folder.
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## Setup Intelisense
|
||||
|
||||
|
||||
- Download
|
||||
http://apgcglz.cluster028.hosting.ovh.net/tyra/intellisense.zip
|
||||
- Unpack .vscode folder to WSL's `/repos/tyra/Info: This configuration is set for cube sample, but you can change it in tasks.json file`
|
||||
|
||||
|
||||
---
|
||||
|
||||
<br/>
|
||||
|
||||
## Advanced: Compiling VU1 programs
|
||||
|
||||
`Info: Based on https://github.com/microsoft/wsl/issues/2468#issuecomment-374904520`
|
||||
|
||||
- Download VCL
|
||||
http://lukasz.dk/files/vcl.1.4.beta7.x86.tgz
|
||||
- Rename `vcl_14beta7_x86` binary to `vcl`
|
||||
- Put `vcl` to WSL's `/usr/bin`
|
||||
|
||||
```
|
||||
apt-get install qemu qemu-user-static binfmt-support
|
||||
update-binfmts --install i386 /usr/bin/qemu-i386-static --magic '\x7fELF\x01\x01\x01\x03\x00\x00\x00\x00\x00\x00\x00\x00\x03\x00\x03\x00\x01\x00\x00\x00' --mask '\xff\xff\xff\xff\xff\xff\xff\xfc\xff\xff\xff\xff\xff\xff\xff\xff\xf8\xff\xff\xff\xff\xff\xff\xff'
|
||||
dpkg --add-architecture i386
|
||||
apt-get update
|
||||
apt-get install libstdc++5:i386
|
||||
chmod 755 /usr/bin/vcl
|
||||
```
|
||||
|
||||
`Info: In Ubuntu 18.04 I was obligated to install lib32ncurses5 also`
|
||||
|
||||
- Add this line to `~/.bashrc`
|
||||
|
||||
```
|
||||
service binfmt-support start &>/dev/null
|
||||
```
|
||||
|
||||
- Uncomment `.vsm`/`.vcl` recipe from Tyra's engine `Makefile`
|
||||
- Download & install VCL preprocessor
|
||||
|
||||
```
|
||||
mkdir temp && cd temp
|
||||
git clone https://github.com/glampert/vclpp .
|
||||
make
|
||||
cp vclpp /usr/bin/
|
||||
chmod 755 /usr/bin/vclpp
|
||||
cd .. && rm -rf ./temp
|
||||
```
|
||||
|
||||
- Uncomment `.vclpp`/`.vcl` recipe from Tyra's engine `Makefile`
|
||||
@@ -1,51 +0,0 @@
|
||||
TYRA_DIR = ./
|
||||
|
||||
EE_OBJS = \
|
||||
models/math/matrix.o \
|
||||
models/math/plane.o \
|
||||
models/math/point.o \
|
||||
models/math/vector3.o \
|
||||
models/mesh_frame.o \
|
||||
models/bounding_box.o \
|
||||
models/mesh_material.o \
|
||||
models/mesh.o \
|
||||
models/sprite.o \
|
||||
models/texture.o \
|
||||
modules/audio.o \
|
||||
modules/camera_base.o \
|
||||
modules/file_service.o \
|
||||
modules/gif_sender.o \
|
||||
modules/light.o \
|
||||
modules/pad.o \
|
||||
modules/renderer.o \
|
||||
modules/texture_repository.o \
|
||||
modules/timer.o \
|
||||
modules/vif_sender.o \
|
||||
utils/math.o \
|
||||
utils/string.o \
|
||||
loaders/bmp_loader.o \
|
||||
loaders/dff_loader.o \
|
||||
loaders/md2_loader.o \
|
||||
loaders/obj_loader.o \
|
||||
loaders/png_loader.o \
|
||||
vu1_progs/draw3D.o \
|
||||
engine.o
|
||||
|
||||
all: $(EE_OBJS)
|
||||
ar rcs $(LIB_NAME) $(EE_OBJS)
|
||||
rm -f $(EE_OBJS)
|
||||
|
||||
# %.vcl: %.vclpp
|
||||
# $(EE_VCLPP) $< $@
|
||||
|
||||
# %.vsm: %.vcl
|
||||
# $(EE_VCL) $< >> $@
|
||||
|
||||
%.o: %.vsm
|
||||
$(EE_DVP) $< -o $@
|
||||
|
||||
clean:
|
||||
rm -f $(EE_OBJS)
|
||||
rm -f $(LIB_NAME)
|
||||
|
||||
include Makefile.pref
|
||||
@@ -1,11 +0,0 @@
|
||||
EE_LIBS := $(EE_LIBS) -ldraw -lcdvd -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz
|
||||
EE_INCS := -I$(TYRA)/src/engine/include -I$(PS2SDK)/ports/include $(EE_INCS)
|
||||
EE_LDFLAGS := -L$(PS2SDK)/ports/lib -L$(TYRA)/src/engine $(EE_LDFLAGS)
|
||||
EE_CXXFLAGS := -DHAVE_LIBJPEG -DHAVE_LIBTIFF -DHAVE_LIBPNG -DHAVE_ZLIB -D_XCDVD $(EE_CXXFLAGS)
|
||||
EE_DVP = dvp-as
|
||||
EE_VCL = vcl
|
||||
EE_VCLPP = vclpp
|
||||
LIB_NAME = libtyra.a
|
||||
|
||||
include $(PS2SDK)/samples/Makefile.pref
|
||||
include $(PS2SDK)/samples/Makefile.eeglobal
|
||||
@@ -1,100 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "include/engine.hpp"
|
||||
|
||||
#include <kernel.h>
|
||||
#include <stdio.h>
|
||||
#include <sifrpc.h>
|
||||
#include <time.h>
|
||||
#include <cstdlib>
|
||||
#include "include/utils/debug.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Engine::Engine()
|
||||
{
|
||||
setDefaultScreen();
|
||||
firePS2();
|
||||
}
|
||||
|
||||
Engine::Engine(const ScreenSettings &t_screen)
|
||||
{
|
||||
screen = t_screen;
|
||||
firePS2();
|
||||
}
|
||||
|
||||
Engine::~Engine() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void Engine::setDefaultScreen()
|
||||
{
|
||||
screen.nearPlaneDist = 2.0F;
|
||||
screen.farPlaneDist = 2000.0F;
|
||||
screen.fov = 60.0F;
|
||||
screen.width = 640.0F;
|
||||
screen.height = 480.0F;
|
||||
screen.aspectRatio = screen.width / screen.height;
|
||||
screen.projectionScale = 4096.0F; // PS2 have 4k drawing area
|
||||
}
|
||||
|
||||
void Engine::init(Game *t_game, u32 t_gifPacketSize)
|
||||
{
|
||||
assertMsg(!isInitialized, "Engine was already initialized!");
|
||||
game = t_game;
|
||||
renderer = new Renderer(t_gifPacketSize, &screen);
|
||||
isInitialized = true;
|
||||
game->onInit();
|
||||
gameLoop();
|
||||
}
|
||||
|
||||
/** Do not call this method. This is used in gameLoop() to maintain multithreading */
|
||||
void Engine::wakeup(s32 t_alarmId, u16 t_time, void *t_common)
|
||||
{
|
||||
(void)t_alarmId;
|
||||
(void)t_time;
|
||||
iWakeupThread(*(int *)t_common);
|
||||
ExitHandler();
|
||||
}
|
||||
|
||||
void Engine::firePS2()
|
||||
{
|
||||
SifInitRpc(0);
|
||||
srand(time(NULL));
|
||||
// fileService.startThread();
|
||||
// audio.startThread(&fileService);
|
||||
audio.startThread(NULL);
|
||||
isInitialized = 0;
|
||||
mainThreadId = GetThreadId();
|
||||
}
|
||||
|
||||
void Engine::gameLoop()
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
pad.update();
|
||||
game->onUpdate();
|
||||
if (fpsDelayer++ >= 4)
|
||||
{
|
||||
fps = timer.getFPS();
|
||||
fpsDelayer = 0;
|
||||
}
|
||||
timer.prime();
|
||||
renderer->endFrame(fps);
|
||||
/** -6~ FPS */
|
||||
SetAlarm(150, &Engine::wakeup, &mainThreadId);
|
||||
SleepThread();
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_ENGINE_
|
||||
#define _TYRA_ENGINE_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include "game.hpp"
|
||||
#include "models/screen_settings.hpp"
|
||||
#include "models/math/matrix.hpp"
|
||||
#include "modules/renderer.hpp"
|
||||
#include "modules/timer.hpp"
|
||||
#include "modules/pad.hpp"
|
||||
#include "modules/audio.hpp"
|
||||
#include "modules/file_service.hpp"
|
||||
|
||||
class Engine
|
||||
{
|
||||
|
||||
public:
|
||||
Engine(const ScreenSettings &screen);
|
||||
Engine();
|
||||
~Engine();
|
||||
|
||||
void init(Game *t_game, u32 t_gifPacketSize);
|
||||
void setDefaultScreen();
|
||||
Renderer *renderer;
|
||||
// FileService fileService;
|
||||
Audio audio;
|
||||
ScreenSettings screen;
|
||||
Pad pad;
|
||||
float fps;
|
||||
|
||||
private:
|
||||
void firePS2();
|
||||
u8 fpsDelayer;
|
||||
Timer timer;
|
||||
u8 isInitialized;
|
||||
void gameLoop();
|
||||
Game *game;
|
||||
s32 mainThreadId;
|
||||
static void wakeup(s32 t_alarmId, u16 t_time, void *t_common);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,27 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_GAME_
|
||||
#define _TYRA_GAME_
|
||||
|
||||
#include <tamtypes.h>
|
||||
|
||||
class Game
|
||||
{
|
||||
|
||||
public:
|
||||
virtual ~Game(){};
|
||||
virtual void onInit() = 0;
|
||||
virtual void onUpdate() = 0;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,183 +0,0 @@
|
||||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_ANORMS_
|
||||
#define _TYRA_ANORMS_
|
||||
|
||||
const float ANORMS[162][3] = {
|
||||
{-0.525731f, 0.000000f, 0.850651f},
|
||||
{-0.442863f, 0.238856f, 0.864188f},
|
||||
{-0.295242f, 0.000000f, 0.955423f},
|
||||
{-0.309017f, 0.500000f, 0.809017f},
|
||||
{-0.162460f, 0.262866f, 0.951056f},
|
||||
{0.000000f, 0.000000f, 1.000000f},
|
||||
{0.000000f, 0.850651f, 0.525731f},
|
||||
{-0.147621f, 0.716567f, 0.681718f},
|
||||
{0.147621f, 0.716567f, 0.681718f},
|
||||
{0.000000f, 0.525731f, 0.850651f},
|
||||
{0.309017f, 0.500000f, 0.809017f},
|
||||
{0.525731f, 0.000000f, 0.850651f},
|
||||
{0.295242f, 0.000000f, 0.955423f},
|
||||
{0.442863f, 0.238856f, 0.864188f},
|
||||
{0.162460f, 0.262866f, 0.951056f},
|
||||
{-0.681718f, 0.147621f, 0.716567f},
|
||||
{-0.809017f, 0.309017f, 0.500000f},
|
||||
{-0.587785f, 0.425325f, 0.688191f},
|
||||
{-0.850651f, 0.525731f, 0.000000f},
|
||||
{-0.864188f, 0.442863f, 0.238856f},
|
||||
{-0.716567f, 0.681718f, 0.147621f},
|
||||
{-0.688191f, 0.587785f, 0.425325f},
|
||||
{-0.500000f, 0.809017f, 0.309017f},
|
||||
{-0.238856f, 0.864188f, 0.442863f},
|
||||
{-0.425325f, 0.688191f, 0.587785f},
|
||||
{-0.716567f, 0.681718f, -0.147621f},
|
||||
{-0.500000f, 0.809017f, -0.309017f},
|
||||
{-0.525731f, 0.850651f, 0.000000f},
|
||||
{0.000000f, 0.850651f, -0.525731f},
|
||||
{-0.238856f, 0.864188f, -0.442863f},
|
||||
{0.000000f, 0.955423f, -0.295242f},
|
||||
{-0.262866f, 0.951056f, -0.162460f},
|
||||
{0.000000f, 1.000000f, 0.000000f},
|
||||
{0.000000f, 0.955423f, 0.295242f},
|
||||
{-0.262866f, 0.951056f, 0.162460f},
|
||||
{0.238856f, 0.864188f, 0.442863f},
|
||||
{0.262866f, 0.951056f, 0.162460f},
|
||||
{0.500000f, 0.809017f, 0.309017f},
|
||||
{0.238856f, 0.864188f, -0.442863f},
|
||||
{0.262866f, 0.951056f, -0.162460f},
|
||||
{0.500000f, 0.809017f, -0.309017f},
|
||||
{0.850651f, 0.525731f, 0.000000f},
|
||||
{0.716567f, 0.681718f, 0.147621f},
|
||||
{0.716567f, 0.681718f, -0.147621f},
|
||||
{0.525731f, 0.850651f, 0.000000f},
|
||||
{0.425325f, 0.688191f, 0.587785f},
|
||||
{0.864188f, 0.442863f, 0.238856f},
|
||||
{0.688191f, 0.587785f, 0.425325f},
|
||||
{0.809017f, 0.309017f, 0.500000f},
|
||||
{0.681718f, 0.147621f, 0.716567f},
|
||||
{0.587785f, 0.425325f, 0.688191f},
|
||||
{0.955423f, 0.295242f, 0.000000f},
|
||||
{1.000000f, 0.000000f, 0.000000f},
|
||||
{0.951056f, 0.162460f, 0.262866f},
|
||||
{0.850651f, -0.525731f, 0.000000f},
|
||||
{0.955423f, -0.295242f, 0.000000f},
|
||||
{0.864188f, -0.442863f, 0.238856f},
|
||||
{0.951056f, -0.162460f, 0.262866f},
|
||||
{0.809017f, -0.309017f, 0.500000f},
|
||||
{0.681718f, -0.147621f, 0.716567f},
|
||||
{0.850651f, 0.000000f, 0.525731f},
|
||||
{0.864188f, 0.442863f, -0.238856f},
|
||||
{0.809017f, 0.309017f, -0.500000f},
|
||||
{0.951056f, 0.162460f, -0.262866f},
|
||||
{0.525731f, 0.000000f, -0.850651f},
|
||||
{0.681718f, 0.147621f, -0.716567f},
|
||||
{0.681718f, -0.147621f, -0.716567f},
|
||||
{0.850651f, 0.000000f, -0.525731f},
|
||||
{0.809017f, -0.309017f, -0.500000f},
|
||||
{0.864188f, -0.442863f, -0.238856f},
|
||||
{0.951056f, -0.162460f, -0.262866f},
|
||||
{0.147621f, 0.716567f, -0.681718f},
|
||||
{0.309017f, 0.500000f, -0.809017f},
|
||||
{0.425325f, 0.688191f, -0.587785f},
|
||||
{0.442863f, 0.238856f, -0.864188f},
|
||||
{0.587785f, 0.425325f, -0.688191f},
|
||||
{0.688191f, 0.587785f, -0.425325f},
|
||||
{-0.147621f, 0.716567f, -0.681718f},
|
||||
{-0.309017f, 0.500000f, -0.809017f},
|
||||
{0.000000f, 0.525731f, -0.850651f},
|
||||
{-0.525731f, 0.000000f, -0.850651f},
|
||||
{-0.442863f, 0.238856f, -0.864188f},
|
||||
{-0.295242f, 0.000000f, -0.955423f},
|
||||
{-0.162460f, 0.262866f, -0.951056f},
|
||||
{0.000000f, 0.000000f, -1.000000f},
|
||||
{0.295242f, 0.000000f, -0.955423f},
|
||||
{0.162460f, 0.262866f, -0.951056f},
|
||||
{-0.442863f, -0.238856f, -0.864188f},
|
||||
{-0.309017f, -0.500000f, -0.809017f},
|
||||
{-0.162460f, -0.262866f, -0.951056f},
|
||||
{0.000000f, -0.850651f, -0.525731f},
|
||||
{-0.147621f, -0.716567f, -0.681718f},
|
||||
{0.147621f, -0.716567f, -0.681718f},
|
||||
{0.000000f, -0.525731f, -0.850651f},
|
||||
{0.309017f, -0.500000f, -0.809017f},
|
||||
{0.442863f, -0.238856f, -0.864188f},
|
||||
{0.162460f, -0.262866f, -0.951056f},
|
||||
{0.238856f, -0.864188f, -0.442863f},
|
||||
{0.500000f, -0.809017f, -0.309017f},
|
||||
{0.425325f, -0.688191f, -0.587785f},
|
||||
{0.716567f, -0.681718f, -0.147621f},
|
||||
{0.688191f, -0.587785f, -0.425325f},
|
||||
{0.587785f, -0.425325f, -0.688191f},
|
||||
{0.000000f, -0.955423f, -0.295242f},
|
||||
{0.000000f, -1.000000f, 0.000000f},
|
||||
{0.262866f, -0.951056f, -0.162460f},
|
||||
{0.000000f, -0.850651f, 0.525731f},
|
||||
{0.000000f, -0.955423f, 0.295242f},
|
||||
{0.238856f, -0.864188f, 0.442863f},
|
||||
{0.262866f, -0.951056f, 0.162460f},
|
||||
{0.500000f, -0.809017f, 0.309017f},
|
||||
{0.716567f, -0.681718f, 0.147621f},
|
||||
{0.525731f, -0.850651f, 0.000000f},
|
||||
{-0.238856f, -0.864188f, -0.442863f},
|
||||
{-0.500000f, -0.809017f, -0.309017f},
|
||||
{-0.262866f, -0.951056f, -0.162460f},
|
||||
{-0.850651f, -0.525731f, 0.000000f},
|
||||
{-0.716567f, -0.681718f, -0.147621f},
|
||||
{-0.716567f, -0.681718f, 0.147621f},
|
||||
{-0.525731f, -0.850651f, 0.000000f},
|
||||
{-0.500000f, -0.809017f, 0.309017f},
|
||||
{-0.238856f, -0.864188f, 0.442863f},
|
||||
{-0.262866f, -0.951056f, 0.162460f},
|
||||
{-0.864188f, -0.442863f, 0.238856f},
|
||||
{-0.809017f, -0.309017f, 0.500000f},
|
||||
{-0.688191f, -0.587785f, 0.425325f},
|
||||
{-0.681718f, -0.147621f, 0.716567f},
|
||||
{-0.442863f, -0.238856f, 0.864188f},
|
||||
{-0.587785f, -0.425325f, 0.688191f},
|
||||
{-0.309017f, -0.500000f, 0.809017f},
|
||||
{-0.147621f, -0.716567f, 0.681718f},
|
||||
{-0.425325f, -0.688191f, 0.587785f},
|
||||
{-0.162460f, -0.262866f, 0.951056f},
|
||||
{0.442863f, -0.238856f, 0.864188f},
|
||||
{0.162460f, -0.262866f, 0.951056f},
|
||||
{0.309017f, -0.500000f, 0.809017f},
|
||||
{0.147621f, -0.716567f, 0.681718f},
|
||||
{0.000000f, -0.525731f, 0.850651f},
|
||||
{0.425325f, -0.688191f, 0.587785f},
|
||||
{0.587785f, -0.425325f, 0.688191f},
|
||||
{0.688191f, -0.587785f, 0.425325f},
|
||||
{-0.955423f, 0.295242f, 0.000000f},
|
||||
{-0.951056f, 0.162460f, 0.262866f},
|
||||
{-1.000000f, 0.000000f, 0.000000f},
|
||||
{-0.850651f, 0.000000f, 0.525731f},
|
||||
{-0.955423f, -0.295242f, 0.000000f},
|
||||
{-0.951056f, -0.162460f, 0.262866f},
|
||||
{-0.864188f, 0.442863f, -0.238856f},
|
||||
{-0.951056f, 0.162460f, -0.262866f},
|
||||
{-0.809017f, 0.309017f, -0.500000f},
|
||||
{-0.864188f, -0.442863f, -0.238856f},
|
||||
{-0.951056f, -0.162460f, -0.262866f},
|
||||
{-0.809017f, -0.309017f, -0.500000f},
|
||||
{-0.681718f, 0.147621f, -0.716567f},
|
||||
{-0.681718f, -0.147621f, -0.716567f},
|
||||
{-0.850651f, 0.000000f, -0.525731f},
|
||||
{-0.688191f, 0.587785f, -0.425325f},
|
||||
{-0.587785f, 0.425325f, -0.688191f},
|
||||
{-0.425325f, 0.688191f, -0.587785f},
|
||||
{-0.425325f, -0.688191f, -0.587785f},
|
||||
{-0.587785f, -0.425325f, -0.688191f},
|
||||
{-0.688191f, -0.587785f, -0.425325f}};
|
||||
|
||||
#endif
|
||||
@@ -1,29 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_BMP_LOADER_
|
||||
#define _TYRA_BMP_LOADER_
|
||||
|
||||
#include <stdio.h>
|
||||
#include <tamtypes.h>
|
||||
#include "../models/texture.hpp"
|
||||
|
||||
/** Class responsible for loading images in bmp format */
|
||||
class BmpLoader
|
||||
{
|
||||
|
||||
public:
|
||||
BmpLoader();
|
||||
~BmpLoader();
|
||||
|
||||
void load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_DFF_LOADER_
|
||||
#define _TYRA_DFF_LOADER_
|
||||
|
||||
#include "../models/mesh_frame.hpp"
|
||||
#include "./dff_structure.hpp"
|
||||
|
||||
/** Class responsible for loading&parsing .obj 3D files */
|
||||
class DffLoader
|
||||
{
|
||||
|
||||
public:
|
||||
DffLoader();
|
||||
~DffLoader();
|
||||
|
||||
// void im_not_used_anywhere(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
|
||||
void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
|
||||
void serialize(MeshFrame *o_result, u8 t_invertT, u8 *t_data, float t_scale);
|
||||
|
||||
private:
|
||||
// ---
|
||||
void readFrameListData(RwFrameListData &t_frd, u8 *t_buffer, u32 &t_ptrPos);
|
||||
void readClumpData(RwClumpData &t_cd, u8 *t_buffer, u32 &t_ptrPos);
|
||||
void readGeometryListData(RwGeometryListData &t_gld, u8 *t_buffer, u32 &t_ptrPos);
|
||||
void readGeometryExtension(MeshFrame *o_frame, char **materialNames, u8 *t_buffer, u32 &t_ptrPos);
|
||||
void readGeometryData(MeshFrame *o_frame, u8 t_invertT, u8 *t_buffer, u32 &t_ptrPos, float t_scale);
|
||||
void readMaterialListData(RwMaterialListData &t_mld, u8 *t_buffer, u32 &t_ptrPos);
|
||||
void readMaterialData(RwMaterialData &t_md, u8 *t_buffer, u32 &t_ptrPos);
|
||||
void readTextureData(RwTextureData &t_td, u8 *t_buffer, u32 &t_ptrPos);
|
||||
void readStringData(RwString &t_s, u8 *bt_uffer, u32 &t_ptrPos);
|
||||
void readSectionHeader(RwSectionHeader &t_sh, u8 *t_buffer, u32 &t_ptrPos);
|
||||
// ---
|
||||
u8 readByteFromArrayLE(u8 *t_buffer, u32 &t_ptrPos);
|
||||
u16 readWordFromArrayLE(u8 *t_buffer, u32 &t_ptrPos);
|
||||
u32 readDwordFromArrayLE(u8 *t_buffer, u32 &t_ptrPos);
|
||||
float readFloatFromArrayLE(u8 *t_buffer, u32 &t_ptrPos);
|
||||
char *readString(u8 *t_buffer, u32 &t_ptrPos, u32 t_dataSize = 0);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,342 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_DFF_STRUCTURE_
|
||||
#define _TYRA_DFF_STRUCTURE_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include "../models/math/vector3.hpp"
|
||||
|
||||
enum RwGeometryDataFlags
|
||||
{
|
||||
rwOBJECT_VERTEX_TRISTRIP = 0x01,
|
||||
rwOBJECT_VERTEX_POS = 0x02,
|
||||
rwOBJECT_VERTEX_TEXTURED = 0x04,
|
||||
rwOBJECT_VERTEX_PRELIT = 0x08,
|
||||
rwOBJECT_VERTEX_NORMALS = 0x10,
|
||||
rwOBJECT_VERTEX_LIGHT = 0x20,
|
||||
rwOBJECT_VERTEX_MODULATE_MATERIAL_COLOR = 0x40,
|
||||
rwOBJECT_VERTEX_TEXTURED_2 = 0x80
|
||||
};
|
||||
|
||||
class RwSectionHeader
|
||||
{
|
||||
public:
|
||||
u32 sectionType;
|
||||
u32 sectionSize;
|
||||
u32 versionNumber;
|
||||
};
|
||||
|
||||
class RwFrameListChunk
|
||||
{
|
||||
public:
|
||||
~RwFrameListChunk() {}
|
||||
float *rotationalMatrix; // [ROT_MAT_DIM]
|
||||
float coordinatesOffsetX;
|
||||
float coordinatesOffsetY;
|
||||
float coordinatesOffsetZ;
|
||||
u32 parentFrame; // 0xFFFFFFFF = NONE
|
||||
u32 unk1;
|
||||
};
|
||||
|
||||
// Section: Frame List
|
||||
class RwFrameListData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwFrameListData() {}
|
||||
static const u32 ROT_MAT_DIM = 9;
|
||||
u32 frameCount;
|
||||
|
||||
RwFrameListChunk *frameInformation; // [frameCount]
|
||||
};
|
||||
|
||||
class RwFrame : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwFrame() {}
|
||||
u8 *frameName; // [sectionSize] - should be interpreted as string
|
||||
};
|
||||
|
||||
class RwFrameListExtension : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
RwFrame frame;
|
||||
};
|
||||
|
||||
class RwFrameList : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
RwFrameListData data;
|
||||
~RwFrameList() {}
|
||||
RwFrameListExtension *extensions;
|
||||
};
|
||||
// ---
|
||||
|
||||
class RwGeometryDataHeader
|
||||
{
|
||||
public:
|
||||
u16 flags;
|
||||
u16 unk1;
|
||||
u32 triangleCount;
|
||||
u32 vertexCount;
|
||||
u32 morphTargetCount;
|
||||
};
|
||||
|
||||
struct RwGeometryDataLightingHeader
|
||||
{ // IF versionNumber = 4099 - according to not complete documentation
|
||||
float ambient;
|
||||
float diffuse;
|
||||
float specular;
|
||||
};
|
||||
|
||||
struct RwGeometryDataColorInformationChunk
|
||||
{ // if rwOBJECT_VERTEX_PREILIT in flags
|
||||
|
||||
u8 red;
|
||||
u8 green;
|
||||
u8 blue;
|
||||
u8 alpha;
|
||||
};
|
||||
|
||||
struct RwGeometryDataTextureMappingInformationChunk
|
||||
{ // if rwOBJECT_VERTEX_TEXTURED in flags
|
||||
float u;
|
||||
float v;
|
||||
};
|
||||
|
||||
struct RwGeometryDataFaceInformation
|
||||
{
|
||||
u16 vertex2; // this
|
||||
u16 vertex1; // is
|
||||
u16 flags; // weird
|
||||
u16 vertex3; // order
|
||||
};
|
||||
|
||||
class RwGeometryDataNonameInfo
|
||||
{
|
||||
public:
|
||||
float boundingSphereX;
|
||||
float boundingSphereY;
|
||||
float boundingSphereZ;
|
||||
float boundingSphereR;
|
||||
u32 hasPosition;
|
||||
u32 hasNormals;
|
||||
};
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// Section: Geometry
|
||||
class RwGeometryData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwGeometryData()
|
||||
{
|
||||
// if (dataHeader.flags & rwOBJECT_VERTEX_NORMALS)
|
||||
// delete[] normalInformation;
|
||||
// delete[] vertexInformation;
|
||||
// free(vertexInformation);
|
||||
// delete[] faceInformation;
|
||||
// if (dataHeader.flags & rwOBJECT_VERTEX_PRELIT)
|
||||
// delete[] colorInformation;
|
||||
// if (dataHeader.flags & rwOBJECT_VERTEX_TEXTURED)
|
||||
// delete[] textureMappingInformation;
|
||||
}
|
||||
RwGeometryDataHeader dataHeader;
|
||||
|
||||
RwGeometryDataLightingHeader lightingHeader;
|
||||
|
||||
RwGeometryDataColorInformationChunk *colorInformation; // [vertexCount]
|
||||
|
||||
RwGeometryDataTextureMappingInformationChunk *textureMappingInformation; // [vertexCount]
|
||||
|
||||
RwGeometryDataFaceInformation *faceInformation; // [triangleCount]
|
||||
|
||||
RwGeometryDataNonameInfo nonameInfo;
|
||||
|
||||
Vector3 *vertexInformation; // [vertexCount]
|
||||
|
||||
Vector3 *normalInformation; // [vertexCount]
|
||||
};
|
||||
|
||||
class RwMaterialData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
u32 unk1;
|
||||
u8 R;
|
||||
u8 G;
|
||||
u8 B;
|
||||
u8 A;
|
||||
u32 unk2;
|
||||
u32 textureCount;
|
||||
float unkPosX;
|
||||
float unkPosY;
|
||||
float unkPosZ;
|
||||
};
|
||||
|
||||
class RwTextureData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
u16 textureFilterModeFlags;
|
||||
u16 unk;
|
||||
};
|
||||
|
||||
class RwString : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwString() { delete[] text; }
|
||||
char *text;
|
||||
};
|
||||
|
||||
class RwTextureExtension : public RwSectionHeader
|
||||
{
|
||||
// May contain Sky Mipmap Val
|
||||
};
|
||||
|
||||
class RwTexture : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
RwTextureData data;
|
||||
RwString textureName;
|
||||
RwString textureAlphaName;
|
||||
RwTextureExtension extension;
|
||||
};
|
||||
|
||||
class RwMaterialExtension : public RwSectionHeader
|
||||
{
|
||||
// meant to be void.. don't ask
|
||||
};
|
||||
|
||||
class RwMaterial : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwMaterial() {}
|
||||
RwMaterialData data;
|
||||
RwTexture *textures;
|
||||
RwMaterialExtension extension;
|
||||
};
|
||||
|
||||
class RwMaterialListData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwMaterialListData() {}
|
||||
u32 materialCount;
|
||||
u32 *arrayOfUnks; // Filled with '-1's, [materialCount] - it wasn't mentioned in docs.
|
||||
};
|
||||
|
||||
class RwMaterialList : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwMaterialList() {}
|
||||
RwMaterialListData data;
|
||||
RwMaterial *materials;
|
||||
};
|
||||
|
||||
class RwGeometryListVertexInfoChunk
|
||||
{
|
||||
public:
|
||||
u32 vertex1;
|
||||
};
|
||||
|
||||
class RwGeometryListInfoChunk
|
||||
{
|
||||
public:
|
||||
~RwGeometryListInfoChunk() {}
|
||||
u32 faceIndex;
|
||||
u32 materialIndex;
|
||||
|
||||
RwGeometryListVertexInfoChunk *vertexInformation; // [faceIndex]
|
||||
};
|
||||
|
||||
class RwMaterialSplitHeader
|
||||
{
|
||||
public:
|
||||
u32 triangleStrip;
|
||||
u32 splitCount;
|
||||
u32 faceCount;
|
||||
};
|
||||
|
||||
class RwMaterialSplit
|
||||
{
|
||||
public:
|
||||
~RwMaterialSplit() {}
|
||||
RwMaterialSplitHeader header;
|
||||
|
||||
RwGeometryListInfoChunk *splitInformation; // [splitCount]
|
||||
};
|
||||
|
||||
class RwGeometryExtension : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
RwMaterialSplit materialSplit;
|
||||
};
|
||||
|
||||
class RwGeometry : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
RwGeometryData data;
|
||||
RwMaterialList materialList;
|
||||
RwGeometryExtension extension;
|
||||
};
|
||||
// ---
|
||||
|
||||
// Section: Geometry List
|
||||
class RwGeometryListData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
u32 geometryCount;
|
||||
};
|
||||
|
||||
class RwGeometryList : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
~RwGeometryList() {}
|
||||
RwGeometryListData data;
|
||||
RwGeometry *geometries;
|
||||
};
|
||||
// ---
|
||||
|
||||
// Section: Atomic
|
||||
class RwAtomicData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
u32 frameNumber;
|
||||
u32 geometryNumber;
|
||||
u32 unk1;
|
||||
u32 unk2;
|
||||
};
|
||||
|
||||
class RwAtomic : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
RwAtomicData data;
|
||||
};
|
||||
// ---
|
||||
|
||||
// Section: Clump
|
||||
class RwClumpData : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
u32 objectCount;
|
||||
u32 unk1;
|
||||
u32 unk2;
|
||||
};
|
||||
|
||||
class RwClump : public RwSectionHeader
|
||||
{
|
||||
public:
|
||||
RwClumpData data;
|
||||
RwFrameList frameList;
|
||||
RwGeometryList geometryList;
|
||||
RwAtomic atomic; //multiple?? but how many
|
||||
};
|
||||
// ---
|
||||
|
||||
#endif
|
||||
@@ -1,91 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_MD2_LOADER_
|
||||
#define _TYRA_MD2_LOADER_
|
||||
|
||||
#include "../models/mesh_frame.hpp"
|
||||
#include <stdio.h>
|
||||
|
||||
// magic number "IDP2" or 844121161
|
||||
#define MD2_IDENT (('2' << 24) + ('P' << 16) + ('D' << 8) + 'I')
|
||||
|
||||
// model version
|
||||
#define MD2_VERSION 8
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ident; // magic number. must be equal to "IDP2"
|
||||
int version; // md2 version. must be equal to 8
|
||||
|
||||
int skinwidth; // width of the texture
|
||||
int skinheight; // height of the texture
|
||||
int framesize; // size of one frame in bytes
|
||||
|
||||
int num_skins; // number of textures
|
||||
int num_xyz; // number of vertices
|
||||
int num_st; // number of texture coordinates
|
||||
int num_tris; // number of triangles
|
||||
int num_glcmds; // number of opengl commands
|
||||
int num_frames; // total number of frames
|
||||
|
||||
int ofs_skins; // offset to skin names (64 bytes each)
|
||||
int ofs_st; // offset to s-t texture coordinates
|
||||
int ofs_tris; // offset to triangles
|
||||
int ofs_frames; // offset to frame data
|
||||
int ofs_glcmds; // offset to opengl commands
|
||||
int ofs_end; // offset to end of file
|
||||
|
||||
} md2_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char v[3]; // compressed vertex (x, y, z) coordinates
|
||||
unsigned char lightnormalindex; // index to a normal vector for the lighting
|
||||
|
||||
} mvertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float scale[3]; // scale values
|
||||
float translate[3]; // translation vector
|
||||
char name[16]; // frame name
|
||||
mvertex_t verts[1]; // first vertex of this frame
|
||||
|
||||
} frame_t;
|
||||
|
||||
typedef float vec3_t[3];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short index_xyz[3]; // indexes to triangle's vertices
|
||||
short index_st[3]; // indexes to vertices' texture coorinates
|
||||
} triangle_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short s;
|
||||
short t;
|
||||
} texCoord_t;
|
||||
|
||||
/** Class responsible for loading&parsing Quake's II ".md2" 3D files */
|
||||
class MD2Loader
|
||||
{
|
||||
|
||||
public:
|
||||
MD2Loader();
|
||||
~MD2Loader();
|
||||
|
||||
MeshFrame *load(u32 &o_framesCount, char *t_subpath, char *t_nameWithoutExtension, float t_scale, u8 t_invertT);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_OBJ_LOADER_
|
||||
#define _TYRA_OBJ_LOADER_
|
||||
|
||||
#include "../models/mesh_frame.hpp"
|
||||
#include <stdio.h>
|
||||
|
||||
/** Class responsible for loading&parsing .obj 3D files */
|
||||
class ObjLoader
|
||||
{
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
~ObjLoader();
|
||||
|
||||
/** Parse .obj file, allocate output data and store it. Multitexture support
|
||||
* Notice: At this moment textures names are MATERIAL names from .obj file!
|
||||
* Notice 2: Faces MUST be triangulated (check out blender export settings).
|
||||
*/
|
||||
void load(MeshFrame *o_result, char *t_fileName, float t_scale, u8 t_invertT);
|
||||
|
||||
private:
|
||||
void allocateObjMemory(FILE *t_file, MeshFrame *t_result);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,29 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_PNG_LOADER_
|
||||
#define _TYRA_BMP_LOADER_
|
||||
|
||||
#include <stdio.h>
|
||||
#include <tamtypes.h>
|
||||
#include "../models/texture.hpp"
|
||||
|
||||
/** Class responsible for loading images in bmp format */
|
||||
class PngLoader
|
||||
{
|
||||
|
||||
public:
|
||||
PngLoader();
|
||||
~PngLoader();
|
||||
|
||||
void load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,30 +0,0 @@
|
||||
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_ANIM_STATE_
|
||||
#define _TYRA_ANIM_STATE_
|
||||
|
||||
#include <tamtypes.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 startFrame;
|
||||
u32 endFrame;
|
||||
u32 stayFrame;
|
||||
u8 isStayFrameSet;
|
||||
float speed;
|
||||
float interpolation;
|
||||
u32 animType;
|
||||
u32 currentFrame;
|
||||
u32 nextFrame;
|
||||
} AnimState;
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_AUDIO_LISTENER_
|
||||
#define _TYRA_AUDIO_LISTENER_
|
||||
|
||||
class AudioListener
|
||||
{
|
||||
|
||||
public:
|
||||
virtual ~AudioListener(){};
|
||||
virtual void onAudioTick() = 0;
|
||||
virtual void onAudioFinish() = 0;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,94 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Michał Mostowik <mostek3pl@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_BOUNDING_BOX_
|
||||
#define _TYRA_BOUNDING_BOX_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <tamtypes.h>
|
||||
#include "math/point.hpp"
|
||||
#include "math/vector3.hpp"
|
||||
|
||||
/**
|
||||
* Struct containing face data used in
|
||||
* bounding box class.
|
||||
*/
|
||||
struct BoundingBoxFace
|
||||
{
|
||||
BoundingBoxFace(){
|
||||
|
||||
};
|
||||
BoundingBoxFace(const Vector3 &t_minCorner, const Vector3 &t_maxCorner, float t_axisPos)
|
||||
{
|
||||
minCorner = t_minCorner;
|
||||
maxCorner = t_maxCorner;
|
||||
axisPosition = t_axisPos;
|
||||
}
|
||||
/** Position of the face on it's respective axis. */
|
||||
float axisPosition;
|
||||
/** Corner of the face with lower coordinates */
|
||||
Vector3 minCorner;
|
||||
/** Corner of the face with higher coordinates */
|
||||
Vector3 maxCorner;
|
||||
};
|
||||
|
||||
/**
|
||||
* Class containing bounding box data
|
||||
* which can be used for collision detection.
|
||||
*/
|
||||
class BoundingBox
|
||||
{
|
||||
public:
|
||||
BoundingBox(Vector3 *t_vertices);
|
||||
~BoundingBox();
|
||||
const float &getHeight() { return _height; };
|
||||
const float &getDepth() { return _depth; };
|
||||
const float &getWidth() { return _width; };
|
||||
/** @returns the vector directly in middle of the bounding box. */
|
||||
const Vector3 &getCenter() { return _centerVector; };
|
||||
/** @returns the front face (further on z-axis) */
|
||||
const BoundingBoxFace &getFrontFace() { return _frontFace; };
|
||||
/** @returns the back face (nearer on z-axis) */
|
||||
const BoundingBoxFace &getBackFace() { return _backFace; };
|
||||
/** @returns the left face (further on x-axis) */
|
||||
const BoundingBoxFace &getLeftFace() { return _leftFace; };
|
||||
/** @returns the right face (nearer on x-axis) */
|
||||
const BoundingBoxFace &getRightFace() { return _rightFace; };
|
||||
/** @returns the top face (further on y-axis) */
|
||||
const BoundingBoxFace &getTopFace() { return _topFace; };
|
||||
/** @returns the bottom face (nearer on y-axis) */
|
||||
const BoundingBoxFace &getBottomFace() { return _bottomFace; };
|
||||
/**
|
||||
* @returns bounding box raw vertices array.
|
||||
* Total length: 8
|
||||
*/
|
||||
const Vector3 &getVertex(const u8 &i) { return _vertices[i]; };
|
||||
/** @returns single vertex from raw vertices array.*/
|
||||
Vector3 *getVertices() { return _vertices; };
|
||||
|
||||
private:
|
||||
Vector3 _vertices[8];
|
||||
float _height, _depth, _width;
|
||||
Vector3 _centerVector;
|
||||
/** Front face (further on z-axis) */
|
||||
BoundingBoxFace _frontFace;
|
||||
/** Back face (nearer on z-axis) */
|
||||
BoundingBoxFace _backFace;
|
||||
/** Left face (nearer on x-axis) */
|
||||
BoundingBoxFace _leftFace;
|
||||
/** Right face (further on x-axis) */
|
||||
BoundingBoxFace _rightFace;
|
||||
/** Top face (further on y-axis) */
|
||||
BoundingBoxFace _topFace;
|
||||
/** Bottom face (nearer on y-axis) */
|
||||
BoundingBoxFace _bottomFace;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,23 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_LIGHT_BULB_
|
||||
#define _TYRA_LIGHT_BULB_
|
||||
|
||||
#include "math/vector3.hpp"
|
||||
#include <tamtypes.h>
|
||||
|
||||
struct LightBulb
|
||||
{
|
||||
Vector3 position;
|
||||
u8 intensity;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,186 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_MATRIX_
|
||||
#define _TYRA_MATRIX_
|
||||
|
||||
#include "vector3.hpp"
|
||||
#include "../screen_settings.hpp"
|
||||
#include <string.h>
|
||||
|
||||
/** 4x4 Matrix class. */
|
||||
class Matrix
|
||||
{
|
||||
|
||||
public:
|
||||
float data[16] __attribute__((aligned(64)));
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
/** Create empty matrix. */
|
||||
Matrix();
|
||||
|
||||
/**
|
||||
* Create identity/empty matrix.
|
||||
* @param t_do_identity Identity matrix if true, random matrix values otherwise
|
||||
*/
|
||||
Matrix(const u8 &t_do_identity)
|
||||
{
|
||||
if (t_do_identity)
|
||||
identity();
|
||||
}
|
||||
|
||||
/** Init matrix with given values. */
|
||||
Matrix(const float &m11, const float &m12, const float &m13, const float &m14,
|
||||
const float &m21, const float &m22, const float &m23, const float &m24,
|
||||
const float &m31, const float &m32, const float &m33, const float &m34,
|
||||
const float &m41, const float &m42, const float &m43, const float &m44);
|
||||
|
||||
/** Init matrix with other matrix values. */
|
||||
Matrix(const Matrix &v) { memcpy(data, v.data, 16 * sizeof(float)); }
|
||||
|
||||
// ----
|
||||
// Operators
|
||||
// ----
|
||||
|
||||
Vector3 operator*(const Vector3 &v) const;
|
||||
|
||||
Matrix operator*(const Matrix &v) const
|
||||
{
|
||||
Matrix result;
|
||||
cross(result.data, this->data, v.data);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline void operator*=(const Matrix &v) { cross(this->data, this->data, v.data); }
|
||||
|
||||
float &operator[](const u8 &t_index) { return data[t_index]; }
|
||||
|
||||
// ----
|
||||
// Functions
|
||||
// ----
|
||||
|
||||
/**
|
||||
* 1 0 0 0
|
||||
* 0 1 0 0
|
||||
* 0 0 1 0
|
||||
* 0 0 0 1
|
||||
*/
|
||||
void identity();
|
||||
|
||||
/**
|
||||
* 1 0 0 0
|
||||
* 0 1 0 0
|
||||
* 0 0 1 0
|
||||
* 0 0 0 1
|
||||
*/
|
||||
inline void unit() { identity(); };
|
||||
|
||||
/** Translate matrix. */
|
||||
inline void translate(const Vector3 &t_val)
|
||||
{
|
||||
Matrix temp = Matrix(true);
|
||||
temp.translation(t_val);
|
||||
cross(this->data, temp.data, this->data);
|
||||
}
|
||||
|
||||
/** Rotate matrix. */
|
||||
inline void rotate(const Vector3 &t_val)
|
||||
{
|
||||
Matrix temp = Matrix(true);
|
||||
|
||||
temp.rotationZ(t_val.z);
|
||||
cross(this->data, temp.data, this->data);
|
||||
|
||||
temp.identity();
|
||||
temp.rotationY(t_val.y);
|
||||
cross(this->data, temp.data, this->data);
|
||||
|
||||
temp.identity();
|
||||
temp.rotationX(t_val.x);
|
||||
cross(this->data, temp.data, this->data);
|
||||
}
|
||||
|
||||
/** Rotate matrix by X. */
|
||||
inline void rotateX(const float &t_radians)
|
||||
{
|
||||
Matrix temp = Matrix(true);
|
||||
temp.rotationX(t_radians);
|
||||
cross(this->data, temp.data, this->data);
|
||||
}
|
||||
|
||||
/** Rotate matrix by Y. */
|
||||
inline void rotateY(const float &t_radians)
|
||||
{
|
||||
Matrix temp = Matrix(true);
|
||||
temp.rotationY(t_radians);
|
||||
cross(this->data, temp.data, this->data);
|
||||
}
|
||||
|
||||
/** Rotate matrix by Z. */
|
||||
inline void rotateZ(const float &t_radians)
|
||||
{
|
||||
Matrix temp = Matrix(true);
|
||||
temp.rotationZ(t_radians);
|
||||
cross(this->data, temp.data, this->data);
|
||||
}
|
||||
|
||||
/** Rotate matrix by angle. */
|
||||
void rotateByAngle(const float &t_angle, const Vector3 &t_axis)
|
||||
{
|
||||
Matrix temp;
|
||||
temp.rotationByAngle(t_angle, t_axis);
|
||||
cross(this->data, temp.data, this->data);
|
||||
}
|
||||
|
||||
/** Scale matrix. */
|
||||
void scale(const Vector3 &t_val)
|
||||
{
|
||||
Matrix temp = Matrix(true);
|
||||
temp.setScale(t_val);
|
||||
cross(this->data, temp.data, this->data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create perspective projection matrix.
