added 2d png support
This commit is contained in:
@@ -1,6 +1,7 @@
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.vscode/
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.vscode/
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*.[Bb][Mm][Pp]
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*.[Bb][Mm][Pp]
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*.[Pp][Nn][Gg]
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*.[Oo][Bb][Jj]
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*.[Oo][Bb][Jj]
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*.[Ww][Aa][Vv]
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*.[Ww][Aa][Vv]
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*.[Dd][Ff][Ff]
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*.[Dd][Ff][Ff]
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@@ -32,6 +32,7 @@ public:
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~Point();
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~Point();
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void set(const float &t_x, const float &t_y);
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void set(const float &t_x, const float &t_y);
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void rotate(const float &t_angle, const float &t_x, const float &t_y);
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void set(const Point &v);
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void set(const Point &v);
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const void print() const;
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const void print() const;
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};
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};
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@@ -17,6 +17,13 @@
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#include "./texture_link.hpp"
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#include "./texture_link.hpp"
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#include "../include/utils/debug.hpp"
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#include "../include/utils/debug.hpp"
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#include <vector>
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#include <vector>
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#include <gs_psm.h>
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enum TextureType
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{
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TEX_TYPE_RGB = GS_PSM_24, // BMP
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TEX_TYPE_RGBA = GS_PSM_32 // PNG
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};
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/**
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/**
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* Class which contains texture data.
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* Class which contains texture data.
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@@ -46,15 +53,17 @@ public:
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const u8 &getHeight() const { return height; };
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const u8 &getHeight() const { return height; };
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const TextureType &getType() const { return _type; };
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u32 getTextureLinksCount() const { return static_cast<u32>(texLinks.size()); };
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u32 getTextureLinksCount() const { return static_cast<u32>(texLinks.size()); };
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texwrap_t *getWrapSettings() { return &wrapSettings; };
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texwrap_t *getWrapSettings() { return &wrapSettings; };
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/**
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/**
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* Returns always width * width * 3.
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* Returns always width * width * 3/4.
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* 3 because of RGB
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* 3 for RGB, 4 for RGBA.
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*/
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*/
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u32 getDataSize() const { return width * height * 3; };
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u32 getDataSize() const { return _type == TEX_TYPE_RGB ? width * height * 3 : width * height * 4; };
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/**
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/**
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* Texture data, used by renderer.
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* Texture data, used by renderer.
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@@ -83,6 +92,12 @@ public:
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return -1;
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return -1;
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};
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};
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/**
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* Returns index of link.
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* -1 if not found.
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*/
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inline const s32 getIndexOfLink(const u32 &t_spriteId) const { return getIndexOfLink(t_spriteId, 0); };
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// ----
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// ----
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// Setters
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// Setters
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// ----
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// ----
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@@ -92,7 +107,7 @@ public:
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* Do not call this method unless you know what you do.
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* Do not call this method unless you know what you do.
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* Should be called by data loader.
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* Should be called by data loader.
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*/
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*/
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void setSize(const u8 &t_width, const u8 &t_height);
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void setSize(const u8 &t_width, const u8 &t_height, const TextureType &t_type);
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/**
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/**
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* Do not call this method unless you know what you do.
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* Do not call this method unless you know what you do.
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@@ -101,8 +116,8 @@ public:
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void setHeight(const u8 &t_val) { height = t_val; }
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void setHeight(const u8 &t_val) { height = t_val; }
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/**
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/**
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* Set texture name.
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* Do not call this method unless you know what you do.
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* Should be the file name without extension
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* Should be called by data loader.
