added 2d png support
This commit is contained in:
@@ -32,6 +32,7 @@ public:
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~Point();
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void set(const float &t_x, const float &t_y);
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void rotate(const float &t_angle, const float &t_x, const float &t_y);
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void set(const Point &v);
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const void print() const;
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};
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@@ -17,6 +17,13 @@
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#include "./texture_link.hpp"
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#include "../include/utils/debug.hpp"
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#include <vector>
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#include <gs_psm.h>
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enum TextureType
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{
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TEX_TYPE_RGB = GS_PSM_24, // BMP
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TEX_TYPE_RGBA = GS_PSM_32 // PNG
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};
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/**
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* Class which contains texture data.
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@@ -46,15 +53,17 @@ public:
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const u8 &getHeight() const { return height; };
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const TextureType &getType() const { return _type; };
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u32 getTextureLinksCount() const { return static_cast<u32>(texLinks.size()); };
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texwrap_t *getWrapSettings() { return &wrapSettings; };
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/**
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* Returns always width * width * 3.
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* 3 because of RGB
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* Returns always width * width * 3/4.
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* 3 for RGB, 4 for RGBA.
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*/
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u32 getDataSize() const { return width * height * 3; };
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u32 getDataSize() const { return _type == TEX_TYPE_RGB ? width * height * 3 : width * height * 4; };
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/**
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* Texture data, used by renderer.
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@@ -83,6 +92,12 @@ public:
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return -1;
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};
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/**
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* Returns index of link.
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* -1 if not found.
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*/
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inline const s32 getIndexOfLink(const u32 &t_spriteId) const { return getIndexOfLink(t_spriteId, 0); };
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// ----
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// Setters
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// ----
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@@ -92,7 +107,7 @@ public:
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* Do not call this method unless you know what you do.
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* Should be called by data loader.
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*/
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void setSize(const u8 &t_width, const u8 &t_height);
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void setSize(const u8 &t_width, const u8 &t_height, const TextureType &t_type);
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/**
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* Do not call this method unless you know what you do.
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@@ -101,8 +116,8 @@ public:
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void setHeight(const u8 &t_val) { height = t_val; }
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/**
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* Set texture name.
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* Should be the file name without extension
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* Do not call this method unless you know what you do.
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* Should be called by data loader.
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*/
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void setData(const u32 &t_index, const unsigned char &t_val) { data[t_index] = t_val; }
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@@ -119,9 +134,12 @@ public:
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// Other
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// ----
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/** Assign texture to mesh and mesh material */
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/** Assign texture to mesh and mesh material. */
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void addLink(const u32 &t_meshId, const u32 &t_materialId);
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/** Assign texture to sprite. */
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void addLink(const u32 &t_spriteId);
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const u8 &isNameSet() const { return _isNameSet; };
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const u8 &isSizeSet() const { return _isSizeSet; };
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@@ -135,13 +153,31 @@ public:
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return false;
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};
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void removeLink(const u32 &t_index) { texLinks.erase(texLinks.begin() + t_index); }
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const u8 isLinkedWith(const u32 &t_spriteId) const
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{
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s32 index = getIndexOfLink(t_spriteId);
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if (index != -1)
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return true;
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else
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return false;
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};
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void removeLink(const u32 &t_meshId, const u32 &t_materialId)
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void removeLinkByIndex(const u32 &t_index) { texLinks.erase(texLinks.begin() + t_index); }
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void removeLinkBySprite(const u32 &t_spriteId)
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{
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s32 index = getIndexOfLink(t_spriteId);
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if (index != -1)
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removeLinkByIndex(index);
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else
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PRINT_ERR("Cant remove link, because it was not found!");
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}
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void removeLinkByMesh(const u32 &t_meshId, const u32 &t_materialId)
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{
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s32 index = getIndexOfLink(t_meshId, t_materialId);
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if (index != -1)
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removeLink(index);
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removeLinkByIndex(index);
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else
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PRINT_ERR("Cant remove link, because it was not found!");
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}
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@@ -150,6 +186,7 @@ private:
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void setDefaultWrapSettings();
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texwrap_t wrapSettings;
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char *name;
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TextureType _type;
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std::vector<TextureLink> texLinks;
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u32 id;
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u8 width, height, _isNameSet, _isSizeSet;
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@@ -0,0 +1,67 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#ifndef _TYRA_SPRITE_
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#define _TYRA_SPRITE_
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#include <models/math/point.hpp>
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#include <draw_types.h>
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#include <draw_buffers.h>
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/**
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* Class which have contain 2D image data.