|
||||
*
|
||||
* Complies with OpenGL standard (gluPerspective).
|
||||
* @see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml
|
||||
* @param screen Screen settings
|
||||
*/
|
||||
void setPerspective(const ScreenSettings &screen);
|
||||
|
||||
/**
|
||||
* Create a view matrix that transforms coordinates in
|
||||
* such a way that the user looks at a target vector
|
||||
* direction from a position vector.
|
||||
*
|
||||
* Complies with OpenGL standard (glLookAt).
|
||||
* @see https://learnopengl.com/Getting-started/Camera
|
||||
*/
|
||||
void lookAt(const Vector3 &t_position, const Vector3 &t_target);
|
||||
|
||||
/** Print matrix (printf). */
|
||||
const void print() const;
|
||||
|
||||
private:
|
||||
void rotationX(const float &t_radians);
|
||||
void rotationY(const float &t_radians);
|
||||
void rotationZ(const float &t_radians);
|
||||
void rotationByAngle(const float &t_angle, const Vector3 &t_axis);
|
||||
void translation(const Vector3 &t_val);
|
||||
void setScale(const Vector3 &t_val);
|
||||
void setCamera(const float t_pos[4], const float t_vz[4], const float t_vy[4]);
|
||||
void cross(float res[16], const float a[16], const float b[16]) const;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,33 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_PLANE_
|
||||
#define _TYRA_PLANE_
|
||||
|
||||
#include "vector3.hpp"
|
||||
|
||||
/** https://en.wikipedia.org/wiki/Plane_(geometry) */
|
||||
class Plane
|
||||
{
|
||||
|
||||
public:
|
||||
Vector3 normal;
|
||||
float distance;
|
||||
|
||||
Plane();
|
||||
Plane(Vector3 &a, Vector3 &b, Vector3 &c);
|
||||
~Plane();
|
||||
|
||||
void update(Vector3 &a, Vector3 &b, Vector3 &c);
|
||||
inline float distanceTo(Vector3 &t_vec) { return this->distance + this->normal.innerProduct(t_vec); }
|
||||
const void print() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_POINT_
|
||||
#define _TYRA_POINT_
|
||||
|
||||
/** https://en.wikipedia.org/wiki/Point_(geometry) */
|
||||
class Point
|
||||
{
|
||||
|
||||
public:
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
float xy[2] __attribute__((__aligned__(16)));
|
||||
};
|
||||
|
||||
Point(const float &t_x, const float &t_y);
|
||||
Point(const Point &v);
|
||||
Point();
|
||||
~Point();
|
||||
|
||||
void set(const float &t_x, const float &t_y);
|
||||
void rotate(const float &t_angle, const float &t_x, const float &t_y);
|
||||
void set(const Point &v);
|
||||
const void print() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,123 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_VECTOR3_
|
||||
#define _TYRA_VECTOR3_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <stdio.h>
|
||||
|
||||
class Math; // Forward definition
|
||||
|
||||
/** https://en.wikipedia.org/wiki/Vector_(mathematics_and_physics) */
|
||||
class Vector3
|
||||
{
|
||||
|
||||
public:
|
||||
/** This trick will allow use to use vec.x and vex[0] */
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
};
|
||||
float xyz[3] __attribute__((__aligned__(16)));
|
||||
};
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
/** Create empty vector. */
|
||||
Vector3();
|
||||
|
||||
/** Create vector with given vector values. */
|
||||
Vector3(const Vector3 &t_v) { set(t_v); }
|
||||
|
||||
/** Create vector with given values. */
|
||||
Vector3(const float &t_x, const float &t_y, const float &t_z) { set(t_x, t_y, t_z); }
|
||||
|
||||
// ----
|
||||
// Operators
|
||||
// ----
|
||||
|
||||
Vector3 operator+(const Vector3 &v) const;
|
||||
Vector3 operator-(const Vector3 &v) const;
|
||||
/** Also called "cross product" */
|
||||
Vector3 operator*(const Vector3 &v) const;
|
||||
Vector3 operator*(const float &t) const;
|
||||
Vector3 operator/(const float &t) const;
|
||||
Vector3 operator-(void) const { return Vector3(-x, -y, -z); }
|
||||
void operator+=(const Vector3 &t);
|
||||
void operator*=(const float &t);
|
||||
|
||||
// ----
|
||||
// Functions
|
||||
// ----
|
||||
|
||||
/** Set vector values via VU0. */
|
||||
void set(const Vector3 &v);
|
||||
|
||||
/** Set vector values. */
|
||||
void set(const float &t_x, const float &t_y, const float &t_z);
|
||||
|
||||
/** Also called dot3. */
|
||||
float innerProduct(const Vector3 &v) const;
|
||||
|
||||
/** Get vector length */
|
||||
float length() const;
|
||||
|
||||
/** Normalize vector. */
|
||||
void normalize();
|
||||
|
||||
/** Returns distance between two vectors */
|
||||
float distanceTo(const Vector3 &v) const;
|
||||
|
||||
/**
|
||||
* Checks intersection with given box
|
||||
* @param t_min Opposite min vertex (ex. near, left, down vertex of bounding box)
|
||||
* @param t_max Opposite max vertex (ex. far, right, up vertex of bounding box)
|
||||
*/
|
||||
u8 collidesBox(const Vector3 &t_min, const Vector3 &t_max) const
|
||||
{
|
||||
return ((this->x <= t_max.x && this->x >= t_min.x) && (this->y < t_max.y && this->y >= t_min.y) && (this->z <= t_max.z && this->z >= t_min.z)) ? 1 : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if this vector is on given box (this->y >= box.y)
|
||||
* @param t_min Opposite min vertex (ex. near, left, down vertex of bounding box)
|
||||
* @param t_max Opposite max vertex (ex. far, right, up vertex of bounding box)
|
||||
*/
|
||||
u8 isOnBox(const Vector3 &t_min, const Vector3 &t_max) const
|
||||
{
|
||||
return ((this->x <= t_max.x && this->x >= t_min.x) && (this->y >= t_max.y) && (this->z <= t_max.z && this->z >= t_min.z)) ? 1 : 0;
|
||||
}
|
||||
|
||||
/** Check if given triangle should be backface culled. */
|
||||
static u8 shouldBeBackfaceCulled(const Vector3 *t_cameraPos, const Vector3 *t_v0, const Vector3 *t_v1, const Vector3 *t_v2);
|
||||
|
||||
/**
|
||||
* Set by linear interpolation between two vertices (animation).
|
||||
* @param t_v1 Before vertex
|
||||
* @param t_v2 After vertex
|
||||
* @param t_interp State of interpolation
|
||||
* @param t_scale Scale
|
||||
*/
|
||||
void setByLerp(const Vector3 &t_v1, const Vector3 &t_v2, const float &t_interp, const float &t_scale);
|
||||
|
||||
const void print() const
|
||||
{
|
||||
printf("Vector3(%f, %f, %f)\n", x, y, z);
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,215 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_MESH_
|
||||
#define _TYRA_MESH_
|
||||
|
||||
#include "math/vector3.hpp"
|
||||
#include "math/plane.hpp"
|
||||
#include "./texture.hpp"
|
||||
#include "./mesh_frame.hpp"
|
||||
#include <tamtypes.h>
|
||||
#include <draw_buffers.h>
|
||||
#include <draw_sampling.h>
|
||||
#include "./anim_state.hpp"
|
||||
|
||||
/**
|
||||
* Class which have contain 3D object data.
|
||||
* External data can be loaded via loadXXX() methods.
|
||||
*/
|
||||
class Mesh
|
||||
{
|
||||
|
||||
public:
|
||||
Mesh();
|
||||
~Mesh();
|
||||
|
||||
Vector3 position, rotation;
|
||||
float scale;
|
||||
u8 shouldBeLighted;
|
||||
/**
|
||||
* When true, invisible triangles of mesh materials are not drawn.
|
||||
*/
|
||||
u8 shouldBeBackfaceCulled;
|
||||
/**
|
||||
* When true, mesh materials are not drawn when they are outside of view frustum.
|
||||
*/
|
||||
u8 shouldBeFrustumCulled;
|
||||
clutbuffer_t clut;
|
||||
lod_t lod;
|
||||
|
||||
// ----
|
||||
// Getters
|
||||
// ----
|
||||
|
||||
/** Auto generated unique Id. */
|
||||
const u32 &getId() const { return id; };
|
||||
|
||||
/** Array of materials. Size of getMaterialsCount() */
|
||||
MeshMaterial *getMaterials() const { return frames[0].getMaterials(); };
|
||||
|
||||
const u32 &getMaterialsCount() const { return frames[0].getMaterialsCount(); };
|
||||
|
||||
/** Returns material, which is a mesh "subgroup". */
|
||||
MeshMaterial &getMaterial(const u32 &i) const { return frames[0].getMaterial(i); };
|
||||
|
||||
/** Count of frames. Static object (not animated) will have only 1 frame. */
|
||||
const u32 &getFramesCount() const { return framesCount; };
|
||||
|
||||
/** Count of vertices. */
|
||||
u32 getVertexCount() { return frames[0].getVertexCount(); };
|
||||
|
||||
/** Returns single frame. */
|
||||
MeshFrame &getFrame(const u32 &i) const { return frames[i]; };
|
||||
|
||||
/** Array of frames. Size of getFramesCount() */
|
||||
MeshFrame *getFrames() const { return frames; };
|
||||
|
||||
const u32 &getCurrentAnimationFrame() const { return animState.currentFrame; };
|
||||
|
||||
const u32 &getNextAnimationFrame() const { return animState.nextFrame; };
|
||||
|
||||
const u32 &getStartAnimationFrame() const { return animState.startFrame; };
|
||||
|
||||
const u32 &getEndAnimationFrame() const { return animState.endFrame; };
|
||||
|
||||
const u32 &getStayAnimationFrame() const { return animState.stayFrame; };
|
||||
|
||||
/**
|
||||
* Returns material, which is a mesh "subgroup".
|
||||
* NULL if not found.
|
||||
*/
|
||||
MeshMaterial *getMaterialById(const u32 &t_id) const { return frames[0].getMaterialById(t_id); }
|
||||
|
||||
/**
|
||||
* Returns bounding vertex of current frame.
|
||||
* @param i 0-7. Because, bounding box have 8 corners
|
||||
*/
|
||||
const Vector3 &getCurrentBoundingBoxVertex(const u8 &i) { return frames[animState.currentFrame].getBoundingBoxVertex(i); };
|
||||
|
||||
/** @returns bounding box vertex array of current frame. Size: 8 */
|
||||
const Vector3 *getCurrentBoundingBoxVertices() const { return frames[animState.currentFrame].getBoundingBoxVertices(); };
|
||||
|
||||
/** @returns bounding box object of current frame. */
|
||||
const BoundingBox *getCurrentBoundingBox() const { return frames[animState.currentFrame].getBoundingBox(); };
|
||||
|
||||
// ----
|
||||
// Setters
|
||||
// ----
|
||||
|
||||
// ----
|
||||
// Other
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Load mesh data from .obj files. Animation supported.
|
||||
* Be aware that texture names will be grabbed from material name.
|
||||
* So no .mtl file is needed. Please check if material names in .obj file
|
||||
* are equal to texture file names.
|
||||
* @param t_subfolder Relative path. Example "meshes/blocks"
|
||||
* @param t_objFile File name without extension. Example "sand"
|
||||
* @param t_scale Scale. For 1:1, type 1.0F
|
||||
* @param t_framesCount Amount of frames.
|
||||
* Example: 2.
|
||||
* Searched files: sand_000001.obj, sand_000002.obj
|
||||
* @param t_invertT Sometimes textures are in UV format, in this case, invertT should be set to true.
|
||||
* Converts Y coordinate texture from Y to 1.0F - Y
|
||||
*/
|
||||
void loadObj(char *t_subfolder, char *t_objFile, const float &t_scale, const u32 &t_framesCount, const u8 &t_invertT);
|
||||
|
||||
/**
|
||||
* Load mesh data from .obj file. Animation not supported.
|
||||
* Be aware that texture names will be grabbed from material name.
|
||||
* So no .mtl file is needed. Please check if material names in .obj file
|
||||
* are equal to texture file names.
|
||||
* @param t_subfolder Relative path. Example "meshes/blocks"
|
||||
* @param t_objFile File name without extension. Example "sand"
|
||||
* @param t_scale Scale. For 1:1, type 1.0F
|
||||
* @param t_invertT Sometimes textures are in UV format, in this case, invertT should be set to true.
|
||||
* Converts Y coordinate texture from Y to 1.0F - Y
|
||||
*/
|
||||
void loadObj(char *t_subfolder, char *t_objFile, const float &t_scale, const u8 &t_invertT);
|
||||
|
||||
/**
|
||||
* Load mesh data from RenderWare .dff file. Animation not supported
|
||||
* @param t_subfolder Relative path. Example "meshes/blocks"
|
||||
* @param t_objFile File name without extension. Example "sand"
|
||||
* @param t_scale Scale. For 1:1, type 1.0F
|
||||
* @param t_invertT Sometimes textures are in UV format, in this case, invertT should be set to true.
|
||||
* Converts Y coordinate texture from Y to 1.0F - Y
|
||||
*/
|
||||
void loadDff(char *t_subfolder, char *t_dffFile, const float &t_scale, const u8 &t_invertT);
|
||||
|
||||
/**
|
||||
* Load mesh data from Quake II .md2 file. Animation supported.
|
||||
* @param t_subfolder Relative path. Example "meshes/blocks"
|
||||
* @param t_objFile File name without extension. Example "sand"
|
||||
* @param t_scale Scale. For 1:1, type 1.0F
|
||||
* @param t_invertT Sometimes textures are in UV format, in this case, invertT should be set to true.
|
||||
* Converts Y coordinate texture from Y to 1.0F - Y
|
||||
*/
|
||||
void loadMD2(char *t_subfolder, char *t_md2File, const float &t_scale, const u8 &t_invertT);
|
||||
|
||||
/** Copy by reference mesh data from other mesh */
|
||||
void loadFrom(const Mesh &t_mesh);
|
||||
|
||||
/** Check if are there any frames */
|
||||
u8 isDataLoaded() const { return framesCount > 0; };
|
||||
|
||||
/** Loop in one frame */
|
||||
void playAnimation(const u32 &t_frame) { playAnimation(t_frame, t_frame); }
|
||||
|
||||
/** Play animation in loop from startFrame to endFrame */
|
||||
void playAnimation(const u32 &t_startFrame, const u32 &t_endFrame);
|
||||
|
||||
/** Play animation from startFrame to endFrame and after loop in stayFrame */
|
||||
void playAnimation(const u32 &t_startFrame, const u32 &t_endFrame, const u32 &t_stayFrame);
|
||||
|
||||
void setAnimSpeed(const float &t_value) { animState.speed = t_value; }
|
||||
|
||||
const u8 &areFramesAllocated() const { return _areFramesAllocated; };
|
||||
|
||||
/**
|
||||
* Check if this class loaded mesh data first.
|
||||
* Meshes which use loadFrom() method have false there.
|
||||
*/
|
||||
const u8 &isMother() const { return _isMother; };
|
||||
|
||||
/**
|
||||
* Check if this class loaded mesh data first.
|
||||
* Meshes which use loadFrom() method have false there.
|
||||
*/
|
||||
const u8 &isStayAnimationSet() const { return animState.isStayFrameSet; };
|
||||
|
||||
/** True when mesh is in view frustum */
|
||||
u8 isInFrustum(Plane *t_frustumPlanes);
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by renderer.
|
||||
*/
|
||||
void animate();
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by renderer.
|
||||
*/
|
||||
u32 getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos);
|
||||
|
||||
private:
|
||||
AnimState animState;
|
||||
MeshFrame *frames;
|
||||
u32 id, framesCount;
|
||||
u8 _isMother, _areFramesAllocated;
|
||||
Vector3 calc3Vectors[3];
|
||||
void setDefaultLODAndClut();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,182 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_MESH_FRAME_
|
||||
#define _TYRA_MESH_FRAME_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <tamtypes.h>
|
||||
#include "bounding_box.hpp"
|
||||
#include "math/point.hpp"
|
||||
#include "math/vector3.hpp"
|
||||
#include "./mesh_material.hpp"
|
||||
|
||||
/**
|
||||
* Class which contains core mesh data
|
||||
* which are needed for drawing.
|
||||
* Static object (not animated), will have
|
||||
* only one instance of this class.
|
||||
*/
|
||||
class MeshFrame
|
||||
{
|
||||
|
||||
public:
|
||||
MeshFrame();
|
||||
~MeshFrame();
|
||||
|
||||
// ----
|
||||
// Getters
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Auto generated unique Id.
|
||||
* Core role of this variable is to select correct texture to draw
|
||||
*/
|
||||
const u32 &getId() const { return id; };
|
||||
|
||||
const u32 &getVertexCount() const { return vertexCount; };
|
||||
const u32 &getSTsCount() const { return stsCount; };
|
||||
const u32 &getNormalsCount() const { return normalsCount; };
|
||||
const u32 &getMaterialsCount() const { return materialsCount; };
|
||||
|
||||
/** Returns vertex. 3 vertices = 1 triangle. */
|
||||
Vector3 &getVertex(const u32 &i) const { return vertices[i]; };
|
||||
|
||||
/** Returns texture coordinate. */
|
||||
Point &getST(const u32 &i) const { return sts[i]; };
|
||||
|
||||
/** Returns normal vector. Used for lighting. */
|
||||
Vector3 &getNormal(const u32 &i) const { return normals[i]; };
|
||||
|
||||
/** Returns material, which is a mesh "subgroup". */
|
||||
MeshMaterial &getMaterial(const u32 &i) const { return materials[i]; };
|
||||
|
||||
/**
|
||||
* Returns material, which is a mesh "subgroup".
|
||||
* NULL if not found.
|
||||
*/
|
||||
MeshMaterial *getMaterialById(const u32 &t_id) const
|
||||
{
|
||||
for (u32 i = 0; i < materialsCount; i++)
|
||||
if (materials[i].getId() == t_id)
|
||||
return &materials[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/** Array of vertices. Size of getVertexCount() */
|
||||
Vector3 *getVertices() const { return vertices; };
|
||||
|
||||
/** Array of vertices. Size of getSTsCount() */
|
||||
Point *getSTs() const { return sts; };
|
||||
|
||||
/** Array of vertices. Size of getNormalsCount() */
|
||||
Vector3 *getNormals() const { return normals; };
|
||||
|
||||
/** Array of materials. Size of getMaterialsCount() */
|
||||
MeshMaterial *getMaterials() const { return materials; };
|
||||
|
||||
/**
|
||||
* @returns bounding box (AABB).
|
||||
* Total length: 8
|
||||
*/
|
||||
Vector3 *getBoundingBoxVertices() { return boundingBoxObj->getVertices(); };
|
||||
|
||||
/**
|
||||
* @returns bounding box (AABB) vertex.
|
||||
* Total length: 8
|
||||
*/
|
||||
const Vector3 &getBoundingBoxVertex(const u8 &i) { return boundingBoxObj->getVertex(i); };
|
||||
|
||||
/**
|
||||
* @returns bounding box (AABB) object pointer.
|
||||
*/
|
||||
BoundingBox *getBoundingBox() { return boundingBoxObj; };
|
||||
|
||||
// ----
|
||||
// Setters
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setVertex(const u32 &t_index, const Vector3 &t_val) { vertices[t_index].set(t_val); }
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setNormal(const u32 &t_index, const Vector3 &t_val) { normals[t_index].set(t_val); }
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setST(const u32 &t_index, const Point &t_val) { sts[t_index].set(t_val); }
|
||||
|
||||
// ----
|
||||
// Other
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Check if this object is mother.
|
||||
* Mother = object loaded with loadObj(), loadDff()..
|
||||
* Have all mother data: vertex, st, etc..
|
||||
* Non-mother = object loaded with loadFrom().
|
||||
* Have reference copy to mother data: vertex, st, etc..
|
||||
*
|
||||
* When you will destruct mother object, all vertex, st data will be deleted.
|
||||
* When you will destruct non-mother object, all vertex, st data will be NOT deleted.
|
||||
*/
|
||||
const u8 &isMother() const { return _isMother; };
|
||||
|
||||
const u8 &areSTsAllocated() const { return _areSTsAllocated; };
|
||||
const u8 &areVerticesAllocated() const { return _areVerticesAllocated; };
|
||||
const u8 &areNormalsAllocated() const { return _areNormalsAllocated; };
|
||||
const u8 &areMaterialsAllocated() const { return _areMaterialsAllocated; };
|
||||
const u8 &isBoundingBoxCalculated() const { return _isBoundingBoxCalculated; };
|
||||
|
||||
/** Create reference copy (non-mother) */
|
||||
void copyFrom(MeshFrame *t_refCopy);
|
||||
|
||||
/** Set STs count and allocate memory. */
|
||||
void allocateSTs(const u32 &t_val);
|
||||
|
||||
/** Set vertex count and allocate memory. */
|
||||
void allocateVertices(const u32 &t_val);
|
||||
|
||||
/** Set normals count and allocate memory. */
|
||||
void allocateNormals(const u32 &t_val);
|
||||
|
||||
/** Set materials count and allocate memory. */
|
||||
void allocateMaterials(const u32 &t_val);
|
||||
|
||||
/**
|
||||
* Calculates bounding box (AABB) for frame and for materiaals.
|
||||
* Should be called by data loader,
|
||||
* so there is no need to run it again.
|
||||
*/
|
||||
void calculateBoundingBoxes();
|
||||
|
||||
private:
|
||||
BoundingBox *boundingBoxObj;
|
||||
u8 _isMother,
|
||||
_areSTsAllocated,
|
||||
_areVerticesAllocated,
|
||||
_areNormalsAllocated,
|
||||
_areMaterialsAllocated,
|
||||
_isBoundingBoxCalculated;
|
||||
u32 vertexCount, stsCount, normalsCount, materialsCount, id;
|
||||
MeshMaterial *materials;
|
||||
Point __attribute__((aligned(16))) * sts;
|
||||
Vector3 __attribute__((aligned(16))) * vertices, *normals;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,176 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_MESH_MATERIAL_
|
||||
#define _TYRA_MESH_MATERIAL_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <draw_types.h>
|
||||
#include "bounding_box.hpp"
|
||||
#include "./math/vector3.hpp"
|
||||
#include "./math/plane.hpp"
|
||||
|
||||
/**
|
||||
* Class which contains draw instructions for part of mesh.
|
||||
* Mesh can have many materials.
|
||||
* For example, car mesh can have three materials:
|
||||
* body, tires and windows.
|
||||
*/
|
||||
class MeshMaterial
|
||||
{
|
||||
|
||||
public:
|
||||
MeshMaterial();
|
||||
~MeshMaterial();
|
||||
|
||||
color_t color;
|
||||
|
||||
// ----
|
||||
// Getters
|
||||
// ----
|
||||
|
||||
/** Material name. */
|
||||
char *getName() const { return name; };
|
||||
|
||||
/**
|
||||
* Auto generated unique Id.
|
||||
* Core role of this variable is to select correct texture to draw
|
||||
*/
|
||||
const u32 &getId() const { return id; };
|
||||
|
||||
const u32 &getFacesCount() const { return facesCount; };
|
||||
|
||||
/** Indexes of vertices. Each 3 faces will give you vertices of next triangle. */
|
||||
u32 &getVertexFace(const u32 &i) const { return vertexFaces[i]; };
|
||||
|
||||
/** Indexes of texture coords. Each 3 faces will give you texture coords of next triangle. */
|
||||
u32 &getSTFace(const u32 &i) const { return stFaces[i]; };
|
||||
|
||||
/** Indexes of normal vectors used for lighting. Each 3 faces will give you normal vectors of next triangle. */
|
||||
u32 &getNormalFace(const u32 &i) const { return normalFaces[i]; };
|
||||
|
||||
/** Array of vertex faces. Size of getFacesCount() */
|
||||
u32 *getVertexFaces() const { return vertexFaces; };
|
||||
|
||||
/** Array of texture coords faces. Size of getFacesCount() */
|
||||
u32 *getSTFaces() const { return stFaces; };
|
||||
|
||||
/** Array of normal vector faces. Size of getFacesCount() */
|
||||
u32 *getNormalFaces() const { return normalFaces; };
|
||||
|
||||
/**
|
||||
* @returns bounding box (AABB).
|
||||
* Total length: 8
|
||||
*/
|
||||
Vector3 *getBoundingBoxVertices() { return boundingBoxObj->getVertices(); };
|
||||
|
||||
/**
|
||||
* @returns bounding box (AABB) vertex.
|
||||
* Total length: 8
|
||||
*/
|
||||
const Vector3 &getBoundingBoxVertex(const u8 &i) { return boundingBoxObj->getVertex(i); };
|
||||
|
||||
/**
|
||||
* @returns bounding box (AABB) object pointer.
|
||||
*/
|
||||
BoundingBox *getBoundingBox() { return boundingBoxObj; };
|
||||
|
||||
// ----
|
||||
// Setters
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setVertexFace(const u32 &t_index, const u32 &t_val) { vertexFaces[t_index] = t_val; }
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setSTFace(const u32 &t_index, const u32 &t_val) { stFaces[t_index] = t_val; }
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setNormalFace(const u32 &t_index, const u32 &t_val) { normalFaces[t_index] = t_val; }
|
||||
|
||||
/** Set material name. */
|
||||
void setName(char *t_val);
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setSTsPresent(const u8 &b) { _areSTsPresent = b; };
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setNormalsPresent(const u8 &b) { _areNormalsPresent = b; };
|
||||
|
||||
// ----
|
||||
// Other
|
||||
// ----
|
||||
|
||||
const u8 &areSTsPresent() const { return _areSTsPresent; };
|
||||
|
||||
const u8 &areNormalsPresent() const { return _areNormalsPresent; };
|
||||
|
||||
/** Create reference copy (non-mother) */
|
||||
void copyFrom(MeshMaterial *t_refCopy);
|
||||
|
||||
const u8 &isNameSet() const { return _isNameSet; };
|
||||
|
||||
/**
|
||||
* Check if this object is mother.
|
||||
* Mother = object loaded with loadObj(), loadDff()..
|
||||
* Have all mother data: vertex faces, st faces, etc..
|
||||
* Non-mother = object loaded with loadFrom().
|
||||
* Have reference copy to mother data: vertex faces, st faces, etc..
|
||||
*
|
||||
* When you will destruct mother object, all faces data will be deleted.
|
||||
* When you will destruct non-mother object, all faces data will be NOT deleted.
|
||||
*/
|
||||
const u8 &isMother() const { return _isMother; };
|
||||
|
||||
const u8 &areFacesAllocated() const { return _areFacesAllocated; };
|
||||
|
||||
/** Set faces count and allocate memory. */
|
||||
void allocateFaces(const u32 &t_val);
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Calculates bounding box (AABB).
|
||||
* Called automatically in mesh frame class on data loading.
|
||||
*/
|
||||
void calculateBoundingBox(Vector3 *t_vertices, u32 t_vertCount);
|
||||
|
||||
/** True when mesh is in view frustum */
|
||||
u8 isInFrustum(Plane *t_frustumPlanes, const Vector3 &position);
|
||||
|
||||
private:
|
||||
void setDefaultColor();
|
||||
BoundingBox *boundingBoxObj;
|
||||
u32 facesCount, id;
|
||||
u32 *vertexFaces, *stFaces, *normalFaces;
|
||||
u8 _isMother,
|
||||
_isNameSet,
|
||||
_areFacesAllocated,
|
||||
_isBoundingBoxCalculated,
|
||||
_areSTsPresent,
|
||||
_areNormalsPresent;
|
||||
char *name;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,42 +0,0 @@
|
||||
|
||||
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_RENDER_DATA_
|
||||
#define _TYRA_RENDER_DATA_
|
||||
|
||||
#include "light_bulb.hpp"
|
||||
#include <draw_primitives.h>
|
||||
#include "math/matrix.hpp"
|
||||
#include "math/plane.hpp"
|
||||
|
||||
struct RenderData
|
||||
{
|
||||
LightBulb *bulbs;
|
||||
u16 bulbsCount;
|
||||
/**
|
||||
* Camera matrix (glLookAt)
|
||||
* OpenGL name: View
|
||||
* Sony name: World view
|
||||
*/
|
||||
Matrix *view;
|
||||
/**
|
||||
* Projection matrix (glPerspective)
|
||||
* OpenGL name: Projection
|
||||
* Sony name: View screen
|
||||
*/
|
||||
Matrix *projection;
|
||||
Vector3 *cameraPosition;
|
||||
Plane *frustumPlanes;
|
||||
prim_t *prim;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_SCREEN_SETTINGS_
|
||||
#define _TYRA_SCREEN_SETTINGS_
|
||||
|
||||
struct ScreenSettings
|
||||
{
|
||||
float fov;
|
||||
float width;
|
||||
float height;
|
||||
float aspectRatio;
|
||||
float nearPlaneDist;
|
||||
float farPlaneDist;
|
||||
float projectionScale;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,80 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_SPRITE_
|
||||
#define _TYRA_SPRITE_
|
||||
|
||||
#include <models/math/point.hpp>
|
||||
#include <draw_types.h>
|
||||
#include <draw_buffers.h>
|
||||
|
||||
enum SpriteMode
|
||||
{
|
||||
MODE_STRETCH,
|
||||
MODE_REPEAT
|
||||
};
|
||||
|
||||
/**
|
||||
* Class which have contain 2D image data.
|
||||
*/
|
||||
class Sprite
|
||||
{
|
||||
|
||||
public:
|
||||
Sprite();
|
||||
~Sprite();
|
||||
|
||||
Point position, size;
|
||||
float scale;
|
||||
color_t color;
|
||||
clutbuffer_t clut;
|
||||
|
||||
// ----
|
||||
// Getters
|
||||
// ----
|
||||
|
||||
/** Auto generated unique Id. */
|
||||
inline const u32 &getId() const { return id; };
|
||||
|
||||
/** Get sprite drawing mode. */
|
||||
inline const SpriteMode &getMode() const { return mode; };
|
||||
|
||||
// ----
|
||||
// Setters
|
||||
// ----
|
||||
|
||||
/** Set sprite drawing mode. */
|
||||
void setMode(const SpriteMode &t_val) { mode = t_val; }
|
||||
|
||||
// ----
|
||||
// Other
|
||||
// ----
|
||||
|
||||
/** Flip texture horizontally. */
|
||||
inline void flipHorizontally(const u8 &t_set) { _flipH = t_set; };
|
||||
|
||||
/** Flip texture vertically. */
|
||||
inline void flipVertically(const u8 &t_set) { _flipV = t_set; };
|
||||
|
||||
/** Check if texture is vertically flipped. */
|
||||
inline const u8 &isFlippedVertically() const { return _flipV; };
|
||||
|
||||
/** Check if texture is horizontally flipped. */
|
||||
inline const u8 &isFlippedHorizontally() const { return _flipH; };
|
||||
|
||||
private:
|
||||
u32 id;
|
||||
SpriteMode mode;
|
||||
u8 _isSizeSet, _flipH, _flipV;
|
||||
void setDefaultColor();
|
||||
void setDefaultLODAndClut();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,186 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_TEXTURE_
|
||||
#define _TYRA_TEXTURE_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <draw_sampling.h>
|
||||
#include "./texture_wrap_settings.hpp"
|
||||
#include "./texture_link.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include <vector>
|
||||
#include <gs_psm.h>
|
||||
|
||||
enum TextureType
|
||||
{
|
||||
TEX_TYPE_RGB = GS_PSM_24, // BMP
|
||||
TEX_TYPE_RGBA = GS_PSM_32 // PNG
|
||||
};
|
||||
|
||||
/**
|
||||
* Class which contains texture data.
|
||||
* Textures are paired with meshes/sprites via addLink() and
|
||||
* removeLink() functions which use meshId/spriteId and materialId (for mesh).
|
||||
*/
|
||||
class Texture
|
||||
{
|
||||
|
||||
public:
|
||||
Texture();
|
||||
~Texture();
|
||||
|
||||
// ----
|
||||
// Getters
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Auto generated unique Id.
|
||||
* Core role of this variable is to dont send
|
||||
* again texture in renderer, when last sent texture id
|
||||
* by renderer will be equal to this id.
|
||||
*/
|
||||
inline const u32 getId() const { return id; };
|
||||
|
||||
inline const u16 getWidth() const { return width; };
|
||||
|
||||
inline const u16 getHeight() const { return height; };
|
||||
|
||||
inline const TextureType getType() const { return _type; };
|
||||
|
||||
inline u32 getTextureLinksCount() const { return static_cast<u32>(texLinks.size()); };
|
||||
|
||||
inline texwrap_t *getWrapSettings() { return &wrapSettings; };
|
||||
|
||||
/**
|
||||
* Returns always width * width * 3/4.
|
||||
* 3 for RGB, 4 for RGBA.
|
||||
*/
|
||||
inline u32 getDataSize() const { return _type == TEX_TYPE_RGB ? width * height * 3 : width * height * 4; };
|
||||
|
||||
/**
|
||||
* Texture data, used by renderer.
|
||||
* Array of size getDataSize().
|
||||
*/
|
||||
inline unsigned char *getData() const { return data; };
|
||||
|
||||
/**
|
||||
* Get texture name.
|
||||
* For "textures/abc.bmp" result will be: "abc"
|
||||
*/
|
||||
inline char *getName() const { return name; };
|
||||
|
||||
/** Array of texture links. Size of getTextureLinksCount() */
|
||||
inline const std::vector<TextureLink> &getTextureLinks() const { return texLinks; };
|
||||
|
||||
/**
|
||||
* Returns index of link.
|
||||
* -1 if not found.
|
||||
* @param t_id
|
||||
* For 3D: Mesh material id.
|
||||
* For 2D: Sprite id.
|
||||
*/
|
||||
const s32 getIndexOfLink(const u32 &t_id) const
|
||||
{
|
||||
for (u32 i = 0; i < texLinks.size(); i++)
|
||||
if (texLinks[i].id == t_id)
|
||||
return i;
|
||||
return -1;
|
||||
};
|
||||
|
||||
// ----
|
||||
// Setters
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Set texture size and allocate texture data
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setSize(const u8 &t_width, const u8 &t_height, const TextureType &t_type);
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setHeight(const u8 &t_val) { height = t_val; }
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by data loader.
|
||||
*/
|
||||
void setData(const u32 &t_index, const unsigned char &t_val) { data[t_index] = t_val; }
|
||||
|
||||
/**
|
||||
* Set texture name.
|
||||
* Should be the file name without extension
|
||||
*/
|
||||
void setName(char *t_val);
|
||||
|
||||
/** Set texture wrapping */
|
||||
void setWrapSettings(const WrapSettings t_horizontal, const WrapSettings t_vertical);
|
||||
|
||||
// ----
|
||||
// Other
|
||||
// ----
|
||||
|
||||
/** Assign texture to mesh and mesh material. */
|
||||
void addLink(const u32 &t_meshId, const u32 &t_materialId);
|
||||
|
||||
/** Assign texture to sprite. */
|
||||
void addLink(const u32 &t_spriteId);
|
||||
|
||||
const u8 &isNameSet() const { return _isNameSet; };
|
||||
|
||||
const u8 &isSizeSet() const { return _isSizeSet; };
|
||||
|
||||
/**
|
||||
* Check if texture is linked with Mesh/Sprite.
|
||||
* @param t_id
|
||||
* For 3D: Mesh material id.
|
||||
* For 2D: Sprite id.
|
||||
*/
|
||||
const u8 isLinkedWith(const u32 &t_id) const
|
||||
{
|
||||
s32 index = getIndexOfLink(t_id);
|
||||
if (index != -1)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
};
|
||||
|
||||
void removeLinkByIndex(const u32 &t_index) { texLinks.erase(texLinks.begin() + t_index); }
|
||||
|
||||
/**
|
||||
* Remove texture link with given Mesh/Sprite.
|
||||
* @param t_id
|
||||
* For 3D: Mesh material id.
|
||||
* For 2D: Sprite id.
|
||||
*/
|
||||
void removeLinkById(const u32 &t_id)
|
||||
{
|
||||
s32 index = getIndexOfLink(t_id);
|
||||
assertMsg(index != -1, "Cant remove link, because it was not found!");
|
||||
removeLinkByIndex(index);
|
||||
}
|
||||
|
||||
private:
|
||||
void setDefaultWrapSettings();
|
||||
texwrap_t wrapSettings;
|
||||
char *name;
|
||||
TextureType _type;
|
||||
std::vector<TextureLink> texLinks;
|
||||
u32 id;
|
||||
u16 width, height;
|
||||
u8 _isNameSet, _isSizeSet;
|
||||
unsigned char *data;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_TEXTURE_USAGE_
|
||||
#define _TYRA_TEXTURE_USAGE_
|
||||
|
||||
#include <tamtypes.h>
|
||||
|
||||
struct TextureLink
|
||||
{
|
||||
/**
|
||||
* For 3D: Mesh material id.
|
||||
* For 2D: Sprite id.
|
||||
*/
|
||||
u32 id;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,22 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_TEXTURE_WRAP_SETTINGS_
|
||||
#define _TYRA_TEXTURE_WRAP_SETTINGS_
|
||||
|
||||
enum WrapSettings
|
||||
{
|
||||
Repeat = 0,
|
||||
Clamp = 1,
|
||||
RegionClamp = 2,
|
||||
RegionRepeat = 3
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,157 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_AUDIO_
|
||||
#define _TYRA_AUDIO_
|
||||
|
||||
#include "../models/audio_listener.hpp"
|
||||
#include "./file_service.hpp"
|
||||
#include <tamtypes.h>
|
||||
#include <stdio.h>
|
||||
#include <audsrv.h>
|
||||
#include <kernel.h>
|
||||
#include <vector>
|
||||
|
||||
struct AudioListenerRef
|
||||
{
|
||||
AudioListener *listener;
|
||||
u32 id;
|
||||
};
|
||||
|
||||
/**
|
||||
* Class responsible for audio playing.
|
||||
* There are two main features:
|
||||
* - WAV song (background music)
|
||||
* - ADPCM samples
|
||||
*/
|
||||
class Audio
|
||||
{
|
||||
|
||||
public:
|
||||
/** Constructor is called by the engine. */
|
||||
Audio();
|
||||
~Audio();
|
||||
|
||||
// Song
|
||||
|
||||
/**
|
||||
* Load 24bit 22050Hz Stereo WAV.
|
||||
* Can be used multiple times for song switching.
|
||||
* @param t_path Example: "song.wav" or "folder/song.wav"
|
||||
*/
|
||||
void loadSong(char *t_path);
|
||||
|
||||
void playSong();
|
||||
|
||||
void stopSong();
|
||||
|
||||
/**
|
||||
* Set song volume.
|
||||
* @param t_vol Value 0-100
|
||||
*/
|
||||
void setSongVolume(const u8 &t_vol);
|
||||
|
||||
/**
|
||||
* If you want to synchronize some actions with
|
||||
* background song, add audio listener.
|
||||
* @returns Listener id.
|
||||
*/
|
||||
u32 addSongListener(AudioListener *t_listener);
|
||||
|
||||
/** Remove song listener. */
|
||||
void removeSongListener(const u32 &t_id);
|
||||
|
||||
const u8 &isSongPlaying() const { return songPlaying; }
|
||||
|
||||
const u8 &isSongLoaded() const { return songLoaded; }
|
||||
|
||||
const u8 &isSongInLoop() const { return songInLoop; }
|
||||
|
||||
u32 getSongListenersCount() const { return songListeners.size(); }
|
||||
|
||||
const u8 &getVolume() const { return volume; }
|
||||
|
||||
/**
|
||||
* Set song loop/noloop.
|
||||
* @param t_set false - noloop, true - loop
|
||||
*/
|
||||
void setSongLoop(const u8 &t_set) { songInLoop = t_set; }
|
||||
|
||||
// ADPCM
|
||||
|
||||
/**
|
||||
* Load ADPCM sample. ADPCM sample is an output from
|
||||
* "adpenc" tool, shipped with PS2SDK.
|
||||
* @param t_path Example: "hit.adpcm" or "folder/jump.adpcm"
|
||||
*/
|
||||
audsrv_adpcm_t *loadADPCM(char *t_path);
|
||||
|
||||
/**
|
||||
* Play ADPCM sample.
|
||||
* ADPCM sample can't be stopped.
|
||||
* @param t_adpcm ADPCM data, created by loadADPCM();
|
||||
*/
|
||||
void playADPCM(audsrv_adpcm_t *t_adpcm);
|
||||
|
||||
/**
|
||||
* Play ADPCM sample.
|
||||
* ADPCM sample can't be stopped.
|
||||
* @param t_adpcm ADPCM data, created by loadADPCM();
|
||||
* @param t_ch Channel (0-23). Type -1 for use any free channel.
|
||||
*/
|
||||
void playADPCM(audsrv_adpcm_t *t_adpcm, const s8 &t_ch);
|
||||
|
||||
/**
|
||||
* Set ADPCM volume.
|
||||
* @param t_vol Value 0-100
|
||||
* @param t_ch Channel (0-23)
|
||||
*/
|
||||
void setADPCMVolume(u8 t_vol, const s8 &t_ch) { audsrv_adpcm_set_volume(t_ch, t_vol); }
|
||||
|
||||
// Other
|
||||
|
||||
/**
|
||||
* Start audio thread.
