clip comments
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@@ -20,12 +20,16 @@ class StaPipOptions : public PipelineOptions {
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~StaPipOptions() {}
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~StaPipOptions() {}
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/**
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/**
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* @brief False -> disables "clip against each plane" algorithm.
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* @brief True -> enables "clip against each plane" algorithm.
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* Mandatory, default: True.
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* Mandatory, default: False.
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*
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*
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* Full clip checks are slow, but they are
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* Full clip checks are slow, but they are
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* preventing visual artifacts, which can happen
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* preventing visual artifacts, which can happen
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* for big 3D objects (or objects near camera eyes)
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* for big 3D objects (or objects near camera eyes).
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*
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* There is other way to prevent these glitches. Just convert your triangles
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* to smaller triangles (for example 1 big triangle to 10 smaller). It will
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* be way faster than enabling this option...
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*/
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*/
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bool fullClipChecks;
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bool fullClipChecks;
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};
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};
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