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*/
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*/
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void setData(const u32 &t_index, const unsigned char &t_val) { data[t_index] = t_val; }
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void setData(const u32 &t_index, const unsigned char &t_val) { data[t_index] = t_val; }
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@@ -119,9 +134,12 @@ public:
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// Other
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// Other
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// ----
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// ----
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/** Assign texture to mesh and mesh material */
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/** Assign texture to mesh and mesh material. */
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void addLink(const u32 &t_meshId, const u32 &t_materialId);
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void addLink(const u32 &t_meshId, const u32 &t_materialId);
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/** Assign texture to sprite. */
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void addLink(const u32 &t_spriteId);
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const u8 &isNameSet() const { return _isNameSet; };
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const u8 &isNameSet() const { return _isNameSet; };
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const u8 &isSizeSet() const { return _isSizeSet; };
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const u8 &isSizeSet() const { return _isSizeSet; };
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@@ -135,13 +153,31 @@ public:
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return false;
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return false;
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};
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};
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void removeLink(const u32 &t_index) { texLinks.erase(texLinks.begin() + t_index); }
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const u8 isLinkedWith(const u32 &t_spriteId) const
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{
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s32 index = getIndexOfLink(t_spriteId);
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if (index != -1)
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return true;
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else
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return false;
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};
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void removeLink(const u32 &t_meshId, const u32 &t_materialId)
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void removeLinkByIndex(const u32 &t_index) { texLinks.erase(texLinks.begin() + t_index); }
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void removeLinkBySprite(const u32 &t_spriteId)
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{
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s32 index = getIndexOfLink(t_spriteId);
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if (index != -1)
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removeLinkByIndex(index);
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else
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PRINT_ERR("Cant remove link, because it was not found!");
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}
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void removeLinkByMesh(const u32 &t_meshId, const u32 &t_materialId)
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{
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{
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s32 index = getIndexOfLink(t_meshId, t_materialId);
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s32 index = getIndexOfLink(t_meshId, t_materialId);
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if (index != -1)
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if (index != -1)
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removeLink(index);
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removeLinkByIndex(index);
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else
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else
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PRINT_ERR("Cant remove link, because it was not found!");
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PRINT_ERR("Cant remove link, because it was not found!");
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}
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}
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@@ -150,6 +186,7 @@ private:
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void setDefaultWrapSettings();
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void setDefaultWrapSettings();
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texwrap_t wrapSettings;
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texwrap_t wrapSettings;
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char *name;
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char *name;
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TextureType _type;
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std::vector<TextureLink> texLinks;
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std::vector<TextureLink> texLinks;
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u32 id;
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u32 id;
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u8 width, height, _isNameSet, _isSizeSet;
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u8 width, height, _isNameSet, _isSizeSet;
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@@ -0,0 +1,67 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#ifndef _TYRA_SPRITE_
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#define _TYRA_SPRITE_
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#include <models/math/point.hpp>
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#include <draw_types.h>
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#include <draw_buffers.h>
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/**
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* Class which have contain 2D image data.
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*/
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class Sprite
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{
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public:
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Sprite();
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~Sprite();
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Point position, size;
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float scale;
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color_t color;
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clutbuffer_t clut;
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// ----
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// Getters
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// ----
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/** Auto generated unique Id. */
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inline const u32 &getId() const { return id; };
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// ----
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// Setters
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// ----
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// ----
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// Other
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// ----
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/** Flip texture horizontally. */
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inline void flipHorizontally(const u8 &t_set) { _flipH = t_set; };
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/** Flip texture vertically. */
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inline void flipVertically(const u8 &t_set) { _flipV = t_set; };
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/** Check if texture is vertically flipped. */
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inline const u8 &isFlippedVertically() const { return _flipV; };
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/** Check if texture is horizontally flipped. */
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inline const u8 &isFlippedHorizontally() const { return _flipH; };
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private:
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u32 id;
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u8 _isSizeSet, _flipH, _flipV;
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void setDefaultColor();
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void setDefaultLODAndClut();
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};
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#endif
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@@ -15,7 +15,10 @@
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struct TextureLink
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struct TextureLink
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{
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{
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u32 meshId, materialId;
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/** Mesh id or sprite id */
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u32 meshId;
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/** Mesh material id or 0 if is sprite */
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u32 materialId;
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};
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};
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#endif
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#endif
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@@ -17,6 +17,7 @@
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#include "gif_sender.hpp"
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#include "gif_sender.hpp"
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#include "vif_sender.hpp"
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#include "vif_sender.hpp"
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#include "../models/math/plane.hpp"
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#include "../models/math/plane.hpp"
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#include "../models/sprite.hpp"
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#include "../models/screen_settings.hpp"
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#include "../models/screen_settings.hpp"
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#include "../models/render_data.hpp"
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#include "../models/render_data.hpp"
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#include "./texture_repository.hpp"
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#include "./texture_repository.hpp"
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@@ -39,6 +40,8 @@ public:
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/// --- Draw: PATH3
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/// --- Draw: PATH3
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void draw(Sprite &t_sprite);
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/**
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/**
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* Draw many meshes with lighting information.
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* Draw many meshes with lighting information.
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* Slowest way of rendering (PATH 3, using EE and GIF).
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* Slowest way of rendering (PATH 3, using EE and GIF).