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by engine.
|
||||
*/
|
||||
void startThread(FileService *t_fileService);
|
||||
|
||||
private:
|
||||
u8 songLoaded, volume, realVolume, songPlaying, songInLoop, songFinished;
|
||||
u8 hack; // TODO
|
||||
std::vector<AudioListenerRef *> songListeners;
|
||||
FILE *wav;
|
||||
audsrv_fmt_t format;
|
||||
FileService *fileService;
|
||||
|
||||
char wavChunk[2 * 1024] __attribute__((aligned(16)));
|
||||
s32 chunkReadStatus;
|
||||
|
||||
u8 threadStack[8 * 1024] __attribute__((aligned(16)));
|
||||
u32 getThreadStackSize() { return 8 * 1024; }
|
||||
u32 getSongBufferSize() { return 4 * 1024; }
|
||||
ee_thread_t thread;
|
||||
int threadId;
|
||||
ee_sema_t sema;
|
||||
s32 fillbufferSema;
|
||||
|
||||
void setSongFormat();
|
||||
void unloadSong();
|
||||
void rewindSongToStart();
|
||||
|
||||
void initSema();
|
||||
void loadModules();
|
||||
void initAUDSRV();
|
||||
void threadLoop();
|
||||
static void mainThread();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,65 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_CAMERA_BASE_
|
||||
#define _TYRA_CAMERA_BASE_
|
||||
|
||||
#include "../models/math/plane.hpp"
|
||||
#include "../models/math/matrix.hpp"
|
||||
#include "../models/math/vector3.hpp"
|
||||
#include "../models/screen_settings.hpp"
|
||||
|
||||
/** Class responsible for frustum culling */
|
||||
class CameraBase
|
||||
{
|
||||
|
||||
public:
|
||||
CameraBase(ScreenSettings *t_screen, Vector3 *t_position);
|
||||
virtual ~CameraBase(){};
|
||||
|
||||
/**
|
||||
* Frustum planes.
|
||||
* Set by lookAt() method.
|
||||
*/
|
||||
Plane planes[6];
|
||||
|
||||
/**
|
||||
* View matrix
|
||||
* Set by lookAt() method.
|
||||
*/
|
||||
Matrix view;
|
||||
|
||||
protected:
|
||||
/** Pointer to screen settings */
|
||||
ScreenSettings *screen;
|
||||
|
||||
/**
|
||||
* Adaption of OpenGL lookAt camera.
|
||||
* Calculates view matrix and update frustum planes
|
||||
* Should be called every frame.
|
||||
*/
|
||||
void lookAt(Vector3 &t_target);
|
||||
|
||||
/**
|
||||
* Do not call this method unless you know what you do.
|
||||
* Called via lookAt().
|
||||
* Calculate and update frustum planes.
|
||||
* http://www.lighthouse3d.com/tutorials/view-frustum-culling/geometric-approach-extracting-the-planes/
|
||||
*/
|
||||
void updatePlanes(Vector3 t_target);
|
||||
|
||||
private:
|
||||
Vector3 *p_position;
|
||||
float farPlaneDist, nearPlaneDist, nearHeight, nearWidth, farHeight, farWidth;
|
||||
Vector3 ftl, ftr, fbl, fbr, ntl, ntr, nbl, nbr;
|
||||
Vector3 up; // always 0.0F, 1.0F, 0.0F
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,115 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_FILE_SERVICE_
|
||||
#define _TYRA_FILE_SERVICE_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <stdio.h>
|
||||
#include <kernel.h>
|
||||
#include <vector>
|
||||
|
||||
enum FileServiceTaskType
|
||||
{
|
||||
ReadChunk = 0
|
||||
};
|
||||
|
||||
struct FileServiceTask
|
||||
{
|
||||
FileServiceTaskType type;
|
||||
|
||||
u32 id;
|
||||
|
||||
/**
|
||||
* Used by types:
|
||||
* - ReadChunk
|
||||
*/
|
||||
FILE *file;
|
||||
|
||||
/**
|
||||
* Used by types:
|
||||
* - ReadChunk
|
||||
*/
|
||||
s32 readStatus;
|
||||
|
||||
/**
|
||||
* Used by types:
|
||||
* - ReadChunk
|
||||
*/
|
||||
void *destination;
|
||||
|
||||
/**
|
||||
* Used by types:
|
||||
* - ReadChunk
|
||||
*/
|
||||
u32 size;
|
||||
|
||||
/**
|
||||
* Used by types:
|
||||
* - ReadChunk
|
||||
*/
|
||||
u32 n;
|
||||
};
|
||||
|
||||
/** Class responsible for background, non-blocking file loading playing. */
|
||||
class FileService
|
||||
{
|
||||
|
||||
public:
|
||||
/** Constructor is called by the engine. */
|
||||
FileService();
|
||||
~FileService();
|
||||
|
||||
/**
|
||||
* Add task to read next chunk. ( fread() )
|
||||
* @returns Task id
|
||||
*/
|
||||
u32 addReadChunk(FILE *t_file, void *t_destination, const u32 &t_size, const u32 &t_n);
|
||||
|
||||
/**
|
||||
* Check if given task was done.
|
||||
* When task is done, this method will return read status.
|
||||
* After this, task is removed from file service, so this method
|
||||
* will return something once per task.
|
||||
* @returns Read status (ex. result of fread()). -2137 if task is not done.
|
||||
*/
|
||||
s32 isTaskDone(const u32 &t_taskId);
|
||||
|
||||
/**
|
||||
* Start file service thread.
|
||||
* Do not call this method unless you know what you do.
|
||||
* Should be called by engine.
|
||||
*/
|
||||
void startThread();
|
||||
|
||||
std::vector<FileServiceTask> tasks;
|
||||
|
||||
private:
|
||||
/** Remove task by index */
|
||||
void removeByIndex(const u32 &t_index) { tasks.erase(tasks.begin() + t_index); }
|
||||
|
||||
/** Remove task by id */
|
||||
const void removeById(const u32 &t_taskId);
|
||||
|
||||
/**
|
||||
* Get index of task.
|
||||
* @returns Index of task. -1 if not found.
|
||||
*/
|
||||
const s32 getIndexOf(const u32 &t_taskId);
|
||||
|
||||
u8 threadStack[8 * 1024] __attribute__((aligned(16)));
|
||||
u32 getThreadStackSize() { return 8 * 1024; }
|
||||
ee_thread_t thread;
|
||||
int threadId;
|
||||
void threadLoop();
|
||||
static void mainThread();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,62 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_GIF_SENDER_
|
||||
#define _TYRA_GIF_SENDER_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <draw_buffers.h>
|
||||
#include <draw_types.h>
|
||||
#include <draw_primitives.h>
|
||||
#include <math3d.h>
|
||||
#include <packet2.h>
|
||||
#include "./light.hpp"
|
||||
#include "../models/mesh.hpp"
|
||||
#include "../models/math/matrix.hpp"
|
||||
#include "../models/screen_settings.hpp"
|
||||
#include "../models/light_bulb.hpp"
|
||||
#include "../models/render_data.hpp"
|
||||
#include "../models/texture.hpp"
|
||||
|
||||
/** Class responsible for sending data packets via GIF (PATH3) */
|
||||
class GifSender
|
||||
{
|
||||
|
||||
public:
|
||||
GifSender(u32 t_packetSize, ScreenSettings *t_screen, Light *t_light);
|
||||
~GifSender();
|
||||
|
||||
void initPacket(u8 context);
|
||||
void addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer, color_t *t_color);
|
||||
void addClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
|
||||
void sendPacket();
|
||||
void sendClear(zbuffer_t *t_zBuffer, color_t *t_rgb);
|
||||
static void sendTexture(Texture &texture, texbuffer_t *t_texBuffer);
|
||||
|
||||
private:
|
||||
Light *light;
|
||||
xyz_t *xyz;
|
||||
color_t *rgbaq;
|
||||
texel_t *st;
|
||||
u8 isAnyObjectAdded;
|
||||
ScreenSettings *screen;
|
||||
packet2_t *packets[2];
|
||||
packet2_t *currentPacket;
|
||||
u8 packetsCount;
|
||||
int packetSize;
|
||||
float halfScreenW, halfScreenH;
|
||||
MATRIX localWorld, localScreen, localLight;
|
||||
|
||||
void calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount, color_t *t_color);
|
||||
void convertCalcs(u32 t_vertCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, color_t &t_color);
|
||||
void addCurrentCalcs(u32 &t_vertexCount);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_LIGHT_
|
||||
#define _TYRA_LIGHT_
|
||||
|
||||
#include <math3d.h>
|
||||
#include <tamtypes.h>
|
||||
#include "../models/math/vector3.hpp"
|
||||
#include "../models/light_bulb.hpp"
|
||||
|
||||
class Light
|
||||
{
|
||||
|
||||
public:
|
||||
Light();
|
||||
~Light();
|
||||
|
||||
u16 getLightsCount(u32 t_bulbsCount);
|
||||
|
||||
/** Values from 0.0000F to 1.0000F */
|
||||
void setAmbientLight(const Vector3 &t_rgb);
|
||||
void calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition);
|
||||
|
||||
private:
|
||||
Vector3 ambientLight;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,43 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_PAD_
|
||||
#define _TYRA_PAD_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <libpad.h>
|
||||
|
||||
/** Class responsible for player pad */
|
||||
class Pad
|
||||
{
|
||||
|
||||
public:
|
||||
u8 isCrossClicked, isSquareClicked, isTriangleClicked, isCircleClicked;
|
||||
u8 isDpadUpPressed, isDpadDownPressed, isDpadLeftPressed, isDpadRightPressed;
|
||||
u8 lJoyH, lJoyV, rJoyH, rJoyV;
|
||||
|
||||
Pad();
|
||||
~Pad();
|
||||
void update();
|
||||
|
||||
private:
|
||||
char padBuf[256] __attribute__((aligned(64)));
|
||||
char actAlign[6];
|
||||
int actuators, ret, port, slot;
|
||||
padButtonStatus buttons;
|
||||
u32 padData, oldPad, newPad;
|
||||
|
||||
void reset();
|
||||
void loadModules();
|
||||
int waitPadReady();
|
||||
int initPad();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,171 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_RENDERER_
|
||||
#define _TYRA_RENDERER_
|
||||
|
||||
#include <draw_buffers.h>
|
||||
#include <draw_primitives.h>
|
||||
#include <gs_privileged.h>
|
||||
#include <draw.h>
|
||||
#include <packet2.h>
|
||||
#include "gif_sender.hpp"
|
||||
#include "vif_sender.hpp"
|
||||
#include "light.hpp"
|
||||
#include "../models/math/plane.hpp"
|
||||
#include "../models/sprite.hpp"
|
||||
#include "../models/screen_settings.hpp"
|
||||
#include "../models/render_data.hpp"
|
||||
#include "./texture_repository.hpp"
|
||||
|
||||
/** Class responsible for intializing draw env, textures and buffers */
|
||||
class Renderer
|
||||
{
|
||||
|
||||
public:
|
||||
Renderer(u32 t_packetSize, ScreenSettings *t_screen);
|
||||
~Renderer();
|
||||
|
||||
framebuffer_t frameBuffers[2];
|
||||
u8 context; // TODO
|
||||
zbuffer_t zBuffer;
|
||||
prim_t prim;
|
||||
|
||||
void enableVSync() { isVSyncEnabled = true; }
|
||||
void disableVSync() { isVSyncEnabled = false; }
|
||||
|
||||
/** Reset draw wait flag. */
|
||||
inline void resetWaitFlag()
|
||||
{
|
||||
*GS_REG_CSR |= 2;
|
||||
}
|
||||
|
||||
/** Checks if draw wait flag is set */
|
||||
inline u8 isWaitFlagSet() const
|
||||
{
|
||||
return *GS_REG_CSR & 2;
|
||||
}
|
||||
|
||||
/** Waits for draw wait flag and reset it. */
|
||||
inline void waitForRender()
|
||||
{
|
||||
while (!isWaitFlagSet())
|
||||
;
|
||||
resetWaitFlag();
|
||||
}
|
||||
|
||||
/** 2D draw. */
|
||||
void draw(Sprite &t_sprite);
|
||||
|
||||
/// --- OBSOLETE
|
||||
|
||||
// /**
|
||||
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
|
||||
// * Draw many meshes with lighting information.
|
||||
// * Slowest way of rendering (PATH 3, using EE and GIF).
|
||||
// * NOTICE: Animation supported, lighting supported
|
||||
// */
|
||||
// void drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
|
||||
|
||||
// /**
|
||||
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
|
||||
// * Draw mesh with lighting information.
|
||||
// * Slowest way of rendering (PATH 3, using EE and GIF).
|
||||
// * NOTICE: Animation supported, lighting supported
|
||||
// */
|
||||
// void drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
|
||||
|
||||
// /**
|
||||
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
|
||||
// * Draw many meshes without lighting information.
|
||||
// * Slowest way of rendering (PATH 3, using EE and GIF).
|
||||
// * NOTICE: Animation supported, lighting supported
|
||||
// */
|
||||
// void drawByPath3(Mesh *t_meshes, u16 t_amount);
|
||||
|
||||
// /**
|
||||
// * WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
|
||||
// * Draw mesh without lighting information.
|
||||
// * Slowest way of rendering (PATH 3, using EE and GIF).
|
||||
// * NOTICE: Animation supported, lighting supported
|
||||
// */
|
||||
// void drawByPath3(Mesh &t_mesh);
|
||||
|
||||
/// --- Draw: PATH1
|
||||
|
||||
/**
|
||||
* Draw many meshes with lighting information.
|
||||
* Draw in array mode, can be A LOT faster than for looping!
|
||||
* Fastest way of rendering (PATH 1, using VU1).
|
||||
* NOTICE: Animation supported, lighting NOT supported (at this moment)
|
||||
*/
|
||||
void draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
|
||||
|
||||
/**
|
||||
* Draw mesh with lighting information.
|
||||
* Fastest way of rendering (PATH 1, using VU1).
|
||||
* NOTICE: Animation supported, lighting NOT supported (at this moment)
|
||||
*/
|
||||
void draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
|
||||
|
||||
/**
|
||||
* Draw many meshes without lighting information.
|
||||
* Draw in array mode, can be A LOT faster than for looping!
|
||||
* Fastest way of rendering (PATH 1, using VU1).
|
||||
* NOTICE: Animation supported, lighting NOT supported (at this moment)
|
||||
*/
|
||||
void draw(Mesh **t_meshes, u16 t_amount);
|
||||
|
||||
/**
|
||||
* Draw mesh without lighting information.
|
||||
* Fastest way of rendering (PATH 1, using VU1).
|
||||
* NOTICE: Animation supported, lighting NOT supported (at this moment)
|
||||
*/
|
||||
void draw(Mesh &t_mesh);
|
||||
|
||||
void setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes);
|
||||
|
||||
void setWorldColor(const color_t &t_rgb);
|
||||
|
||||
void endFrame(float fps);
|
||||
|
||||
void setAmbientLight(const Vector3 &t_rgb) { light.setAmbientLight(t_rgb); }
|
||||
|
||||
TextureRepository *getTextureRepository()
|
||||
{
|
||||
return &textureRepo;
|
||||
};
|
||||
|
||||
private:
|
||||
// We have some GCC bug here. Just try to reorder declarations. For example move worldColor up - game will crash.
|
||||
void changeTexture(Texture *t_tex);
|
||||
u32 lastTextureId;
|
||||
texbuffer_t textureBuffer;
|
||||
u8 isTextureVRAMAllocated, isVSyncEnabled;
|
||||
void allocateTextureBuffer(Texture *t_texture);
|
||||
void deallocateTextureBuffer();
|
||||
void flipBuffers();
|
||||
void beginFrameIfNeeded();
|
||||
u8 isFrameEmpty;
|
||||
Matrix perspective, camRotation;
|
||||
Light light;
|
||||
RenderData renderData;
|
||||
TextureRepository textureRepo;
|
||||
ScreenSettings *screen;
|
||||
GifSender *gifSender;
|
||||
VifSender *vifSender;
|
||||
packet2_t *flipPacket;
|
||||
color_t worldColor;
|
||||
void allocateBuffers(int t_screenW, int t_screenH);
|
||||
void initDrawingEnv();
|
||||
void setPrim();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,132 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_TEXTURE_REPOSITORY_
|
||||
#define _TYRA_TEXTURE_REPOSITORY_
|
||||
|
||||
#include <vector>
|
||||
#include <tamtypes.h>
|
||||
#include <draw_buffers.h>
|
||||
#include "../models/mesh.hpp"
|
||||
#include "../models/mesh_frame.hpp"
|
||||
#include "../loaders/bmp_loader.hpp"
|
||||
#include "../loaders/png_loader.hpp"
|
||||
|
||||
enum TextureFormat
|
||||
{
|
||||
BMP,
|
||||
PNG
|
||||
};
|
||||
|
||||
/** Class responsible for intializing draw env, textures and buffers */
|
||||
class TextureRepository
|
||||
{
|
||||
|
||||
public:
|
||||
TextureRepository();
|
||||
~TextureRepository();
|
||||
|
||||
// ----
|
||||
// Getters
|
||||
// ----
|
||||
|
||||
/** Returns all repository textures. */
|
||||
std::vector<Texture *> *getAll() { return &textures; }
|
||||
|
||||
u32 getTexturesCount() const { return static_cast<u32>(textures.size()); };
|
||||
|
||||
/**
|
||||
* Returns single texture.
|
||||
* NULL if not found.
|
||||
* @param t_id
|
||||
* For 3D: Mesh material id.
|
||||
* For 2D: Sprite id.
|
||||
*/
|
||||
Texture *getBySpriteOrMesh(const u32 &t_id)
|
||||
{
|
||||
for (u32 i = 0; i < textures.size(); i++)
|
||||
if (textures[i]->isLinkedWith(t_id))
|
||||
return textures[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns single texture.
|
||||
* NULL if not found.
|
||||
*/
|
||||
Texture *getByTextureId(const u32 &t_id) const
|
||||
{
|
||||
for (u32 i = 0; i < textures.size(); i++)
|
||||
if (t_id == textures[i]->getId())
|
||||
return textures[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns index of link.
|
||||
* -1 if not found.
|
||||
*/
|
||||
const s32 getIndexOf(const u32 &t_texId) const
|
||||
{
|
||||
for (u32 i = 0; i < textures.size(); i++)
|
||||
if (textures[i]->getId() == t_texId)
|
||||
return i;
|
||||
return -1;
|
||||
};
|
||||
|
||||
// ----
|
||||
// Setters
|
||||
// ----
|
||||
|
||||
// ----
|
||||
// Other
|
||||
// ----
|
||||
|
||||
/**
|
||||
* Add unlinked texture.
|
||||
* @param t_subfolder Relative path. Ex.: "textures/"
|
||||
* @param t_name Filename without extension. Ex.: "water"
|
||||
* @param t_format if you want to use BMP, be sure that you have
|
||||
* BMP with RGB 888 24bit, without color information.
|
||||
*/
|
||||
Texture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
|
||||
|
||||
/**
|
||||
* Add linked textures in given subpath for mesh material names.
|
||||
* @param t_path Relative path where textures should be searched.
|
||||
* @param t_format if you want to use BMP, be sure that you have
|
||||
* BMP with RGB 888 24bit, without color information.
|
||||
*/
|
||||
void addByMesh(char *t_path, Mesh &mesh, TextureFormat t_format);
|
||||
|
||||
/**
|
||||
* Remove texture from repository.
|
||||
* Texture is NOT destructed.
|
||||
*/
|
||||
void removeByIndex(const u32 &t_index) { textures.erase(textures.begin() + t_index); }
|
||||
|
||||
/**
|
||||
* Remove texture from repository.
|
||||
* Texture is NOT destructed.
|
||||
*/
|
||||
const void removeById(const u32 &t_texId)
|
||||
{
|
||||
s32 index = getIndexOf(t_texId);
|
||||
assertMsg(index != -1, "Cant remove texture, because it was not found!");
|
||||
removeByIndex(index);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Texture *> textures;
|
||||
BmpLoader bmpLoader;
|
||||
PngLoader pngLoader;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,33 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_TIMER_
|
||||
#define _TYRA_TIMER_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <timer.h>
|
||||
|
||||
/** Class responsible for fps counting */
|
||||
class Timer
|
||||
{
|
||||
|
||||
public:
|
||||
Timer();
|
||||
~Timer();
|
||||
|
||||
u32 getTimeDelta();
|
||||
inline void prime() { lastTime = *T3_COUNT; }
|
||||
float getFPS();
|
||||
|
||||
private:
|
||||
u32 lastTime, time, change;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_VIF_SENDER_
|
||||
#define _TYRA_VIF_SENDER_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <packet2_utils.h>
|
||||
#include "../models/render_data.hpp"
|
||||
#include "./light.hpp"
|
||||
#include "../models/light_bulb.hpp"
|
||||
#include "../models/mesh.hpp"
|
||||
#include "../models/math/matrix.hpp"
|
||||
#include "../models/math/vector3.hpp"
|
||||
|
||||
/** Class responsible for sending 3D objects via VIF (PATH 1) */
|
||||
class VifSender
|
||||
{
|
||||
|
||||
public:
|
||||
VifSender(Light *t_light);
|
||||
~VifSender();
|
||||
|
||||
// TODO refactor
|
||||
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer, color_t *t_color, u8 t_rgbaOnly);
|
||||
void calcMatrix(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation);
|
||||
void drawTheSameWithOtherMatrices(const RenderData &t_renderData, Mesh **t_meshes, const u32 &t_skip, const u32 &t_count);
|
||||
void enableWait() { isDrawWaitEnabled = true; }
|
||||
void disableWait() { isDrawWaitEnabled = false; }
|
||||
|
||||
private:
|
||||
u32 lastVertCount; // needed for drawTheSameWithOtherMatrices()
|
||||
u8 isLastRGBAOnly; // needed for drawTheSameWithOtherMatrices()
|
||||
u8 isDrawWaitEnabled;
|
||||
Light *light;
|
||||
void uploadMicroProgram();
|
||||
void setDoubleBufferAddStaticData();
|
||||
void drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *t_textureBuffer, u8 t_addDrawWait, color_t *t_color, u8 t_rgbaOnly);
|
||||
packet2_t *packets[2] __attribute__((aligned(64)));
|
||||
packet2_t *currPacket;
|
||||
/**
|
||||
* OpenGL name: Model
|
||||
* Sony name: local world
|
||||
*/
|
||||
Matrix model;
|
||||
/**
|
||||
* OpenGL name: ModelViewProjection
|
||||
* Sony name: local screen
|
||||
*/
|
||||
Matrix modelViewProj;
|
||||
u8 context;
|
||||
VECTOR position, rotation;
|
||||
u32 vertCount;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_DEBUG_
|
||||
#define _TYRA_DEBUG_
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define consoleLog(message) ((void)0)
|
||||
#define assertMsg(condition, message) ((void)0)
|
||||
|
||||
#else // IF Debug
|
||||
#include <stdio.h>
|
||||
class Debug
|
||||
{
|
||||
public:
|
||||
static void trap(const char *t_text, const char *t_file)
|
||||
{
|
||||
printf("\n");
|
||||
printf("====================================\n");
|
||||
printf("| ERROR: %s\n", t_text);
|
||||
printf("| File : %s\n", t_file);
|
||||
printf("====================================\n\n");
|
||||
for (;;)
|
||||
;
|
||||
}
|
||||
};
|
||||
#define consoleLog(message) printf("LOG: " message " (" __FILE__ ")\n")
|
||||
#define assertMsg(condition, message) \
|
||||
if (!(condition)) \
|
||||
Debug::trap(message, __FILE__)
|
||||
#endif // NDEBUG
|
||||
|
||||
#endif // _TYRA_DEBUG_
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_MATH_
|
||||
#define _TYRA_MATH_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <math3d.h>
|
||||
#include "../models/math/vector3.hpp"
|
||||
#include <fastmath.h>
|
||||
|
||||
class Vector3; // Forward definition
|
||||
|
||||
void manyVec3ToNative(VECTOR *t_result, Vector3 *t_vec, int t_amount, float t_fourthVal);
|
||||
void vec3ToNative(VECTOR t_result, const Vector3 &t_vec, float t_fourthVal);
|
||||
|
||||
class Math
|
||||
{
|
||||
|
||||
public:
|
||||
constexpr static float HALF_ANG2RAD = 3.14159265358979323846F / 360.0F;
|
||||
constexpr static float ANG2RAD = 3.14159265358979323846F / 180.0F;
|
||||
constexpr static float PI = 3.1415926535897932384626433832795F;
|
||||
constexpr static float HALF_PI = 1.5707963267948966192313216916398F;
|
||||
static float cos(float x);
|
||||
static float asin(float x);
|
||||
static float mod(float x, float y);
|
||||
static inline float sin(float x) { return cos(x - HALF_PI); };
|
||||
static inline float tan(float x) { return sin(x) / cos(x); }
|
||||
static float invSqrt(float x);
|
||||
static inline u32 max(u32 a, u32 b) { return (a > b) ? a : b; }
|
||||
static inline s32 max(s32 a, s32 b) { return (a > b) ? a : b; }
|
||||
static inline float max(float a, float b) { return (a > b) ? a : b; }
|
||||
static inline u32 min(u32 a, u32 b) { return (a < b) ? a : b; }
|
||||
static inline s32 min(s32 a, s32 b) { return (a < b) ? a : b; }
|
||||
static inline float min(float a, float b) { return (a < b) ? a : b; }
|
||||
|
||||
private:
|
||||
Math();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _TYRA_STRING_
|
||||
#define _TYRA_STRING_
|
||||
|
||||
#include <tamtypes.h>
|
||||
|
||||
class String
|
||||
{
|
||||
|
||||
public:
|
||||
static char *createU32ToString(const u32 a);
|
||||
static char *createWithLeadingZeros(const char *a);
|
||||
static char *createCopy(const char *source);
|
||||
static u32 getLength(const char *a);
|
||||
static char *createConcatenated(const char *a, const char *b);
|
||||
static char *createWithoutExtension(const char *source);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,78 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/loaders/bmp_loader.hpp"
|
||||
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
BmpLoader::BmpLoader() {}
|
||||
|
||||
BmpLoader::~BmpLoader() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
/**
|
||||
* @param t_name Without extension. Example "skyfall2"
|
||||
* @param t_extension With dot and extension. Example ".BMP"
|
||||
*/
|
||||
void BmpLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
|
||||
{
|
||||
char *path_part1 = String::createConcatenated(t_subfolder, t_name);
|
||||
char *path_part2 = String::createConcatenated("host:", path_part1);
|
||||
char *path = String::createConcatenated(path_part2, t_extension);
|
||||
delete[] path_part1;
|
||||
delete[] path_part2;
|
||||
FILE *file = fopen(path, "rb");
|
||||
assertMsg(file != NULL, "Failed to load .bmp file!");
|
||||
|
||||
unsigned char header[54];
|
||||
fread(header, sizeof(unsigned char), 54, file);
|
||||
|
||||
u32 width = (u32)header[18];
|
||||
u32 height = (u32)header[22];
|
||||
u32 bits = (u32)header[28];
|
||||
u32 dataOffset = (u32)header[10];
|
||||
|
||||
assertMsg(bits == 24, "Invalid bits per pixel in .bmp file - expected 24!");
|
||||
|
||||
o_texture.setSize(width, height, TEX_TYPE_RGB);
|
||||
printf("BMPLoader - width: %d | height: %d | bits: %d\n", width, height, bits);
|
||||
|
||||
u64 rowPadded = (width * 3 + 3) & (~3);
|
||||
|
||||
unsigned char row[rowPadded];
|
||||
|
||||
//Offset file stream to raster data
|
||||
fseek(file, dataOffset, SEEK_SET);
|
||||
|
||||
u32 x = 0;
|
||||
for (u32 i = 0; i < height; i++)
|
||||
{
|
||||
fread(&row, sizeof(unsigned char), rowPadded, file);
|
||||
for (u32 j = 0; j < width * 3; j += 3)
|
||||
{
|
||||
// Convert (B, G, R) to (R, G, B)
|
||||
o_texture.setData(x, row[j + 2]);
|
||||
o_texture.setData(x + 1, row[j + 1]);
|
||||
o_texture.setData(x + 2, row[j]);
|
||||
x += 3;
|
||||
}
|
||||
}
|
||||
delete[] path;
|
||||
fclose(file);
|
||||
}
|
||||
@@ -1,413 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
/*
|
||||
* NOTICE: Based on
|
||||
* https://github.com/mrqo/rw_parse/blob/master/rw_utils/rw_utils.cpp
|
||||
* rw_utils.cpp Written by Marek Iwaniuk (c).
|
||||
* Dff structure documentation http://www.chronetal.co.uk/gta/index.php?page=dff
|
||||
* Created on 02/04/2017 (MM/DD/YYYY)
|
||||
*/
|
||||
|
||||
#include "../include/loaders/dff_loader.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/math.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <cstring>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
DffLoader::DffLoader() {}
|
||||
|
||||
DffLoader::~DffLoader() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void DffLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
|
||||
{
|
||||
consoleLog("Loading dff file");
|
||||
char *path = String::createConcatenated("host:", t_filename);
|
||||
FILE *file = fopen(path, "rb");
|
||||
assertMsg(file != NULL, "Failed to load .dff file!");
|
||||
fseek(file, 0L, SEEK_END);
|
||||
long fileSize = ftell(file);
|
||||
u8 data[fileSize];
|
||||
rewind(file);
|
||||
fread(&data, sizeof(u8), fileSize, file);
|
||||
fclose(file);
|
||||
serialize(o_result, t_invertT, data, t_scale);
|
||||
o_result->calculateBoundingBoxes();
|
||||
delete[] path;
|
||||
consoleLog("Dff file loaded!");
|
||||
}
|
||||
|
||||
// void DffLoader::im_not_used_anywhere(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
|
||||
// {
|
||||
// PRINT_LOG("Loading dff file");
|
||||
// char *path = String::createConcatenated("host:", t_filename);
|
||||
// FILE *file = fopen(path, "rb");
|
||||
// if (file == NULL)
|
||||
// PRINT_ERR("Failed to load .dff file!");
|
||||
// fseek(file, 0L, SEEK_END);
|
||||
// long fileSize = ftell(file);
|
||||
// u8 data[fileSize];
|
||||
// rewind(file);
|
||||
// fread(&data, sizeof(u8), fileSize, file);
|
||||
// fclose(file);
|
||||
// serialize(o_result, t_invertT, data, t_scale);
|
||||
// o_result->calculateBoundingBoxes();
|
||||
// delete[] path;
|
||||
// PRINT_LOG("Dff file loaded!");
|
||||
// }
|
||||
|
||||
void DffLoader::serialize(MeshFrame *o_result, u8 t_invertT, u8 *t_data, float t_scale)
|
||||
{
|
||||
u32 ptrPos = 0;
|
||||
|
||||
// readSectionHeader(t_clump, t_data, ptrPos);
|
||||
// readSectionHeader(t_clump.data, t_data, ptrPos);
|
||||
// readClumpData(t_clump.data, t_data, ptrPos);
|
||||
for (u8 i = 0; i < 3 * 3; i++)
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
// readSectionHeader(t_clump.frameList, t_data, ptrPos);
|
||||
// readSectionHeader(t_clump.frameList.data, t_data, ptrPos);
|
||||
// readFrameListData(t_clump.frameList.data, t_data, ptrPos);
|
||||
// t_clump.frameList.extensions = new RwFrameListExtension[t_clump.frameList.data.frameCount];
|
||||
// for (u32 i = 0; i < t_clump.frameList.data.frameCount; i++)
|
||||
// {
|
||||
// readSectionHeader(t_clump.frameList.extensions[i], t_data, ptrPos);
|
||||
// ptrPos += t_clump.frameList.extensions[i].sectionSize;
|
||||
// }
|
||||
RwSectionHeader header1 = RwSectionHeader();
|
||||
readSectionHeader(header1, t_data, ptrPos);
|
||||
ptrPos += header1.sectionSize;
|
||||
|
||||
// readSectionHeader(t_clump.geometryList, t_data, ptrPos);
|
||||
// readSectionHeader(t_clump.geometryList.data, t_data, ptrPos);
|
||||
for (u8 i = 0; i < 2 * 3; i++)
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
// readGeometryListData(t_clump.geometryList.data, t_data, ptrPos);
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
// readSectionHeader(geometry, t_data, ptrPos);
|
||||
// readSectionHeader(geometry.data, t_data, ptrPos);
|
||||
for (size_t i = 0; i < 2 * 3; i++)
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
readGeometryData(o_result, t_invertT, t_data, ptrPos, t_scale);
|
||||
|
||||
// readSectionHeader(geometry.materialList, t_data, ptrPos);
|
||||
// readSectionHeader(geometry.materialList.data, t_data, ptrPos);
|
||||
for (size_t i = 0; i < 2 * 3; i++)
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
RwMaterialListData materialListData = RwMaterialListData();
|
||||
readMaterialListData(materialListData, t_data, ptrPos);
|
||||
u32 materialCount = materialListData.materialCount;
|
||||
|
||||
char **materialNames = new char *[materialCount];
|
||||
for (u32 j = 0; j < materialCount; j++)
|
||||
{
|
||||
// readSectionHeader(geometry.materialList.materials[j], t_data, ptrPos);
|
||||
for (size_t i = 0; i < 3; i++)
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
// RwMaterialData materialData = RwMaterialData();
|
||||
// readSectionHeader(materialData, t_data, ptrPos);
|
||||
// readMaterialData(materialData, t_data, ptrPos);
|
||||
RwSectionHeader header1 = RwSectionHeader();
|
||||
readSectionHeader(header1, t_data, ptrPos);
|
||||
ptrPos += header1.sectionSize;
|
||||
|
||||
// for (u32 k = 0; k < textureCount; k++)
|
||||
// {
|
||||
|
||||
// readSectionHeader(geometry.materialList.materials[j].textures[k], t_data, ptrPos);
|
||||
// readSectionHeader(geometry.materialList.materials[j].textures[k].data, t_data, ptrPos);
|
||||
for (size_t i = 0; i < 2 * 3; i++)
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
// readTextureData(geometry.materialList.materials[j].textures[k].data, t_data, ptrPos);
|
||||
ptrPos += sizeof(u32);
|
||||
|
||||
RwSectionHeader header1b = RwSectionHeader();
|
||||
readSectionHeader(header1b, t_data, ptrPos);
|
||||
materialNames[j] = readString(t_data, ptrPos, header1b.sectionSize);
|
||||
|
||||
// readSectionHeader(geometry.materialList.materials[j].textures[k].textureAlphaName, t_data, ptrPos);
|
||||
// readStringData(geometry.materialList.materials[j].textures[k].textureAlphaName, t_data, ptrPos);
|
||||
RwSectionHeader header2 = RwSectionHeader();
|
||||
readSectionHeader(header2, t_data, ptrPos);
|
||||
ptrPos += header2.sectionSize;
|
||||
|
||||
// The content of extension is Sky Mipmap Val
|
||||
// readSectionHeader(geometry.materialList.materials[j].textures[k].extension, t_data, ptrPos);
|
||||
RwSectionHeader header3 = RwSectionHeader();
|
||||
readSectionHeader(header3, t_data, ptrPos);
|
||||
ptrPos += header3.sectionSize;
|
||||
// }
|
||||
|
||||
// Probably always void extension
|
||||
// readSectionHeader(geometry.materialList.materials[j].extension, t_data, ptrPos);
|
||||
RwSectionHeader header4 = RwSectionHeader();
|
||||
readSectionHeader(header4, t_data, ptrPos);
|
||||
ptrPos += header4.sectionSize;
|
||||
}
|
||||
// delete[] materialNames; // TODO
|
||||
|
||||
// For Bin Mesh aka Material split
|
||||
// readSectionHeader(geometry.extension, t_data, ptrPos);
|
||||
for (size_t i = 0; i < 3; i++)
|
||||
ptrPos += sizeof(u32);
|
||||
readGeometryExtension(o_result, materialNames, t_data, ptrPos);
|
||||
|
||||
for (size_t i = 0; i < materialCount; i++)
|
||||
delete[] materialNames[i];
|
||||
|
||||
delete materialNames;
|
||||
|
||||
// ptrPos += geometry.extension.sectionSize;
|
||||
|
||||
// readSectionHeader(t_clump.atomic, t_data, ptrPos);
|
||||
// readSectionHeader(t_clump.atomic.data, t_data, ptrPos);
|
||||
// ptrPos += t_clump.atomic.data.sectionSize;
|
||||
}
|
||||
|
||||
void DffLoader::readSectionHeader(RwSectionHeader &t_sh, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
t_sh.sectionType = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_sh.sectionSize = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_sh.versionNumber = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
}
|
||||
|
||||
// ---
|
||||
|
||||
void DffLoader::readFrameListData(RwFrameListData &t_frd, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
// t_frd.frameCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// printf("Frame count:%d\n", t_frd.frameCount);
|
||||
// t_frd.frameInformation = new RwFrameListChunk[t_frd.frameCount];
|
||||
|
||||
// for (u32 i = 0; i < t_frd.frameCount; i++)
|
||||
// {
|
||||
// t_frd.frameInformation[i].rotationalMatrix = new float[t_frd.ROT_MAT_DIM];
|
||||
// for (u32 j = 0; j < t_frd.ROT_MAT_DIM; j++)
|
||||
// t_frd.frameInformation[i].rotationalMatrix[j] = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
|
||||
// t_frd.frameInformation[i].coordinatesOffsetX = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_frd.frameInformation[i].coordinatesOffsetY = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_frd.frameInformation[i].coordinatesOffsetZ = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_frd.frameInformation[i]
|
||||
// .parentFrame = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_frd.frameInformation[i].unk1 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// }
|
||||
}
|
||||
|
||||
void DffLoader::readClumpData(RwClumpData &t_cd, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
// t_cd.objectCount = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_cd.unk1 = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_cd.unk2 = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
}
|
||||
|
||||
void DffLoader::readGeometryListData(RwGeometryListData &t_gld, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
// t_gld.geometryCount = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
}
|
||||
|
||||
void DffLoader::readGeometryExtension(MeshFrame *o_frame, char **materialNames, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
for (u8 i = 0; i < 3; i++)
|
||||
t_ptrPos += sizeof(u32);
|
||||
|
||||
RwMaterialSplitHeader header = RwMaterialSplitHeader();
|
||||
header.triangleStrip = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
header.splitCount = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
header.faceCount = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
|
||||
o_frame->allocateMaterials(header.splitCount);
|
||||
for (u32 i = 0; i < header.splitCount; i++)
|
||||
{
|
||||
u32 facesCount = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
u32 materialIndex = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
o_frame->getMaterial(i).setSTsPresent(true);
|
||||
o_frame->getMaterial(i).setNormalsPresent(true);
|
||||
o_frame->getMaterial(i).allocateFaces(facesCount);
|
||||
o_frame->getMaterial(i).setName(materialNames[materialIndex]);
|
||||
for (u32 j = 0; j < facesCount; j++)
|
||||
{
|
||||
u32 vertex1 = readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// Inverted insertind due to backface culling
|
||||
o_frame->getMaterial(i).setVertexFace(facesCount - 1 - j, vertex1);
|
||||
o_frame->getMaterial(i).setNormalFace(facesCount - 1 - j, vertex1);
|
||||
o_frame->getMaterial(i).setSTFace(facesCount - 1 - j, vertex1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DffLoader::readGeometryData(MeshFrame *o_frame, u8 t_invertT, u8 *t_buffer, u32 &t_ptrPos, float t_scale)
|
||||
{
|
||||
Vector3 tempVec = Vector3();
|
||||
Point tempPoint = Point();
|
||||
|
||||
RwGeometryDataHeader header;
|
||||
header.flags = readWordFromArrayLE(t_buffer, t_ptrPos);
|
||||
header.unk1 = readWordFromArrayLE(t_buffer, t_ptrPos);
|
||||
header.triangleCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
header.vertexCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
header.morphTargetCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
|
||||
if (false)
|
||||
{ // version equals 4099 according to old documentation, disabled as for now
|
||||
readDwordFromArrayLE(t_buffer, t_ptrPos); // ambient
|
||||
readDwordFromArrayLE(t_buffer, t_ptrPos); // diffuse
|
||||
readDwordFromArrayLE(t_buffer, t_ptrPos); // specular
|
||||
}
|
||||
|
||||
if (header.flags & rwOBJECT_VERTEX_PRELIT)
|
||||
for (u32 i = 0; i < header.vertexCount; i++)
|
||||
{
|
||||
readByteFromArrayLE(t_buffer, t_ptrPos); // r
|
||||
readByteFromArrayLE(t_buffer, t_ptrPos); // g
|
||||
readByteFromArrayLE(t_buffer, t_ptrPos); // b
|
||||
readByteFromArrayLE(t_buffer, t_ptrPos); // a
|
||||
}
|
||||
|
||||
if (header.flags & rwOBJECT_VERTEX_TEXTURED)
|
||||
{
|
||||
o_frame->allocateSTs(header.vertexCount);
|
||||
for (u32 i = 0; i < header.vertexCount; i++)
|
||||
{
|
||||
float u = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
float v = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
tempPoint.set(u, v);
|
||||
if (t_invertT)
|
||||
tempPoint.y = 1.0F - tempPoint.y;
|
||||
o_frame->setST(i, tempPoint);
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < header.triangleCount; i++)
|
||||
{
|
||||
readWordFromArrayLE(t_buffer, t_ptrPos); // vert2
|
||||
readWordFromArrayLE(t_buffer, t_ptrPos); // vert1
|
||||
readWordFromArrayLE(t_buffer, t_ptrPos); // flags
|
||||
readWordFromArrayLE(t_buffer, t_ptrPos); // vert3
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < 6; i++)
|
||||
t_ptrPos += sizeof(u32);
|
||||
// t_gd.nonameInfo.boundingSphereX = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_gd.nonameInfo.boundingSphereY = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_gd.nonameInfo.boundingSphereZ = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_gd.nonameInfo.boundingSphereR = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_gd.nonameInfo.hasPosition = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_gd.nonameInfo.hasNormals = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
|
||||
o_frame->allocateVertices(header.vertexCount);
|
||||
for (u32 i = 0; i < header.vertexCount; i++)
|
||||
{
|
||||
float x = readFloatFromArrayLE(t_buffer, t_ptrPos) * t_scale;
|
||||
float y = readFloatFromArrayLE(t_buffer, t_ptrPos) * t_scale;
|
||||
float z = readFloatFromArrayLE(t_buffer, t_ptrPos) * t_scale;
|
||||
tempVec.set(x, y, z);
|
||||
o_frame->setVertex(i, tempVec);
|
||||
}
|
||||
|
||||
o_frame->allocateNormals(header.vertexCount);
|
||||
for (u32 i = 0; i < header.vertexCount; i++)
|
||||
{
|
||||
float x = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
float y = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
float z = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
tempVec.set(x, y, z);
|
||||
o_frame->setNormal(i, tempVec);
|
||||
}
|
||||
}
|
||||
|
||||
void DffLoader::readMaterialListData(RwMaterialListData &t_mld, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
t_mld.materialCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_mld.arrayOfUnks = new u32[t_mld.materialCount];
|
||||
for (u32 i = 0; i < t_mld.materialCount; i++)
|
||||
readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
// t_mld.arrayOfUnks[i] = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
}
|
||||
|
||||
void DffLoader::readMaterialData(RwMaterialData &t_md, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
t_md.unk1 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.R = readByteFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.G = readByteFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.B = readByteFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.A = readByteFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.unk2 = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.textureCount = DffLoader::readDwordFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.unkPosX = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.unkPosY = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_md.unkPosZ = readFloatFromArrayLE(t_buffer, t_ptrPos);
|
||||
}
|
||||
|
||||
void DffLoader::readTextureData(RwTextureData &t_td, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
t_td.textureFilterModeFlags = readWordFromArrayLE(t_buffer, t_ptrPos);
|
||||
t_td.unk = readWordFromArrayLE(t_buffer, t_ptrPos);
|
||||
}
|
||||
|
||||
void DffLoader::readStringData(RwString &t_s, u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
t_s.text = readString(t_buffer, t_ptrPos, t_s.sectionSize);
|
||||
}
|
||||
|
||||
// ---
|
||||
|
||||
u8 DffLoader::readByteFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
return t_buffer[t_ptrPos++];
|
||||
}
|
||||
|
||||
u16 DffLoader::readWordFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
u16 res = (t_buffer[t_ptrPos + 1] << 8) + (t_buffer[t_ptrPos]);
|
||||
t_ptrPos += sizeof(u16);
|
||||
return res;
|
||||
}
|
||||
|
||||
u32 DffLoader::readDwordFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
u32 res = (t_buffer[t_ptrPos + 3] << 24) + (t_buffer[t_ptrPos + 2] << 16) + (t_buffer[t_ptrPos + 1] << 8) + (t_buffer[t_ptrPos]);
|
||||
t_ptrPos += sizeof(u32);
|
||||
return res;
|
||||
}
|
||||
|
||||
float DffLoader::readFloatFromArrayLE(u8 *t_buffer, u32 &t_ptrPos)
|
||||
{
|
||||
float res;
|
||||
memcpy(&res, t_buffer + t_ptrPos, sizeof(float));
|
||||
t_ptrPos += sizeof(float);
|
||||
return res;
|
||||
}
|
||||
|
||||
char *DffLoader::readString(u8 *t_buffer, u32 &t_ptrPos, u32 t_dataSize)
|
||||
{
|
||||
u32 strLength = String::getLength((char *)&t_buffer[t_ptrPos]);
|
||||
char *result = new char[strLength + 1];
|
||||
for (u32 i = 0; i < strLength; i++)
|
||||
result[i] = (char)t_buffer[t_ptrPos + i];
|
||||
result[strLength] = '\0';
|
||||
t_ptrPos += t_dataSize;
|
||||
return result;
|
||||
}
|
||||
@@ -1,147 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/loaders/md2_loader.hpp"
|
||||
|
||||
#include "../include/utils/string.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/loaders/anorms.hpp"
|
||||
#include "../include/models/math/vector3.hpp"
|
||||
#include "../include/models/math/point.hpp"
|
||||
#include <string.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
MD2Loader::MD2Loader() {}
|
||||
|
||||
MD2Loader::~MD2Loader() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
int MEM_fread(char *buf, size_t size, size_t n, const FILE *f)
|
||||
{
|
||||
memcpy(buf, f, size * n);
|
||||
f += size * n;
|
||||
return n;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sandro: Possible PS2SDK bug here?
|
||||
* When I wanted to fopen() -> fread() -> allocate frames memory (vertices etc) -> fclose() = I had in about 10x errors in console
|
||||
* When I did fopen() -> fread() -> fclose() -> allocate frames memory = I had no errors 🤨
|
||||
* It looks like memory allocation during fopen()-fread()-fclose() is broken.