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*/
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class Sprite
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{
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public:
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Sprite();
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~Sprite();
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Point position, size;
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float scale;
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color_t color;
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clutbuffer_t clut;
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// ----
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// Getters
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// ----
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/** Auto generated unique Id. */
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inline const u32 &getId() const { return id; };
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// ----
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// Setters
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// ----
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// ----
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// Other
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// ----
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/** Flip texture horizontally. */
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inline void flipHorizontally(const u8 &t_set) { _flipH = t_set; };
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/** Flip texture vertically. */
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inline void flipVertically(const u8 &t_set) { _flipV = t_set; };
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/** Check if texture is vertically flipped. */
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inline const u8 &isFlippedVertically() const { return _flipV; };
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/** Check if texture is horizontally flipped. */
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inline const u8 &isFlippedHorizontally() const { return _flipH; };
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private:
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u32 id;
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u8 _isSizeSet, _flipH, _flipV;
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void setDefaultColor();
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void setDefaultLODAndClut();
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};
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#endif
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@@ -15,7 +15,10 @@
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struct TextureLink
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{
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u32 meshId, materialId;
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/** Mesh id or sprite id */
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u32 meshId;
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/** Mesh material id or 0 if is sprite */
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u32 materialId;
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};
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#endif
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@@ -17,6 +17,7 @@
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#include "gif_sender.hpp"
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#include "vif_sender.hpp"
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#include "../models/math/plane.hpp"
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#include "../models/sprite.hpp"
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#include "../models/screen_settings.hpp"
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#include "../models/render_data.hpp"
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#include "./texture_repository.hpp"
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@@ -39,6 +40,8 @@ public:
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/// --- Draw: PATH3
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void draw(Sprite &t_sprite);
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/**
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* Draw many meshes with lighting information.
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* Slowest way of rendering (PATH 3, using EE and GIF).
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@@ -103,14 +106,12 @@ public:
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TextureRepository *getTextureRepository() { return &textureRepo; };
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void drawRectangle();
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private:
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void changeTexture(const Mesh &t_mesh, u32 t_materialId);
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void changeTexture(MeshTexture *t_tex);
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u32 lastTextureId;
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texbuffer_t textureBuffer;
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u8 isTextureVRAMAllocated, isVSyncEnabled;
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void allocateTextureBuffer(u16 t_width, u16 t_height);
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void allocateTextureBuffer(MeshTexture *t_texture);
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void deallocateTextureBuffer();
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void flipBuffers();
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void beginFrameIfNeeded();
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@@ -17,6 +17,13 @@
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#include "../models/mesh.hpp"
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#include "../models/mesh_frame.hpp"
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#include "../loaders/bmp_loader.hpp"
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#include "../loaders/png_loader.hpp"
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enum TextureFormat
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{
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BMP,
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PNG
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};
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/** Class responsible for intializing draw env, textures and buffers */
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class TextureRepository
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@@ -35,6 +42,18 @@ public:
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u32 getTexturesCount() const { return static_cast<u32>(textures.size()); };
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/**
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* Returns single texture.
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* NULL if not found.
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*/
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MeshTexture *getBySprite(const u32 &t_spriteId)
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{
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for (u32 i = 0; i < textures.size(); i++)
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if (textures[i]->isLinkedWith(t_spriteId))
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return textures[i];
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return NULL;
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}
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/**
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* Returns single texture.
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* NULL if not found.
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@@ -79,20 +98,22 @@ public:
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// Other
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// ----
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/** Add unlinked texture.
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* NOTICE: BMP (RGB 888 24bit, without color information) is suppored only!
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/**
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* Add unlinked texture.
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* @param t_subfolder Relative path. Ex.: "textures/"
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* @param t_name Filename without extension. Ex.: "water"
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*
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* @param t_format if you want to use BMP, be sure that you have
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* BMP with RGB 888 24bit, without color information.
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*/
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MeshTexture *add(char *t_subfolder, char *t_name);
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MeshTexture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
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/**
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* Add linked textures in given subpath for mesh material names.
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* NOTICE: BMP (RGB 888 24bit, without color information) is suppored only!
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* @param t_path Relative path where textures should be searched
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* @param t_path Relative path where textures should be searched.
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* @param t_format if you want to use BMP, be sure that you have
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* BMP with RGB 888 24bit, without color information.
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*/
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void addByMesh(char *t_path, Mesh &mesh);
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void addByMesh(char *t_path, Mesh &mesh, TextureFormat t_format);
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/**
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* Remove texture from repository.
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@@ -115,7 +136,8 @@ public:
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private:
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std::vector<MeshTexture *> textures;
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BmpLoader loader;
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BmpLoader bmpLoader;
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PngLoader pngLoader;
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};
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#endif
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