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@@ -103,14 +106,12 @@ public:
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TextureRepository *getTextureRepository() { return &textureRepo; };
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TextureRepository *getTextureRepository() { return &textureRepo; };
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void drawRectangle();
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private:
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private:
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void changeTexture(const Mesh &t_mesh, u32 t_materialId);
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void changeTexture(MeshTexture *t_tex);
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u32 lastTextureId;
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u32 lastTextureId;
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texbuffer_t textureBuffer;
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texbuffer_t textureBuffer;
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u8 isTextureVRAMAllocated, isVSyncEnabled;
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u8 isTextureVRAMAllocated, isVSyncEnabled;
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void allocateTextureBuffer(u16 t_width, u16 t_height);
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void allocateTextureBuffer(MeshTexture *t_texture);
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void deallocateTextureBuffer();
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void deallocateTextureBuffer();
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void flipBuffers();
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void flipBuffers();
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void beginFrameIfNeeded();
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void beginFrameIfNeeded();
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@@ -17,6 +17,13 @@
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#include "../models/mesh.hpp"
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#include "../models/mesh.hpp"
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#include "../models/mesh_frame.hpp"
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#include "../models/mesh_frame.hpp"
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#include "../loaders/bmp_loader.hpp"
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#include "../loaders/bmp_loader.hpp"
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#include "../loaders/png_loader.hpp"
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enum TextureFormat
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{
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BMP,
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PNG
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};
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/** Class responsible for intializing draw env, textures and buffers */
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/** Class responsible for intializing draw env, textures and buffers */
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class TextureRepository
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class TextureRepository
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@@ -35,6 +42,18 @@ public:
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u32 getTexturesCount() const { return static_cast<u32>(textures.size()); };
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u32 getTexturesCount() const { return static_cast<u32>(textures.size()); };
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/**
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* Returns single texture.
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* NULL if not found.
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*/
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MeshTexture *getBySprite(const u32 &t_spriteId)
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{
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for (u32 i = 0; i < textures.size(); i++)
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if (textures[i]->isLinkedWith(t_spriteId))
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return textures[i];
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return NULL;
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}
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/**
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/**
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* Returns single texture.
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* Returns single texture.
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* NULL if not found.
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* NULL if not found.
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@@ -79,20 +98,22 @@ public:
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// Other
|
// Other
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// ----
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// ----
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/** Add unlinked texture.
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/**
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* NOTICE: BMP (RGB 888 24bit, without color information) is suppored only!
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* Add unlinked texture.
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* @param t_subfolder Relative path. Ex.: "textures/"
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* @param t_subfolder Relative path. Ex.: "textures/"
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* @param t_name Filename without extension. Ex.: "water"
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* @param t_name Filename without extension. Ex.: "water"
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*
|
* @param t_format if you want to use BMP, be sure that you have
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* BMP with RGB 888 24bit, without color information.
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*/
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*/
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MeshTexture *add(char *t_subfolder, char *t_name);
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MeshTexture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
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/**
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/**
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* Add linked textures in given subpath for mesh material names.
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* Add linked textures in given subpath for mesh material names.
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* NOTICE: BMP (RGB 888 24bit, without color information) is suppored only!
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* @param t_path Relative path where textures should be searched.
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* @param t_path Relative path where textures should be searched
|
* @param t_format if you want to use BMP, be sure that you have
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||||||
|
* BMP with RGB 888 24bit, without color information.
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||||||
*/
|
*/
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void addByMesh(char *t_path, Mesh &mesh);
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void addByMesh(char *t_path, Mesh &mesh, TextureFormat t_format);
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/**
|
/**
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* Remove texture from repository.
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* Remove texture from repository.