|
||||
*/
|
||||
MeshFrame *MD2Loader::load(u32 &o_framesCount, char *t_subpath, char *t_nameWithoutExtension, float t_scale, u8 t_invertT)
|
||||
{
|
||||
consoleLog("Loading new MD2 file");
|
||||
char *part1 = String::createConcatenated(t_subpath, t_nameWithoutExtension);
|
||||
char *part2 = String::createConcatenated("host:", part1);
|
||||
char *finalPath = String::createConcatenated(part2, ".md2"); // "folder/object.md2"
|
||||
delete[] part1;
|
||||
delete[] part2;
|
||||
md2_t header;
|
||||
|
||||
FILE *file = fopen(finalPath, "rb");
|
||||
assertMsg(file != NULL, "Failed to load .md2 file!");
|
||||
|
||||
fread((char *)&header, sizeof(md2_t), 1, file);
|
||||
|
||||
assertMsg((header.ident == MD2_IDENT) && (header.version == MD2_VERSION), "This MD2 file was not in correct format!");
|
||||
|
||||
u32 framesCount = header.num_frames;
|
||||
u32 vertexCount = header.num_xyz;
|
||||
u32 stsCount = header.num_st;
|
||||
u32 trianglesCount = header.num_tris;
|
||||
|
||||
char framesBuffer[framesCount * header.framesize];
|
||||
fseek(file, header.ofs_frames, SEEK_SET);
|
||||
fread(&framesBuffer, framesCount * header.framesize, 1, file);
|
||||
|
||||
char stsBuffer[stsCount * sizeof(texCoord_t)];
|
||||
fseek(file, header.ofs_st, SEEK_SET);
|
||||
fread(&stsBuffer, stsCount * sizeof(texCoord_t), 1, file);
|
||||
|
||||
char trianglesBuffer[trianglesCount * sizeof(triangle_t)];
|
||||
fseek(file, header.ofs_tris, SEEK_SET);
|
||||
fread(&trianglesBuffer, trianglesCount * sizeof(triangle_t), 1, file);
|
||||
|
||||
fclose(file);
|
||||
|
||||
MeshFrame *resultFrames = new MeshFrame[framesCount];
|
||||
|
||||
frame_t *frame;
|
||||
Vector3 tempVec = Vector3();
|
||||
for (u32 j = 0; j < framesCount; j++)
|
||||
{
|
||||
resultFrames[j].allocateVertices(vertexCount);
|
||||
resultFrames[j].allocateNormals(vertexCount); // can be optimized
|
||||
resultFrames[j].allocateSTs(stsCount);
|
||||
resultFrames[j].allocateMaterials(1);
|
||||
resultFrames[j].getMaterial(0).allocateFaces(trianglesCount * 3);
|
||||
resultFrames[j].getMaterial(0).setName(t_nameWithoutExtension);
|
||||
frame = (frame_t *)&framesBuffer[header.framesize * j];
|
||||
for (u32 i = 0; i < vertexCount; i++)
|
||||
{
|
||||
tempVec.set(
|
||||
((frame->verts[i].v[0] * frame->scale[0]) + frame->translate[0]) * t_scale,
|
||||
((frame->verts[i].v[1] * frame->scale[1]) + frame->translate[1]) * t_scale,
|
||||
((frame->verts[i].v[2] * frame->scale[2]) + frame->translate[2]) * t_scale);
|
||||
resultFrames[j].setVertex(i, tempVec);
|
||||
|
||||
tempVec.set(
|
||||
ANORMS[frame->verts[i].lightnormalindex][0],
|
||||
ANORMS[frame->verts[i].lightnormalindex][1],
|
||||
ANORMS[frame->verts[i].lightnormalindex][2]);
|
||||
resultFrames[j].setNormal(i, tempVec);
|
||||
}
|
||||
}
|
||||
|
||||
Point tempPoint = Point();
|
||||
texCoord_t *texCoord;
|
||||
for (u32 i = 0; i < stsCount; i++)
|
||||
{
|
||||
texCoord = (texCoord_t *)&stsBuffer[sizeof(texCoord_t) * i];
|
||||
tempPoint.set(
|
||||
(float)texCoord->s / header.skinwidth,
|
||||
(float)texCoord->t / header.skinheight);
|
||||
if (t_invertT)
|
||||
tempPoint.y = 1.0F - tempPoint.y;
|
||||
for (u32 j = 0; j < framesCount; j++)
|
||||
resultFrames[j].setST(i, tempPoint);
|
||||
}
|
||||
|
||||
triangle_t *triangle;
|
||||
for (u32 i = 0; i < trianglesCount; i++)
|
||||
{
|
||||
triangle = (triangle_t *)&trianglesBuffer[sizeof(triangle_t) * i];
|
||||
for (u8 j = 0; j < 3; j++)
|
||||
{
|
||||
for (u32 x = 0; x < framesCount; x++)
|
||||
{
|
||||
resultFrames[x].getMaterial(0).setSTsPresent(true);
|
||||
resultFrames[x].getMaterial(0).setNormalsPresent(true);
|
||||
resultFrames[x].getMaterial(0).setVertexFace((i * 3) + j, triangle->index_xyz[j]);
|
||||
resultFrames[x].getMaterial(0).setSTFace((i * 3) + j, triangle->index_st[j]);
|
||||
resultFrames[x].getMaterial(0).setNormalFace((i * 3) + j, triangle->index_xyz[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
consoleLog("MD2 file loaded!");
|
||||
delete[] finalPath;
|
||||
o_framesCount = framesCount;
|
||||
for (u32 i = 0; i < framesCount; i++)
|
||||
resultFrames[i].calculateBoundingBoxes();
|
||||
return resultFrames;
|
||||
}
|
||||
@@ -1,244 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/loaders/obj_loader.hpp"
|
||||
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <string.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
ObjLoader::ObjLoader() {}
|
||||
|
||||
ObjLoader::~ObjLoader() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 t_invertT)
|
||||
{
|
||||
char *path = String::createConcatenated("host:", t_filename);
|
||||
FILE *file = fopen(path, "rb");
|
||||
assertMsg(file != NULL, "Failed to load .obj file!");
|
||||
allocateObjMemory(file, o_result);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
u32 verticesI = 0, cordsI = 0, normalsI = 0, faceI = 0, vertexIndex[3], coordIndex[3], normalIndex[3];
|
||||
s16 materialsI = -1;
|
||||
Vector3 vector = Vector3();
|
||||
Point point = Point();
|
||||
while (1)
|
||||
{
|
||||
char lineHeader[128]; // read the first word of the line
|
||||
int res = fscanf(file, "%s", lineHeader);
|
||||
if (res != EOF)
|
||||
{
|
||||
if (strcmp(lineHeader, "v") == 0)
|
||||
{
|
||||
fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z);
|
||||
o_result->setVertex(verticesI++, vector * t_scale);
|
||||
}
|
||||
else if (strcmp(lineHeader, "vt") == 0)
|
||||
{
|
||||
fscanf(file, "%f %f\n", &point.x, &point.y);
|
||||
if (t_invertT)
|
||||
point.y = 1.0F - point.y;
|
||||
o_result->setST(cordsI++, point);
|
||||
}
|
||||
else if (strcmp(lineHeader, "vn") == 0)
|
||||
{
|
||||
fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z);
|
||||
o_result->setNormal(normalsI++, vector);
|
||||
}
|
||||
else if (strcmp(lineHeader, "usemtl") == 0)
|
||||
{
|
||||
char temp[30];
|
||||
fscanf(file, "%s\n", temp);
|
||||
o_result->getMaterial(++materialsI).setName(temp);
|
||||
faceI = 0;
|
||||
}
|
||||
else if (strcmp(lineHeader, "f") == 0)
|
||||
{
|
||||
int *x = &res; // random assignment, to disable compilation warning
|
||||
fpos_t start;
|
||||
fgetpos(file, &start);
|
||||
int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", x, x, x, x, x, x, x, x, x);
|
||||
fsetpos(file, &start);
|
||||
int newerMatches = 0;
|
||||
switch (matches)
|
||||
{
|
||||
/** Vs, VTs and VNs all set */
|
||||
case 9:
|
||||
{
|
||||
fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n",
|
||||
&vertexIndex[0], &coordIndex[0], &normalIndex[0],
|
||||
&vertexIndex[1], &coordIndex[1], &normalIndex[1],
|
||||
&vertexIndex[2], &coordIndex[2], &normalIndex[2]);
|
||||
}
|
||||
break;
|
||||
/** Loaded only two digits (V, VT) succesfuly. Not setting VN. */
|
||||
case 3:
|
||||
{
|
||||
fscanf(file, "%d/%d/ %d/%d/ %d/%d/\n",
|
||||
&vertexIndex[0], &coordIndex[0],
|
||||
&vertexIndex[1], &coordIndex[1],
|
||||
&vertexIndex[2], &coordIndex[2]);
|
||||
}
|
||||
break;
|
||||
/** Only V set. Checking for existance of VT or VN. */
|
||||
case 1:
|
||||
{
|
||||
/** Check for existance of V/// configuration.. */
|
||||
newerMatches = fscanf(file, "%d// %d// %d//\n", x, x, x);
|
||||
fsetpos(file, &start);
|
||||
if (newerMatches == 3)
|
||||
{
|
||||
/** Configuration confirmed. */
|
||||
fscanf(file, "%d// %d// %d//\n", &vertexIndex[0], &vertexIndex[1], &vertexIndex[2]);
|
||||
}
|
||||
else
|
||||
{
|
||||
/** Failed, checking configuration V//VN */
|
||||
newerMatches = fscanf(file, "%d//%d %d//%d %d//%d", x, x, x, x, x, x);
|
||||
fsetpos(file, &start);
|
||||
assertMsg(newerMatches == 6, "Unknown .obj face for .obj file!");
|
||||
/** Configuration confirmed. */
|
||||
newerMatches = fscanf(file, "%d//%d %d//%d %d//%d",
|
||||
&vertexIndex[0], &normalIndex[0],
|
||||
&vertexIndex[1], &normalIndex[1],
|
||||
&vertexIndex[2], &normalIndex[2]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
assertMsg(true == false, "Unknown faces format in .obj file!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (matches == 9 || matches == 2 || matches == 1)
|
||||
{
|
||||
o_result->getMaterial(materialsI).setVertexFace(faceI, vertexIndex[0] - 1);
|
||||
o_result->getMaterial(materialsI).setVertexFace(faceI + 1, vertexIndex[1] - 1);
|
||||
o_result->getMaterial(materialsI).setVertexFace(faceI + 2, vertexIndex[2] - 1);
|
||||
}
|
||||
if (matches == 9 || matches == 2)
|
||||
{
|
||||
o_result->getMaterial(materialsI).setSTFace(faceI, coordIndex[0] - 1);
|
||||
o_result->getMaterial(materialsI).setSTFace(faceI + 1, coordIndex[1] - 1);
|
||||
o_result->getMaterial(materialsI).setSTFace(faceI + 2, coordIndex[2] - 1);
|
||||
o_result->getMaterial(materialsI).setSTsPresent(true);
|
||||
}
|
||||
|
||||
if (matches == 9)
|
||||
{
|
||||
o_result->getMaterial(materialsI).setNormalFace(faceI, normalIndex[0] - 1);
|
||||
o_result->getMaterial(materialsI).setNormalFace(faceI + 1, normalIndex[1] - 1);
|
||||
o_result->getMaterial(materialsI).setNormalFace(faceI + 2, normalIndex[2] - 1);
|
||||
o_result->getMaterial(materialsI).setNormalsPresent(true);
|
||||
faceI += 3;
|
||||
}
|
||||
else if (matches == 2)
|
||||
{
|
||||
faceI += 2;
|
||||
}
|
||||
else if (matches == 1)
|
||||
{
|
||||
if (newerMatches == 3)
|
||||
{
|
||||
faceI += 1;
|
||||
}
|
||||
else if (newerMatches == 6)
|
||||
{
|
||||
o_result->getMaterial(materialsI).setNormalFace(faceI, normalIndex[0] - 1);
|
||||
o_result->getMaterial(materialsI).setNormalFace(faceI + 1, normalIndex[1] - 1);
|
||||
o_result->getMaterial(materialsI).setNormalFace(faceI + 2, normalIndex[2] - 1);
|
||||
o_result->getMaterial(materialsI).setNormalsPresent(true);
|
||||
faceI += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
o_result->calculateBoundingBoxes();
|
||||
fclose(file);
|
||||
delete[] path;
|
||||
}
|
||||
|
||||
/** Calculate how many vertices(v), coordinates(vt), normals(vn) and faces(f) have .obj file */
|
||||
void ObjLoader::allocateObjMemory(FILE *t_file, MeshFrame *o_result)
|
||||
{
|
||||
u32 vertexCount = 0;
|
||||
u32 stsCount = 0;
|
||||
u32 normalsCount = 0;
|
||||
u32 materialsCount = 0;
|
||||
|
||||
while (1)
|
||||
{
|
||||
char lineHeader[128];
|
||||
int res = fscanf(t_file, "%s", lineHeader);
|
||||
if (res != EOF)
|
||||
{
|
||||
if (strcmp(lineHeader, "v") == 0)
|
||||
vertexCount += 1;
|
||||
else if (strcmp(lineHeader, "vt") == 0)
|
||||
stsCount += 1;
|
||||
else if (strcmp(lineHeader, "vn") == 0)
|
||||
normalsCount += 1;
|
||||
else if (strcmp(lineHeader, "usemtl") == 0)
|
||||
materialsCount += 1;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
o_result->allocateVertices(vertexCount);
|
||||
o_result->allocateNormals(normalsCount);
|
||||
o_result->allocateSTs(stsCount);
|
||||
o_result->allocateMaterials(materialsCount);
|
||||
|
||||
s16 currentMatI = -1;
|
||||
|
||||
fseek(t_file, 0, SEEK_SET);
|
||||
u32 facesCounter = 0;
|
||||
while (1)
|
||||
{
|
||||
char lineHeader[128];
|
||||
int res = fscanf(t_file, "%s", lineHeader);
|
||||
if (res != EOF)
|
||||
{
|
||||
if (strcmp(lineHeader, "usemtl") == 0)
|
||||
{
|
||||
if (currentMatI >= 0) // Skip -1
|
||||
{
|
||||
o_result->getMaterial(currentMatI).allocateFaces(facesCounter);
|
||||
facesCounter = 0;
|
||||
}
|
||||
currentMatI++;
|
||||
}
|
||||
else if (strcmp(lineHeader, "f") == 0)
|
||||
facesCounter += 3;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
o_result->getMaterial(currentMatI).allocateFaces(facesCounter); // Allocate last one
|
||||
|
||||
// o_result->isMemoryAllocated = true;
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/loaders/png_loader.hpp"
|
||||
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <cstdlib>
|
||||
#include <png.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
PngLoader::PngLoader() {}
|
||||
|
||||
PngLoader::~PngLoader() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
/**
|
||||
* @param t_name Without extension. Example "skyfall2"
|
||||
* @param t_extension With dot and extension. Example ".png"
|
||||
*/
|
||||
void PngLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
|
||||
{
|
||||
char *path_part1 = String::createConcatenated(t_subfolder, t_name);
|
||||
char *path_part2 = String::createConcatenated("host:", path_part1);
|
||||
char *path = String::createConcatenated(path_part2, t_extension);
|
||||
delete[] path_part1;
|
||||
delete[] path_part2;
|
||||
|
||||
FILE *file = fopen(path, "rb");
|
||||
assertMsg(file != NULL, "Failed to open .png file!");
|
||||
|
||||
png_structp png_ptr;
|
||||
png_infop info_ptr;
|
||||
png_uint_32 width, height;
|
||||
|
||||
u32 sig_read = 0, row = 0, i = 0, j = 0;
|
||||
int bit_depth, color_type, interlace_type;
|
||||
|
||||
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
||||
assertMsg(png_ptr, "PNG read struct init failed!");
|
||||
info_ptr = png_create_info_struct(png_ptr);
|
||||
assertMsg(info_ptr, "PNG info struct init failed!");
|
||||
assertMsg(!setjmp(png_jmpbuf(png_ptr)), "PNG reader fatal error!");
|
||||
|
||||
png_init_io(png_ptr, file);
|
||||
png_set_sig_bytes(png_ptr, sig_read);
|
||||
png_read_info(png_ptr, info_ptr);
|
||||
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL);
|
||||
png_set_strip_16(png_ptr);
|
||||
|
||||
if (color_type == PNG_COLOR_TYPE_PALETTE)
|
||||
png_set_expand(png_ptr);
|
||||
|
||||
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
|
||||
png_set_expand(png_ptr);
|
||||
|
||||
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
|
||||
png_set_tRNS_to_alpha(png_ptr);
|
||||
|
||||
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
|
||||
|
||||
png_read_update_info(png_ptr, info_ptr);
|
||||
|
||||
png_byte pngType = png_get_color_type(png_ptr, info_ptr);
|
||||
TextureType type;
|
||||
switch (pngType)
|
||||
{
|
||||
case PNG_COLOR_TYPE_RGB_ALPHA:
|
||||
type = TEX_TYPE_RGBA;
|
||||
break;
|
||||
case PNG_COLOR_TYPE_RGB:
|
||||
type = TEX_TYPE_RGB;
|
||||
break;
|
||||
default:
|
||||
assertMsg(true == false, "This png format is not supported! RGB/RGBA only.");
|
||||
}
|
||||
|
||||
o_texture.setSize(width, height, type);
|
||||
printf("PNGLoader - width: %d | height: %d\n", width, height);
|
||||
|
||||
size_t row_bytes = png_get_rowbytes(png_ptr, info_ptr);
|
||||
png_byte *row_pointers[height];
|
||||
for (row = 0; row < height; row++)
|
||||
row_pointers[row] = new png_byte[row_bytes];
|
||||
|
||||
png_read_image(png_ptr, row_pointers);
|
||||
|
||||
u32 x = 0;
|
||||
|
||||
for (i = 0; i < height; i++)
|
||||
for (j = 0; j < width; j++)
|
||||
{
|
||||
o_texture.setData(x, row_pointers[i][4 * j]);
|
||||
o_texture.setData(x + 1, row_pointers[i][4 * j + 1]);
|
||||
o_texture.setData(x + 2, row_pointers[i][4 * j + 2]);
|
||||
if (type == TEX_TYPE_RGBA)
|
||||
{
|
||||
o_texture.setData(x + 3, ((int)row_pointers[i][4 * j + 3] * 128 / 255));
|
||||
x += 4;
|
||||
}
|
||||
else if (type == TEX_TYPE_RGB)
|
||||
x += 3;
|
||||
}
|
||||
|
||||
for (row = 0; row < height; row++)
|
||||
delete[] row_pointers[row];
|
||||
|
||||
png_read_end(png_ptr, NULL);
|
||||
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
|
||||
|
||||
delete[] path;
|
||||
fclose(file);
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Michał Mostowik <mostek3pl@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/models/bounding_box.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include <cstring>
|
||||
|
||||
/**
|
||||
* Construct a BoundingBox class
|
||||
* Allows for user friendly access to bounding box data.
|
||||
* @param t_vertices Array of 8 Vector3 elements.
|
||||
*/
|
||||
BoundingBox::BoundingBox(Vector3 *t_vertices)
|
||||
{
|
||||
//Perform a deep copy of vertex array parameter
|
||||
memcpy(_vertices, t_vertices, 8 * sizeof(Vector3));
|
||||
|
||||
//This might be shortened with Vector3 operator overloading, but current
|
||||
//implementation is more human readable.
|
||||
_height = _vertices[0].y - _vertices[2].y;
|
||||
_width = _vertices[0].x - _vertices[4].x;
|
||||
_depth = _vertices[0].z - _vertices[1].z;
|
||||
|
||||
_centerVector = _vertices[0];
|
||||
_centerVector.x += (_width / 2);
|
||||
_centerVector.y += (_height / 2);
|
||||
_centerVector.z += (_depth / 2);
|
||||
|
||||
//Z-Axis faces
|
||||
_frontFace = BoundingBoxFace(_vertices[1], _vertices[7], _vertices[1].z);
|
||||
_backFace = BoundingBoxFace(_vertices[0], _vertices[6], _vertices[0].z);
|
||||
//X-Axis faces
|
||||
_leftFace = BoundingBoxFace(_vertices[0], _vertices[3], _vertices[0].x);
|
||||
_rightFace = BoundingBoxFace(_vertices[4], _vertices[7], _vertices[4].x);
|
||||
//Y-Axis faces
|
||||
_topFace = BoundingBoxFace(_vertices[2], _vertices[7], _vertices[2].y);
|
||||
_bottomFace = BoundingBoxFace(_vertices[0], _vertices[5], _vertices[0].y);
|
||||
}
|
||||
|
||||
BoundingBox::~BoundingBox()
|
||||
{
|
||||
}
|
||||
@@ -1,371 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../../include/models/math/matrix.hpp"
|
||||
|
||||
#include "../../include/utils/math.hpp"
|
||||
#include <stdio.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Matrix::Matrix()
|
||||
{
|
||||
for (u8 i = 0; i < 16; i++)
|
||||
data[i] = 0.0F;
|
||||
}
|
||||
|
||||
Matrix::Matrix(const float &m11, const float &m12, const float &m13, const float &m14,
|
||||
const float &m21, const float &m22, const float &m23, const float &m24,
|
||||
const float &m31, const float &m32, const float &m33, const float &m34,
|
||||
const float &m41, const float &m42, const float &m43, const float &m44)
|
||||
{
|
||||
data[0] = m11;
|
||||
data[1] = m12;
|
||||
data[2] = m13;
|
||||
data[3] = m14;
|
||||
|
||||
data[4] = m21;
|
||||
data[5] = m22;
|
||||
data[6] = m23;
|
||||
data[7] = m24;
|
||||
|
||||
data[8] = m31;
|
||||
data[9] = m32;
|
||||
data[10] = m33;
|
||||
data[11] = m34;
|
||||
|
||||
data[12] = m41;
|
||||
data[13] = m42;
|
||||
data[14] = m43;
|
||||
data[15] = m44;
|
||||
}
|
||||
|
||||
// ----
|
||||
// Operators
|
||||
// ----
|
||||
|
||||
Vector3 Matrix::operator*(const Vector3 &v) const
|
||||
{
|
||||
float a[4] = {v.x, v.y, v.z, 1.0F};
|
||||
float res[4];
|
||||
asm volatile(
|
||||
"lqc2 $vf4, 0x00(%1) \n\t"
|
||||
"lqc2 $vf5, 0x10(%1) \n\t"
|
||||
"lqc2 $vf6, 0x20(%1) \n\t"
|
||||
"lqc2 $vf7, 0x30(%1) \n\t"
|
||||
"lqc2 $vf8, 0x00(%2) \n\t"
|
||||
"vmulax.xyzw $ACC, $vf4, $vf8 \n\t"
|
||||
"vmadday.xyzw $ACC, $vf5, $vf8 \n\t"
|
||||
"vmaddaz.xyzw $ACC, $vf6, $vf8 \n\t"
|
||||
"vmaddw.xyzw $vf9, $vf7, $vf8 \n\t"
|
||||
"sqc2 $vf9, 0x00(%0) \n\t"
|
||||
:
|
||||
: "r"(res), "r"(this->data), "r"(a));
|
||||
return Vector3(res[0], res[1], res[2]);
|
||||
}
|
||||
|
||||
// ----
|
||||
// Functions
|
||||
// ----
|
||||
|
||||
void Matrix::identity()
|
||||
{
|
||||
asm volatile(
|
||||
"vsub.xyzw $vf4, $vf0, $vf0 \n\t"
|
||||
"vadd.w $vf4, $vf4, $vf0 \n\t"
|
||||
"vmr32.xyzw $vf5, $vf4 \n\t"
|
||||
"vmr32.xyzw $vf6, $vf5 \n\t"
|
||||
"vmr32.xyzw $vf7, $vf6 \n\t"
|
||||
"sqc2 $vf4, 0x30(%0) \n\t"
|
||||
"sqc2 $vf5, 0x20(%0) \n\t"
|
||||
"sqc2 $vf6, 0x10(%0) \n\t"
|
||||
"sqc2 $vf7, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(this->data));
|
||||
}
|
||||
|
||||
void Matrix::setPerspective(const ScreenSettings &t_screen)
|
||||
{
|
||||
float fovYdiv2 = Math::HALF_ANG2RAD * t_screen.fov;
|
||||
float cotFOV = 1.0F / (Math::sin(fovYdiv2) / Math::cos(fovYdiv2));
|
||||
float w = cotFOV * (t_screen.width / t_screen.projectionScale) / t_screen.aspectRatio;
|
||||
float h = cotFOV * (t_screen.height / t_screen.projectionScale);
|
||||
|
||||
this->data[0] = w;
|
||||
this->data[1] = 0.0F;
|
||||
this->data[2] = 0.0F;
|
||||
this->data[3] = 0.0F;
|
||||
|
||||
this->data[4] = 0.0F;
|
||||
this->data[5] = -h;
|
||||
this->data[6] = 0.0F;
|
||||
this->data[7] = 0.0F;
|
||||
|
||||
this->data[8] = 0.0F;
|
||||
this->data[9] = 0.0F;
|
||||
this->data[10] =
|
||||
(t_screen.farPlaneDist + t_screen.nearPlaneDist) /
|
||||
(t_screen.farPlaneDist - t_screen.nearPlaneDist);
|
||||
this->data[11] = -1.0F;
|
||||
|
||||
this->data[12] = 0.0F;
|
||||
this->data[13] = 0.0F;
|
||||
this->data[14] =
|
||||
(2.0F * t_screen.farPlaneDist * t_screen.nearPlaneDist) /
|
||||
(t_screen.farPlaneDist - t_screen.nearPlaneDist);
|
||||
this->data[15] = 0.0F;
|
||||
}
|
||||
|
||||
void Matrix::lookAt(const Vector3 &t_position, const Vector3 &t_target)
|
||||
{
|
||||
VECTOR up_vec, view_vec;
|
||||
VECTOR eye = {t_position.x, t_position.y, t_position.z, 1.0F};
|
||||
VECTOR obj = {t_target.x, t_target.y, t_target.z, 1.0F};
|
||||
asm volatile(
|
||||
"lqc2 $vf4, 0x00(%2) # eye \n\t"
|
||||
"lqc2 $vf5, 0x00(%3) # obj \n\t"
|
||||
"vsub.xyz $vf7, $vf4, $vf5 # view_vec = $vf7 \n\t"
|
||||
"vmove.xyzw $vf6, $vf0 \n\t"
|
||||
"vaddw.y $vf6, $vf0, $vf0 # $vf6 = { 0.0f, 1.0f, 0.0f, 1.0f } \n\t"
|
||||
"vopmula.xyz $ACC, $vf6, $vf7 \n\t"
|
||||
"vopmsub.xyz $vf9, $vf7, $vf6 # vec = $vf9 \n\t"
|
||||
"vopmula.xyz $ACC, $vf7, $vf9 \n\t"
|
||||
"vopmsub.xyz $vf8, $vf9, $vf7 # up_vec = $vf8 \n\t"
|
||||
"sqc2 $vf7, 0x00(%0) # view_vec \n\t"
|
||||
"sqc2 $vf6, 0x00(%1) # up_vec \n\t"
|
||||
:
|
||||
: "r"(view_vec), "r"(up_vec), "r"(eye), "r"(obj));
|
||||
Matrix temp;
|
||||
temp.setCamera(eye, view_vec, up_vec);
|
||||
identity();
|
||||
cross(this->data, this->data, temp.data);
|
||||
|
||||
// Vector3 camForward, camUp, camRight;
|
||||
// Vector3 t_up = Vector3(0.0F, 1.0F, 0.0F);
|
||||
// camForward = t_position - t_target;
|
||||
// camForward.normalize();
|
||||
// camRight = t_up * camForward;
|
||||
// camRight.normalize();
|
||||
// camUp = camForward * camRight;
|
||||
|
||||
// data[0] = camRight.x;
|
||||
// data[4] = camRight.y;
|
||||
// data[8] = camRight.z;
|
||||
// data[12] = -camRight.innerProduct(t_position);
|
||||
|
||||
// data[1] = camUp.x;
|
||||
// data[5] = camUp.y;
|
||||
// data[9] = camUp.z;
|
||||
// data[13] = -camUp.innerProduct(t_position);
|
||||
|
||||
// data[2] = camForward.x;
|
||||
// data[6] = camForward.y;
|
||||
// data[10] = camForward.z;
|
||||
// data[14] = -camForward.innerProduct(t_position);
|
||||
|
||||
// data[3] = 0;
|
||||
// data[7] = 0;
|
||||
// data[11] = 0;
|
||||
// data[15] = 1;
|
||||
}
|
||||
|
||||
const void Matrix::print() const
|
||||
{
|
||||
printf("MATRIX(\n%f, %f, %f, %f\n%f, %f, %f, %f\n%f, %f, %f, %f\n%f, %f, %f, %f\n)\n",
|
||||
data[0], data[1], data[2], data[3],
|
||||
data[4], data[5], data[6], data[7],
|
||||
data[8], data[9], data[10], data[11],
|
||||
data[12], data[13], data[14], data[15]);
|
||||
}
|
||||
|
||||
// ----
|
||||
// Private
|
||||
// ----
|
||||
|
||||
void Matrix::rotationX(const float &t_radians)
|
||||
{
|
||||
float c = Math::cos(t_radians);
|
||||
float s = Math::sin(t_radians);
|
||||
this->data[5] = c; // 1,1
|
||||
this->data[6] = s; // 1,2
|
||||
this->data[9] = -s; // 2,1
|
||||
this->data[10] = c; // 2,2
|
||||
}
|
||||
|
||||
void Matrix::rotationY(const float &t_radians)
|
||||
{
|
||||
float c = Math::cos(t_radians);
|
||||
float s = Math::sin(t_radians);
|
||||
this->data[0] = c; // 0,0
|
||||
this->data[2] = -s; // 0,3
|
||||
this->data[8] = s; // 2,0
|
||||
this->data[10] = c; // 2,2
|
||||
}
|
||||
|
||||
void Matrix::rotationZ(const float &t_radians)
|
||||
{
|
||||
float c = Math::cos(t_radians);
|
||||
float s = Math::sin(t_radians);
|
||||
this->data[0] = c; // 0,0
|
||||
this->data[1] = s; // 0,1
|
||||
this->data[4] = -s; // 1,0
|
||||
this->data[5] = c; // 1,1
|
||||
}
|
||||
|
||||
void Matrix::rotationByAngle(const float &t_angle, const Vector3 &t_axis)
|
||||
{
|
||||
Vector3 localAxis = Vector3(t_axis);
|
||||
localAxis.normalize();
|
||||
float x = localAxis.x;
|
||||
float y = localAxis.y;
|
||||
float z = localAxis.z;
|
||||
|
||||
float c = Math::cos(t_angle);
|
||||
float s = Math::sin(t_angle);
|
||||
|
||||
this->data[0] = x * x * (1 - c) + c;
|
||||
this->data[1] = y * x * (1 - c) + z * s;
|
||||
this->data[2] = x * z * (1 - c) - y * s;
|
||||
this->data[3] = 0.0F;
|
||||
|
||||
this->data[4] = x * y * (1 - c) - z * s;
|
||||
this->data[5] = y * y * (1 - c) + c;
|
||||
this->data[6] = y * z * (1 - c) + x * s;
|
||||
this->data[7] = 0.0F;
|
||||
|
||||
this->data[8] = x * z * (1 - c) + y * s;
|
||||
this->data[9] = y * z * (1 - c) - x * s;
|
||||
this->data[10] = z * z * (1 - c) + c;
|
||||
this->data[11] = 0.0F;
|
||||
|
||||
this->data[12] = 0.0F;
|
||||
this->data[13] = 0.0F;
|
||||
this->data[14] = 0.0F;
|
||||
this->data[15] = 1.0F;
|
||||
}
|
||||
|
||||
void Matrix::translation(const Vector3 &t_val)
|
||||
{
|
||||
this->data[12] = t_val.x; // 3,0
|
||||
this->data[13] = t_val.y; // 3,1
|
||||
this->data[14] = t_val.z; // 3,2
|
||||
}
|
||||
|
||||
void Matrix::setScale(const Vector3 &t_val)
|
||||
{
|
||||
this->data[0] = t_val.x;
|
||||
this->data[5] = t_val.y;
|
||||
this->data[10] = t_val.z;
|
||||
this->data[15] = 1.0F;
|
||||
}
|
||||
|
||||
void Matrix::setCamera(const float t_pos[4], const float t_vz[4], const float t_vy[4])
|
||||
{
|
||||
// Matrix $vf4, $vf5, $vf6, $vf7
|
||||
// t_pos $vf8
|
||||
// t_vz $vf9
|
||||
// t_vy $vf10
|
||||
// vtmp $vf11
|
||||
asm volatile(
|
||||
"lqc2 $vf9, 0x00(%2) \n\t"
|
||||
"lqc2 $vf10, 0x00(%3) \n\t"
|
||||
// mtmp.unit()
|
||||
"vsub.w $vf5, $vf0, $vf0 # mtmp[1][PW] = 0.0F \n\t"
|
||||
// vtmp.outerProduct(vy, vz);
|
||||
"vopmula.xyz $ACC, $vf10, $vf9 \n\t"
|
||||
"vopmsub.xyz $vf11, $vf9, $vf10 \n\t"
|
||||
// mtmp[0] = vtmp.normalize();
|
||||
"vmul.xyz $vf12, $vf11, $vf11 \n\t"
|
||||
"vaddy.x $vf12, $vf12, $vf12 \n\t"
|
||||
"vaddz.x $vf12, $vf12, $vf12 \n\t"
|
||||
"vrsqrt $Q, $vf0w, $vf12x \n\t"
|
||||
"vsub.xyzw $vf4, $vf0, $vf0 \n\t"
|
||||
"vwaitq \n\t"
|
||||
"vmulq.xyz $vf4, $vf11, $Q \n\t"
|
||||
// mtmp[2] = vz.normalize();
|
||||
"vmul.xyz $vf12, $vf9, $vf9 \n\t"
|
||||
"vaddy.x $vf12, $vf12, $vf12 \n\t"
|
||||
"vaddz.x $vf12, $vf12, $vf12 \n\t"
|
||||
"vrsqrt $Q, $vf0w, $vf12x \n\t"
|
||||
"vsub.xyzw $vf6, $vf0, $vf0 \n\t"
|
||||
"vwaitq \n\t"
|
||||
"vmulq.xyz $vf6, $vf9, $Q \n\t"
|
||||
// mtmp[1].outerProduct(mtmp[2], mtmp[0]);
|
||||
"vopmula.xyz $ACC, $vf6, $vf4 \n\t"
|
||||
"vopmsub.xyz $vf5, $vf4, $vf6 \n\t"
|
||||
// mtmp.transpose(pos);
|
||||
"lqc2 $vf7, 0x00(%1) \n\t"
|
||||
// m = mtmp.inverse();
|
||||
"qmfc2.ni $11, $vf0 \n\t"
|
||||
"qmfc2.ni $8, $vf4 \n\t"
|
||||
"qmfc2.ni $9, $vf5 \n\t"
|
||||
"qmfc2.ni $10, $vf6 \n\t"
|
||||
|
||||
"pextlw $12, $9, $8 \n\t"
|
||||
"pextuw $13, $9, $8 \n\t"
|
||||
"pextlw $14, $11, $10 \n\t"
|
||||
"pextuw $15, $11, $10 \n\t"
|
||||
"pcpyld $8, $14, $12 \n\t"
|
||||
"pcpyud $9, $12, $14 \n\t"
|
||||
"pcpyld $10, $15, $13 \n\t"
|
||||
|
||||
"qmtc2.ni $8, $vf16 \n\t"
|
||||
"qmtc2.ni $9, $vf17 \n\t"
|
||||
"qmtc2.ni $10, $vf18 \n\t"
|
||||
"vmulax.xyz $ACC, $vf16, $vf7 \n\t"
|
||||
"vmadday.xyz $ACC, $vf17, $vf7 \n\t"
|
||||
"vmaddz.xyz $vf5, $vf18, $vf7 \n\t"
|
||||
"vsub.xyzw $vf5, $vf0, $vf5 \n\t"
|
||||
|
||||
"sq $8, 0x00(%0) \n\t"
|
||||
"sq $9, 0x10(%0) \n\t"
|
||||
"sq $10, 0x20(%0) \n\t"
|
||||
"sqc2 $vf5, 0x30(%0) \n\t"
|
||||
:
|
||||
: "r"(this->data), "r"(t_pos), "r"(t_vz), "r"(t_vy));
|
||||
}
|
||||
|
||||
void Matrix::cross(float res[16], const float a[16], const float b[16]) const
|
||||
{
|
||||
asm volatile(
|
||||
"lqc2 $vf1, 0x00(%1) \n\t"
|
||||
"lqc2 $vf2, 0x10(%1) \n\t"
|
||||
"lqc2 $vf3, 0x20(%1) \n\t"
|
||||
"lqc2 $vf4, 0x30(%1) \n\t"
|
||||
"lqc2 $vf5, 0x00(%2) \n\t"
|
||||
"lqc2 $vf6, 0x10(%2) \n\t"
|
||||
"lqc2 $vf7, 0x20(%2) \n\t"
|
||||
"lqc2 $vf8, 0x30(%2) \n\t"
|
||||
"vmulax.xyzw $ACC, $vf5, $vf1 \n\t"
|
||||
"vmadday.xyzw $ACC, $vf6, $vf1 \n\t"
|
||||
"vmaddaz.xyzw $ACC, $vf7, $vf1 \n\t"
|
||||
"vmaddw.xyzw $vf1, $vf8, $vf1 \n\t"
|
||||
"vmulax.xyzw $ACC, $vf5, $vf2 \n\t"
|
||||
"vmadday.xyzw $ACC, $vf6, $vf2 \n\t"
|
||||
"vmaddaz.xyzw $ACC, $vf7, $vf2 \n\t"
|
||||
"vmaddw.xyzw $vf2, $vf8, $vf2 \n\t"
|
||||
"vmulax.xyzw $ACC, $vf5, $vf3 \n\t"
|
||||
"vmadday.xyzw $ACC, $vf6, $vf3 \n\t"
|
||||
"vmaddaz.xyzw $ACC, $vf7, $vf3 \n\t"
|
||||
"vmaddw.xyzw $vf3, $vf8, $vf3 \n\t"
|
||||
"vmulax.xyzw $ACC, $vf5, $vf4 \n\t"
|
||||
"vmadday.xyzw $ACC, $vf6, $vf4 \n\t"
|
||||
"vmaddaz.xyzw $ACC, $vf7, $vf4 \n\t"
|
||||
"vmaddw.xyzw $vf4, $vf8, $vf4 \n\t"
|
||||
"sqc2 $vf1, 0x00(%0) \n\t"
|
||||
"sqc2 $vf2, 0x10(%0) \n\t"
|
||||
"sqc2 $vf3, 0x20(%0) \n\t"
|
||||
"sqc2 $vf4, 0x30(%0) \n\t"
|
||||
:
|
||||
: "r"(res), "r"(b), "r"(a)
|
||||
: "memory");
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../../include/models/math/plane.hpp"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
/** Create empty plane */
|
||||
Plane::Plane() { this->distance = 0; }
|
||||
|
||||
/** Create by specyfying 3 points.
|
||||
* This function assumes that the points
|
||||
* are given in counter clockwise order
|
||||
*/
|
||||
Plane::Plane(Vector3 &a, Vector3 &b, Vector3 &c) { this->update(a, b, c); }
|
||||
|
||||
Plane::~Plane() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
/** Set plane by specyfying 3 points.
|
||||
* This function assumes that the points
|
||||
* are given in counter clockwise order
|
||||
*/
|
||||
void Plane::update(Vector3 &a, Vector3 &b, Vector3 &c)
|
||||
{
|
||||
Vector3 aux1 = a - b;
|
||||
Vector3 aux2 = c - b;
|
||||
this->normal = aux2 * aux1;
|
||||
this->normal.normalize();
|
||||
this->distance = -this->normal.innerProduct(b);
|
||||
}
|
||||
|
||||
const void Plane::print() const
|
||||
{
|
||||
printf("Plane(Vector3(%f, %f, %f), %f)\n", this->normal.x, this->normal.y, this->normal.z, this->distance);
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../../include/models/math/point.hpp"
|
||||
#include "../../include/utils/math.hpp"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
/** Create by specifying values */
|
||||
Point::Point(const float &t_x, const float &t_y)
|
||||
{
|
||||
x = t_x;
|
||||
y = t_y;
|
||||
}
|
||||
|
||||
/** Create with other point values */
|
||||
Point::Point(const Point &v)
|
||||
{
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
}
|
||||
|
||||
/** Create empty point */
|
||||
Point::Point()
|
||||
{
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
Point::~Point() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void Point::set(const float &t_x, const float &t_y)
|
||||
{
|
||||
x = t_x;
|
||||
y = t_y;
|
||||
}
|
||||
|
||||
void Point::set(const Point &v)
|
||||
{
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
}
|
||||
|
||||
void Point::rotate(const float &t_angle, const float &t_x, const float &t_y)
|
||||
{
|
||||
float s = Math::sin(t_angle);
|
||||
float c = Math::cos(t_angle);
|
||||
|
||||
x -= t_x;
|
||||
y -= t_y;
|
||||
|
||||
float xnew = x * c - y * s;
|
||||
float ynew = x * s + y * c;
|
||||
|
||||
x = xnew + t_x;
|
||||
y = ynew + t_y;
|
||||
}
|
||||
|
||||
const void Point::print() const
|
||||
{
|
||||
printf("Point(%f, %f)\n", x, y);
|
||||
}
|
||||
@@ -1,254 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../../include/models/math/vector3.hpp"
|
||||
#include "../../include/utils/math.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Vector3::Vector3()
|
||||
{
|
||||
x = 0.0F;
|
||||
y = 0.0F;
|
||||
z = 0.0F;
|
||||
}
|
||||
|
||||
// ----
|
||||
// Operators
|
||||
// ----
|
||||
|
||||
Vector3 Vector3::operator+(const Vector3 &v) const
|
||||
{
|
||||
Vector3 result;
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%1) \n\t"
|
||||
"lqc2 $vf5, 0x0(%2) \n\t"
|
||||
"vadd.xyz $vf6, $vf4, $vf5 \n\t"
|
||||
"sqc2 $vf6, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(result.xyz), "r"(this->xyz), "r"(v.xyz));
|
||||
return result;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator-(const Vector3 &v) const
|
||||
{
|
||||
Vector3 result;
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%1) \n\t"
|
||||
"lqc2 $vf5, 0x0(%2) \n\t"
|
||||
"vsub.xyz $vf6, $vf4, $vf5 \n\t"
|
||||
"sqc2 $vf6, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(result.xyz), "r"(this->xyz), "r"(v.xyz));
|
||||
return result;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(const Vector3 &v) const
|
||||
{
|
||||
Vector3 res;
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%1) \n\t" // $vf4 = this
|
||||
"lqc2 $vf5, 0x0(%2) \n\t" // $vf5 = v
|
||||
"vopmula.xyz $ACC, $vf4, $vf5 \n\t"
|
||||
"vopmsub.xyz $vf8, $vf5, $vf4 \n\t"
|
||||
"vsub.w $vf8, $vf0, $vf0 \n\t"
|
||||
"sqc2 $vf8, 0x0(%0) \n\t" // $vf8 = res
|
||||
:
|
||||
: "r"(res.xyz), "r"(this->xyz), "r"(v.xyz));
|
||||
// result.x = y * v.z - z * v.y;
|
||||
// result.y = z * v.x - x * v.z;
|
||||
// result.z = x * v.y - y * v.x;
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(const float &t) const
|
||||
{
|
||||
Vector3 result;
|
||||
asm volatile(
|
||||
"lqc2 $vf4, 0x0(%1) \n\t"
|
||||
"mfc1 $8, %2 \n\t"
|
||||
"qmtc2 $8, $vf5 \n\t"
|
||||
"vmulx.xyz $vf6, $vf4, $vf5 \n\t"
|
||||
"sqc2 $vf6, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(result.xyz), "r"(this->xyz), "f"(t));
|
||||
return result;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(const float &t) const
|
||||
{
|
||||
Vector3 result;
|
||||
result.x = x / t;
|
||||
result.y = y / t;
|
||||
result.z = z / t;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Vector3::operator+=(const Vector3 &t)
|
||||
{
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%0) \n\t"
|
||||
"lqc2 $vf5, 0x0(%1) \n\t"
|
||||
"vadd.xyz $vf4, $vf4, $vf5 \n\t"
|
||||
"sqc2 $vf4, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(this->xyz), "r"(t.xyz));
|
||||
}
|
||||
|
||||
void Vector3::operator*=(const float &t)
|
||||
{
|
||||
asm volatile(
|
||||
"lqc2 $vf4, 0x0(%0) \n\t"
|
||||
"mfc1 $8, %1 \n\t"
|
||||
"qmtc2 $8, $vf5 \n\t"
|
||||
"vmulx.xyz $vf4, $vf4, $vf5 \n\t"
|
||||
"sqc2 $vf4, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(this->xyz), "f"(t));
|
||||
}
|
||||
|
||||
// ----
|
||||
// Functions
|
||||
// ----
|
||||
|
||||
void Vector3::set(const Vector3 &v)
|
||||
{
|
||||
asm volatile( // VU0 Macro program
|
||||
"lq $6, 0x0(%1) \n\t"
|
||||
"sq $6, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(this->xyz), "r"(v.xyz));
|
||||
}
|
||||
|
||||
void Vector3::set(const float &t_x, const float &t_y, const float &t_z)
|
||||
{
|
||||
x = t_x;
|
||||
y = t_y;
|
||||
z = t_z;
|
||||
}
|
||||
|
||||
float Vector3::innerProduct(const Vector3 &v) const
|
||||
{
|
||||
float result;
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%1) \n\t"
|
||||
"lqc2 $vf5, 0x0(%2) \n\t"
|
||||
"vmul.xyz $vf6, $vf4, $vf5 \n\t"
|
||||
"vaddy.x $vf6, $vf6, $vf6 \n\t"
|
||||
"vaddz.x $vf6, $vf6, $vf6 \n\t"
|
||||
"qmfc2 $2, $vf6 \n\t"
|
||||
"mtc1 $2, %0 \n\t"
|
||||
: "=f"(result)
|
||||
: "r"(this->xyz), "r"(v.xyz));
|
||||
return result;
|
||||
// return (x * v.x + y * v.y + z * v.z);
|
||||
}
|
||||
|
||||
float Vector3::length() const
|
||||
{
|
||||
float result;
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%1) \n\t"
|
||||
"vmul.xyz $vf5, $vf4, $vf4 \n\t"
|
||||
"vaddy.x $vf5, $vf5, $vf5 \n\t"
|
||||
"vaddz.x $vf5, $vf5, $vf5 \n\t"
|
||||
"vsqrt $Q , $vf5x \n\t"
|
||||
"vwaitq \n\t"
|
||||
"vaddq.x $vf8, $vf0, $Q \n\t"
|
||||
"qmfc2 $2, $vf8 \n\t"
|
||||
"mtc1 $2, %0 \n\t"
|
||||
: "=f"(result)
|
||||
: "r"(this->xyz));
|
||||
return result;
|
||||
// return Math::sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
void Vector3::normalize()
|
||||
{
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%0) \n\t"
|
||||
"vmul.xyz $vf5, $vf4, $vf4 \n\t"
|
||||
"vaddy.x $vf5, $vf5, $vf5 \n\t"
|
||||
"vaddz.x $vf5, $vf5, $vf5 \n\t"
|
||||
"vrsqrt $Q, $vf0w, $vf5x \n\t"
|
||||
"vwaitq \n\t"
|
||||
"vsub.xyz $vf6, $vf0, $vf0 \n\t"
|
||||
"vaddw.xyz $vf6, $vf6, $vf4 \n\t"
|
||||
"vwaitq \n\t"
|
||||
"vmulq.xyz $vf6, $vf4, $Q \n\t"
|
||||
"sqc2 $vf6, 0x0(%0) \n\t"
|
||||
:
|
||||
: "r"(this->xyz));
|
||||
}
|
||||
|
||||
float Vector3::distanceTo(const Vector3 &v) const
|
||||
{
|
||||
register float result;
|
||||
asm volatile( // VU0 Macro program
|
||||
"lqc2 $vf4, 0x0(%1) \n\t"
|
||||
"lqc2 $vf5, 0x0(%2) \n\t"
|
||||
"vsub.xyz $vf6, $vf4, $vf5 \n\t"
|
||||
"vmul.xyz $vf7, $vf6, $vf6 \n\t"
|
||||
"vaddy.x $vf7, $vf7, $vf7 \n\t"
|
||||
"vaddz.x $vf7, $vf7, $vf7 \n\t"
|
||||
"vsqrt $Q , $vf7x \n\t"
|
||||
"vwaitq \n\t"
|
||||
"vaddq.x $vf8, $vf0, $Q \n\t"
|
||||
"qmfc2 $2, $vf8 \n\t"
|
||||
"mtc1 $2, %0 \n\t"
|
||||
: "=f"(result)
|
||||
: "r"(this->xyz), "r"(v.xyz));
|
||||
return result;
|
||||
// return Math::sqrt((this->x - v.x) * (this->x - v.x) +
|
||||
// (this->y - v.y) * (this->y - v.y) +
|
||||
// (this->z - v.z) * (this->z - v.z));
|
||||
}
|
||||
|
||||
u8 Vector3::shouldBeBackfaceCulled(const Vector3 *t_cameraPos, const Vector3 *t_v0, const Vector3 *t_v1, const Vector3 *t_v2)
|
||||
{
|
||||
register float dot;
|
||||
asm volatile(
|
||||
"lqc2 $vf4, 0x0(%1) \n\t" // $vf4 = cameraPos
|
||||
"lqc2 $vf5, 0x0(%2) \n\t" // $vf5 = v0
|
||||
"lqc2 $vf6, 0x0(%3) \n\t" // $vf6 = v1
|
||||
"lqc2 $vf7, 0x0(%4) \n\t" // $vf7 = v2
|
||||
"vsub.xyz $vf8, $vf7, $vf5 \n\t" // $vf8 = $vf7(v2) - $vf5(v0)
|
||||
"vsub.xyz $vf9, $vf6, $vf5 \n\t" // $vf9 = $vf6(v1) - $vf5(v0)
|
||||
"vopmula.xyz $ACC, $vf8, $vf9 \n\t" // $vf6 = cross($vf8, $vf9)
|
||||
"vopmsub.xyz $vf6, $vf9, $vf8 \n\t"
|
||||
"vsub.w $vf6, $vf6, $vf6 \n\t"
|
||||
"vsub.xyz $vf7, $vf5, $vf4 \n\t" // $vf7 = $vf5(v0) - $vf4(cameraPos)
|
||||
"vmul.xyz $vf5, $vf7, $vf6 \n\t" // $vf5 = dot($vf7, $vf6)
|
||||
"vaddy.x $vf5, $vf5, $vf5 \n\t"
|
||||
"vaddz.x $vf5, $vf5, $vf5 \n\t"
|
||||
"qmfc2 $2, $vf5 \n\t" // store result on `dot` variable
|
||||
"mtc1 $2, %0 \n\t"
|
||||
: "=f"(dot)
|
||||
: "r"(t_cameraPos->xyz), "r"(t_v0->xyz), "r"(t_v1->xyz), "r"(t_v2->xyz));
|
||||
return dot <= 0.0F;
|
||||
}
|
||||
|
||||
void Vector3::setByLerp(const Vector3 &t_v1, const Vector3 &t_v2, const float &t_interp, const float &t_scale)
|
||||
{
|
||||
asm volatile(
|
||||
"lqc2 $vf4, 0x0(%1) \n\t" // $vf4 = v1
|
||||
"lqc2 $vf5, 0x0(%2) \n\t" // $vf5 = v2
|
||||
"mfc1 $8, %3 \n\t" // $vf6 = t
|
||||
"qmtc2 $8, $vf6 \n\t" // lerp:
|
||||
"vsub.xyz $vf7, $vf5, $vf4 \n\t" // $vf7 = v2 - v1
|
||||
"vmulx.xyz $vf8, $vf7, $vf6 \n\t" // $vf8 = $vf7 * t
|
||||
"vadd.xyz $vf9, $vf8, $vf4 \n\t" // $vf9 = $vf8 + $vf4
|
||||
"sqc2 $vf9, 0x0(%0) \n\t" // v0 = $vf9
|
||||
:
|
||||
: "r"(&this->xyz), "r"(&t_v1.xyz), "r"(&t_v2.xyz), "f"(t_interp));
|
||||
operator*=(t_scale);
|
||||
}
|
||||
@@ -1,386 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/models/mesh.hpp"
|
||||
#include "../include/loaders/obj_loader.hpp"
|
||||
#include "../include/loaders/md2_loader.hpp"
|
||||
#include "../include/loaders/dff_loader.hpp"
|
||||
#include "../include/loaders/bmp_loader.hpp"
|
||||
#include "../include/models/texture.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Mesh::Mesh()
|
||||
{
|
||||
id = rand() % 1000000;
|
||||
shouldBeFrustumCulled = true;
|
||||
shouldBeBackfaceCulled = false;
|
||||
shouldBeLighted = false;
|
||||
_areFramesAllocated = false;
|
||||
_isMother = false;
|
||||
scale = 1.0F;
|
||||
framesCount = 0;
|
||||
animState.startFrame = 0;
|
||||
animState.endFrame = 0;
|
||||
animState.interpolation = 0.0F;
|
||||
animState.animType = 0;
|
||||
animState.currentFrame = 0;
|
||||
animState.stayFrame = 0;
|
||||
animState.isStayFrameSet = false;
|
||||
animState.nextFrame = 0;
|
||||
animState.speed = 0.1F;
|
||||
setDefaultLODAndClut();
|
||||
}
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
if (_areFramesAllocated)
|
||||
delete[] frames;
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void Mesh::loadObj(char *t_subfolder, char *t_objFile, const float &t_scale, const u8 &t_invertT)
|
||||
{
|
||||
ObjLoader loader = ObjLoader();
|
||||
framesCount = 1;
|
||||
frames = new MeshFrame[framesCount];
|
||||
_areFramesAllocated = true;
|
||||
char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
|
||||
char *finalPath = String::createConcatenated(part1, ".obj"); // "folder/object.obj"
|
||||
loader.load(&frames[0], finalPath, t_scale, t_invertT);
|
||||
delete[] part1;
|
||||
delete[] finalPath;
|
||||
_isMother = true;
|
||||
}
|
||||
|
||||
void Mesh::loadObj(char *t_subfolder, char *t_objFile, const float &t_scale, const u32 &t_framesCount, const u8 &t_invertT)
|
||||
{
|
||||
assertMsg(t_framesCount != 0, "Frames count cannot be 0!");
|
||||
if (t_framesCount == 1)
|
||||
loadObj(t_subfolder, t_objFile, t_scale, t_invertT);
|
||||
else
|
||||
{
|
||||
ObjLoader loader = ObjLoader();
|
||||
framesCount = t_framesCount;
|
||||
frames = new MeshFrame[framesCount];
|
||||
_areFramesAllocated = true;
|
||||
char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
|
||||
char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
|
||||
for (u32 i = 0; i < framesCount; i++)
|
||||
{
|
||||
char *part3 = String::createU32ToString(i + 1); // 0 -> "1"
|
||||
char *part4 = String::createWithLeadingZeros(part3); // "000001"
|
||||
char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
|
||||
char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
|
||||
loader.load(&frames[i], finalPath, t_scale, t_invertT);
|
||||
delete[] part3;
|
||||
delete[] part4;
|
||||
delete[] part5;
|
||||
delete[] finalPath;
|
||||
}
|
||||
delete[] part2;
|
||||
delete[] part1;
|
||||
_isMother = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::loadDff(char *t_subfolder, char *t_dffFile, const float &t_scale, const u8 &t_invertT)
|
||||
{
|
||||
DffLoader loader = DffLoader();
|
||||
char *part1 = String::createConcatenated(t_subfolder, t_dffFile);
|
||||
char *dffPath = String::createConcatenated(part1, ".dff");
|
||||
framesCount = 1;
|
||||
frames = new MeshFrame[1];
|
||||
_areFramesAllocated = true;
|
||||
loader.load(frames, dffPath, t_scale, t_invertT);
|
||||
delete[] part1;
|
||||
delete[] dffPath;
|
||||
_isMother = true;
|
||||
}
|
||||
|
||||
void Mesh::loadMD2(char *t_subfolder, char *t_md2File, const float &t_scale, const u8 &t_invertT)
|
||||
{
|
||||
MD2Loader loader = MD2Loader();
|
||||
frames = loader.load(framesCount, t_subfolder, t_md2File, t_scale, t_invertT);
|
||||
_isMother = true;
|
||||
}
|
||||
|
||||
void Mesh::loadFrom(const Mesh &t_mesh)
|
||||
{
|
||||
framesCount = t_mesh.framesCount;
|
||||
frames = new MeshFrame[framesCount];
|
||||
_areFramesAllocated = true;
|
||||
for (u32 i = 0; i < framesCount; i++)
|
||||
frames[i].copyFrom(&t_mesh.getFrame(i));
|
||||
}
|
||||
|
||||
void Mesh::playAnimation(const u32 &t_startFrame, const u32 &t_endFrame)
|
||||
{
|
||||
assertMsg(framesCount > 0, "Cant play animation, because no mesh data was loaded!");
|
||||
assertMsg(framesCount != 1, "Cant play animation, because this mesh have only one frame.");
|
||||
assertMsg(t_endFrame < framesCount, "End frame value is too high. Valid range: (0, getFramesCount()-1)");
|
||||
animState.startFrame = t_startFrame;
|
||||
animState.endFrame = t_endFrame;
|
||||
if (animState.currentFrame == t_startFrame)
|
||||
animState.nextFrame = t_endFrame;
|
||||
else
|
||||
animState.nextFrame = t_startFrame;
|
||||
}
|
||||
|
||||
void Mesh::playAnimation(const u32 &t_startFrame, const u32 &t_endFrame, const u32 &t_stayFrame)
|
||||
{
|
||||
assertMsg(framesCount > 0, "Cant play animation, because no mesh data was loaded!");
|
||||
assertMsg(framesCount != 1, "Cant play animation, because this mesh have only one frame.");
|
||||
assertMsg(t_endFrame < framesCount, "End frame value is too high. Valid range: (0, getFramesCount()-1)");
|
||||
animState.startFrame = t_startFrame;
|
||||
animState.endFrame = t_endFrame;
|
||||
animState.isStayFrameSet = true;
|
||||
animState.stayFrame = t_stayFrame;
|
||||
animState.nextFrame = t_startFrame;
|
||||
}
|
||||
|
||||
void Mesh::animate()
|
||||
{
|
||||
animState.interpolation += animState.speed;
|
||||
if (animState.interpolation >= 1.0F)
|
||||
{
|
||||
animState.interpolation = 0.0F;
|
||||
animState.currentFrame = animState.nextFrame;
|
||||
if (++animState.nextFrame > animState.endFrame)
|
||||
{
|
||||
if (animState.isStayFrameSet)
|
||||
{
|
||||
animState.isStayFrameSet = false;
|
||||
animState.nextFrame = animState.stayFrame;
|
||||
animState.startFrame = animState.stayFrame;
|
||||
animState.endFrame = animState.stayFrame;
|
||||
}
|
||||
else
|
||||
animState.nextFrame = animState.startFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 Mesh::getDrawData(u32 t_materialIndex, VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, Vector3 &t_cameraPos)
|
||||
{
|
||||
VECTOR ONE_VEC = {1.0F, 1.0F, 1.0F, 1.0F};
|
||||
asm volatile(
|
||||
// VU0 macro program:
|
||||
// Load vector with 1.0F values to VF21
|
||||
"lqc2 $vf21, 0x0(%0) \n\t" // load "one vec"
|
||||
:
|
||||
: "r"(ONE_VEC));
|
||||
|
||||
u32 addedFaces = 0;
|
||||
#define CURR_FRAME frames[animState.currentFrame]
|
||||
#define NEXT_FRAME frames[animState.nextFrame]
|
||||
|
||||
MeshMaterial *material = &CURR_FRAME.getMaterial(t_materialIndex); // cache
|
||||
u32 *vertFaces = material->getVertexFaces(); // cache
|
||||
u32 *normalFaces = material->getNormalFaces(); // cache
|
||||
u32 *stFaces = material->getSTFaces(); // cache
|
||||
Vector3 *verts = CURR_FRAME.getVertices(); // cache
|
||||
Vector3 *nextVerts = NEXT_FRAME.getVertices(); // cache
|
||||
Point *sts = CURR_FRAME.getSTs(); // cache
|
||||
Vector3 *normals = CURR_FRAME.getNormals(); // cache
|
||||
|
||||
for (u32 faceI = 0; faceI < material->getFacesCount(); faceI += 3)
|
||||
{
|
||||
if (animState.currentFrame != animState.nextFrame)
|
||||
{
|
||||
asm volatile(
|
||||
// VU0 macro program:
|
||||
// Calculate lerp() and store data into calc3Vectors
|
||||
|
||||
// Vertex 0
|
||||
"lqc2 $vf4, 0x0(%3) \n\t" // $vf4 = v1
|
||||
"lqc2 $vf5, 0x0(%6) \n\t" // $vf5 = v2
|
||||
"mfc1 $10, %9 \n\t" // $vf6 = t
|
||||
"qmtc2 $10, $vf6 \n\t" // lerp:
|
||||
"vsub.xyz $vf7, $vf5, $vf4 \n\t" // $vf7 = v2 - v1
|
||||
"vmulx.xyz $vf8, $vf7, $vf6 \n\t" // $vf8 = $vf7 * t
|
||||
"vadd.xyz $vf9, $vf8, $vf4 \n\t" // $vf9 = $vf8 + $vf4
|
||||
"sqc2 $vf9, 0x0(%0) \n\t" // v0 = $vf9
|
||||
|
||||
// Vertex 1
|
||||
"lqc2 $vf4, 0x0(%4) \n\t" // $vf4 = v1
|
||||
"lqc2 $vf5, 0x0(%7) \n\t" // $vf5 = v2
|
||||
"mfc1 $10, %9 \n\t" // $vf6 = t
|
||||
"qmtc2 $10, $vf6 \n\t" // lerp:
|
||||
"vsub.xyz $vf7, $vf5, $vf4 \n\t" // $vf7 = v2 - v1
|
||||
"vmulx.xyz $vf8, $vf7, $vf6 \n\t" // $vf8 = $vf7 * t
|
||||
"vadd.xyz $vf9, $vf8, $vf4 \n\t" // $vf9 = $vf8 + $vf4
|
||||
"sqc2 $vf9, 0x0(%1) \n\t" // v0 = $vf9
|
||||
|
||||
// Vertex 2
|
||||
"lqc2 $vf4, 0x0(%5) \n\t" // $vf4 = v1
|
||||
"lqc2 $vf5, 0x0(%8) \n\t" // $vf5 = v2
|
||||
"mfc1 $10, %9 \n\t" // $vf6 = t
|
||||
"qmtc2 $10, $vf6 \n\t" // lerp:
|
||||
"vsub.xyz $vf7, $vf5, $vf4 \n\t" // $vf7 = v2 - v1
|
||||
"vmulx.xyz $vf8, $vf7, $vf6 \n\t" // $vf8 = $vf7 * t
|
||||
"vadd.xyz $vf9, $vf8, $vf4 \n\t" // $vf9 = $vf8 + $vf4
|
||||
"sqc2 $vf9, 0x0(%2) \n\t" // v0 = $vf9
|
||||
|
||||
:
|
||||
: "r"(calc3Vectors[0].xyz),
|
||||
"r"(calc3Vectors[1].xyz),
|
||||
"r"(calc3Vectors[2].xyz),
|
||||
"r"(verts[vertFaces[faceI]].xyz),
|
||||
"r"(verts[vertFaces[faceI + 1]].xyz),
|
||||
"r"(verts[vertFaces[faceI + 2]].xyz),
|
||||
"r"(nextVerts[vertFaces[faceI]].xyz),
|
||||
"r"(nextVerts[vertFaces[faceI + 1]].xyz),
|
||||
"r"(nextVerts[vertFaces[faceI + 2]].xyz),
|
||||
"f"(animState.interpolation)
|
||||
: "$10");
|
||||
}
|
||||
else
|
||||
{
|
||||
asm volatile(
|
||||
// VU0 macro program
|
||||
// Copy 0,1,2 vertices
|
||||
"lqc2 $vf1, 0x0(%3) \n\t" // load vert
|
||||
"lqc2 $vf2, 0x0(%4) \n\t" // load normal
|
||||
"lqc2 $vf3, 0x0(%5) \n\t" // load st
|
||||
"sqc2 $vf1, 0x0(%0) \n\t" // store vert
|
||||
"sqc2 $vf2, 0x0(%1) \n\t" // store normal
|
||||
"sqc2 $vf3, 0x0(%2) \n\t" // store st
|
||||
:
|
||||
: "r"(calc3Vectors[0].xyz),
|
||||
"r"(calc3Vectors[1].xyz),
|
||||
"r"(calc3Vectors[2].xyz),
|
||||
"r"(verts[vertFaces[faceI]].xyz),
|
||||
"r"(verts[vertFaces[faceI + 1]].xyz),
|
||||
"r"(verts[vertFaces[faceI + 2]].xyz));
|
||||
}
|
||||
|
||||
if (!shouldBeBackfaceCulled ||
|
||||
!Vector3::shouldBeBackfaceCulled(&t_cameraPos, &calc3Vectors[2], &calc3Vectors[1], &calc3Vectors[0]))
|
||||
{
|
||||
|
||||
asm volatile(
|
||||
// VU0 macro program:
|
||||
// Copy data and set vert/normal "w" and st "z"+"w" to 1.0F
|
||||
|
||||
// Vertex 0
|
||||
"lqc2 $vf1, 0x0(%3) \n\t" // load vert
|
||||
"lqc2 $vf2, 0x0(%4) \n\t" // load normal
|
||||
"lqc2 $vf3, 0x0(%5) \n\t" // load st
|
||||
"vadd.w $vf1, $vf20, $vf21 \n\t" // set vert.w to 1.0F
|
||||
"vadd.w $vf2, $vf20, $vf21 \n\t" // set normal.W to 1.0F
|
||||
"vadd.zw $vf3, $vf20, $vf21 \n\t" // set st.zw to 1.0F
|
||||
"sqc2 $vf1, 0x0(%0) \n\t" // store vert
|
||||
"sqc2 $vf2, 0x0(%1) \n\t" // store normal
|
||||
"sqc2 $vf3, 0x0(%2) \n\t" // store st
|
||||
|
||||
// Vertex 1
|
||||
"lqc2 $vf1, 0x0(%9) \n\t" // load vert
|
||||
"lqc2 $vf2, 0x0(%10) \n\t" // load normal
|
||||
"lqc2 $vf3, 0x0(%11) \n\t" // load st
|
||||
"vadd.w $vf1, $vf20, $vf21 \n\t" // set vert.w to 1.0F
|
||||
"vadd.w $vf2, $vf20, $vf21 \n\t" // set normal.W to 1.0F
|
||||
"vadd.zw $vf3, $vf20, $vf21 \n\t" // set st.zw to 1.0F
|
||||
"sqc2 $vf1, 0x0(%6) \n\t" // store vert
|
||||
"sqc2 $vf2, 0x0(%7) \n\t" // store normal
|
||||
"sqc2 $vf3, 0x0(%8) \n\t" // store st
|
||||
|
||||
// Vertex 2
|
||||
"lqc2 $vf1, 0x0(%15) \n\t" // load vert
|
||||
"lqc2 $vf2, 0x0(%16) \n\t" // load normal
|
||||
"lqc2 $vf3, 0x0(%17) \n\t" // load st
|
||||
"vadd.w $vf1, $vf20, $vf21 \n\t" // set vert.w to 1.0F
|
||||
"vadd.w $vf2, $vf20, $vf21 \n\t" // set normal.W to 1.0F
|
||||
"vadd.zw $vf3, $vf20, $vf21 \n\t" // set st.zw to 1.0F
|
||||
"sqc2 $vf1, 0x0(%12) \n\t" // store vert
|
||||
"sqc2 $vf2, 0x0(%13) \n\t" // store normal
|
||||
"sqc2 $vf3, 0x0(%14) \n\t" // store st
|
||||
|
||||
:
|
||||
: "r"(o_vertices[addedFaces]),
|
||||
"r"(o_normals[addedFaces]),
|
||||
"r"(o_coordinates[addedFaces]),
|
||||
"r"(calc3Vectors[0].xyz),
|
||||
"r"(normals[normalFaces[faceI]].xyz),
|
||||
"r"(sts[stFaces[faceI]].xy),
|
||||
"r"(o_vertices[addedFaces + 1]),
|
||||
"r"(o_normals[addedFaces + 1]),
|
||||
"r"(o_coordinates[addedFaces + 1]),
|
||||
"r"(calc3Vectors[1].xyz),
|
||||
"r"(normals[normalFaces[faceI + 1]].xyz),
|
||||
"r"(sts[stFaces[faceI + 1]].xy),
|
||||
"r"(o_vertices[addedFaces + 2]),
|
||||
"r"(o_normals[addedFaces + 2]),
|
||||
"r"(o_coordinates[addedFaces + 2]),
|
||||
"r"(calc3Vectors[2].xyz),
|
||||
"r"(normals[normalFaces[faceI + 2]].xyz),
|
||||
"r"(sts[stFaces[faceI + 2]].xy));
|
||||
addedFaces += 3;
|
||||
}
|
||||
}
|
||||
return addedFaces;
|
||||
}
|
||||
|
||||
u8 Mesh::isInFrustum(Plane *t_frustumPlanes)
|
||||
{
|
||||
Vector3 boxCalcTemp;
|
||||
u8 boxResult = 1, boxIn = 0, boxOut = 0;
|
||||
const Vector3 *currentBoundingBox = getCurrentBoundingBoxVertices();
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
boxOut = 0;
|
||||
boxIn = 0;
|
||||
// for each corner of the box do ...
|
||||
// get out of the cycle as soon as a box as corners
|
||||
// both inside and out of the frustum
|
||||
for (int y = 0; y < 8 && (boxIn == 0 || boxOut == 0); y++)
|
||||
{
|
||||
boxCalcTemp.set(
|
||||
currentBoundingBox[y].x + position.x,
|
||||
currentBoundingBox[y].y + position.y,
|
||||
currentBoundingBox[y].z + position.z);
|
||||
if (t_frustumPlanes[i].distanceTo(boxCalcTemp) < 0)
|
||||
boxOut++;
|
||||
else
|
||||
boxIn++;
|
||||
}
|
||||
//if all corners are out
|
||||
if (boxIn == 0)
|
||||
return 0;
|
||||
else if (boxOut)
|
||||
boxResult = 1;
|
||||
}
|
||||
return boxResult;
|
||||
}
|
||||
|
||||
/** Sets texture level of details settings and CLUT settings */
|
||||
void Mesh::setDefaultLODAndClut()
|
||||
{
|
||||
lod.calculation = LOD_USE_K;
|
||||
lod.max_level = 0;
|
||||
lod.mag_filter = LOD_MAG_NEAREST;
|
||||
lod.min_filter = LOD_MIN_NEAREST;
|
||||
lod.l = 0;
|
||||
lod.k = 0.0F;
|
||||
|
||||
clut.storage_mode = CLUT_STORAGE_MODE1;
|
||||
clut.start = 0;
|
||||
clut.psm = 0;
|
||||
clut.load_method = CLUT_NO_LOAD;
|
||||
clut.address = 0;
|
||||
}
|
||||
@@ -1,151 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include <cstdlib>
|
||||
#include "../include/models/mesh_frame.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
MeshFrame::MeshFrame()
|
||||
{
|
||||
id = rand() % 1000000;
|
||||
vertexCount = 0;
|
||||
stsCount = 0;
|
||||
normalsCount = 0;
|
||||
materialsCount = 0;
|
||||
_areSTsAllocated = false;
|
||||
_areVerticesAllocated = false;
|
||||
_areNormalsAllocated = false;
|
||||
_areMaterialsAllocated = false;
|
||||
_isMother = true;
|
||||
}
|
||||
|
||||
MeshFrame::~MeshFrame()
|
||||
{
|
||||
if (_isMother)
|
||||
{
|
||||
if (_areSTsAllocated)
|
||||
delete[] sts;
|
||||
if (_areVerticesAllocated)
|
||||
delete[] vertices;
|
||||
if (_areNormalsAllocated)
|
||||
delete[] normals;
|
||||
delete boundingBoxObj;
|
||||
}
|
||||
if (_areMaterialsAllocated)
|
||||
delete[] materials;
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void MeshFrame::allocateSTs(const u32 &t_val)
|
||||
{
|
||||
assertMsg(!_areSTsAllocated, "Can't allocate STs, because were already set!");
|
||||
stsCount = t_val;
|
||||
sts = new Point[t_val];
|
||||
_areSTsAllocated = true;
|
||||
}
|
||||
|
||||
void MeshFrame::allocateVertices(const u32 &t_val)
|
||||
{
|
||||
assertMsg(!_areVerticesAllocated, "Can't allocate vertices, because were already set!");
|
||||
vertexCount = t_val;
|
||||
vertices = new Vector3[t_val];
|
||||
_areVerticesAllocated = true;
|
||||
}
|
||||
|
||||
void MeshFrame::allocateNormals(const u32 &t_val)
|
||||
{
|
||||
assertMsg(!_areNormalsAllocated, "Can't allocate normals, because were already set!");
|
||||
normalsCount = t_val;
|
||||
normals = new Vector3[t_val];
|
||||
_areNormalsAllocated = true;
|
||||
}
|
||||
|
||||
void MeshFrame::allocateMaterials(const u32 &t_val)
|
||||
{
|
||||
assertMsg(!_areMaterialsAllocated, "Can't allocate materials, because were already set!");
|
||||
materialsCount = t_val;
|
||||
materials = new MeshMaterial[t_val];
|
||||
_areMaterialsAllocated = true;
|
||||
}
|
||||
|
||||
void MeshFrame::calculateBoundingBoxes()
|
||||
{
|
||||
assertMsg(_areVerticesAllocated, "Can't calculate bounding box, because vertices were not allocated!");
|
||||
for (u32 i = 0; i < materialsCount; i++)
|
||||
materials[i].calculateBoundingBox(vertices, vertexCount);
|
||||
|
||||
float lowX, lowY, lowZ, hiX, hiY, hiZ;
|
||||
lowX = hiX = vertices[0].x;
|
||||
lowY = hiY = vertices[0].y;
|
||||
lowZ = hiZ = vertices[0].z;
|
||||
for (u32 i = 0; i < vertexCount; i++)
|
||||
{
|
||||
if (lowX > vertices[i].x)
|
||||
lowX = vertices[i].x;
|
||||
if (hiX < vertices[i].x)
|
||||
hiX = vertices[i].x;
|
||||
|
||||
if (lowY > vertices[i].y)
|
||||
lowY = vertices[i].y;
|
||||
if (hiY < vertices[i].y)
|
||||
hiY = vertices[i].y;
|
||||
|
||||
if (lowZ > vertices[i].z)
|
||||
lowZ = vertices[i].z;
|
||||
if (hiZ < vertices[i].z)
|
||||
hiZ = vertices[i].z;
|
||||
}
|
||||
|
||||
Vector3 boundingBox[8];
|
||||
boundingBox[0].set(lowX, lowY, lowZ);
|
||||
boundingBox[1].set(lowX, lowY, hiZ);
|
||||
boundingBox[2].set(lowX, hiY, lowZ);
|
||||
boundingBox[3].set(lowX, hiY, hiZ);
|
||||
|
||||
boundingBox[4].set(hiX, lowY, lowZ);
|
||||
boundingBox[5].set(hiX, lowY, hiZ);
|
||||
boundingBox[6].set(hiX, hiY, lowZ);
|
||||
boundingBox[7].set(hiX, hiY, hiZ);
|
||||
_isBoundingBoxCalculated = true;
|
||||
|
||||
// BoundingBox is declared on the heap to prevent any ill-formed default
|
||||
// constructor instantiated BoundingBox objects.
|
||||
boundingBoxObj = new BoundingBox(boundingBox);
|
||||
}
|
||||
|
||||
void MeshFrame::copyFrom(MeshFrame *t_refCopy)
|
||||
{
|
||||
vertexCount = t_refCopy->vertexCount;
|
||||
stsCount = t_refCopy->stsCount;
|
||||
normalsCount = t_refCopy->normalsCount;
|
||||
materialsCount = t_refCopy->materialsCount;
|
||||
materials = new MeshMaterial[materialsCount];
|
||||
for (u32 i = 0; i < materialsCount; i++)
|
||||
materials[i].copyFrom(&t_refCopy->materials[i]);
|
||||
_areSTsAllocated = true;
|
||||
_areVerticesAllocated = true;
|
||||
_areNormalsAllocated = true;
|
||||
_areMaterialsAllocated = true;
|
||||
vertices = t_refCopy->vertices;
|
||||
sts = t_refCopy->sts;
|
||||
normals = t_refCopy->normals;
|
||||
|
||||
boundingBoxObj = t_refCopy->boundingBoxObj;
|
||||
_isBoundingBoxCalculated = true;
|
||||
|
||||
_isMother = false;
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/models/mesh_material.hpp"
|
||||
#include "../include/models/bounding_box.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
MeshMaterial::MeshMaterial()
|
||||
{
|
||||
id = rand() % 1000000;
|
||||
facesCount = 0;
|
||||
_isNameSet = false;
|
||||
_areFacesAllocated = false;
|
||||
_isBoundingBoxCalculated = false;
|
||||
_areSTsPresent = false;
|
||||
_areNormalsPresent = false;
|
||||
_isMother = true;
|
||||
setDefaultColor();
|
||||
}
|
||||
|
||||
MeshMaterial::~MeshMaterial()
|
||||
{
|
||||
if (_isMother)
|
||||
{
|
||||
if (_areFacesAllocated)
|
||||
{
|
||||
delete[] vertexFaces;
|
||||
delete[] stFaces;
|
||||
delete[] normalFaces;
|
||||
}
|
||||
if (_isNameSet)
|
||||
delete[] name;
|
||||
}
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void MeshMaterial::allocateFaces(const u32 &t_val)
|
||||
{
|
||||
assertMsg(!_areFacesAllocated, "Can't allocate faces, because were already set!");
|
||||
facesCount = t_val;
|
||||
stFaces = new u32[t_val];
|
||||
normalFaces = new u32[t_val];
|
||||
vertexFaces = new u32[t_val];
|
||||
_areFacesAllocated = true;
|
||||
}
|
||||
|
||||
void MeshMaterial::setName(char *t_val)
|
||||
{
|
||||
assertMsg(!_isNameSet, "Can't set name, because was already set!");
|
||||
name = String::createCopy(t_val);
|
||||
_isNameSet = true;
|
||||
}
|
||||
|
||||
u8 MeshMaterial::isInFrustum(Plane *t_frustumPlanes, const Vector3 &position)
|
||||
{
|
||||
Vector3 boxCalcTemp;
|
||||
u8 boxResult = 1, boxIn = 0, boxOut = 0;
|
||||
|
||||
for (u8 i = 0; i < 6; i++)
|
||||
{
|
||||
boxOut = 0;
|
||||
boxIn = 0;
|
||||
// for each corner of the box do ...
|
||||
// get out of the cycle as soon as a box as corners
|
||||
// both inside and out of the frustum
|
||||
for (u8 y = 0; y < 8 && (boxIn == 0 || boxOut == 0); y++)
|
||||
{
|
||||
boxCalcTemp.set(
|
||||
boundingBoxObj->getVertex(y).x + position.x,
|
||||
boundingBoxObj->getVertex(y).y + position.y,
|
||||
boundingBoxObj->getVertex(y).z + position.z);
|
||||
if (t_frustumPlanes[i].distanceTo(boxCalcTemp) < 0)
|
||||
boxOut++;
|
||||
else
|
||||
boxIn++;
|
||||
}
|
||||
//if all corners are out
|
||||
if (boxIn == 0)
|
||||
return 0;
|
||||
else if (boxOut)
|
||||
boxResult = 1;
|
||||
}
|
||||
return boxResult;
|
||||
}
|
||||
|
||||
void MeshMaterial::calculateBoundingBox(Vector3 *t_vertices, u32 t_vertCount)
|
||||
{
|
||||
float lowX, lowY, lowZ, hiX, hiY, hiZ;
|
||||
lowX = hiX = t_vertices[vertexFaces[0]].x;
|
||||
lowY = hiY = t_vertices[vertexFaces[0]].y;
|
||||
lowZ = hiZ = t_vertices[vertexFaces[0]].z;
|
||||
for (u32 i = 0; i < facesCount; i++)
|
||||
{
|
||||
if (lowX > t_vertices[vertexFaces[i]].x)
|
||||
lowX = t_vertices[vertexFaces[i]].x;
|
||||
if (hiX < t_vertices[vertexFaces[i]].x)
|
||||
hiX = t_vertices[vertexFaces[i]].x;
|
||||
|
||||
if (lowY > t_vertices[vertexFaces[i]].y)
|
||||
lowY = t_vertices[vertexFaces[i]].y;
|
||||
if (hiY < t_vertices[vertexFaces[i]].y)
|
||||
hiY = t_vertices[vertexFaces[i]].y;
|
||||
|
||||
if (lowZ > t_vertices[vertexFaces[i]].z)
|
||||
lowZ = t_vertices[vertexFaces[i]].z;
|
||||
if (hiZ < t_vertices[vertexFaces[i]].z)
|
||||
hiZ = t_vertices[vertexFaces[i]].z;
|
||||
}
|
||||
|
||||
Vector3 boundingBox[8];
|
||||
boundingBox[0].set(lowX, lowY, lowZ);
|
||||
boundingBox[1].set(lowX, lowY, hiZ);
|
||||
boundingBox[2].set(lowX, hiY, lowZ);
|
||||
boundingBox[3].set(lowX, hiY, hiZ);
|
||||
|
||||
boundingBox[4].set(hiX, lowY, lowZ);
|
||||
boundingBox[5].set(hiX, lowY, hiZ);
|
||||
boundingBox[6].set(hiX, hiY, lowZ);
|
||||
boundingBox[7].set(hiX, hiY, hiZ);
|
||||
_isBoundingBoxCalculated = true;
|
||||
|
||||
// BoundingBox is declared on the heap to prevent any ill-formed default
|
||||
// constructor instantiated BoundingBox objects.
|
||||
boundingBoxObj = new BoundingBox(boundingBox);
|
||||
}
|
||||
|
||||
void MeshMaterial::copyFrom(MeshMaterial *t_refCopy)
|
||||
{
|
||||
_isNameSet = true;
|
||||
name = t_refCopy->name;
|
||||
|
||||
_isBoundingBoxCalculated = true;
|
||||
boundingBoxObj = t_refCopy->boundingBoxObj;
|
||||
|
||||
vertexFaces = t_refCopy->vertexFaces;
|
||||
stFaces = t_refCopy->stFaces;
|
||||
normalFaces = t_refCopy->normalFaces;
|
||||
facesCount = t_refCopy->facesCount;
|
||||
_areSTsPresent = t_refCopy->_areSTsPresent;
|
||||
_areNormalsPresent = t_refCopy->_areNormalsPresent;
|
||||
_areFacesAllocated = true;
|
||||
|
||||
_isMother = false;
|
||||
}
|
||||
|
||||
/** Set's default object color + no transparency */
|
||||
void MeshMaterial::setDefaultColor()
|
||||
{
|
||||
color.r = 0x80;
|
||||
color.g = 0x80;
|
||||
color.b = 0x80;
|
||||
color.a = 0x80;
|
||||
color.q = 1.0F;
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/models/sprite.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Sprite::Sprite()
|
||||
{
|
||||
id = rand() % 1000000;
|
||||
_isSizeSet = false;
|
||||
_flipH = false;
|
||||
_flipV = false;
|
||||
scale = 1.0F;
|
||||
mode = MODE_REPEAT;
|
||||
setDefaultColor();
|
||||
setDefaultLODAndClut();
|
||||
}
|
||||
|
||||
Sprite::~Sprite() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
/** Set's default object color + no transparency */
|
||||
void Sprite::setDefaultColor()
|
||||
{
|
||||
color.r = 0x80;
|
||||
color.g = 0x80;
|
||||
color.b = 0x80;
|
||||
color.a = 0x80;
|
||||
color.q = 0.0F;
|
||||
}
|
||||
|
||||
/** Sets texture level of details settings and CLUT settings */
|
||||
void Sprite::setDefaultLODAndClut()
|
||||
{
|
||||
clut.storage_mode = CLUT_STORAGE_MODE1;
|
||||
clut.start = 0;
|
||||
clut.psm = 0;
|
||||
clut.load_method = CLUT_NO_LOAD;
|
||||
clut.address = 0;
|
||||
}
|
||||
@@ -1,81 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/models/texture.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include <cstdlib>
|
||||
#include <draw_sampling.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Texture::Texture()
|
||||
{
|
||||
id = rand() % 1000000;
|
||||
_isSizeSet = false;
|
||||
_isNameSet = false;
|
||||
setDefaultWrapSettings();
|
||||
}
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
if (getTextureLinksCount() > 0)
|
||||
texLinks.clear();
|
||||
if (_isNameSet)
|
||||
delete[] name;
|
||||
if (_isSizeSet)
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void Texture::setSize(const u8 &t_width, const u8 &t_height, const TextureType &t_type)
|
||||
{
|
||||
assertMsg(!_isSizeSet, "Can't set size, because was already set!");
|
||||
assertMsg(t_width <= 256 && t_height <= 256, "Given texture can be too big for PS2. Please strict to 256x256 max. Prefer 128x128.");
|
||||
width = t_width;
|
||||
height = t_height;
|
||||
_type = t_type;
|
||||
data = new unsigned char[getDataSize()];
|
||||
_isSizeSet = true;
|
||||
}
|
||||
|
||||
void Texture::setName(char *t_val)
|
||||
{
|
||||
assertMsg(!_isNameSet, "Can't set name, because was already set!");
|
||||
name = String::createCopy(t_val);
|
||||
_isNameSet = true;
|
||||
}
|
||||
|
||||
void Texture::setDefaultWrapSettings()
|
||||
{
|
||||
wrapSettings.horizontal = WRAP_REPEAT;
|
||||
wrapSettings.vertical = WRAP_REPEAT;
|
||||
wrapSettings.maxu = 0;
|
||||
wrapSettings.maxv = 0;
|
||||
wrapSettings.minu = 0;
|
||||
wrapSettings.minv = 0;
|
||||
}
|
||||
|
||||
void Texture::setWrapSettings(const WrapSettings t_horizontal, const WrapSettings t_vertical)
|
||||
{
|
||||
wrapSettings.horizontal = t_horizontal;
|
||||
wrapSettings.vertical = t_vertical;
|
||||
}
|
||||
|
||||
void Texture::addLink(const u32 &t_id)
|
||||
{
|
||||
TextureLink link;
|
||||
link.id = t_id;
|
||||
texLinks.push_back(link);
|
||||
}
|
||||
@@ -1,308 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/audio.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include <loadfile.h>
|
||||
#include <cstdlib>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Audio *audioRef;
|
||||
|
||||
Audio::Audio()
|
||||
{
|
||||
// We must set it to 0 on songStop();
|
||||
realVolume = 100;
|
||||
volume = 100;
|
||||
chunkReadStatus = 0;
|
||||
|
||||
songLoaded = false;
|
||||
songPlaying = false;
|
||||
songInLoop = false;
|
||||
songFinished = false;
|
||||
|
||||
audioRef = this;
|
||||
initSema();
|
||||
loadModules();
|
||||
initAUDSRV();
|
||||
setSongFormat();
|
||||
}
|
||||
|
||||
Audio::~Audio() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void Audio::loadSong(char *t_path)
|
||||
{
|
||||
if (songLoaded)
|
||||
unloadSong();
|
||||
char *fullFilename = String::createConcatenated("host:", t_path);
|
||||
wav = fopen(fullFilename, "rb");
|
||||
delete[] fullFilename;
|
||||
assertMsg(wav != NULL, "Failed to open wav file!");
|
||||
rewindSongToStart();
|
||||
songLoaded = true;
|
||||
consoleLog("Song loaded!");
|
||||
}
|
||||
|
||||
void Audio::playSong()
|
||||
{
|
||||
assertMsg(songLoaded, "Cant play song because was not loaded!");
|
||||
if (songFinished)
|
||||
rewindSongToStart();
|
||||
volume = realVolume;
|
||||
songPlaying = true;
|
||||
}
|
||||
|
||||
void Audio::stopSong()
|
||||
{
|
||||
volume = 0;
|
||||
audsrv_set_volume(volume);
|
||||
songPlaying = false;
|
||||
}
|
||||
|
||||
void Audio::setSongVolume(const u8 &t_vol)
|
||||
{
|
||||
realVolume = t_vol;
|
||||
if (songPlaying)
|
||||
volume = t_vol;
|
||||
audsrv_set_volume(volume);
|
||||
}
|
||||
|
||||
u32 Audio::addSongListener(AudioListener *t_listener)
|
||||
{
|
||||
AudioListenerRef *ref = new AudioListenerRef;
|
||||
ref->id = rand() % 1000000;
|
||||
ref->listener = t_listener;
|
||||
songListeners.push_back(ref);
|
||||
return ref->id;
|
||||
}
|
||||
|
||||
void Audio::removeSongListener(const u32 &t_id)
|
||||
{
|
||||
s32 index = -1;
|
||||
for (u32 i = 0; i < songListeners.size(); i++)
|
||||
if (songListeners[i]->id == t_id)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
assertMsg(index != -1, "Cant remove listener because given id was not found!");
|
||||
delete songListeners[index];
|
||||
songListeners.erase(songListeners.begin() + index);
|
||||
}
|
||||
|
||||
// ADPCM
|
||||
|
||||
audsrv_adpcm_t *Audio::loadADPCM(char *t_path)
|
||||
{
|
||||
char *fullFilename = String::createConcatenated("host:", t_path);
|
||||
FILE *file = fopen(fullFilename, "rb");
|
||||
delete[] fullFilename;
|
||||
fseek(file, 0, SEEK_END);
|
||||
u32 adpcmFileSize = ftell(file);
|
||||
u8 data[adpcmFileSize];
|
||||
rewind(file);
|
||||
fread(data, sizeof(u8), adpcmFileSize, file);
|
||||
audsrv_adpcm_t *result = new audsrv_adpcm_t();
|
||||
result->size = 0;
|
||||
result->buffer = 0;
|
||||
result->loop = 0;
|
||||
result->pitch = 0;
|
||||
result->channels = 0;
|
||||
if (audsrv_load_adpcm(result, data, adpcmFileSize))
|
||||
{
|
||||
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
|
||||
assertMsg(true == false, "audsrv_load_adpcm() failed!");
|
||||
}
|
||||
fclose(file);
|
||||
return result;
|
||||
}
|
||||
|
||||
void Audio::playADPCM(audsrv_adpcm_t *t_adpcm)
|
||||
{
|
||||
if (audsrv_play_adpcm(t_adpcm))
|
||||
{
|
||||
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
|
||||
assertMsg(true == false, "audsrv_play_adpcm() failed!");
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::playADPCM(audsrv_adpcm_t *t_adpcm, const s8 &t_ch)
|
||||
{
|
||||
if (audsrv_ch_play_adpcm(t_ch, t_adpcm))
|
||||
{
|
||||
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
|
||||
assertMsg(true == false, "audsrv_ch_play_adpcm() failed!");
|
||||
}
|
||||
}
|
||||
|
||||
// Other
|
||||
|
||||
void Audio::startThread(FileService *t_fileService)
|
||||
{
|
||||
consoleLog("Creating audio thread");
|
||||
// fileService = t_fileService;
|
||||
extern void *_gp;
|
||||
thread.func = (void *)Audio::mainThread;
|
||||
thread.stack = threadStack;
|
||||
thread.stack_size = getThreadStackSize();
|
||||
thread.gp_reg = (void *)&_gp;
|
||||
thread.initial_priority = 0x17;
|
||||
threadId = CreateThread(&thread);
|
||||
assertMsg(threadId >= 0, "Create audio thread failed!");
|
||||
consoleLog("Audio thread created");
|
||||
StartThread(threadId, NULL);
|
||||
consoleLog("Audio thread started");
|
||||
}
|
||||
|
||||
/** Main thread loop */
|
||||
void Audio::threadLoop()
|
||||
{
|
||||
// ---
|
||||
// TODO - bug here, GCC11 is doing some optimizations and this method probably think that
|
||||
// "songPlaying" is false + on real PS2 I see that program tries to turn on this
|
||||
// method as rarely as possible (slow, flickering sound). On GCC 3.2.3 this one was fine lol!.