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@@ -115,7 +136,8 @@ public:
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|||||||
|
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||||||
private:
|
private:
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||||||
std::vector<MeshTexture *> textures;
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std::vector<MeshTexture *> textures;
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BmpLoader loader;
|
BmpLoader bmpLoader;
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PngLoader pngLoader;
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};
|
};
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||||||
#endif
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#endif
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@@ -50,10 +50,8 @@ void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, ch
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|
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u32 width = (u32)header[18];
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u32 width = (u32)header[18];
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u32 height = (u32)header[22];
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u32 height = (u32)header[22];
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o_texture.setSize(width, height);
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o_texture.setSize(width, height, TEX_TYPE_RGB);
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printf("BMPLoader - width: %d | height: %d\n", width, height);
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printf("BMPLoader - width: %d | height: %d\n", width, height);
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if (width > 128 || height > 128)
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PRINT_ERR("Given texture is big for PS2. Please strict to 128x128 max");
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u64 rowPadded = (width * 3 + 3) & (~3);
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u64 rowPadded = (width * 3 + 3) & (~3);
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|
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||||||
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|||||||
@@ -9,6 +9,7 @@
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|||||||
*/
|
*/
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||||||
|
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||||||
#include "../../include/models/math/point.hpp"
|
#include "../../include/models/math/point.hpp"
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||||||
|
#include "../../include/utils/math.hpp"
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|
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#include <stdio.h>
|
#include <stdio.h>
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||||||
|
|
||||||
@@ -55,6 +56,21 @@ void Point::set(const Point &v)
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|||||||
y = v.y;
|
y = v.y;
|
||||||
}
|
}
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||||||
|
|
||||||
|
void Point::rotate(const float &t_angle, const float &t_x, const float &t_y)
|
||||||
|
{
|
||||||
|
float s = Math::sin(t_angle);
|
||||||
|
float c = Math::cos(t_angle);
|
||||||
|
|
||||||
|
x -= t_x;
|
||||||
|
y -= t_y;
|
||||||
|
|
||||||
|
float xnew = x * c - y * s;
|
||||||
|
float ynew = x * s + y * c;
|
||||||
|
|
||||||
|
x = xnew + t_x;
|
||||||
|
y = ynew + t_y;
|
||||||
|
}
|
||||||
|
|
||||||
const void Point::print() const
|
const void Point::print() const
|
||||||
{
|
{
|
||||||
printf("Point(%f, %f)\n", x, y);
|
printf("Point(%f, %f)\n", x, y);
|
||||||
|
|||||||
@@ -39,15 +39,18 @@ MeshTexture::~MeshTexture()
|
|||||||
// Methods
|
// Methods
|
||||||
// ----
|
// ----
|
||||||
|
|
||||||
void MeshTexture::setSize(const u8 &t_width, const u8 &t_height)
|
void MeshTexture::setSize(const u8 &t_width, const u8 &t_height, const TextureType &t_type)
|
||||||
{
|
{
|
||||||
if (_isSizeSet)
|
if (_isSizeSet)
|
||||||
{
|
{
|
||||||
PRINT_ERR("Can't set size, because was already set!");
|
PRINT_ERR("Can't set size, because was already set!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (t_width > 256 || t_height > 256)