|
||||
if (songPlaying) // HACK1 - im not proud of that
|
||||
songPlaying = 1;
|
||||
if (songLoaded)
|
||||
songLoaded = 1;
|
||||
if (hack == 1) // HACK2 - lets give some work to gcc lol
|
||||
hack = 2;
|
||||
else
|
||||
hack = 1;
|
||||
// ---
|
||||
|
||||
if (!songPlaying || !songLoaded)
|
||||
return;
|
||||
if (songFinished)
|
||||
{
|
||||
printf("Audio: Song finished. ");
|
||||
if (songInLoop)
|
||||
{
|
||||
printf("Running again.\n");
|
||||
for (u32 i = 0; i < getSongListenersCount(); i++)
|
||||
songListeners[i]->listener->onAudioFinish();
|
||||
rewindSongToStart();
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Stopping song.\n");
|
||||
stopSong();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (chunkReadStatus > 0)
|
||||
{
|
||||
WaitSema(fillbufferSema); // wait until previous chunk wasn't finished
|
||||
audsrv_play_audio(wavChunk, chunkReadStatus);
|
||||
for (u32 i = 0; i < getSongListenersCount(); i++)
|
||||
songListeners[i]->listener->onAudioTick();
|
||||
}
|
||||
|
||||
chunkReadStatus = fread(wavChunk, 1, sizeof(wavChunk), wav);
|
||||
|
||||
if (chunkReadStatus < (s32)sizeof(wavChunk))
|
||||
songFinished = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Close file.
|
||||
* Delete song path from memory.
|
||||
*/
|
||||
void Audio::unloadSong()
|
||||
{
|
||||
songLoaded = false;
|
||||
fclose(wav);
|
||||
}
|
||||
|
||||
/** Set WAV format to 16bit, 22050Hz, stereo. */
|
||||
void Audio::setSongFormat()
|
||||
{
|
||||
format.bits = 16;
|
||||
format.freq = 22050;
|
||||
format.channels = 2;
|
||||
audsrv_set_format(&format);
|
||||
}
|
||||
|
||||
/** Fseek on wav. */
|
||||
void Audio::rewindSongToStart()
|
||||
{
|
||||
if (wav != NULL)
|
||||
fseek(wav, 0x30, SEEK_SET);
|
||||
songFinished = false;
|
||||
}
|
||||
|
||||
/** Initialize semaphore which will wait until chunk of the song is not finished. */
|
||||
void Audio::initSema()
|
||||
{
|
||||
consoleLog("Creating audio semaphore");
|
||||
sema.init_count = 0;
|
||||
sema.max_count = 1;
|
||||
sema.option = 0;
|
||||
fillbufferSema = CreateSema(&sema);
|
||||
consoleLog("Audio semaphore created");
|
||||
}
|
||||
|
||||
/** Load LIBSD and AUDSRV modules */
|
||||
void Audio::loadModules()
|
||||
{
|
||||
consoleLog("Modules loading started (LIBSD, AUDSRV)");
|
||||
int ret = SifLoadModule("rom0:LIBSD", 0, NULL);
|
||||
assertMsg(ret != -203, "LIBSD loading failed!");
|
||||
ret = SifLoadModule("host:AUDSRV.IRX", 0, NULL);
|
||||
assertMsg(ret != -203, "AUDSRV.IRX loading failed!");
|
||||
consoleLog("Audio modules loaded");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize AUDSRV main and ADPCM module.
|
||||
* Install AUDSRV callback.
|
||||
*/
|
||||
void Audio::initAUDSRV()
|
||||
{
|
||||
consoleLog("Initializing AUDSRV");
|
||||
int ret = audsrv_init();
|
||||
if (ret != 0)
|
||||
{
|
||||
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
|
||||
assertMsg(true == false, "Failed to initialize AUDSRV!");
|
||||
}
|
||||
ret = audsrv_adpcm_init();
|
||||
if (ret != 0)
|
||||
{
|
||||
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
|
||||
assertMsg(true == false, "Failed to initialize AUDSRV ADPCM!");
|
||||
}
|
||||
ret = audsrv_on_fillbuf(getSongBufferSize(), (audsrv_callback_t)iSignalSema, (void *)fillbufferSema);
|
||||
if (ret != 0)
|
||||
{
|
||||
printf("AUDSRV returned error string: %s", audsrv_get_error_string());
|
||||
assertMsg(true == false, "Failed to initialize AUDSRV fillbuffer!");
|
||||
}
|
||||
consoleLog("AUDSRV initialized!");
|
||||
}
|
||||
|
||||
/**
|
||||
* Do not call this function.
|
||||
* This is a audio thread, runned by engine
|
||||
*/
|
||||
void Audio::mainThread()
|
||||
{
|
||||
while (true)
|
||||
audioRef->threadLoop();
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/camera_base.hpp"
|
||||
|
||||
#include <fastmath.h>
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/math.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
CameraBase::CameraBase(ScreenSettings *t_screen, Vector3 *t_position)
|
||||
: screen(t_screen)
|
||||
{
|
||||
consoleLog("Initializing frustum");
|
||||
farPlaneDist = screen->farPlaneDist;
|
||||
nearPlaneDist = screen->nearPlaneDist;
|
||||
float tang = tanf(screen->fov * Math::HALF_ANG2RAD);
|
||||
nearHeight = tang * nearPlaneDist;
|
||||
nearWidth = nearHeight * screen->aspectRatio;
|
||||
farHeight = tang * farPlaneDist;
|
||||
farWidth = farHeight * screen->aspectRatio;
|
||||
p_position = t_position;
|
||||
up.set(0.0F, 1.0F, 0.0F);
|
||||
consoleLog("CameraBase initialized!");
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void CameraBase::lookAt(Vector3 &t_target)
|
||||
{
|
||||
updatePlanes(t_target);
|
||||
view.lookAt(*p_position, t_target);
|
||||
}
|
||||
|
||||
void CameraBase::updatePlanes(Vector3 t_target)
|
||||
{
|
||||
Vector3 nearCenter, farCenter, X, Y, Z;
|
||||
// compute the Z axis of camera
|
||||
Z = *p_position - t_target;
|
||||
Z.normalize();
|
||||
// X axis of camera of given "up" vector and Z axis
|
||||
X = up * Z;
|
||||
X.normalize();
|
||||
// the real "up" vector is the cross product of Z and X
|
||||
Y = Z * X;
|
||||
// compute the center of the near and far planes
|
||||
nearCenter = *p_position - Z * nearPlaneDist;
|
||||
farCenter = *p_position - Z * farPlaneDist;
|
||||
// compute the 8 corners of the frustum
|
||||
ntl = nearCenter + Y * nearHeight - X * nearWidth;
|
||||
ntr = nearCenter + Y * nearHeight + X * nearWidth;
|
||||
nbl = nearCenter - Y * nearHeight - X * nearWidth;
|
||||
nbr = nearCenter - Y * nearHeight + X * nearWidth;
|
||||
|
||||
ftl = farCenter + Y * farHeight - X * farWidth;
|
||||
fbr = farCenter - Y * farHeight + X * farWidth;
|
||||
ftr = farCenter + Y * farHeight + X * farWidth;
|
||||
fbl = farCenter - Y * farHeight - X * farWidth;
|
||||
|
||||
planes[0].update(ntr, ntl, ftl); // Top
|
||||
planes[1].update(nbl, nbr, fbr); // BOTTOM
|
||||
planes[2].update(ntl, nbl, fbl); // LEFT
|
||||
planes[3].update(nbr, ntr, fbr); // RIGHT
|
||||
planes[4].update(ntl, ntr, nbr); // NEAR
|
||||
planes[5].update(ftr, ftl, fbl); // FAR
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/file_service.hpp"
|
||||
#include "../include/utils/string.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
FileService *fsRef;
|
||||
|
||||
FileService::FileService() {}
|
||||
|
||||
FileService::~FileService() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
u32 FileService::addReadChunk(FILE *t_file, void *t_destination, const u32 &t_size, const u32 &t_n)
|
||||
{
|
||||
FileServiceTask task;
|
||||
task.id = rand() % 1000000;
|
||||
task.file = t_file;
|
||||
task.destination = t_destination;
|
||||
task.size = t_size;
|
||||
task.n = t_n;
|
||||
task.readStatus = -2137;
|
||||
tasks.push_back(task);
|
||||
return task.id;
|
||||
}
|
||||
|
||||
s32 FileService::isTaskDone(const u32 &t_taskId)
|
||||
{
|
||||
s32 taskIndex = getIndexOf(t_taskId);
|
||||
assertMsg(taskIndex != -1, "Task was not found!");
|
||||
s32 result = tasks[taskIndex].readStatus;
|
||||
if (result != -2137)
|
||||
removeByIndex(taskIndex);
|
||||
return result;
|
||||
}
|
||||
|
||||
const void FileService::removeById(const u32 &t_taskId)
|
||||
{
|
||||
s32 index = getIndexOf(t_taskId);
|
||||
assertMsg(index != -1, "Cant remove task, because it was not found!");
|
||||
removeByIndex(index);
|
||||
}
|
||||
|
||||
const s32 FileService::getIndexOf(const u32 &t_taskId)
|
||||
{
|
||||
for (u32 i = 0; i < tasks.size(); i++)
|
||||
if (tasks[i].id == t_taskId)
|
||||
return i;
|
||||
return -1;
|
||||
};
|
||||
|
||||
// Other
|
||||
|
||||
void FileService::startThread()
|
||||
{
|
||||
consoleLog("Creating file service thread");
|
||||
extern void *_gp;
|
||||
thread.func = (void *)FileService::mainThread;
|
||||
thread.stack = threadStack;
|
||||
thread.stack_size = getThreadStackSize();
|
||||
thread.gp_reg = (void *)&_gp;
|
||||
thread.initial_priority = 0x12;
|
||||
threadId = CreateThread(&thread);
|
||||
assertMsg(threadId >= 0, "Create audio thread failed!");
|
||||
consoleLog("File service created");
|
||||
StartThread(threadId, NULL);
|
||||
consoleLog("File service started");
|
||||
}
|
||||
|
||||
/** Main thread loop */
|
||||
void FileService::threadLoop()
|
||||
{
|
||||
// This will cause an error
|
||||
// printf("\n\n\n\n\nsize:%d\n", tasks.size());
|
||||
// for (size_t i = 0; i < tasks.size(); i++)
|
||||
// {
|
||||
// switch (tasks[i].type)
|
||||
// {
|
||||
// case ReadChunk:
|
||||
// tasks[i].readStatus = fread(tasks[i].destination, tasks[i].n, tasks[i].size, tasks[i].file);
|
||||
// break;
|
||||
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
SleepThread();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do not call this function.
|
||||
* This is an file service thread, runned by engine
|
||||
*/
|
||||
void FileService::mainThread()
|
||||
{
|
||||
while (true)
|
||||
fsRef->threadLoop();
|
||||
}
|
||||
@@ -1,255 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/gif_sender.hpp"
|
||||
|
||||
#include "../include/utils/math.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include <packet2_chain.h>
|
||||
#include <kernel.h>
|
||||
#include <dma.h>
|
||||
#include <draw.h>
|
||||
#include <stdio.h>
|
||||
#include <malloc.h>
|
||||
#include <dma_tags.h>
|
||||
#include <gs_psm.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
/** Initializes vars and creates data transfer packets
|
||||
* @param packetSize Size of data packet, should be increased when more data will be rendered
|
||||
*/
|
||||
GifSender::GifSender(u32 t_packetSize, ScreenSettings *t_screen, Light *t_light) : screen(t_screen)
|
||||
{
|
||||
consoleLog("Initializing GifSender");
|
||||
light = t_light;
|
||||
packetSize = t_packetSize;
|
||||
packets[0] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
|
||||
packets[1] = packet2_create(t_packetSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
|
||||
consoleLog("GifSender initialized!");
|
||||
}
|
||||
|
||||
/** Releases packets memory */
|
||||
GifSender::~GifSender()
|
||||
{
|
||||
packet2_free(packets[0]);
|
||||
packet2_free(packets[1]);
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
#include <gif_tags.h>
|
||||
#include <gs_gp.h>
|
||||
|
||||
/** Send texture via GIF */
|
||||
void GifSender::sendTexture(Texture &texture, texbuffer_t *t_texBuffer)
|
||||
{
|
||||
packet2_t *packet2 = packet2_create(15, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
|
||||
packet2_update(
|
||||
packet2,
|
||||
draw_texture_transfer(
|
||||
packet2->base,
|
||||
texture.getData(),
|
||||
texture.getWidth(),
|
||||
texture.getHeight(),
|
||||
texture.getType(),
|
||||
t_texBuffer->address,
|
||||
t_texBuffer->width));
|
||||
packet2_chain_open_cnt(packet2, 0, 0, 0);
|
||||
packet2_update(packet2, draw_texture_wrapping(packet2->next, 0, texture.getWrapSettings()));
|
||||
packet2_chain_close_tag(packet2);
|
||||
packet2_update(packet2, draw_texture_flush(packet2->next));
|
||||
dma_channel_wait(DMA_CHANNEL_GIF, 0);
|
||||
dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
|
||||
dma_channel_wait(DMA_CHANNEL_GIF, 0);
|
||||
packet2_free(packet2);
|
||||
}
|
||||
|
||||
void GifSender::sendClear(zbuffer_t *t_zBuffer, color_t *t_rgb)
|
||||
{
|
||||
packet2_t *packet2 = packet2_create(36, P2_TYPE_NORMAL, P2_MODE_CHAIN, false);
|
||||
packet2_chain_open_end(packet2, 0, 0);
|
||||
packet2_update(packet2, draw_disable_tests(packet2->next, 0, t_zBuffer));
|
||||
packet2_update(packet2, draw_clear(packet2->next, 0,
|
||||
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
|
||||
screen->width, screen->height,
|
||||
t_rgb->r, t_rgb->g, t_rgb->b));
|
||||
packet2_update(packet2, draw_enable_tests(packet2->next, 0, t_zBuffer));
|
||||
packet2_update(packet2, draw_finish(packet2->next));
|
||||
packet2_chain_close_tag(packet2);
|
||||
dma_channel_wait(DMA_CHANNEL_GIF, 0);
|
||||
dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
|
||||
dma_channel_wait(DMA_CHANNEL_GIF, 0);
|
||||
packet2_free(packet2);
|
||||
}
|
||||
|
||||
/** Used in game loop.
|
||||
* Switches current packet to next one
|
||||
*/
|
||||
void GifSender::initPacket(u8 t_context)
|
||||
{
|
||||
currentPacket = packets[t_context];
|
||||
packet2_reset(currentPacket, false);
|
||||
isAnyObjectAdded = false;
|
||||
}
|
||||
|
||||
/** Sends packet to GIF. */
|
||||
void GifSender::sendPacket()
|
||||
{
|
||||
if (isAnyObjectAdded)
|
||||
{
|
||||
packet2_chain_open_end(currentPacket, 0, 0);
|
||||
packet2_update(currentPacket, draw_finish(currentPacket->next));
|
||||
packet2_chain_close_tag(currentPacket);
|
||||
}
|
||||
dma_channel_wait(DMA_CHANNEL_GIF, 0);
|
||||
dma_channel_send_packet2(currentPacket, DMA_CHANNEL_GIF, true);
|
||||
}
|
||||
|
||||
/** Adds clear screen to current packet */
|
||||
void GifSender::addClear(zbuffer_t *t_zBuffer, color_t *t_rgb)
|
||||
{
|
||||
packet2_chain_open_cnt(currentPacket, 0, 0, 0);
|
||||
packet2_update(currentPacket, draw_disable_tests(currentPacket->next, 0, t_zBuffer));
|
||||
packet2_update(currentPacket, draw_clear(currentPacket->next, 0,
|
||||
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
|
||||
screen->width, screen->height,
|
||||
t_rgb->r, t_rgb->g, t_rgb->b));
|
||||
packet2_update(currentPacket, draw_enable_tests(currentPacket->next, 0, t_zBuffer));
|
||||
packet2_chain_close_tag(currentPacket);
|
||||
}
|
||||
|
||||
/** Adds meshes to current packet */
|
||||
void GifSender::addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer, color_t *t_color)
|
||||
{
|
||||
packet2_chain_open_cnt(currentPacket, 0, 0, 0);
|
||||
packet2_update(currentPacket, draw_texture_sampling(currentPacket->next, 0, &t_mesh.lod));
|
||||
packet2_update(currentPacket, draw_texturebuffer(currentPacket->next, 0, textureBuffer, &t_mesh.clut));
|
||||
packet2_update(currentPacket, draw_prim_start(currentPacket->next, 0, t_renderData->prim, t_color));
|
||||
xyz = new xyz_t[vertexCount];
|
||||
rgbaq = new color_t[vertexCount];
|
||||
st = new texel_t[vertexCount];
|
||||
calc3DObject(*t_renderData->projection, t_mesh, vertexCount, vertices, normals, coordinates, t_renderData, t_bulbs, t_bulbsCount, t_color);
|
||||
addCurrentCalcs(vertexCount);
|
||||
delete[] xyz;
|
||||
delete[] rgbaq;
|
||||
delete[] st;
|
||||
packet2_update(currentPacket, draw_prim_end(currentPacket->next, 3, DRAW_STQ_REGLIST));
|
||||
packet2_chain_close_tag(currentPacket);
|
||||
}
|
||||
|
||||
/** Calculates 3D object data into xyz, rgbq, st
|
||||
* After it addCurrentCalcs() can be done
|
||||
*/
|
||||
void GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount, color_t *t_color)
|
||||
{
|
||||
VECTOR *colors = new VECTOR[vertexCount];
|
||||
VECTOR position, rotation;
|
||||
|
||||
vec3ToNative(position, t_mesh.position, 1.0F);
|
||||
vec3ToNative(rotation, t_mesh.rotation, 1.0F);
|
||||
|
||||
create_local_world(localWorld, position, rotation);
|
||||
|
||||
const u8 SHOULD_BE_LIGHTED = t_bulbs != NULL && t_mesh.shouldBeLighted;
|
||||
|
||||
if (SHOULD_BE_LIGHTED)
|
||||
create_local_light(localLight, rotation);
|
||||
|
||||
// I cant put perspective from renderData here. ee-gcc bug?
|
||||
create_local_screen(localScreen, localWorld, t_renderData->view->data, t_perspective.data);
|
||||
|
||||
if (SHOULD_BE_LIGHTED)
|
||||
{
|
||||
const u16 lightsCount = light->getLightsCount(t_bulbsCount);
|
||||
VECTOR *lightDirections = new VECTOR[lightsCount];
|
||||
VECTOR *lightColors = new VECTOR[lightsCount];
|
||||
int *lightTypes = new int[lightsCount];
|
||||
|
||||
VECTOR *lights = new VECTOR[vertexCount];
|
||||
calculate_normals(normals, vertexCount, normals, localLight);
|
||||
|
||||
light->calculateLight(lightDirections, lightColors, lightTypes, t_bulbs, lightsCount, t_mesh.position);
|
||||
|
||||
calculate_lights(lights, vertexCount, normals, lightDirections, lightColors, lightTypes, lightsCount);
|
||||
|
||||
for (u32 i = 0; i < vertexCount; i++)
|
||||
{
|
||||
// Apply the light value to the colour.
|
||||
colors[i][0] = (t_color->r * lights[i][0]);
|
||||
colors[i][1] = (t_color->g * lights[i][1]);
|
||||
colors[i][2] = (t_color->b * lights[i][2]);
|
||||
vector_clamp(colors[i], colors[i], 0.00F, 1.99F);
|
||||
}
|
||||
|
||||
delete[] lightDirections;
|
||||
delete[] lightColors;
|
||||
delete[] lightTypes;
|
||||
delete[] lights;
|
||||
}
|
||||
else
|
||||
for (u32 i = 0; i < vertexCount; i++)
|
||||
{
|
||||
colors[i][0] = t_color->r / 128.0F;
|
||||
colors[i][1] = t_color->g / 128.0F;
|
||||
colors[i][2] = t_color->b / 128.0F;
|
||||
}
|
||||
|
||||
calculate_vertices(vertices, vertexCount, vertices, localScreen);
|
||||
|
||||
convertCalcs(vertexCount, vertices, colors, coordinates, *t_color);
|
||||
|
||||
delete[] colors;
|
||||
}
|
||||
|
||||
void GifSender::convertCalcs(u32 t_vertexCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, color_t &t_color)
|
||||
{
|
||||
// TODO get this via screensettings
|
||||
const s32 centerX = ftoi4(2048);
|
||||
const s32 centerY = ftoi4(2048);
|
||||
const u32 maxZ = ftoi4(((float)0xFFFFFF) / 32.0F);
|
||||
float q = 1.00F;
|
||||
for (u32 i = 0; i < t_vertexCount; i++)
|
||||
{
|
||||
xyz[i].x = (u16)((t_vertices[i][0] + 1.0F) * centerX);
|
||||
xyz[i].y = (u16)((t_vertices[i][1] + 1.0F) * centerY);
|
||||
xyz[i].z = (u32)((t_vertices[i][2] + 1.0F) * maxZ);
|
||||
|
||||
if (t_vertices[i][3])
|
||||
q = 1 / t_vertices[i][3];
|
||||
|
||||
st[i].s = t_sts[i][0] * q;
|
||||
st[i].t = t_sts[i][1] * q;
|
||||
|
||||
rgbaq[i].r = (u8)(t_colors[i][0] * 128.0F);
|
||||
rgbaq[i].g = (u8)(t_colors[i][1] * 128.0F);
|
||||
rgbaq[i].b = (u8)(t_colors[i][2] * 128.0F);
|
||||
rgbaq[i].a = t_color.a;
|
||||
rgbaq[i].q = q;
|
||||
}
|
||||
}
|
||||
|
||||
/** Update q's double words. It may look strange, but this workaround
|
||||
* use's a 64-bit pointer to simplify adding data to the packet.
|
||||
*/
|
||||
void GifSender::addCurrentCalcs(u32 &t_vertexCount)
|
||||
{
|
||||
for (u32 i = 0; i < t_vertexCount; i++)
|
||||
{
|
||||
packet2_add_u64(currentPacket, rgbaq[i].rgbaq);
|
||||
packet2_add_u64(currentPacket, st[i].uv);
|
||||
packet2_add_u64(currentPacket, xyz[i].xyz);
|
||||
}
|
||||
packet2_pad128(currentPacket, 0);
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/light.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Light::Light() {}
|
||||
|
||||
Light::~Light() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
const u8 ADDITIONAL_LIGHTS = 1; // Ambient
|
||||
const float LIGHT_MAX = 255.0F;
|
||||
const float LIGHT_DIS_MOD = 4.0F;
|
||||
|
||||
void Light::setAmbientLight(const Vector3 &t_rgb) { ambientLight.set(t_rgb); }
|
||||
|
||||
u16 Light::getLightsCount(u32 t_bulbsCount) { return t_bulbsCount + ADDITIONAL_LIGHTS; }
|
||||
|
||||
/** Calculates lighting. Used in gifSender in object 3D calculations */
|
||||
void Light::calculateLight(VECTOR *t_lightDirections, VECTOR *t_lightColors, int *t_lightTypes, LightBulb *t_bulbs, u32 t_lightsCount, Vector3 t_objPosition)
|
||||
{
|
||||
// --- Ambient light
|
||||
|
||||
t_lightTypes[0] = LIGHT_AMBIENT;
|
||||
|
||||
t_lightDirections[0][0] = 0.0F;
|
||||
t_lightDirections[0][1] = 0.0F;
|
||||
t_lightDirections[0][2] = 0.0F;
|
||||
t_lightDirections[0][3] = 1.0F;
|
||||
|
||||
t_lightColors[0][0] = ambientLight.x;
|
||||
t_lightColors[0][1] = ambientLight.y;
|
||||
t_lightColors[0][2] = ambientLight.z;
|
||||
t_lightColors[0][3] = 1.0F;
|
||||
|
||||
// ---
|
||||
|
||||
for (u8 i = 1; i < t_lightsCount; i++)
|
||||
{
|
||||
t_lightTypes[i] = LIGHT_DIRECTIONAL;
|
||||
|
||||
Vector3 newLight = Vector3(t_objPosition.x - t_bulbs[i - 1].position.x,
|
||||
t_objPosition.y - t_bulbs[i - 1].position.y,
|
||||
t_objPosition.z - t_bulbs[i - 1].position.z);
|
||||
newLight.normalize();
|
||||
t_lightDirections[i][0] = newLight.x;
|
||||
t_lightDirections[i][1] = newLight.y;
|
||||
t_lightDirections[i][2] = newLight.z;
|
||||
t_lightDirections[i][3] = 1.0F;
|
||||
|
||||
// Intensity range 0.0F - 1.0F
|
||||
float intensity = t_bulbs[i - 1].intensity / LIGHT_MAX;
|
||||
// Distance range 0.0F - LIGHT_MAX * LIGHT_DIS_MOD (1020.0F at this time)
|
||||
float distance = t_bulbs[i - 1].position.distanceTo(t_objPosition);
|
||||
// printf("Distance:%f\n", distance);
|
||||
distance = distance > (LIGHT_MAX - LIGHT_DIS_MOD) * LIGHT_DIS_MOD ? LIGHT_MAX - LIGHT_DIS_MOD : distance;
|
||||
intensity /= 1.0F + (distance / LIGHT_DIS_MOD); // intensity /= 1.0F - 251.0F
|
||||
intensity /= 3.0F; // it looks better
|
||||
t_lightColors[i][0] = intensity;
|
||||
t_lightColors[i][1] = intensity;
|
||||
t_lightColors[i][2] = intensity;
|
||||
t_lightColors[i][3] = 1.0F;
|
||||
}
|
||||
}
|
||||
@@ -1,208 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/pad.hpp"
|
||||
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include <kernel.h>
|
||||
#include <loadfile.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
/** Init vars, load modules, opens pad port and initializes pad */
|
||||
Pad::Pad()
|
||||
{
|
||||
this->oldPad = 0;
|
||||
this->loadModules();
|
||||
padInit(0);
|
||||
this->port = 0; // 0 -> Connector 1, 1 -> Connector 2
|
||||
this->slot = 0; // Always zero if not using multitap
|
||||
if ((this->ret = padPortOpen(this->port, this->slot, padBuf)) == 0)
|
||||
{
|
||||
printf("padPortOpen returned: %d\n", this->ret);
|
||||
assertMsg(true == false, "padPortOpen failed!");
|
||||
}
|
||||
assertMsg(this->initPad(), "initPad failed!");
|
||||
}
|
||||
|
||||
Pad::~Pad() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
/** Load SIO2MAN and PADMAN modules */
|
||||
void Pad::loadModules()
|
||||
{
|
||||
consoleLog("Loading pad modules");
|
||||
this->ret = SifLoadModule("rom0:SIO2MAN", 0, NULL);
|
||||
if (this->ret < 0)
|
||||
{
|
||||
printf("SifLoadModule returned: %d\n", this->ret);
|
||||
assertMsg(true == false, "SifLoadModule (SIO2MAN) failed!");
|
||||
}
|
||||
this->ret = SifLoadModule("rom0:PADMAN", 0, NULL);
|
||||
if (this->ret < 0)
|
||||
{
|
||||
printf("SifLoadModule returned: %d\n", this->ret);
|
||||
assertMsg(true == false, "SifLoadModule (PADMAN) failed!");
|
||||
}
|
||||
consoleLog("Pad modules loaded!");
|
||||
}
|
||||
|
||||
/** Wait when pad will be ready (stable and ready) */
|
||||
int Pad::waitPadReady()
|
||||
{
|
||||
int state;
|
||||
int lastState;
|
||||
char stateString[16];
|
||||
state = padGetState(this->port, this->slot);
|
||||
lastState = -1;
|
||||
while ((state != PAD_STATE_STABLE) && (state != PAD_STATE_FINDCTP1))
|
||||
{
|
||||
if (state != lastState)
|
||||
{
|
||||
padStateInt2String(state, stateString);
|
||||
consoleLog("Pad state changed");
|
||||
printf("Curent pad(%d,%d) status: %s\n", this->port, this->slot, stateString);
|
||||
}
|
||||
lastState = state;
|
||||
state = padGetState(this->port, this->slot);
|
||||
}
|
||||
// Were the pad ever 'out of sync'?
|
||||
if (lastState != -1)
|
||||
consoleLog("Pad is ready!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/** Initializes and checks type of pad */
|
||||
int Pad::initPad()
|
||||
{
|
||||
consoleLog("Initializing pad");
|
||||
this->waitPadReady();
|
||||
// How many different modes can this device operate in?
|
||||
// i.e. get # entrys in the modetable
|
||||
int modes = padInfoMode(this->port, this->slot, PAD_MODETABLE, -1);
|
||||
assertMsg(modes, "Connected device is not a dual shock controller!"); // (it has no actuator engines)
|
||||
|
||||
// Verify that the controller has a DUAL SHOCK mode
|
||||
int i = 0;
|
||||
do
|
||||
{
|
||||
if (padInfoMode(this->port, this->slot, PAD_MODETABLE, i) == PAD_TYPE_DUALSHOCK)
|
||||
break;
|
||||
i++;
|
||||
} while (i < modes);
|
||||
|
||||
assertMsg(i < modes, "Connected device is not a dual shock controller!");
|
||||
|
||||
// If ExId != 0x0 => This controller has actuator engines
|
||||
// This check should always pass if the Dual Shock test above passed
|
||||
this->ret = padInfoMode(this->port, this->slot, PAD_MODECUREXID, 0);
|
||||
assertMsg(this->ret, "Connected device is not a dual shock controller!");
|
||||
|
||||
consoleLog("Enabling dual shock functions.");
|
||||
|
||||
// When using MMODE_LOCK, user cant change mode with Select button
|
||||
padSetMainMode(this->port, this->slot, PAD_MMODE_DUALSHOCK, PAD_MMODE_LOCK);
|
||||
|
||||
this->waitPadReady();
|
||||
printf("Pad has pressure sensitive buttons? %d\n", padInfoPressMode(this->port, this->slot));
|
||||
this->waitPadReady();
|
||||
padEnterPressMode(this->port, this->slot); // Set pressure sensitive mode
|
||||
this->waitPadReady();
|
||||
this->actuators = padInfoAct(this->port, this->slot, -1, 0);
|
||||
printf("# of actuators: %d\n", this->actuators);
|
||||
if (actuators != 0)
|
||||
{
|
||||
this->actAlign[0] = 0; // Enable small engine
|
||||
this->actAlign[1] = 1; // Enable big engine
|
||||
this->actAlign[2] = 0xff;
|
||||
this->actAlign[3] = 0xff;
|
||||
this->actAlign[4] = 0xff;
|
||||
this->actAlign[5] = 0xff;
|
||||
this->waitPadReady();
|
||||
printf("padSetActAlign: %d\n", padSetActAlign(this->port, this->slot, actAlign));
|
||||
}
|
||||
else
|
||||
printf("Did not find any actuators.\n");
|
||||
this->waitPadReady();
|
||||
consoleLog("Pad initialized!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
/** Updates state of joys/buttons */
|
||||
void Pad::update()
|
||||
{
|
||||
int x = 0;
|
||||
this->ret = padGetState(this->port, this->slot);
|
||||
while ((this->ret != PAD_STATE_STABLE) && (this->ret != PAD_STATE_FINDCTP1))
|
||||
{
|
||||
if (this->ret == PAD_STATE_DISCONN)
|
||||
printf("Pad(%d, %d) is disconnected\n", this->port, this->slot);
|
||||
this->ret = padGetState(this->port, this->slot);
|
||||
}
|
||||
if (x == 1)
|
||||
printf("Pad: OK!\n");
|
||||
|
||||
this->ret = padRead(this->port, this->slot, &this->buttons); // this->port, this->slot, this->buttons
|
||||
|
||||
if (this->ret != 0)
|
||||
{
|
||||
this->padData = 0xffff ^ this->buttons.btns;
|
||||
|
||||
this->newPad = this->padData & ~this->oldPad;
|
||||
this->oldPad = this->padData;
|
||||
this->reset();
|
||||
this->rJoyH = this->buttons.rjoy_h;
|
||||
this->rJoyV = this->buttons.rjoy_v;
|
||||
this->lJoyH = this->buttons.ljoy_h;
|
||||
this->lJoyV = this->buttons.ljoy_v;
|
||||
|
||||
if (this->newPad & PAD_CROSS)
|
||||
this->isCrossClicked = 1;
|
||||
if (this->newPad & PAD_SQUARE)
|
||||
this->isSquareClicked = 1;
|
||||
if (this->newPad & PAD_TRIANGLE)
|
||||
this->isTriangleClicked = 1;
|
||||
if (this->newPad & PAD_CIRCLE)
|
||||
this->isCircleClicked = 1;
|
||||
|
||||
if (this->buttons.up_p > 0)
|
||||
this->isDpadUpPressed = 1;
|
||||
if (this->buttons.down_p > 0)
|
||||
this->isDpadDownPressed = 1;
|
||||
if (this->buttons.left_p)
|
||||
this->isDpadLeftPressed = 1;
|
||||
if (this->buttons.right_p)
|
||||
this->isDpadRightPressed = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** Resets state of joys/buttons */
|
||||
void Pad::reset()
|
||||
{
|
||||
this->isCrossClicked = 0;
|
||||
this->isSquareClicked = 0;
|
||||
this->isTriangleClicked = 0;
|
||||
this->isCircleClicked = 0;
|
||||
this->isDpadUpPressed = 0;
|
||||
this->isDpadDownPressed = 0;
|
||||
this->isDpadLeftPressed = 0;
|
||||
this->isDpadRightPressed = 0;
|
||||
this->lJoyH = 0;
|
||||
this->lJoyV = 0;
|
||||
this->rJoyH = 0;
|
||||
this->rJoyV = 0;
|
||||
}
|
||||
@@ -1,379 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/renderer.hpp"
|
||||
|
||||
#include <dma.h>
|
||||
#include <graph.h>
|
||||
#include <packet.h>
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include "../include/utils/math.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
static const float GS_CENTER = 4096.0F;
|
||||
static const float SCREEN_CENTER = GS_CENTER / 2.0F;
|
||||
|
||||
/** Initialize DMA<->GIF channel
|
||||
* Allocate buffers
|
||||
* Initialize screen
|
||||
* Initialize drawing environment
|
||||
* Load/setup textures
|
||||
* @param screenW Half of screen width
|
||||
* @param screenH Half of screen height
|
||||
*/
|
||||
Renderer::Renderer(u32 t_packetSize, ScreenSettings *t_screen)
|
||||
{
|
||||
consoleLog("Initializing renderer");
|
||||
dma_channel_initialize(DMA_CHANNEL_GIF, NULL, 0); // Initialize DMA to enable data transfer
|
||||
dma_channel_fast_waits(DMA_CHANNEL_GIF);
|
||||
screen = t_screen;
|
||||
context = 0;
|
||||
isTextureVRAMAllocated = false;
|
||||
isVSyncEnabled = true;
|
||||
isFrameEmpty = false;
|
||||
lastTextureId = 0;
|
||||
flipPacket = packet2_create(4, P2_TYPE_UNCACHED_ACCL, P2_MODE_NORMAL, 0);
|
||||
allocateBuffers((int)t_screen->width, (int)t_screen->height);
|
||||
initDrawingEnv();
|
||||
setPrim();
|
||||
worldColor.r = 0x10;
|
||||
worldColor.g = 0x10;
|
||||
worldColor.b = 0x10;
|
||||
gifSender = new GifSender(t_packetSize, t_screen, &light);
|
||||
vifSender = new VifSender(&light);
|
||||
perspective.setPerspective(*t_screen);
|
||||
renderData.projection = &perspective;
|
||||
consoleLog("Renderer initialized!");
|
||||
}
|
||||
|
||||
Renderer::~Renderer() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
/** Configure and allocate vRAM for texture buffer */
|
||||
void Renderer::allocateTextureBuffer(Texture *t_texture)
|
||||
{
|
||||
textureBuffer.width = t_texture->getWidth();
|
||||
textureBuffer.psm = t_texture->getType();
|
||||
textureBuffer.info.components = textureBuffer.psm == TEX_TYPE_RGBA ? TEXTURE_COMPONENTS_RGBA : TEXTURE_COMPONENTS_RGB;
|
||||
textureBuffer.address = graph_vram_allocate(t_texture->getWidth(), t_texture->getHeight(), textureBuffer.psm, GRAPH_ALIGN_BLOCK);
|
||||
assertMsg(textureBuffer.address > 1, "Texture buffer allocation error. No memory!");
|
||||
textureBuffer.info.width = draw_log2(t_texture->getWidth());
|
||||
textureBuffer.info.height = draw_log2(t_texture->getHeight());
|
||||
textureBuffer.info.function = TEXTURE_FUNCTION_MODULATE;
|
||||
isTextureVRAMAllocated = true;
|
||||
}
|
||||
|
||||
/** Configure and allocate vRAM for texture buffer */
|
||||
void Renderer::deallocateTextureBuffer()
|
||||
{
|
||||
if (isTextureVRAMAllocated)
|
||||
{
|
||||
graph_vram_free(textureBuffer.address);
|
||||
isTextureVRAMAllocated = false;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::changeTexture(Texture *t_tex)
|
||||
{
|
||||
assertMsg(t_tex != NULL, "Texture was not found in texture repository!");
|
||||
if (t_tex->getId() != lastTextureId)
|
||||
{
|
||||
lastTextureId = t_tex->getId();
|
||||
deallocateTextureBuffer();
|
||||
allocateTextureBuffer(t_tex);
|
||||
GifSender::sendTexture(*t_tex, &textureBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::draw(Sprite &t_sprite)
|
||||
{
|
||||
Texture *texture = textureRepo.getBySpriteOrMesh(t_sprite.getId());
|
||||
texrect_t rect;
|
||||
float sizeX, sizeY;
|
||||
if (t_sprite.getMode() == MODE_REPEAT)
|
||||
{
|
||||
sizeX = t_sprite.size.x;
|
||||
sizeY = t_sprite.size.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
sizeX = (float)texture->getWidth();
|
||||
sizeY = (float)texture->getHeight();
|
||||
}
|
||||
|
||||
float texS, texT;
|
||||
float texMax = texT = texS = sizeX > sizeY ? sizeX : sizeY;
|
||||
if (sizeX > sizeY)
|
||||
texT = texMax / (sizeX / sizeY);
|
||||
else if (sizeY > sizeX)
|
||||
texS = texMax / (sizeY / sizeX);
|
||||
rect.t0.s = t_sprite.isFlippedHorizontally() ? texS : 0.0F;
|
||||
rect.t0.t = t_sprite.isFlippedVertically() ? texT : 0.0F;
|
||||
rect.t1.s = t_sprite.isFlippedHorizontally() ? 0.0F : texS;
|
||||
rect.t1.t = t_sprite.isFlippedVertically() ? 0.0F : texT;
|
||||
rect.color.r = t_sprite.color.r;
|
||||
rect.color.g = t_sprite.color.g;
|
||||
rect.color.b = t_sprite.color.b;
|
||||
rect.color.a = t_sprite.color.a;
|
||||
rect.color.q = 0;
|
||||
rect.v0.x = t_sprite.position.x;
|
||||
rect.v0.y = t_sprite.position.y;
|
||||
rect.v0.z = (u32)-1;
|
||||
rect.v1.x = (t_sprite.size.x * t_sprite.scale) + t_sprite.position.x;
|
||||
rect.v1.y = (t_sprite.size.y * t_sprite.scale) + t_sprite.position.y;
|
||||
rect.v1.z = (u32)-1;
|
||||
beginFrameIfNeeded();
|
||||
changeTexture(texture);
|
||||
packet2_t *packet2 = packet2_create(12, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
|
||||
packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, SCREEN_CENTER, SCREEN_CENTER));
|
||||
packet2_utils_gif_add_set(packet2, 1);
|
||||
packet2_utils_gs_add_texbuff_clut(packet2, &textureBuffer, &t_sprite.clut);
|
||||
draw_enable_blending();
|
||||
packet2_update(packet2, draw_rect_textured(packet2->next, 0, &rect));
|
||||
packet2_update(packet2,
|
||||
draw_primitive_xyoffset(
|
||||
packet2->next,
|
||||
0,
|
||||
SCREEN_CENTER - (screen->width / 2.0F),
|
||||
SCREEN_CENTER - (screen->height / 2.0F)));
|
||||
draw_disable_blending();
|
||||
packet2_update(packet2, draw_finish(packet2->next));
|
||||
dma_channel_wait(DMA_CHANNEL_GIF, 0);
|
||||
dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
|
||||
packet2_free(packet2);
|
||||
}
|
||||
|
||||
/** Initializes drawing environment (1st app packet) */
|
||||
void Renderer::initDrawingEnv()
|
||||
{
|
||||
consoleLog("Initializing drawing environment");
|
||||
packet2_t *packet2 = packet2_create(20, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
|
||||
packet2_update(packet2, draw_setup_environment(packet2->base, 0, frameBuffers, &(zBuffer)));
|
||||
packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0,
|
||||
SCREEN_CENTER - (screen->width / 2.0F),
|
||||
SCREEN_CENTER - (screen->height / 2.0F)));
|
||||
packet2_update(packet2, draw_finish(packet2->next));
|
||||
dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
|
||||
dma_channel_wait(DMA_CHANNEL_GIF, 0);
|
||||
packet2_free(packet2);
|
||||
consoleLog("Drawing environment initialized!");
|
||||
}
|
||||
|
||||
/** Sets drawing prim for all 3D objects */
|
||||
void Renderer::setPrim()
|
||||
{
|
||||
prim.type = PRIM_TRIANGLE;
|
||||
prim.shading = PRIM_SHADE_FLAT;
|
||||
prim.mapping = DRAW_ENABLE;
|
||||
prim.fogging = DRAW_DISABLE;
|
||||
prim.blending = DRAW_ENABLE;
|
||||
prim.antialiasing = DRAW_DISABLE;
|
||||
prim.mapping_type = PRIM_MAP_ST;
|
||||
prim.colorfix = PRIM_UNFIXED;
|
||||
renderData.prim = &prim;
|
||||
consoleLog("Prim set!");
|
||||
}
|
||||
|
||||
void Renderer::setWorldColor(const color_t &t_rgb)
|
||||
{
|
||||
worldColor.r = t_rgb.r;
|
||||
worldColor.g = t_rgb.g;
|
||||
worldColor.b = t_rgb.b;
|
||||
}
|
||||
|
||||
/** Defines and allocates framebuffers and zbuffer */
|
||||
void Renderer::allocateBuffers(int t_screenW, int t_screenH)
|
||||
{
|
||||
frameBuffers[0].width = (unsigned int)t_screenW;
|
||||
frameBuffers[0].height = (unsigned int)t_screenH;
|
||||
frameBuffers[0].mask = 0;
|
||||
frameBuffers[0].psm = GS_PSM_32;
|
||||
frameBuffers[0].address = graph_vram_allocate(t_screenW, t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
|
||||
|
||||
frameBuffers[1].width = (unsigned int)t_screenW;
|
||||
frameBuffers[1].height = (unsigned int)t_screenH;
|
||||
frameBuffers[1].mask = 0;
|
||||
frameBuffers[1].psm = GS_PSM_32;
|
||||
frameBuffers[1].address = graph_vram_allocate(t_screenW, t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
|
||||
|
||||
zBuffer.enable = DRAW_ENABLE;
|
||||
zBuffer.mask = 0;
|
||||
zBuffer.method = ZTEST_METHOD_GREATER_EQUAL;
|
||||
zBuffer.zsm = GS_ZBUF_24;
|
||||
zBuffer.address = graph_vram_allocate(t_screenW, t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
|
||||
consoleLog("Framebuffers, zBuffer set and allocated!");
|
||||
|
||||
// Initialize the screen and tie the first framebuffer to the read circuits.
|
||||
graph_initialize(frameBuffers[0].address, frameBuffers[0].width, frameBuffers[0].height, frameBuffers[0].psm, 0, 0);
|
||||
}
|
||||
|
||||
/// --- Draw: PATH3
|
||||
|
||||
// Obsolete
|
||||
// void Renderer::drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
|
||||
// {
|
||||
// for (u16 i = 0; i < t_amount; i++)
|
||||
// drawByPath3(t_meshes[i], t_bulbs, t_bulbsCount);
|
||||
// }
|
||||
|
||||
// Obsolete
|
||||
// void Renderer::drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
|
||||
// {
|
||||
// beginFrameIfNeeded();
|
||||
// if (!t_mesh.isDataLoaded())
|
||||
// PRINT_ERR("Can't draw, because no mesh data was loaded!");
|
||||
// if (t_mesh.getCurrentAnimationFrame() != t_mesh.getNextAnimationFrame())
|
||||
// t_mesh.animate();
|
||||
// for (u32 i = 0; i < t_mesh.getMaterialsCount(); i++)
|
||||
// {
|
||||
// MeshMaterial *material = &t_mesh.getMaterial(i);
|
||||
// if (t_mesh.shouldBeFrustumCulled && !material->isInFrustum(renderData.frustumPlanes, t_mesh.position))
|
||||
// return;
|
||||
// Texture *tex = textureRepo.getBySpriteOrMesh(material->getId());
|
||||
// changeTexture(tex);
|
||||
// gifSender->initPacket(context);
|
||||
// u32 vertCount = material->getFacesCount();
|
||||
// VECTOR *vertices = new VECTOR[vertCount];
|
||||
// VECTOR *normals = new VECTOR[vertCount];
|
||||
// VECTOR *coordinates = new VECTOR[vertCount];
|
||||
// vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, *renderData.cameraPosition);
|
||||
// gifSender->addObject(&renderData, t_mesh, vertCount, vertices, normals, coordinates, t_bulbs, t_bulbsCount, &textureBuffer, &material->color);
|
||||
// gifSender->sendPacket();
|
||||
// delete[] vertices;
|
||||
// delete[] normals;
|
||||
// delete[] coordinates;
|
||||
// }
|
||||
// }
|
||||
|
||||
// Obsolete
|
||||
// void Renderer::drawByPath3(Mesh *t_meshes, u16 t_amount) { drawByPath3(t_meshes, t_amount, NULL, 0); }
|
||||
|
||||
// Obsolete
|
||||
// void Renderer::drawByPath3(Mesh &t_mesh) { drawByPath3(t_mesh, NULL, 0); }
|
||||
|
||||
/// --- Draw: PATH1
|
||||
|
||||
void Renderer::draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
|
||||
{
|
||||
beginFrameIfNeeded();
|
||||
assertMsg(t_meshes[0]->isDataLoaded(), "Can't draw, because no mesh data was loaded!");
|
||||
if (
|
||||
t_amount >= 3 &&
|
||||
!t_meshes[0]->shouldBeBackfaceCulled &&
|
||||
t_meshes[0]->getFramesCount() == 1 &&
|
||||
t_meshes[0]->getMaterialsCount() == 1 &&
|
||||
t_meshes[0]->getFrame(0).getVertexCount() <= 96)
|
||||
{
|
||||
vifSender->disableWait();
|
||||
Mesh **meshesInFrustum = new Mesh *[t_amount];
|
||||
u16 addedMeshes = 0;
|
||||
for (u16 i = 0; i < t_amount; i++)
|
||||
if (t_meshes[i]->getMaterial(0).isInFrustum(renderData.frustumPlanes, t_meshes[i]->position))
|
||||
meshesInFrustum[addedMeshes++] = t_meshes[i];
|
||||
draw(*meshesInFrustum[0], t_bulbs, t_bulbsCount);
|
||||
draw(*meshesInFrustum[1], t_bulbs, t_bulbsCount);
|
||||
vifSender->enableWait();
|
||||
resetWaitFlag();
|
||||
vifSender->drawTheSameWithOtherMatrices(renderData, meshesInFrustum, 2, addedMeshes);
|
||||
if (isWaitFlagSet())
|
||||
resetWaitFlag();
|
||||
else
|
||||
waitForRender();
|
||||
delete[] meshesInFrustum;
|
||||
}
|
||||
else
|
||||
for (u16 i = 0; i < t_amount; i++)
|
||||
draw(*t_meshes[i], t_bulbs, t_bulbsCount);
|
||||
}
|
||||
|
||||
void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
|
||||
{
|
||||
beginFrameIfNeeded();
|
||||
vifSender->calcMatrix(renderData, t_mesh.position, t_mesh.rotation);
|
||||
assertMsg(t_mesh.isDataLoaded(), "Can't draw, because no mesh data was loaded!");
|
||||
camRotation.identity();
|
||||
camRotation.rotate(-t_mesh.rotation);
|
||||
Vector3 rotatedCamera = Vector3(camRotation * *renderData.cameraPosition);
|
||||
|
||||
if (t_mesh.getCurrentAnimationFrame() != t_mesh.getNextAnimationFrame())
|
||||
t_mesh.animate();
|
||||
for (u32 i = 0; i < t_mesh.getMaterialsCount(); i++)
|
||||
{
|
||||
MeshMaterial *material = &t_mesh.getMaterial(i);
|
||||
if (t_mesh.shouldBeFrustumCulled && !material->isInFrustum(renderData.frustumPlanes, t_mesh.position))
|
||||
return;
|
||||
u32 vertCount = material->getFacesCount();
|
||||
VECTOR vertices[vertCount] __attribute__((aligned(16)));
|
||||
VECTOR normals[vertCount] __attribute__((aligned(16)));
|
||||
VECTOR coordinates[vertCount] __attribute__((aligned(16)));
|
||||
Texture *tex = textureRepo.getBySpriteOrMesh(material->getId());
|
||||
changeTexture(tex);
|
||||
vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, rotatedCamera);
|
||||
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer, &material->color, !material->areSTsPresent());
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::draw(Mesh **t_meshes, u16 t_amount) { draw(t_meshes, t_amount, NULL, 0); }
|
||||
|
||||
void Renderer::draw(Mesh &t_mesh) { draw(t_mesh, NULL, 0); }
|
||||
|
||||
/// ---
|
||||
|
||||
void Renderer::setCameraDefinitions(Matrix *t_worldView, Vector3 *t_cameraPos, Plane *t_planes)
|
||||
{
|
||||
renderData.view = t_worldView;
|
||||
renderData.cameraPosition = t_cameraPos;
|
||||
renderData.frustumPlanes = t_planes;
|
||||
}
|
||||
|
||||
void Renderer::beginFrameIfNeeded()
|
||||
{
|
||||
if (isFrameEmpty)
|
||||
{
|
||||
isFrameEmpty = false;
|
||||
gifSender->sendClear(&zBuffer, &worldColor);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::endFrame(float fps)
|
||||
{
|
||||
if (!isFrameEmpty)
|
||||
{
|
||||
if (fps > 49.0F && isVSyncEnabled)
|
||||
graph_wait_vsync();
|
||||
flipBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
/** We need to flip buffers outside of the chain, for some reason,
|
||||
* so we use a separate small packet
|
||||
* Do not use this method. This is called via packetManager
|
||||
*/
|
||||
void Renderer::flipBuffers()
|
||||
{
|
||||
graph_set_framebuffer_filtered(
|
||||
frameBuffers[context].address,
|
||||
frameBuffers[context].width,
|
||||
frameBuffers[context].psm,
|
||||
0,
|
||||
0);
|
||||
context ^= 1;
|
||||
isFrameEmpty = 1;
|
||||
packet2_update(flipPacket, draw_framebuffer(flipPacket->base, 0, &frameBuffers[context]));
|
||||
packet2_update(flipPacket, draw_finish(flipPacket->next));
|
||||
dma_channel_send_packet2(flipPacket, DMA_CHANNEL_GIF, true);
|
||||
draw_wait_finish();
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/texture_repository.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
TextureRepository::TextureRepository()
|
||||
{
|
||||
consoleLog("Initializing texture repository");
|
||||
consoleLog("Texture repository initialized!");
|
||||
}
|
||||
|
||||
TextureRepository::~TextureRepository()
|
||||
{
|
||||
if (getTexturesCount() > 0)
|
||||
{
|
||||
for (u32 i = 0; i < getTexturesCount(); i++)
|
||||
delete textures[i];
|
||||
textures.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
Texture *TextureRepository::add(char *t_subfolder, char *t_name, TextureFormat t_format)
|
||||
{
|
||||
Texture *texture = new Texture();
|
||||
if (t_format == BMP)
|
||||
bmpLoader.load(*texture, t_subfolder, t_name, ".bmp");
|
||||
else
|
||||
pngLoader.load(*texture, t_subfolder, t_name, ".png");
|
||||
texture->setName(t_name);
|
||||
textures.push_back(texture);
|
||||
return texture;
|
||||
}
|
||||
|
||||
void TextureRepository::addByMesh(char *t_path, Mesh &mesh, TextureFormat t_format)
|
||||
{
|
||||
for (u32 i = 0; i < mesh.getMaterialsCount(); i++)
|
||||
{
|
||||
Texture *texture = new Texture();
|
||||
if (t_format == BMP)
|
||||
bmpLoader.load(*texture, t_path, mesh.getMaterial(i).getName(), ".bmp");
|
||||
else
|
||||
pngLoader.load(*texture, t_path, mesh.getMaterial(i).getName(), ".png");
|
||||
texture->setName(mesh.getMaterial(i).getName());
|
||||
texture->addLink(mesh.getMaterial(i).getId());
|
||||
textures.push_back(texture);
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/timer.hpp"
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Timer::Timer() { prime(); }
|
||||
|
||||
Timer::~Timer() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
u32 Timer::getTimeDelta()
|
||||
{
|
||||
time = *T3_COUNT;
|
||||
|
||||
if (time < lastTime) // The counter has wrapped
|
||||
change = time + (65536 - lastTime);
|
||||
else
|
||||
change = time - lastTime;
|
||||
return change;
|
||||
}
|
||||
|
||||
float Timer::getFPS()
|
||||
{
|
||||
u32 timeDelta = this->getTimeDelta();
|
||||
|
||||
if (timeDelta == 0)
|
||||
return -1.0F;
|
||||
|
||||
return 15625.0F / (float)timeDelta; // PAL
|
||||
}
|
||||
@@ -1,250 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/modules/vif_sender.hpp"
|
||||
|
||||
#include <gs_gp.h>
|
||||
#include <dma.h>
|
||||
#include <gif_tags.h>
|
||||
#include "../include/utils/math.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
|
||||
const u32 VU1_PACKAGE_VERTS_PER_BUFF = 96; // Remember to modify buffer size in vu1 also
|
||||
const u32 VU1_PACKAGES_PER_PACKET = 9;
|
||||
const u32 VU1_PACKET_SIZE = 256; // should be 128, but 256 is more safe for future
|
||||
const u8 VU1_PARAMS_ADDRESS = 4;
|
||||
const u8 VU1_RGBA_ADDRESS = 8;
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
// VU1 micro program
|
||||
extern u32 VU1Draw3D_CodeStart __attribute__((section(".vudata")));
|
||||
extern u32 VU1Draw3D_CodeEnd __attribute__((section(".vudata")));
|
||||
//
|
||||
|
||||
VifSender::VifSender(Light *t_light)
|
||||
{
|
||||
consoleLog("Initializing VifSender");
|
||||
light = t_light;
|
||||
lastVertCount = 0;
|
||||
isDrawWaitEnabled = true;
|
||||
dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
|
||||
dma_channel_fast_waits(DMA_CHANNEL_VIF1);
|
||||
uploadMicroProgram();
|
||||
packets[0] = packet2_create(VU1_PACKET_SIZE, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
|
||||
packets[1] = packet2_create(VU1_PACKET_SIZE, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
|
||||
context = 0;
|
||||
setDoubleBufferAddStaticData();
|
||||
consoleLog("VifSender initialized!");
|
||||
}
|
||||
|
||||
VifSender::~VifSender()
|
||||
{
|
||||
packet2_free(packets[0]);
|
||||
packet2_free(packets[1]);
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void VifSender::uploadMicroProgram()
|
||||
{
|
||||
packet2_t *packet2 = packet2_create(
|
||||
packet2_utils_get_packet_size_for_program(&VU1Draw3D_CodeStart, &VU1Draw3D_CodeEnd) + 1, // + end tag
|
||||
P2_TYPE_NORMAL,
|
||||
P2_MODE_CHAIN,
|
||||
1);
|
||||
packet2_vif_add_micro_program(packet2, 0, &VU1Draw3D_CodeStart, &VU1Draw3D_CodeEnd);
|
||||
packet2_utils_vu_add_end_tag(packet2);
|
||||
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
|
||||
dma_channel_send_packet2(packet2, DMA_CHANNEL_VIF1, 1);
|
||||
packet2_free(packet2);
|
||||
}
|
||||
|
||||
void VifSender::calcMatrix(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation)
|
||||
{
|
||||
model.identity();
|
||||
model.rotate(t_rotation);
|
||||
model.translate(t_position);
|
||||
|
||||
modelViewProj.identity();
|
||||
modelViewProj = model * modelViewProj;
|
||||
modelViewProj = *t_renderData.view * modelViewProj;
|
||||
modelViewProj = *t_renderData.projection * modelViewProj;
|
||||
}
|
||||
|
||||
void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer, color_t *t_color, u8 t_rgbaOnly)
|
||||
{
|
||||
// we have to split 3D object into small parts, because of small memory of VU1
|
||||
|
||||
for (u32 i = 0; i < vertCount2;)
|
||||
{
|
||||
currPacket = packets[context];
|
||||
packet2_reset(currPacket, false);
|
||||
for (u8 j = 0; j < VU1_PACKAGES_PER_PACKET; j++) // how many "packages" per one packet
|
||||
{
|
||||
if (i != 0) // we have to go back to avoid the visual artifacts
|
||||
i -= 3;
|
||||
|
||||
const u32 endI = i + (VU1_PACKAGE_VERTS_PER_BUFF - 1) > vertCount2 ? vertCount2 : i + (VU1_PACKAGE_VERTS_PER_BUFF - 1);
|
||||
drawVertices(t_mesh, i, endI, vertices, coordinates, t_renderData->prim, textureBuffer, isDrawWaitEnabled ? endI == vertCount2 : false, t_color, t_rgbaOnly);
|
||||
if (endI == vertCount2) // if there are no more vertices to draw, break
|
||||
{
|
||||
i = vertCount2;
|
||||
break;
|
||||
}
|
||||
i += (VU1_PACKAGE_VERTS_PER_BUFF - 1);
|
||||
i++;
|
||||
}
|
||||
packet2_utils_vu_add_end_tag(currPacket);
|
||||
dma_channel_send_packet2(currPacket, DMA_CHANNEL_VIF1, 1);
|
||||
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
|
||||
context = !context;
|
||||
}
|
||||
}
|
||||
|
||||
void VifSender::setDoubleBufferAddStaticData()
|
||||
{
|
||||
packet2_t *settings = packet2_create(10, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
|
||||
packet2_utils_vu_open_unpack(settings, 0, false);
|
||||
{
|
||||
packet2_utils_gs_add_draw_finish_giftag(settings);
|
||||
packet2_utils_gif_add_set(settings, 1);
|
||||
}
|
||||
packet2_utils_vu_close_unpack(settings);
|
||||
packet2_utils_vu_add_double_buffer(settings, 10, 498);
|
||||
packet2_utils_vu_add_end_tag(settings);
|
||||
dma_channel_send_packet2(settings, DMA_CHANNEL_VIF1, true);
|
||||
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
|
||||
packet2_free(settings);
|
||||
}
|
||||
|
||||
/** Draw using PATH1 */
|
||||
void VifSender::drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *t_texBuff, u8 t_addDrawWait, color_t *t_color, u8 t_rgbaOnly)
|
||||
{
|
||||
const u32 vertCount = t_end - t_start;
|
||||
lastVertCount = vertCount;
|
||||
isLastRGBAOnly = t_rgbaOnly;
|
||||
packet2_utils_vu_open_unpack(currPacket, 0, true);
|
||||
packet2_add_data(currPacket, modelViewProj.data, 4);
|
||||
packet2_add_u32(currPacket, t_addDrawWait); // Draw finish?
|
||||
packet2_add_u32(currPacket, vertCount); // Vertex count
|
||||
packet2_add_u32(currPacket, vertCount / 3); // Triangles count
|
||||
packet2_add_u32(currPacket, t_rgbaOnly); // 0 = STQ+RGBA, 1 = RGBA
|
||||
packet2_utils_gs_add_lod(currPacket, &t_mesh.lod);
|
||||
packet2_utils_gs_add_texbuff_clut(currPacket, t_texBuff, &t_mesh.clut);
|
||||
if (t_rgbaOnly)
|
||||
packet2_utils_gs_add_prim_giftag(currPacket, t_prim, vertCount, DRAW_RGBAQ_REGLIST, 2, 0);
|
||||
else
|
||||
packet2_utils_gs_add_prim_giftag(currPacket, t_prim, vertCount, DRAW_STQ2_REGLIST, 3, 0);
|
||||
packet2_add_u32(currPacket, t_color->r);
|
||||
packet2_add_u32(currPacket, t_color->g);
|
||||
packet2_add_u32(currPacket, t_color->b);
|
||||
packet2_add_u32(currPacket, t_color->a);
|
||||
u32 vif_added_bytes = packet2_utils_vu_close_unpack(currPacket);
|
||||
packet2_utils_vu_add_unpack_data(currPacket, vif_added_bytes, t_vertices + t_start, vertCount, true);
|
||||
if (!t_rgbaOnly)
|
||||
{
|
||||
vif_added_bytes += vertCount;
|
||||
packet2_utils_vu_add_unpack_data(currPacket, vif_added_bytes, t_coordinates + t_start, vertCount, true);
|
||||
}
|
||||
packet2_utils_vu_add_start_program(currPacket, 0);
|
||||
}
|
||||
|
||||
void VifSender::drawTheSameWithOtherMatrices(const RenderData &t_renderData, Mesh **t_meshes, const u32 &t_skip, const u32 &t_count)
|
||||
{
|
||||
// Standard double buffering (packets)
|
||||
packet2_t *packet1 = packet2_create(300, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
|
||||
packet2_t *packet2 = packet2_create(300, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
|
||||
packet2_t *currMPacket = packet1;
|
||||
u8 currPacketIndex = 1;
|
||||
|
||||
// We are sending 32 matrices max per one VU1 send
|
||||
u8 switchCounter = 0;
|
||||
for (u32 i = t_skip; i < t_count; i++)
|
||||
{
|
||||
model.identity();
|
||||
model.rotate(t_meshes[i]->rotation);
|
||||
model.translate(t_meshes[i]->position);
|
||||
|
||||
modelViewProj.identity();
|
||||
modelViewProj = model * modelViewProj;
|
||||
modelViewProj = *t_renderData.view * modelViewProj;
|
||||
modelViewProj = *t_renderData.projection * modelViewProj;
|
||||
|
||||
packet2_utils_vu_open_unpack(currMPacket, 0, true);
|
||||
{
|
||||
packet2_add_data(currMPacket, modelViewProj.data, 4);
|
||||
}
|
||||
packet2_utils_vu_close_unpack(currMPacket);
|
||||
packet2_utils_vu_open_unpack(currMPacket, VU1_RGBA_ADDRESS, true);
|
||||
{
|
||||
packet2_add_u32(currMPacket, t_meshes[i]->getMaterial(0).color.r);
|
||||
packet2_add_u32(currMPacket, t_meshes[i]->getMaterial(0).color.g);
|
||||
packet2_add_u32(currMPacket, t_meshes[i]->getMaterial(0).color.b);
|
||||
packet2_add_u32(currMPacket, t_meshes[i]->getMaterial(0).color.a);
|
||||
}
|
||||
packet2_utils_vu_close_unpack(currMPacket);
|
||||
|
||||
if (i != t_count - 1) // if it is last, we must also add draw wait finish interrupt.
|
||||
packet2_utils_vu_add_start_program(currMPacket, 0);
|
||||
|
||||
if (switchCounter++ >= 32)
|
||||
{
|
||||
switchCounter = 0;
|
||||
if (i == t_count - 1) // is last
|
||||
{
|
||||
packet2_utils_vu_open_unpack(currMPacket, VU1_PARAMS_ADDRESS, true);
|
||||
{
|
||||
packet2_add_u32(currMPacket, true); // Draw wait finish?
|
||||
packet2_add_u32(currMPacket, lastVertCount); // Vertex count
|
||||
packet2_add_u32(currMPacket, lastVertCount / 3); // Triangles count
|
||||
packet2_add_u32(currMPacket, isLastRGBAOnly); // 0 = STQ+RGBA, 1 = RGBA
|
||||
}
|
||||
packet2_utils_vu_close_unpack(currMPacket);
|
||||
packet2_utils_vu_add_start_program(currMPacket, 0); // and start program
|
||||
}
|
||||
packet2_utils_vu_add_end_tag(currMPacket);
|
||||
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
|
||||
dma_channel_send_packet2(currMPacket, DMA_CHANNEL_VIF1, 1);
|
||||
if (currPacketIndex == 1) // Switch double buffer (packets)
|
||||
{
|
||||
currPacketIndex = 2;
|
||||
currMPacket = packet2;
|
||||
}
|
||||
else
|
||||
{
|
||||
currPacketIndex = 1;
|
||||
currMPacket = packet1;
|
||||
}
|
||||
packet2_reset(currMPacket, false);
|
||||
}
|
||||
}
|
||||
if (switchCounter != 0) // if there are any not sended matrices
|
||||
{
|
||||
packet2_utils_vu_open_unpack(currMPacket, VU1_PARAMS_ADDRESS, true);
|
||||
{
|
||||
packet2_add_u32(currMPacket, true); // Draw wait finish?
|
||||
packet2_add_u32(currMPacket, lastVertCount); // Vertex count
|
||||
packet2_add_u32(currMPacket, lastVertCount / 3); // Triangles count
|
||||
packet2_add_u32(currMPacket, isLastRGBAOnly); // 0 = STQ+RGBA, 1 = RGBA
|
||||
}
|
||||
packet2_utils_vu_close_unpack(currMPacket);
|
||||
packet2_utils_vu_add_start_program(currMPacket, 0);
|
||||
packet2_utils_vu_add_end_tag(currMPacket);
|
||||
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
|
||||
dma_channel_send_packet2(currMPacket, DMA_CHANNEL_VIF1, 1);
|
||||
}
|
||||
packet2_free(packet1);
|
||||
packet2_free(packet2);
|
||||
}
|
||||
@@ -1,174 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/utils/math.hpp"
|
||||
|
||||
#include <math.h>
|
||||
|
||||
float Math::cos(float x)
|
||||
{
|
||||
float r;
|
||||
asm volatile(
|
||||
"lui $9, 0x3f00 \n\t"
|
||||
".set noreorder \n\t"
|
||||
".align 3 \n\t"
|
||||
"abs.s %0, %1 \n\t"
|
||||
"lui $8, 0xbe22 \n\t"
|
||||
"mtc1 $9, $f1 \n\t"
|
||||
"ori $8, $8, 0xf983 \n\t"
|
||||
"mtc1 $8, $f8 \n\t"
|
||||
"lui $9, 0x4b00 \n\t"
|
||||
"mtc1 $9, $f3 \n\t"
|
||||
"lui $8, 0x3f80 \n\t"
|
||||
"mtc1 $8, $f2 \n\t"
|
||||
"mula.s %0, $f8 \n\t"
|
||||
"msuba.s $f3, $f2 \n\t"
|
||||
"madda.s $f3, $f2 \n\t"
|
||||
"lui $8, 0x40c9 \n\t"
|
||||
"msuba.s %0, $f8 \n\t"
|
||||
"ori $8, 0x0fdb \n\t"
|
||||
"msub.s %0, $f1, $f2 \n\t"
|
||||
"lui $9, 0xc225 \n\t"
|
||||
"abs.s %0, %0 \n\t"
|
||||
"lui $10, 0x3e80 \n\t"
|
||||
"mtc1 $10, $f7 \n\t"
|
||||
"ori $9, 0x5de1 \n\t"
|
||||
"sub.s %0, %0, $f7 \n\t"
|
||||
"lui $10, 0x42a3 \n\t"
|
||||
"mtc1 $8, $f3 \n\t"
|
||||
"ori $10, 0x3458 \n\t"
|
||||
"mtc1 $9, $f4 \n\t"
|
||||
"lui $8, 0xc299 \n\t"
|
||||
"mtc1 $10, $f5 \n\t"
|
||||
"ori $8, 0x2663 \n\t"
|
||||
"mul.s $f8, %0, %0 \n\t"
|
||||
"lui $9, 0x421e \n\t"
|
||||
"mtc1 $8, $f6 \n\t"
|
||||
"ori $9, 0xd7bb \n\t"
|
||||
"mtc1 $9, $f7 \n\t"
|
||||
"nop \n\t"
|
||||
"mul.s $f1, %0, $f8 \n\t"
|
||||
"mul.s $f9, $f8, $f8 \n\t"
|
||||
"mula.s $f3, %0 \n\t"
|
||||
"mul.s $f2, $f1, $f8 \n\t"
|
||||
"madda.s $f4, $f1 \n\t"
|
||||
"mul.s $f1, $f1, $f9 \n\t"
|
||||
"mul.s %0, $f2, $f9 \n\t"
|
||||
"madda.s $f5, $f2 \n\t"
|
||||
"madda.s $f6, $f1 \n\t"
|
||||
"madd.s %0, $f7, %0 \n\t"
|
||||
".set reorder \n\t"
|
||||
: "=&f"(r)
|
||||
: "f"(x)
|
||||
: "$f1", "$f2", "$f3", "$f4", "$f5", "$f6", "$f7", "$f8", "$f9", "$8", "$9", "$10");
|
||||
return r;
|
||||
}
|
||||
|
||||
float Math::invSqrt(float x) { return 1.0F / sqrt(x); }
|
||||
|
||||
/** Converts Vector3 to PS2SDK's Vector4 */
|
||||
void vec3ToNative(VECTOR o_result, const Vector3 &t_vec, float t_fourthVal)
|
||||
{
|
||||
o_result[0] = t_vec.x;
|
||||
o_result[1] = t_vec.y;
|
||||
o_result[2] = t_vec.z;
|
||||
o_result[3] = t_fourthVal;
|
||||
}
|
||||
|
||||
/** Converts array of Vector3 to array of PS2SDK's Vector4 */
|
||||
void manyVec3ToNative(VECTOR *o_result, Vector3 *t_vec, int t_amount, float t_fourthVal)
|
||||
{
|
||||
for (int i = 0; i < t_amount; i++)
|
||||
vec3ToNative(o_result[i], t_vec[i], t_fourthVal);
|
||||
}
|
||||
|
||||
float Math::asin(float x)
|
||||
{
|
||||
float r;
|
||||
asm volatile(
|
||||
"lui $9, 0x3f00 \n\t"
|
||||
".set noreorder \n\t"
|
||||
".align 3 \n\t"
|
||||
"abs.s %0, %1 \n\t"
|
||||
"lui $8, 0xbe22 \n\t"
|
||||
"mtc1 $9, $f1 \n\t"
|
||||
"ori $8, $8, 0xf983 \n\t"
|
||||
"mtc1 $8, $f8 \n\t"
|
||||
"lui $9, 0x4b00 \n\t"
|
||||
"mtc1 $9, $f3 \n\t"
|
||||
"lui $8, 0x3f80 \n\t"
|
||||
"mtc1 $8, $f2 \n\t"
|
||||
"mula.s %0, $f8 \n\t"
|
||||
"msuba.s $f3, $f2 \n\t"
|
||||
"madda.s $f3, $f2 \n\t"
|
||||
"lui $8, 0x40c9 \n\t"
|
||||
"msuba.s %0, $f8 \n\t"
|
||||
"ori $8, 0x0fdb \n\t"
|
||||
"msub.s %0, $f1, $f2 \n\t"
|
||||
"lui $9, 0xc225 \n\t"
|
||||
"abs.s %0, %0 \n\t"
|
||||
"lui $10, 0x3e80 \n\t"
|
||||
"mtc1 $10, $f7 \n\t"
|
||||
"ori $9, 0x5de1 \n\t"
|
||||
"sub.s %0, %0, $f7 \n\t"
|
||||
"lui $10, 0x42a3 \n\t"
|
||||
"mtc1 $8, $f3 \n\t"
|
||||
"ori $10, 0x3458 \n\t"
|
||||
"mtc1 $9, $f4 \n\t"
|
||||
"lui $8, 0xc299 \n\t"
|
||||
"mtc1 $10, $f5 \n\t"
|
||||
"ori $8, 0x2663 \n\t"
|
||||
"mul.s $f8, %0, %0 \n\t"
|
||||
"lui $9, 0x421e \n\t"
|
||||
"mtc1 $8, $f6 \n\t"
|
||||
"ori $9, 0xd7bb \n\t"
|
||||
"mtc1 $9, $f7 \n\t"
|
||||
"nop \n\t"
|
||||
"mul.s $f1, %0, $f8 \n\t"
|
||||
"mul.s $f9, $f8, $f8 \n\t"
|
||||
"mula.s $f3, %0 \n\t"
|
||||
"mul.s $f2, $f1, $f8 \n\t"
|
||||
"madda.s $f4, $f1 \n\t"
|
||||
"mul.s $f1, $f1, $f9 \n\t"
|
||||
"mul.s %0, $f2, $f9 \n\t"
|
||||
"madda.s $f5, $f2 \n\t"
|
||||
"madda.s $f6, $f1 \n\t"
|
||||
"madd.s %0, $f7, %0 \n\t"
|
||||
".set reorder \n\t"
|
||||
: "=&f"(r)
|
||||
: "f"(x)
|
||||
: "$f1", "$f2", "$f3", "$f4", "$f5", "$f6", "$f7", "$f8", "$f9", "$8", "$9", "$10");
|
||||
return r;
|
||||
}
|
||||
|
||||
float Math::mod(float x, float y)
|
||||
{
|
||||
/*
|
||||
* Portable fmod(x,y) implementation for systems
|
||||
* that don't have it. Adapted from code found here:
|
||||
* http://www.opensource.apple.com/source/python/python-3/python/Python/fmod.c
|
||||
*/
|
||||
float i, f;
|
||||
|
||||
if (y == 0.0f)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
i = floorf(x / y);
|
||||
f = x - i * y;
|
||||
|
||||
if ((x < 0.0f) != (y < 0.0f))
|
||||
{
|
||||
f = f - y;
|
||||
}
|
||||
|
||||
return f;
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "../include/utils/string.hpp"
|
||||
#include "../include/utils/debug.hpp"
|
||||
#include <stdio.h>
|
||||
#define CHAR_BIT 8
|
||||
|
||||
char *String::createU32ToString(const u32 a)
|
||||
{
|
||||
char *result = new char[(((sizeof a) * CHAR_BIT) + 2) / 3 + 2];
|
||||
sprintf(result, "%d", a);
|
||||
return result;
|
||||
}
|
||||
|
||||
/** Converts "123" to "000123". 6 digits length */
|
||||
char *String::createWithLeadingZeros(const char *a)
|
||||
{
|
||||
const u8 digitsAmount = 6;
|
||||
char *part = createConcatenated("00000000", a);
|
||||
u16 partLength = getLength(part);
|
||||
u16 insert = 0;
|
||||
char *result = new char[digitsAmount + 1];
|
||||
for (u16 i = partLength - digitsAmount; i < partLength; i++)
|
||||
result[insert++] = part[i];
|
||||
delete[] part;
|
||||
result[digitsAmount] = '\0';
|
||||
return result;
|
||||
}
|
||||
|
||||
char *String::createWithoutExtension(const char *source)
|
||||
{
|
||||
u32 length = 0;
|
||||
for (;; length++)
|
||||
if (source[length] == '.')
|
||||
break;
|
||||
char *res = new char[length + 1];
|
||||
for (u32 i = 0; i < length; i++)
|
||||
res[i] = source[i];
|
||||
res[length] = '\0';
|
||||
return res;
|
||||
}
|
||||
|
||||
char *String::createCopy(const char *source)
|
||||
{
|
||||
u32 srcLength = getLength(source);
|
||||
char *res = new char[srcLength + 1];
|
||||
for (u32 i = 0; i < srcLength; i++)
|
||||
res[i] = source[i];
|
||||
res[srcLength] = '\0';
|
||||
return res;
|
||||
}
|
||||
|
||||
// For test\0 will return 4
|
||||
u32 String::getLength(const char *a)
|
||||
{
|
||||
if (a == NULL)
|
||||
return 0;
|
||||
for (u32 i = 0;; i++)
|
||||
if (a[i] == '\0')
|
||||
return i;
|
||||
}
|
||||
|
||||
char *String::createConcatenated(const char *a, const char *b)
|
||||
{
|
||||
u32 aLength = getLength(a);
|
||||
u32 bLength = getLength(b);
|
||||
char *res = new char[aLength + bLength + 1]; // + '\0'
|
||||
for (u32 i = 0; i < aLength; i++)
|
||||
res[i] = a[i];
|
||||
for (u32 i = 0; i < bLength; i++)
|
||||
res[aLength + i] = b[i];
|
||||
res[aLength + bLength] = '\0';
|
||||
return res;
|
||||
}
|
||||
@@ -1,190 +0,0 @@
|
||||
; ______ ____ ___
|
||||
; | \/ ____| |___|
|
||||
; | | | \ | |
|
||||
;---------------------------
|
||||
; Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
; Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
;
|
||||
;---------------------------------------------------------------
|
||||
; draw3D.vcl |
|
||||
;---------------------------------------------------------------
|
||||
; First tyra VU1 microprogram. |
|
||||
; Features: |
|
||||
; - Draw triangles (no strip) with STQ (textures) and 1 RGBA. |
|
||||
; This program uses double buffering (xtop) |
|
||||
; |
|
||||
; I want to say thank you to: |
|
||||
; - Dr Henry Fortuna - for teaching how things work |
|
||||
; - Jesper Svennevid, Daniel Collin - for openvcl samples |
|
||||
; - Guilherme Lampert - for VU1 idea for PS2 Quake and vclpp |
|
||||
; - Tyler Daniel - for PS2GL source code for PS2 Linux |
|
||||
;---------------------------------------------------------------
|
||||
|
||||
; TODO
|
||||
; - Add dynamic lighting (feature)
|
||||
; - Add --cont + MSCNT instead of alltime MSCAL
|
||||
; - Split this program into two (RBA/STQ), so we can get better performance
|
||||
|
||||
#include "/repos/tyra/src/engine/vu1_progs/geometry.inc"
|
||||
#include "/repos/tyra/src/engine/vu1_progs/matrix.inc"
|
||||
#include "/repos/tyra/src/engine/vu1_progs/vector.inc"
|
||||
|
||||
#vuprog draw3D
|
||||
|
||||
.syntax new
|
||||
.name VU1Draw3D
|
||||
.vu
|
||||
.init_vf_all
|
||||
.init_vi_all
|
||||
|
||||
--enter
|
||||
--endenter
|
||||
|
||||
;///////////// LOAD STATIC DATA /////////////
|
||||
lq gif_draw_finish_tag, 0(vi00) ; GIF tag - wait
|
||||
lq gif_set_tag, 1(vi00) ; GIF tag - set
|
||||
;////////////////////////////////////////////
|
||||
|
||||
xtop double_buffer
|
||||
|
||||
;//////// LOAD CURRENT BUFFER DATA //////////
|
||||
MatrixLoad{ matrix, 0, double_buffer }
|
||||
ilw.x do_draw_finish, 4(double_buffer) ; Add draw finish tag? (sync)
|
||||
ilw.y vertex_count, 4(double_buffer) ; Vertex count
|
||||
ilw.z triangles_count, 4(double_buffer) ; Triangles count
|
||||
ilw.w rgba_only, 4(double_buffer) ; RGBA (1) or STQ+RGBA (0)
|
||||
lq tex_gif_tag_1, 5(double_buffer) ; GIF tag - texture LOD
|
||||
lq tex_gif_tag_2, 6(double_buffer) ; GIF tag - texture buffer & CLUT
|
||||
lq prim_tag, 7(double_buffer) ; GIF tag - tell GS how many data we will send
|
||||
lq rgba, 8(double_buffer) ; Mesh RGBA
|
||||
|
||||
iaddiu vertex_data, double_buffer, 9 ; pointer to vertex data
|
||||
iadd stq_data, vertex_data, vertex_count ; pointer to stq
|
||||
iadd kick_address, stq_data, vertex_count ; pointer for XGKICK
|
||||
iadd dest_address, stq_data, vertex_count ; helper pointer for data inserting
|
||||
;////////////////////////////////////////////
|
||||
|
||||
LoadScaleConstant{ gs_scale }
|
||||
fcset 0x000000 ; VCL won't let us use CLIP without first zeroing the clip flags
|
||||
|
||||
;/////////////// STORE TAGS /////////////////
|
||||
sqi gif_set_tag, (dest_address++) ;
|
||||
sqi tex_gif_tag_1, (dest_address++) ; texture LOD tag
|
||||
sqi gif_set_tag, (dest_address++) ;
|
||||
sqi tex_gif_tag_2, (dest_address++) ; texture buffer & CLUT tag
|
||||
iblez do_draw_finish, prim_tag_l
|
||||
sqi gif_set_tag, (dest_address++) ;
|
||||
sqi gif_draw_finish_tag, (dest_address++) ; do draw_finish is needed
|
||||
prim_tag_l:
|
||||
sqi prim_tag, (dest_address++) ; prim + tell gs how many data will be
|
||||
;////////////////////////////////////////////
|
||||
|
||||
;//////// FIX ADC BIT FOR CLIPPING //////////
|
||||
iaddiu adc_bit, vi00, 0x7FFF
|
||||
iaddiu adc_bit, adc_bit, 1
|
||||
;////////////////////////////////////////////
|
||||
|
||||
;/////////// START TRIANGLE LOOP ////////////
|
||||
iaddiu triangle_counter, vi00, 0 ; Reset counter
|
||||
triangle_loop: --LoopCS 1,3
|
||||
|
||||
;//////////////// VERTEX 1 //////////////////
|
||||
vec1:
|
||||
VectorLoad{ vertex, vertex_data, 0 }
|
||||
MatrixXForm{ xformed_vertex, matrix, vertex }
|
||||
VectorClip{ gs_vertex, xformed_vertex }
|
||||
VectorPerspectiveDivide{ xformed_vertex }
|
||||
VectorAddGSScales{ gs_vertex, xformed_vertex, gs_scale }
|
||||
|
||||
ibgtz rgba_only, vec_1_rgba
|
||||
|
||||
vec_1_stq_rgba:
|
||||
VectorLoad{ stq1, stq_data, 0 }
|
||||
VectorTexturePerspectiveCorrection{ pers_stq, stq1 }
|
||||
VectorStore{ pers_stq, dest_address, 0 }
|
||||
VectorStore{ rgba, dest_address, 1 }
|
||||
VectorStore{ gs_vertex, dest_address, 2 }
|
||||
ibeq vi00, vi00, vec2
|
||||
|
||||
vec_1_rgba:
|
||||
VectorStore{ rgba, dest_address, 0 }
|
||||
VectorStore{ gs_vertex, dest_address, 1 }
|
||||
|
||||
;////////////////////////////////////////////
|
||||
|
||||
;//////////////// VERTEX 2 //////////////////
|
||||
vec2:
|
||||
VectorLoad{ vertex, vertex_data, 1 }
|
||||
MatrixXForm{ xformed_vertex, matrix, vertex }
|
||||
VectorClip{ gs_vertex, xformed_vertex }
|
||||
VectorPerspectiveDivide{ xformed_vertex }
|
||||
VectorAddGSScales{ gs_vertex, xformed_vertex, gs_scale }
|
||||
|
||||
ibgtz rgba_only, vec_2_rgba
|
||||
|
||||
vec_2_stq_rgba:
|
||||
VectorLoad{ stq2, stq_data, 1 }
|
||||
VectorTexturePerspectiveCorrection{ pers_stq, stq2 }
|
||||
VectorStore{ pers_stq, dest_address, 3 }
|
||||
VectorStore{ rgba, dest_address, 4 }
|
||||
VectorStore{ gs_vertex, dest_address, 5 }
|
||||
ibeq vi00, vi00, vec3
|
||||
|
||||
vec_2_rgba:
|
||||
VectorStore{ rgba, dest_address, 2 }
|
||||
VectorStore{ gs_vertex, dest_address, 3 }
|
||||
|
||||
;////////////////////////////////////////////
|
||||
|
||||
;//////////////// VERTEX 3 //////////////////
|
||||
vec3:
|
||||
VectorLoad{ vertex, vertex_data, 2 }
|
||||
MatrixXForm{ xformed_vertex, matrix, vertex }
|
||||
VectorClip{ gs_vertex, xformed_vertex }
|
||||
VectorPerspectiveDivide{ xformed_vertex }
|
||||
VectorAddGSScales{ gs_vertex, xformed_vertex, gs_scale }
|
||||
|
||||
fcand vi01, 0x03FFFF
|
||||
iaddiu new_adc_bit, vi01, 0x7FFF
|
||||
mfir.w gs_vertex, new_adc_bit
|
||||
|
||||
ibgtz rgba_only, vec_3_rgba
|
||||
|
||||
vec_3_stq_rgba:
|
||||
VectorLoad{ stq3, stq_data, 2 }
|
||||
VectorTexturePerspectiveCorrection{ pers_stq, stq3 }
|
||||
VectorStore{ pers_stq, dest_address, 6 }
|
||||
VectorStore{ rgba, dest_address, 7 }
|
||||
VectorStore{ gs_vertex, dest_address, 8 }
|
||||
iaddiu dest_address, dest_address, 9 // Loop control
|
||||
ibeq vi00, vi00, loop_ctrl
|
||||
|
||||
vec_3_rgba:
|
||||
VectorStore{ rgba, dest_address, 4 }
|
||||
VectorStore{ gs_vertex, dest_address, 5 }
|
||||
iaddiu dest_address, dest_address, 6 // Loop control
|
||||
|
||||
;////////////////////////////////////////////
|
||||
|
||||
;////////////// LOOP CONTROL ////////////////
|
||||
loop_ctrl:
|
||||
iaddiu vertex_data, vertex_data, 3
|
||||
iaddiu stq_data, stq_data, 3
|
||||
|
||||
iaddiu triangle_counter, triangle_counter, 1 // Incrementing this
|
||||
// by other value than 1 is causing HUGE problems, but.. why?
|
||||
// My first idea was do vertex_counter and incrementing by 3
|
||||
ibne triangle_counter, triangles_count, triangle_loop
|
||||
;////////////////////////////////////////////
|
||||
|
||||
;////////////////////////////////////////////
|
||||
|
||||
--barrier
|
||||
|
||||
|
||||
xgkick kick_address ; dispatch to the GS rasterizer.