|
||||||
|
PRINT_ERR("Given texture can be too big for PS2. Please strict to 256x256 max. Prefer 128x128.");
|
||||||
width = t_width;
|
width = t_width;
|
||||||
height = t_height;
|
height = t_height;
|
||||||
|
_type = t_type;
|
||||||
data = new unsigned char[getDataSize()];
|
data = new unsigned char[getDataSize()];
|
||||||
_isSizeSet = true;
|
_isSizeSet = true;
|
||||||
}
|
}
|
||||||
@@ -86,3 +89,11 @@ void MeshTexture::addLink(const u32 &t_meshId, const u32 &t_materialId)
|
|||||||
link.meshId = t_meshId;
|
link.meshId = t_meshId;
|
||||||
texLinks.push_back(link);
|
texLinks.push_back(link);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MeshTexture::addLink(const u32 &t_spriteId)
|
||||||
|
{
|
||||||
|
TextureLink link;
|
||||||
|
link.materialId = 0;
|
||||||
|
link.meshId = t_spriteId;
|
||||||
|
texLinks.push_back(link);
|
||||||
|
}
|
||||||
|
|||||||
@@ -0,0 +1,55 @@
|
|||||||
|
/*
|
||||||
|
# ______ ____ ___
|
||||||
|
# | \/ ____| |___|
|
||||||
|
# | | | \ | |
|
||||||
|
#-----------------------------------------------------------------------
|
||||||
|
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||||
|
# Licenced under Apache License 2.0
|
||||||
|
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../include/models/sprite.hpp"
|
||||||
|
#include "../include/utils/debug.hpp"
|
||||||
|
#include "../include/utils/string.hpp"
|
||||||
|
#include <cstdlib>
|
||||||
|
|
||||||
|
// ----
|
||||||
|
// Constructors/Destructors
|
||||||
|
// ----
|
||||||
|
|
||||||
|
Sprite::Sprite()
|
||||||
|
{
|
||||||
|
id = rand() % 1000000;
|
||||||
|
_isSizeSet = false;
|
||||||
|
_flipH = false;
|
||||||
|
_flipV = false;
|
||||||
|
scale = 1.0F;
|
||||||
|
setDefaultColor();
|
||||||
|
setDefaultLODAndClut();
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite::~Sprite() {}
|
||||||
|
|
||||||
|
// ----
|
||||||
|
// Methods
|
||||||
|
// ----
|
||||||
|
|
||||||
|
/** Set's default object color + no transparency */
|
||||||
|
void Sprite::setDefaultColor()
|
||||||
|
{
|
||||||
|
color.r = 0x80;
|
||||||
|
color.g = 0x80;
|
||||||
|
color.b = 0x80;
|
||||||
|
color.a = 0x80;
|
||||||
|
color.q = 0.0F;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Sets texture level of details settings and CLUT settings */
|
||||||
|
void Sprite::setDefaultLODAndClut()
|
||||||
|
{
|
||||||
|
clut.storage_mode = CLUT_STORAGE_MODE1;
|
||||||
|
clut.start = 0;
|
||||||
|
clut.psm = 0;
|
||||||
|
clut.load_method = CLUT_NO_LOAD;
|
||||||
|
clut.address = 0;
|
||||||
|
}
|
||||||
@@ -59,16 +59,16 @@ Renderer::~Renderer() {}
|
|||||||
// ----
|
// ----
|
||||||
|
|
||||||
/** Configure and allocate vRAM for texture buffer */
|
/** Configure and allocate vRAM for texture buffer */
|
||||||
void Renderer::allocateTextureBuffer(u16 t_width, u16 t_height)
|
void Renderer::allocateTextureBuffer(MeshTexture *t_texture)
|
||||||
{
|
{
|
||||||
textureBuffer.width = t_width;
|
textureBuffer.width = t_texture->getWidth();
|
||||||
textureBuffer.psm = GS_PSM_24;
|
textureBuffer.psm = t_texture->getType();
|
||||||
textureBuffer.address = graph_vram_allocate(t_width, t_height, GS_PSM_24, GRAPH_ALIGN_BLOCK);
|
textureBuffer.info.components = textureBuffer.psm == TEX_TYPE_RGBA ? TEXTURE_COMPONENTS_RGBA : TEXTURE_COMPONENTS_RGB;
|
||||||
|
textureBuffer.address = graph_vram_allocate(t_texture->getWidth(), t_texture->getHeight(), textureBuffer.psm, GRAPH_ALIGN_BLOCK);
|
||||||
if (textureBuffer.address <= 1)
|
if (textureBuffer.address <= 1)
|
||||||
PRINT_ERR("Texture buffer allocation error. No memory!");
|
PRINT_ERR("Texture buffer allocation error. No memory!");
|
||||||
textureBuffer.info.width = draw_log2(t_width);
|
textureBuffer.info.width = draw_log2(t_texture->getWidth());
|
||||||
textureBuffer.info.height = draw_log2(t_height);
|
textureBuffer.info.height = draw_log2(t_texture->getHeight());
|
||||||
textureBuffer.info.components = TEXTURE_COMPONENTS_RGB;
|
|
||||||
textureBuffer.info.function = TEXTURE_FUNCTION_MODULATE;
|
textureBuffer.info.function = TEXTURE_FUNCTION_MODULATE;
|
||||||
isTextureVRAMAllocated = true;
|
isTextureVRAMAllocated = true;
|
||||||
}
|
}
|
||||||