|
||||
|
||||
--exit
|
||||
--endexit
|
||||
|
||||
#endvuprog
|
||||
@@ -1,149 +0,0 @@
|
||||
;-------------------------
|
||||
;-------------------------
|
||||
;-----VCL CODE------------
|
||||
;-------------------------
|
||||
;-------------------------
|
||||
; =================================================
|
||||
; flowMon::Emit() vcl 1.4beta7 produced this code:
|
||||
.vu
|
||||
.align 4
|
||||
.global VU1Draw3D_CodeStart
|
||||
.global VU1Draw3D_CodeEnd
|
||||
VU1Draw3D_CodeStart:
|
||||
__v_draw3D_vcl_4:
|
||||
; _LNOPT_w=[ normal2 ] 27 [27 0] 27 [__v_draw3D_vcl_4]
|
||||
NOP xtop VI06
|
||||
NOP lq VF02,1(VI00)
|
||||
NOP lq VF01,0(VI00)
|
||||
NOP ilw.x VI01,4(VI06)
|
||||
NOP ilw.y VI08,4(VI06)
|
||||
NOP lq VF03,0(VI06)
|
||||
NOP lq VF04,1(VI06)
|
||||
NOP lq VF08,5(VI06)
|
||||
NOP lq VF10,6(VI06)
|
||||
NOP lq VF05,2(VI06)
|
||||
NOP lq VF06,3(VI06)
|
||||
NOP iaddiu VI04,VI06,0x00000009
|
||||
NOP iadd VI05,VI04,VI08
|
||||
NOP ilw.z VI02,4(VI06)
|
||||
NOP iadd VI07,VI05,VI08
|
||||
NOP loi 0x44fff000
|
||||
NOP ilw.w VI03,4(VI06)
|
||||
NOP lq VF07,7(VI06)
|
||||
NOP sqi VF02,(VI07++)
|
||||
NOP sqi VF08,(VI07++)
|
||||
NOP sqi VF02,(VI07++)
|
||||
NOP lq VF08,8(VI06)
|
||||
NOP iadd VI06,VI05,VI08
|
||||
addi.xy VF09,VF00,I loi 0x492aaaaa
|
||||
NOP fcset 0
|
||||
NOP iblez VI01,prim_tag_l
|
||||
addi.z VF09,VF00,I sqi VF10,(VI07++)
|
||||
; _LNOPT_w=[ normal2 ] 2 [2 0] 2 [__v_draw3D_vcl_5]
|
||||
NOP sqi VF02,(VI07++)
|
||||
NOP sqi VF01,(VI07++)
|
||||
prim_tag_l:
|
||||
; _LNOPT_w=[ normal2 ] 4 [4 0] 4 [prim_tag_l]
|
||||
NOP iaddiu VI08,VI00,0x00007fff
|
||||
NOP sqi VF07,(VI07++)
|
||||
NOP iaddiu VI08,VI08,0x00000001
|
||||
NOP iaddiu VI09,VI00,0
|
||||
triangle_loop:
|
||||
; _LNOPT_w=[ normal2 ] 11 [27 0] 27 [triangle_loop]
|
||||
NOP lq VF02,0(VI04)
|
||||
mulax ACC,VF03,VF02x mfir.w VF01,VI08 ; STALL_LATENCY ?3
|
||||
madday ACC,VF04,VF02y NOP
|
||||
maddaz ACC,VF05,VF02z NOP
|
||||
maddw VF02,VF06,VF02w NOP
|
||||
clipw.xyz VF02xyz,VF02w div Q,VF00w,VF02w ; STALL_LATENCY ?3
|
||||
mulq.xyz VF02,VF02,Q waitq ; STALL_LATENCY ?6
|
||||
mulaw.xyz ACC,VF09,VF00w NOP
|
||||
madd.xyz VF02,VF02,VF09 NOP ; STALL_LATENCY ?2
|
||||
NOP ibgtz VI03,vec_1_rgba
|
||||
ftoi4.xyz VF01,VF02 NOP ; STALL_LATENCY ?2
|
||||
; _LNOPT_w=[ normal2 ] 5 [9 0] 9 [vec_1_stq_rgba]
|
||||
NOP lq VF02,0(VI05)
|
||||
mulq VF01,VF02,Q sq VF01,2(VI07) ; STALL_LATENCY ?3
|
||||
NOP sq VF08,1(VI07)
|
||||
NOP b vec2
|
||||
NOP sq VF01,0(VI07) ; STALL_LATENCY ?1
|
||||
vec_1_rgba:
|
||||
; _LNOPT_w=[ normal2 ] 4 [2 0] 4 [vec_1_rgba]
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP sq VF08,0(VI07)
|
||||
NOP sq VF01,1(VI07)
|
||||
vec2:
|
||||
; _LNOPT_w=[ normal2 ] 11 [27 0] 27 [vec2]
|
||||
NOP lq VF02,1(VI04)
|
||||
mulax ACC,VF03,VF02x mfir.w VF01,VI08 ; STALL_LATENCY ?3
|
||||
madday ACC,VF04,VF02y NOP
|
||||
maddaz ACC,VF05,VF02z NOP
|
||||
maddw VF02,VF06,VF02w NOP
|
||||
clipw.xyz VF02xyz,VF02w div Q,VF00w,VF02w ; STALL_LATENCY ?3
|
||||
mulq.xyz VF02,VF02,Q waitq ; STALL_LATENCY ?6
|
||||
mulaw.xyz ACC,VF09,VF00w NOP
|
||||
madd.xyz VF02,VF02,VF09 NOP ; STALL_LATENCY ?2
|
||||
NOP ibgtz VI03,vec_2_rgba
|
||||
ftoi4.xyz VF01,VF02 NOP ; STALL_LATENCY ?2
|
||||
; _LNOPT_w=[ normal2 ] 5 [9 0] 9 [vec_2_stq_rgba]
|
||||
NOP lq VF02,1(VI05)
|
||||
mulq VF01,VF02,Q sq VF01,5(VI07) ; STALL_LATENCY ?3
|
||||
NOP sq VF08,4(VI07)
|
||||
NOP b vec3
|
||||
NOP sq VF01,3(VI07) ; STALL_LATENCY ?1
|
||||
vec_2_rgba:
|
||||
; _LNOPT_w=[ normal2 ] 4 [2 0] 4 [vec_2_rgba]
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP sq VF08,2(VI07)
|
||||
NOP sq VF01,3(VI07)
|
||||
vec3:
|
||||
; _LNOPT_w=[ normal2 ] 13 [27 0] 27 [vec3]
|
||||
NOP lq VF01,2(VI04)
|
||||
mulax ACC,VF03,VF01x NOP ; STALL_LATENCY ?3
|
||||
madday ACC,VF04,VF01y NOP
|
||||
maddaz ACC,VF05,VF01z NOP
|
||||
maddw VF01,VF06,VF01w NOP
|
||||
clipw.xyz VF01xyz,VF01w div Q,VF00w,VF01w ; STALL_LATENCY ?3
|
||||
mulq.xyz VF01,VF01,Q waitq ; STALL_LATENCY ?6
|
||||
mulaw.xyz ACC,VF09,VF00w NOP
|
||||
madd.xyz VF01,VF01,VF09 fcand VI01,262143 ; STALL_LATENCY ?2
|
||||
NOP iaddiu VI01,VI01,0x00007fff
|
||||
NOP mfir.w VF01,VI01
|
||||
NOP ibgtz VI03,vec_3_rgba
|
||||
ftoi4.xyz VF01,VF01 NOP
|
||||
; _LNOPT_w=[ normal2 ] 6 [9 0] 9 [vec_3_stq_rgba]
|
||||
NOP lq VF02,2(VI05)
|
||||
mulq VF01,VF02,Q sq VF01,8(VI07) ; STALL_LATENCY ?3
|
||||
NOP sq VF08,7(VI07)
|
||||
NOP iaddiu VI07,VI07,0x00000009
|
||||
NOP b loop_ctrl
|
||||
NOP sq VF01,-3(VI07)
|
||||
vec_3_rgba:
|
||||
; _LNOPT_w=[ normal2 ] 4 [3 0] 4 [vec_3_rgba]
|
||||
NOP NOP
|
||||
NOP sq VF08,4(VI07)
|
||||
NOP iaddiu VI07,VI07,0x00000006
|
||||
NOP sq VF01,-1(VI07)
|
||||
loop_ctrl:
|
||||
; _LNOPT_w=[ normal2 ] 4 [4 0] 4 [loop_ctrl]
|
||||
NOP iaddiu VI09,VI09,0x00000001
|
||||
NOP iaddiu VI04,VI04,0x00000003
|
||||
NOP ibne VI09,VI02,triangle_loop
|
||||
NOP iaddiu VI05,VI05,0x00000003
|
||||
; _LNOPT_w=[ normal2 ] 3 [1 0] 3 [__v_draw3D_vcl_21]
|
||||
NOP xgkick VI06
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
.align 4
|
||||
VU1Draw3D_CodeEnd:
|
||||
; iCount=103
|
||||
; register stats:
|
||||
; 10 VU User integer
|
||||
; 11 VU User floating point
|
||||
;-------------------------
|
||||
;-------------------------
|
||||
;-------------------------
|
||||
;-------------------------
|
||||
;-------------------------
|
||||
@@ -1,7 +0,0 @@
|
||||
; Load GS offsets to center xformed vertex in gs coord space and color clamping constant
|
||||
#macro LoadScaleConstant: gs_scale
|
||||
loi 2047.5
|
||||
addi.xy gs_scale, vf00, i
|
||||
loi 699050.625000 // ((float)0xFFFFFF) / 24.0F
|
||||
addi.z gs_scale, vf00, i
|
||||
#endmacro
|
||||
@@ -1,13 +0,0 @@
|
||||
#macro MatrixLoad: matrix, offset, vumem
|
||||
lq matrix[0], offset+0(vumem)
|
||||
lq matrix[1], offset+1(vumem)
|
||||
lq matrix[2], offset+2(vumem)
|
||||
lq matrix[3], offset+3(vumem)
|
||||
#endmacro
|
||||
|
||||
#macro MatrixXForm: output_vertex, matrix, input_vertex
|
||||
mul acc, matrix[0], input_vertex[x]
|
||||
madd acc, matrix[1], input_vertex[y]
|
||||
madd acc, matrix[2], input_vertex[z]
|
||||
madd output_vertex, matrix[3], input_vertex[w]
|
||||
#endmacro
|
||||
@@ -1,27 +0,0 @@
|
||||
#macro VectorPerspectiveDivide: vertex
|
||||
div q, vf00[w], vertex[w]
|
||||
mulq.xyz vertex, vertex, q
|
||||
#endmacro
|
||||
|
||||
#macro VectorAddGSScales: output_vertex, input_vertex, gs_scale
|
||||
mula.xyz acc, gs_scale, vf00[w]
|
||||
madd.xyz output_vertex, input_vertex, gs_scale
|
||||
ftoi4.xyz output_vertex, output_vertex
|
||||
#endmacro
|
||||
|
||||
#macro VectorTexturePerspectiveCorrection: output_vertex, input_vertex
|
||||
mulq output_vertex, input_vertex, q
|
||||
#endmacro
|
||||
|
||||
#macro VectorStore: vertex, vumem, num
|
||||
sq vertex, num(vumem)
|
||||
#endmacro
|
||||
|
||||
#macro VectorClip: output_vertex, input_vertex
|
||||
clipw.xyz input_vertex, input_vertex
|
||||
mfir.w output_vertex, adc_bit
|
||||
#endmacro
|
||||
|
||||
#macro VectorLoad: output_vertex, vumem, offset
|
||||
lq output_vertex, offset(vumem)
|
||||
#endmacro
|
||||
@@ -1,2 +0,0 @@
|
||||
.vscode/
|
||||
fonts/**
|
||||
@@ -1,39 +0,0 @@
|
||||
# Project settings
|
||||
|
||||
DIR_NAME = cube
|
||||
EE_LIBS = -ltyra
|
||||
EE_OBJS = \
|
||||
objects/cube.o \
|
||||
camera.o \
|
||||
cubes.o \
|
||||
main.o
|
||||
|
||||
# ----------------
|
||||
# Other
|
||||
|
||||
EE_BIN = $(DIR_NAME).elf
|
||||
|
||||
all: $(EE_BIN)
|
||||
$(EE_STRIP) --strip-all $(EE_BIN)
|
||||
mv $(EE_BIN) bin/$(EE_BIN)
|
||||
|
||||
rebuild-engine:
|
||||
cd $(TYRA)/src/engine && make clean && make EE_CXXFLAGS="-DNDEBUG $(EE_CXXFLAGS)"
|
||||
|
||||
rebuild-dbg-engine:
|
||||
cd $(TYRA)/src/engine && make clean && make
|
||||
|
||||
clean:
|
||||
rm -f $(EE_OBJS)
|
||||
|
||||
run:
|
||||
killall -v ps2client || true
|
||||
ps2client reset
|
||||
ps2client reset
|
||||
cd bin/ && ps2client execee host:$(EE_BIN)
|
||||
|
||||
run-pcsx2:
|
||||
taskkill.exe /f /t /im pcsx2.exe || true
|
||||
$(WSL_LINUX_PCSX2)/pcsx2.exe --elf=$(WSL_MAKE_WINDOWS)\\repos\\tyra\\src\\samples\\$(DIR_NAME)\\bin\\$(EE_BIN)
|
||||
|
||||
include $(TYRA)/src/engine/Makefile.pref
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
## Cube Sample
|
||||
|
||||
### Features
|
||||
|
||||
- Rotating Cube
|
||||
|
||||
### Assets
|
||||
You can download assets from [latest release](https://github.com/h4570/tyra/releases/latest) (unpack to `/repos/tyra/src/samples/cube/bin`)
|
||||
|
||||
### Screenshot
|
||||
|
||||
[![Cube screenshot][Cube-screenshot]](#)
|
||||
|
||||
[Cube-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/cube.gif
|
||||
@@ -1,4 +0,0 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -1,67 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#include "camera.hpp"
|
||||
|
||||
#include <utils/debug.hpp>
|
||||
#include <fastmath.h>
|
||||
|
||||
const float CAMERA_Y = 30.0F;
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position)
|
||||
{
|
||||
consoleLog("Initializing camera");
|
||||
verticalLevel = 80.0F;
|
||||
consoleLog("Camera initialized!");
|
||||
}
|
||||
|
||||
Camera::~Camera() {}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
|
||||
void Camera::update(Pad &t_pad, Mesh &t_mesh)
|
||||
{
|
||||
rotate(t_pad);
|
||||
followBy(t_mesh);
|
||||
lookAt(t_mesh.position);
|
||||
}
|
||||
|
||||
/** Set camera rotation by pad right joy and update unit circle
|
||||
* https://en.wikipedia.org/wiki/Unit_circle
|
||||
* https://www.desmos.com/calculator/3e7iypw4ow
|
||||
*/
|
||||
void Camera::rotate(Pad &t_pad)
|
||||
{
|
||||
if (t_pad.rJoyH <= 100)
|
||||
horizontalLevel -= 0.08;
|
||||
else if (t_pad.rJoyH >= 200)
|
||||
horizontalLevel += 0.08;
|
||||
if (t_pad.rJoyV <= 50 && verticalLevel > 25.0F)
|
||||
verticalLevel -= 0.9F;
|
||||
else if (t_pad.rJoyV >= 200 && verticalLevel < 80.0F)
|
||||
verticalLevel += 0.9F;
|
||||
unitCirclePosition.x = (sin(horizontalLevel) * verticalLevel);
|
||||
unitCirclePosition.y = CAMERA_Y;
|
||||
unitCirclePosition.z = (cos(horizontalLevel) * verticalLevel);
|
||||
}
|
||||
|
||||
/** Rotate camera around 3D object */
|
||||
void Camera::followBy(Mesh &t_mesh)
|
||||
{
|
||||
position.x = unitCirclePosition.x + t_mesh.position.x;
|
||||
position.y = unitCirclePosition.y + t_mesh.position.y;
|
||||
position.z = unitCirclePosition.z + t_mesh.position.z;
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _CAMERA_
|
||||
#define _CAMERA_
|
||||
|
||||
#include <modules/pad.hpp>
|
||||
#include <models/mesh.hpp>
|
||||
#include <models/math/vector3.hpp>
|
||||
#include <models/screen_settings.hpp>
|
||||
#include <modules/camera_base.hpp>
|
||||
#include <tamtypes.h>
|
||||
|
||||
/** 3D camera which follow by 3D object. Can be rotated via pad */
|
||||
class Camera : public CameraBase
|
||||
{
|
||||
|
||||
public:
|
||||
Vector3 up, position, unitCirclePosition;
|
||||
float horizontalLevel, verticalLevel;
|
||||
|
||||
Camera(ScreenSettings *t_screen);
|
||||
~Camera();
|
||||
|
||||
void update(Pad &t_pad, Mesh &t_mesh);
|
||||
void rotate(Pad &t_pad);
|
||||
void followBy(Mesh &t_mesh);
|
||||
|
||||
protected:
|
||||
Vector3 *getPosition() { return &position; };
|
||||
ScreenSettings screen;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#include "cubes.hpp"
|
||||
|
||||
Cubes::Cubes(Engine *t_engine)
|
||||
: engine(t_engine), camera(&t_engine->screen)
|
||||
{
|
||||
consoleLog("Initing cubes sample");
|
||||
}
|
||||
|
||||
Cubes::~Cubes()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void Cubes::onInit()
|
||||
{
|
||||
texRepo = engine->renderer->getTextureRepository();
|
||||
cube = new Cube(texRepo);
|
||||
setBgColorAndAmbientColor();
|
||||
engine->renderer->setCameraDefinitions(&camera.view, &camera.unitCirclePosition, camera.planes);
|
||||
}
|
||||
|
||||
void Cubes::onUpdate()
|
||||
{
|
||||
camera.update(engine->pad, cube->mesh);
|
||||
cube->update(engine->pad, camera);
|
||||
engine->renderer->draw(cube->mesh);
|
||||
}
|
||||
|
||||
void Cubes::setBgColorAndAmbientColor()
|
||||
{
|
||||
color_t bgColor;
|
||||
bgColor.r = 0x20;
|
||||
bgColor.g = 0x20;
|
||||
bgColor.b = 0x20;
|
||||
engine->renderer->setWorldColor(bgColor);
|
||||
Vector3 ambient = Vector3(0.2F, 0.2F, 0.2F);
|
||||
engine->renderer->setAmbientLight(ambient);
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _CUBES_
|
||||
#define _CUBES_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <game.hpp>
|
||||
#include <engine.hpp>
|
||||
#include "modules/texture_repository.hpp"
|
||||
#include "camera.hpp"
|
||||
#include "objects/cube.hpp"
|
||||
|
||||
class Cubes : public Game
|
||||
{
|
||||
|
||||
public:
|
||||
Cubes(Engine *t_engine);
|
||||
~Cubes();
|
||||
|
||||
void onInit();
|
||||
void onUpdate();
|
||||
|
||||
Engine *engine;
|
||||
|
||||
private:
|
||||
void setBgColorAndAmbientColor();
|
||||
TextureRepository *texRepo;
|
||||
Cube *cube;
|
||||
Camera camera;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#include "cubes.hpp"
|
||||
|
||||
int main()
|
||||
{
|
||||
Engine engine = Engine();
|
||||
Cubes game = Cubes(&engine);
|
||||
game.engine->init(&game, 128);
|
||||
SleepThread();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#include "cube.hpp"
|
||||
#include <models/mesh.hpp>
|
||||
#include <loaders/obj_loader.hpp>
|
||||
#include <utils/debug.hpp>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Cube::Cube(TextureRepository *t_texRepo)
|
||||
{
|
||||
consoleLog("Creating cube");
|
||||
texRepo = t_texRepo;
|
||||
speed = 1.2F;
|
||||
|
||||
mesh.loadObj("meshes/cube/", "cube", 10.0F, true);
|
||||
mesh.position.set(20.00F, 40.00F, 10.00F);
|
||||
mesh.rotation.x = -1.566F;
|
||||
mesh.rotation.z = 1.566F;
|
||||
|
||||
texRepo->addByMesh("meshes/cube/", mesh, PNG);
|
||||
|
||||
consoleLog("Cube object created!");
|
||||
}
|
||||
|
||||
void Cube::update(const Pad &t_pad, const Camera &t_camera)
|
||||
{
|
||||
rotate(t_pad);
|
||||
Vector3 *nextPos = getNextPosition(t_pad, t_camera);
|
||||
}
|
||||
|
||||
Vector3 *Cube::getNextPosition(const Pad &t_pad, const Camera &t_camera)
|
||||
{
|
||||
Vector3 *result = new Vector3(mesh.position);
|
||||
Vector3 normalizedCamera = Vector3(t_camera.unitCirclePosition);
|
||||
normalizedCamera.normalize();
|
||||
normalizedCamera *= speed;
|
||||
if (t_pad.lJoyV <= 100)
|
||||
{
|
||||
result->x += -normalizedCamera.x;
|
||||
result->z += -normalizedCamera.z;
|
||||
}
|
||||
else if (t_pad.lJoyV >= 200)
|
||||
{
|
||||
result->x += normalizedCamera.x;
|
||||
result->z += normalizedCamera.z;
|
||||
}
|
||||
if (t_pad.lJoyH <= 100)
|
||||
{
|
||||
result->x += -normalizedCamera.z;
|
||||
result->z += normalizedCamera.x;
|
||||
}
|
||||
else if (t_pad.lJoyH >= 200)
|
||||
{
|
||||
result->x += normalizedCamera.z;
|
||||
result->z += -normalizedCamera.x;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Cube::rotate(const Pad &t_pad)
|
||||
{
|
||||
//if (t_pad.rJoyH >= 200)
|
||||
//else if (t_pad.rJoyH <= 100)
|
||||
mesh.rotation.x += (0.01 * speed);
|
||||
mesh.rotation.y += (0.01 * speed);
|
||||
mesh.rotation.z += (0.01 * speed);
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Wellington Carvalho <wellcoj@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _CUBE_
|
||||
#define _CUBE_
|
||||
|
||||
#include "../camera.hpp"
|
||||
#include <tamtypes.h>
|
||||
#include <modules/pad.hpp>
|
||||
#include <modules/timer.hpp>
|
||||
#include "modules/texture_repository.hpp"
|
||||
|
||||
/** Cube 3D object class */
|
||||
class Cube
|
||||
{
|
||||
public:
|
||||
Mesh mesh;
|
||||
Cube( TextureRepository *t_texRepo );
|
||||
~Cube();
|
||||
|
||||
void update(const Pad &t_pad, const Camera &t_camera);
|
||||
|
||||
private:
|
||||
TextureRepository *texRepo;
|
||||
Vector3 *getNextPosition(const Pad &t_pad, const Camera &t_camera);
|
||||
void rotate(const Pad &t_pad);
|
||||
float speed;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,2 +0,0 @@
|
||||
.vscode/
|
||||
fonts/**
|
||||
@@ -1,41 +0,0 @@
|
||||
# Project settings
|
||||
|
||||
DIR_NAME = dolphin
|
||||
EE_LIBS = -ltyra
|
||||
EE_OBJS = \
|
||||
camera.o \
|
||||
objects/player.o \
|
||||
objects/collectible.o \
|
||||
objects/mine.o \
|
||||
dolphin.o \
|
||||
main.o
|
||||
|
||||
# ----------------
|
||||
# Other
|
||||
|
||||
EE_BIN = $(DIR_NAME).elf
|
||||
|
||||
all: $(EE_BIN)
|
||||
$(EE_STRIP) --strip-all $(EE_BIN)
|
||||
mv $(EE_BIN) bin/$(EE_BIN)
|
||||
|
||||
rebuild-engine:
|
||||
cd $(TYRA)/src/engine && make clean && make EE_CXXFLAGS="-DNDEBUG $(EE_CXXFLAGS)"
|
||||
|
||||
rebuild-dbg-engine:
|
||||
cd $(TYRA)/src/engine && make clean && make
|
||||
|
||||
clean:
|
||||
rm -f $(EE_OBJS)
|
||||
|
||||
run:
|
||||
killall -v ps2client || true
|
||||
ps2client reset
|
||||
ps2client reset
|
||||
cd bin/ && ps2client execee host:$(EE_BIN)
|
||||
|
||||
run-pcsx2:
|
||||
taskkill.exe /f /t /im pcsx2.exe || true
|
||||
$(WSL_LINUX_PCSX2)/pcsx2.exe --elf=$(WSL_MAKE_WINDOWS)\\repos\\tyra\\src\\samples\\$(DIR_NAME)\\bin\\$(EE_BIN)
|
||||
|
||||
include $(TYRA)/src/engine/Makefile.pref
|
||||
@@ -1,20 +0,0 @@
|
||||
## Dolphin sample
|
||||
|
||||
### Features
|
||||
- Animated character
|
||||
- Collectibles and mines
|
||||
- Big DFF mesh
|
||||
- Background songs
|
||||
- Overlay
|
||||
- Audio effects (ADPCM)
|
||||
- Transparent 2D UI
|
||||
- Usage of draw() in array mode (for water tiles, very fast)
|
||||
|
||||
### Assets
|
||||
You can download assets from [latest release](https://github.com/h4570/tyra/releases/latest) (unpack to `/repos/tyra/src/samples/dolphin/bin`)
|
||||
|
||||
### Screenshot
|
||||
|
||||
[![Dolphin screenshot][dolphin-screenshot]](#)
|
||||
|
||||
[dolphin-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/dolphin.gif
|
||||
@@ -1,4 +0,0 @@
|
||||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
||||
@@ -1,54 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Michał Mostowik <mostek3pl@gmail.com>
|
||||
*/
|
||||
|
||||
#include "camera.hpp"
|
||||
|
||||
#include <utils/math.hpp>
|
||||
|
||||
const float CAMERA_Y = 25.0F;
|
||||
|
||||
Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position)
|
||||
{
|
||||
verticalLevel = 30.0F;
|
||||
}
|
||||
|
||||
Camera::~Camera() {}
|
||||
|
||||
void Camera::update(Pad &t_pad, Mesh &t_mesh)
|
||||
{
|
||||
float cameraRot = (t_mesh.rotation.z * 180 / Math::PI) - (horizontalLevel * 180 / Math::PI);
|
||||
cameraRot += 180;
|
||||
cameraRot /= 15;
|
||||
horizontalLevel += cameraRot / (180 / Math::PI);
|
||||
rotate(t_pad);
|
||||
followBy(t_mesh);
|
||||
Vector3 lookPos = Vector3(t_mesh.position.x, t_mesh.position.y + 10.0F, t_mesh.position.z);
|
||||
lookAt(lookPos);
|
||||
}
|
||||
|
||||
void Camera::rotate(Pad &t_pad)
|
||||
{
|
||||
|
||||
if (t_pad.rJoyH <= 100)
|
||||
horizontalLevel -= 0.08;
|
||||
else if (t_pad.rJoyH >= 200)
|
||||
horizontalLevel += 0.08;
|
||||
|
||||
unitCirclePosition.x = (Math::sin(horizontalLevel) * verticalLevel);
|
||||
unitCirclePosition.y = CAMERA_Y;
|
||||
unitCirclePosition.z = (Math::cos(horizontalLevel) * verticalLevel);
|
||||
}
|
||||
|
||||
void Camera::followBy(Mesh &t_mesh)
|
||||
{
|
||||
position.x = unitCirclePosition.x + t_mesh.position.x;
|
||||
position.y = unitCirclePosition.y + t_mesh.position.y;
|
||||
position.z = unitCirclePosition.z + t_mesh.position.z;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Michał Mostowik <mostek3pl@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _CAMERA_
|
||||
#define _CAMERA_
|
||||
|
||||
#include <modules/pad.hpp>
|
||||
#include <models/mesh.hpp>
|
||||
#include <models/math/vector3.hpp>
|
||||
#include <models/screen_settings.hpp>
|
||||
#include <modules/camera_base.hpp>
|
||||
#include <tamtypes.h>
|
||||
|
||||
class Camera : public CameraBase
|
||||
{
|
||||
|
||||
public:
|
||||
Vector3 position, up, unitCirclePosition;
|
||||
float horizontalLevel, verticalLevel;
|
||||
|
||||
Camera(ScreenSettings *t_screen);
|
||||
~Camera();
|
||||
|
||||
void update(Pad &t_pad, Mesh &t_mesh);
|
||||
void rotate(Pad &t_pad);
|
||||
void followBy(Mesh &t_mesh);
|
||||
|
||||
protected:
|
||||
Vector3 *getPosition() { return &position; };
|
||||
ScreenSettings screen;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,296 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Michał Mostowik <mostek3pl@gmail.com>
|
||||
*/
|
||||
|
||||
#include "dolphin.hpp"
|
||||
#include "utils/math.hpp"
|
||||
|
||||
float Dolphin::engineFPS = 60.0F;
|
||||
const float WATER_TILE_SCALE = 6.0F;
|
||||
const u8 WATER_SIZE = 4;
|
||||
const u8 MINES_COUNT = 15;
|
||||
const u8 OYSTERS_COUNT = 5;
|
||||
|
||||
Dolphin::Dolphin(Engine *t_engine) : engine(t_engine), camera(&engine->screen)
|
||||
{
|
||||
oysters = new Collectible[OYSTERS_COUNT];
|
||||
mines = new Mine[MINES_COUNT];
|
||||
}
|
||||
|
||||
Dolphin::~Dolphin()
|
||||
{
|
||||
delete[] oysters;
|
||||
delete[] mines;
|
||||
delete[] waterDrawList;
|
||||
}
|
||||
|
||||
void Dolphin::onInit()
|
||||
{
|
||||
player.init(engine);
|
||||
engine->renderer->setCameraDefinitions(&camera.view, &camera.position, camera.planes);
|
||||
|
||||
engine->audio.loadSong("sound/dirediredocks.wav");
|
||||
engine->audio.playSong();
|
||||
engine->audio.setSongVolume(60);
|
||||
|
||||
surfaceAmbient = engine->audio.loadADPCM("sound/surface.sad");
|
||||
underwaterAmbient = engine->audio.loadADPCM("sound/underwater.sad");
|
||||
pickupSound = engine->audio.loadADPCM("sound/pickup.sad");
|
||||
boomSound = engine->audio.loadADPCM("sound/boom.sad");
|
||||
|
||||
engine->audio.playADPCM(surfaceAmbient, 0);
|
||||
engine->audio.playADPCM(underwaterAmbient, 1);
|
||||
|
||||
texRepo = engine->renderer->getTextureRepository();
|
||||
|
||||
engine->renderer->disableVSync();
|
||||
|
||||
printf("loading island..\n");
|
||||
island.loadDff("sunnyisl/", "sunnyisl", 5.0F, false);
|
||||
printf("Loaded..\n");
|
||||
island.rotation.x = -1.6F;
|
||||
island.position.set(0.0F, 60.0F, 20.0F);
|
||||
island.shouldBeBackfaceCulled = true;
|
||||
island.shouldBeFrustumCulled = false;
|
||||
|
||||
gameOver.size.set(640.0F, 480.0F);
|
||||
Texture *gameOverTex = texRepo->add("2d/", "gameover", PNG);
|
||||
gameOver.setMode(MODE_STRETCH);
|
||||
gameOverTex->addLink(gameOver.getId());
|
||||
|
||||
printf("Loading water overlay...\n");
|
||||
waterOverlay.size.set(640.0F, 480.0F);
|
||||
Texture *watOverlayTex = texRepo->add("2d/", "underwater_overlay", PNG);
|
||||
waterOverlay.setMode(MODE_STRETCH);
|
||||
watOverlayTex->addLink(waterOverlay.getId());
|
||||
printf("Loaded.\n");
|
||||
|
||||
printf("Loading water...\n");
|
||||
|
||||
u32 spiralOffset = (u32)sqrt(WATER_TILES_COUNT);
|
||||
waterDrawList = new Mesh *[WATER_TILES_COUNT];
|
||||
calcSpiral(spiralOffset, spiralOffset);
|
||||
water[0].loadObj("water/", "water", WATER_TILE_SCALE, false);
|
||||
water[0].position.set(0.0F, WATER_LEVEL, 0.0F);
|
||||
texRepo->addByMesh("water/", water[0], BMP);
|
||||
water[0].shouldBeFrustumCulled = true;
|
||||
water[0].shouldBeBackfaceCulled = false;
|
||||
waterDrawList[0] = &water[0];
|
||||
for (size_t i = 1; i < WATER_TILES_COUNT; i++)
|
||||
{
|
||||
water[i].loadFrom(water[0]);
|
||||
water[i].shouldBeFrustumCulled = true;
|
||||
water[i].shouldBeBackfaceCulled = false;
|
||||
water[i].position.set(WATER_TILE_SCALE * 2.0F * spirals[i].x, WATER_LEVEL, WATER_TILE_SCALE * 2.0F * spirals[i].y);
|
||||
texRepo->getBySpriteOrMesh(water[0].getMaterial(0).getId())->addLink(water[i].getMaterial(0).getId());
|
||||
waterDrawList[i] = &water[i];
|
||||
}
|
||||
|
||||
printf("Loading seabed...\n");
|
||||
seabed.loadObj("seabed/", "seabed", 10.0F, false);
|
||||
seabed.position.set(0, -250.0F, 0);
|
||||
texRepo->addByMesh("seabed/", seabed, BMP);
|
||||
seabed.shouldBeBackfaceCulled = false;
|
||||
seabed.shouldBeFrustumCulled = false;
|
||||
|
||||
skybox.loadObj("skybox/", "skybox", 400.0F, false);
|
||||
skybox.shouldBeFrustumCulled = false;
|
||||
|
||||
waterbox.loadObj("waterbox/", "waterbox", 250.0F, false);
|
||||
waterbox.shouldBeFrustumCulled = false;
|
||||
waterbox.shouldBeBackfaceCulled = false;
|
||||
waterbox.rotation.x = Math::PI;
|
||||
waterbox.position.y = -100.F;
|
||||
|
||||
printf("Loading oyster dff\n");
|
||||
oysters[0].mesh.loadObj("oyster/", "oyster", 10.F, false);
|
||||
printf("Loaded.");
|
||||
oysters[0].mesh.shouldBeBackfaceCulled = false;
|
||||
oysters[0].mesh.shouldBeFrustumCulled = false;
|
||||
oysters[0].mesh.position.set(15, 0, 15);
|
||||
texRepo->addByMesh("oyster/", oysters[0].mesh, BMP);
|
||||
printf("Adding oyster texture.\n");
|
||||
for (int i = 1; i < OYSTERS_COUNT; i++)
|
||||
{
|
||||
printf("Processing oyster %d\n", i);
|
||||
oysters[i].mesh.loadFrom(oysters[0].mesh);
|
||||
oysters[i].mesh.shouldBeBackfaceCulled = false;
|
||||
oysters[i].mesh.shouldBeFrustumCulled = false;
|
||||
texRepo->getBySpriteOrMesh(oysters[0].mesh.getMaterial(0).getId())->addLink(oysters[i].mesh.getMaterial(0).getId());
|
||||
oysters[i].mesh.position.set(i * -100, 5.0F, i * -100);
|
||||
}
|
||||
|
||||
printf("Loading mine .obj\n");
|
||||
mines[0].mesh.loadObj("mine/", "mine", 10.F, false);
|
||||
mines[0].mesh.shouldBeBackfaceCulled = false;
|
||||
mines[0].mesh.shouldBeFrustumCulled = false;
|
||||
mines[0].mesh.position.set(5, -15, 32);
|
||||
texRepo->addByMesh("mine/", mines[0].mesh, BMP);
|
||||
printf("Adding mine texture.\n");
|
||||
for (int i = 1; i < MINES_COUNT; i++)
|
||||
{
|
||||
printf("Processing mine %d\n", i);
|
||||
mines[i].mesh.loadFrom(mines[0].mesh);
|
||||
mines[i].mesh.shouldBeBackfaceCulled = false;
|
||||
mines[i].mesh.shouldBeFrustumCulled = false;
|
||||
texRepo->getBySpriteOrMesh(mines[0].mesh.getMaterial(0).getId())->addLink(mines[i].mesh.getMaterial(0).getId());
|
||||
mines[i].mesh.position.set(i * -10, 0.0F, i * -68);
|
||||
}
|
||||
|
||||
Texture *pLifeTex = texRepo->add("2d/", "life", PNG);
|
||||
// pLifeTex->addLink(lifeSprites[0].getId());
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
lifeSprites[i].size.set(64.0F, 64.0F);
|
||||
lifeSprites[i].setMode(MODE_STRETCH);
|
||||
lifeSprites[i].position.set(395 + (64 * i), 0);
|
||||
pLifeTex->addLink(lifeSprites[i].getId());
|
||||
}
|
||||
|
||||
texRepo->addByMesh("dolphin/", player.mesh, BMP);
|
||||
texRepo->addByMesh("sunnyisl/", island, BMP);
|
||||
texRepo->addByMesh("skybox/", skybox, BMP);
|
||||
texRepo->addByMesh("waterbox/", waterbox, BMP);
|
||||
|
||||
bulb.intensity = 55;
|
||||
bulb.position.set(5.0F, 10.0F, 10.0f);
|
||||
printf("Finished initialization\n");
|
||||
}
|
||||
|
||||
void Dolphin::onUpdate()
|
||||
{
|
||||
if (player.getLifes() <= 0)
|
||||
{
|
||||
engine->audio.stopSong();
|
||||
engine->audio.setADPCMVolume(0, 0);
|
||||
engine->audio.setADPCMVolume(75, 1);
|
||||
engine->renderer->draw(gameOver);
|
||||
return;
|
||||
}
|
||||
|
||||
Dolphin::engineFPS = engine->fps;
|
||||
// if (engine->pad.isCrossClicked)
|
||||
// printf("Delta multiplier: %f\n", 60.0F / engine->fps);
|
||||
|
||||
float xDist = player.mesh.position.x - water[0].position.x;
|
||||
float zDist = player.mesh.position.z - water[0].position.z;
|
||||
if (xDist < 0)
|
||||
xDist *= -1;
|
||||
if (zDist < 0)
|
||||
zDist *= -1;
|
||||
if (xDist > WATER_SIZE * WATER_TILE_SCALE / 4 ||
|
||||
zDist > WATER_SIZE * WATER_TILE_SCALE / 4)
|
||||
{
|
||||
for (size_t i = 0; i < WATER_TILES_COUNT; i++)
|
||||
{
|
||||
water[i].position.x = player.mesh.position.x + (WATER_TILE_SCALE * 2.0F * spirals[i].x);
|
||||
water[i].position.z = player.mesh.position.z + (WATER_TILE_SCALE * 2.0F * spirals[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < OYSTERS_COUNT; i++)
|
||||
{
|
||||
oysters[i].update();
|
||||
Vector3 vecDist = oysters[i].mesh.position - player.mesh.position;
|
||||
float dist = vecDist.length();
|
||||
if (dist < 20.F && player.isJumping() && oysters[i].isActive())
|
||||
{
|
||||
printf("Pickup:%d Dist:%f\n", i, dist);
|
||||
oysters[i].disappear();
|
||||
player.setLife(player.getLifes() + 1);
|
||||
engine->audio.setADPCMVolume(30, 3);
|
||||
engine->audio.playADPCM(pickupSound, 3);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < MINES_COUNT; i++)
|
||||
{
|
||||
mines[i].update();
|
||||
Vector3 vecDist = mines[i].mesh.position - player.mesh.position;
|
||||
float dist = vecDist.length();
|
||||
|
||||
if (dist < 20.F && !mines[i].getExplosionTicks())
|
||||
{
|
||||
printf("Vecdist: %f,%f,%f\n", vecDist.x, vecDist.y, vecDist.z);
|
||||
printf("Explode:%d Dist:%f\n", i, dist);
|
||||
mines[i].explode();
|
||||
player.setLife(player.getLifes() - 1);
|
||||
// Buffer switching to prevent playing two sounds on one buffer
|
||||
engine->audio.setADPCMVolume(65, Mine::lastSoundBuffer);
|
||||
engine->audio.playADPCM(boomSound, Mine::lastSoundBuffer);
|
||||
Mine::lastSoundBuffer = Mine::lastSoundBuffer == 4 ? 5 : 4;
|
||||
}
|
||||
}
|
||||
|
||||
if (player.mesh.position.y > WATER_LEVEL - 5)
|
||||
player.mesh.position.y = WATER_LEVEL - 5;
|
||||
|
||||
player.update(engine->pad);
|
||||
camera.update(engine->pad, player.mesh);
|
||||
|
||||
skybox.position.set(player.mesh.position.x, +200.0F, player.mesh.position.z);
|
||||
waterbox.position.set(player.mesh.position.x, -260.0F, player.mesh.position.z);
|
||||
|
||||
engine->renderer->draw(island);
|
||||
engine->renderer->draw(waterDrawList, WATER_TILES_COUNT);
|
||||
engine->renderer->draw(skybox);
|
||||
engine->renderer->draw(waterbox);
|
||||
engine->renderer->draw(seabed);
|
||||
|
||||
for (u8 i = 0; i < OYSTERS_COUNT; i++)
|
||||
if (oysters[i].isActive())
|
||||
engine->renderer->draw(oysters[i].mesh);
|
||||
|
||||
for (u8 i = 0; i < MINES_COUNT; i++)
|
||||
if (mines[i].getExplosionTicks() < MINE_EXPLOSION_TICKS)
|
||||
engine->renderer->draw(mines[i].mesh);
|
||||
|
||||
for (u8 i = 0; i < player.getLifes(); i++)
|
||||
engine->renderer->draw(lifeSprites[i]);
|
||||
|
||||
engine->renderer->draw(player.mesh);
|
||||
|
||||
if (camera.position.y < WATER_LEVEL)
|
||||
{
|
||||
engine->renderer->draw(waterOverlay);
|
||||
engine->audio.setADPCMVolume(0, 0); // Surface ambient
|
||||
engine->audio.setADPCMVolume(65, 1); // Underwater ambient
|
||||
}
|
||||
else
|
||||
{
|
||||
engine->audio.setADPCMVolume(50, 0); //Surface ambient
|
||||
engine->audio.setADPCMVolume(0, 1); //Underwater ambient
|
||||
}
|
||||
}
|
||||
|
||||
void Dolphin::calcSpiral(int X, int Y)
|
||||
{
|
||||
int x, y, dx;
|
||||
x = y = dx = 0;
|
||||
int dy = -1;
|
||||
int t = X > Y ? X : Y;
|
||||
int maxI = t * t;
|
||||
for (int i = 0; i < maxI; i++)
|
||||
{
|
||||
if ((-X / 2 <= x) && (x <= X / 2) && (-Y / 2 <= y) && (y <= Y / 2))
|
||||
{
|
||||
spirals[i].x = x;
|
||||
spirals[i].y = y;
|
||||
}
|
||||
if ((x == y) || ((x < 0) && (x == -y)) || ((x > 0) && (x == 1 - y)))
|
||||
{
|
||||
t = dx;
|
||||
dx = -dy;
|
||||
dy = t;
|
||||
}
|
||||
x += dx;
|
||||
y += dy;
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Michał Mostowik <mostek3pl@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _DRIVER_
|
||||
#define _DRIVER_
|
||||
|
||||
#include <tamtypes.h>
|
||||
#include <audsrv.h>
|
||||
#include <game.hpp>
|
||||
#include <engine.hpp>
|
||||
#include <models/light_bulb.hpp>
|
||||
#include <models/sprite.hpp>
|
||||
#include <modules/texture_repository.hpp>
|
||||
#include "./camera.hpp"
|
||||
#include "./objects/player.hpp"
|
||||
#include "./objects/collectible.hpp"
|
||||
#include "./objects/mine.hpp"
|
||||
|
||||
class Dolphin : public Game
|
||||
{
|
||||
|
||||
public:
|
||||
Dolphin(Engine *t_engine);
|
||||
~Dolphin();
|
||||
|
||||
void onInit();
|
||||
void onUpdate();
|
||||
|
||||
Engine *engine;
|
||||
static float engineFPS;
|
||||
|
||||
private:
|
||||
void calcSpiral(int X, int Y);
|
||||
static const u16 WATER_TILES_COUNT = 1024;
|
||||
|
||||
Point spirals[WATER_TILES_COUNT];
|
||||
Mesh **waterDrawList;
|
||||
/**
|
||||
* DO NOT TOUCH ORDER OF DECLARATION!
|
||||
* GCC BUG CAUSES RENDERING TO FAIL IN ANY OTHER ORDER OF DECLARATION!
|
||||
*/
|
||||
Mesh seabed;
|
||||
Mesh island;
|
||||
Mesh skybox;
|
||||
Mesh mine;
|
||||
LightBulb bulb;
|
||||
Player player;
|
||||
Camera camera;
|
||||
Collectible *oysters;
|
||||
TextureRepository *texRepo;
|
||||
Sprite waterOverlay;
|
||||
Mesh water[WATER_TILES_COUNT];
|
||||
Mesh waterbox;
|
||||
Sprite lifeSprites[3];
|
||||
Sprite gameOver;
|
||||
audsrv_adpcm_t *underwaterAmbient, *surfaceAmbient;
|
||||
audsrv_adpcm_t *pickupSound;
|
||||
audsrv_adpcm_t *boomSound;
|
||||
Mine *mines;
|
||||
};
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user