@@ -83,47 +83,47 @@ void Renderer::deallocateTextureBuffer()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::changeTexture(const Mesh &t_mesh, u32 t_materialId)
|
void Renderer::changeTexture(MeshTexture *t_tex)
|
||||||
{
|
{
|
||||||
|
if (t_tex != NULL)
|
||||||
MeshTexture *tex = textureRepo.getByMesh(t_mesh.getId(), t_materialId);
|
|
||||||
if (tex != NULL)
|
|
||||||
{
|
{
|
||||||
if (tex->getId() != lastTextureId)
|
if (t_tex->getId() != lastTextureId)
|
||||||
{
|
{
|
||||||
lastTextureId = tex->getId();
|
lastTextureId = t_tex->getId();
|
||||||
deallocateTextureBuffer();
|
deallocateTextureBuffer();
|
||||||
allocateTextureBuffer(tex->getWidth(), tex->getHeight());
|
allocateTextureBuffer(t_tex);
|
||||||
GifSender::sendTexture(*tex, &textureBuffer);
|
GifSender::sendTexture(*t_tex, &textureBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
PRINT_ERR("Texture was not found in texture repository!");
|
PRINT_ERR("Texture was not found in texture repository!");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::drawRectangle()
|
void Renderer::draw(Sprite &t_sprite)
|
||||||
{
|
{
|
||||||
|
texrect_t rect;
|
||||||
|
rect.t0.s = t_sprite.isFlippedHorizontally() ? 128.0F : 0.0F;
|
||||||
|
rect.t0.t = t_sprite.isFlippedVertically() ? 128.0F : 0.0F;
|
||||||
|
rect.t1.s = t_sprite.isFlippedHorizontally() ? 0.0F : 128.0F;
|
||||||
|
rect.t1.t = t_sprite.isFlippedVertically() ? 0.0F : 128.0F;
|
||||||
|
rect.color.r = t_sprite.color.r;
|
||||||
|
rect.color.g = t_sprite.color.g;
|
||||||
|
rect.color.b = t_sprite.color.b;
|
||||||
|
rect.color.a = t_sprite.color.a;
|
||||||
|
rect.color.q = 0;
|
||||||
|
rect.v0.x = t_sprite.position.x;
|
||||||
|
rect.v0.y = t_sprite.position.y;
|
||||||
|
rect.v0.z = (u32)-1;
|
||||||
|
rect.v1.x = (t_sprite.size.x * t_sprite.scale) + t_sprite.position.x;
|
||||||
|
rect.v1.y = (t_sprite.size.y * t_sprite.scale) + t_sprite.position.y;
|
||||||
|
rect.v1.z = (u32)-1;
|
||||||
beginFrameIfNeeded();
|
beginFrameIfNeeded();
|
||||||
packet2_t *packet2 = packet2_create(20, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
|
changeTexture(textureRepo.getBySprite(t_sprite.getId()));
|
||||||
|
packet2_t *packet2 = packet2_create(12, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
|
||||||
packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, 2048, 2048));
|
packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, 2048, 2048));
|
||||||
|
packet2_utils_gif_add_set(packet2, 1);
|
||||||
int loop0 = 10;
|
packet2_utils_gs_add_texbuff_clut(packet2, &textureBuffer, &t_sprite.clut);
|
||||||
|
packet2_update(packet2, draw_rect_textured(packet2->next, 0, &rect));
|
||||||
packet2_add_s64(packet2, GIF_SET_TAG(4, 0, 0, 0, GIF_FLG_PACKED, 1));
|
|
||||||
packet2_add_s64(packet2, GIF_REG_AD);
|
|
||||||
|
|
||||||
packet2_add_s64(packet2, GIF_SET_PRIM(6, 0, 0, 0, 0, 0, 0, 0, 0));
|
|
||||||
packet2_add_s64(packet2, GIF_REG_PRIM);
|
|
||||||
|
|
||||||
packet2_add_s64(packet2, GIF_SET_RGBAQ((loop0 * 10), 0, 255 - (loop0 * 10), 0x80, 0x3F800000));
|
|
||||||
packet2_add_s64(packet2, GIF_REG_RGBAQ);
|
|
||||||
|
|
||||||
packet2_add_s64(packet2, GIF_SET_XYZ(((loop0 * 20) << 4) + (2048 << 4), ((loop0 * 10) << 4) + (2048 << 4), -128));
|
|
||||||
packet2_add_s64(packet2, GIF_REG_XYZ2);
|
|
||||||
|
|
||||||
packet2_add_s64(packet2, GIF_SET_XYZ((((loop0 * 20) + 100) << 4) + (2048 << 4), (((loop0 * 10) + 100) << 4) + (2048 << 4), -128));
|
|
||||||
packet2_add_s64(packet2, GIF_REG_XYZ2);
|
|
||||||
|
|
||||||
packet2_update(packet2,
|
packet2_update(packet2,
|
||||||
draw_primitive_xyoffset(
|
draw_primitive_xyoffset(
|
||||||
packet2->next,
|
packet2->next,
|
||||||
@@ -211,7 +211,8 @@ void Renderer::drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
|
|||||||
{
|
{
|
||||||
if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
|
if (t_mesh.shouldBeFrustumCulled && !t_mesh.getMaterial(i).isInFrustum(renderData.frustumPlanes, t_mesh.position))
|
||||||
return;
|
return;
|
||||||
changeTexture(t_mesh, t_mesh.getMaterial(i).getId());
|
MeshTexture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
|
||||||
|
changeTexture(tex);
|
||||||
gifSender->initPacket(context);
|
gifSender->initPacket(context);
|
||||||
u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
|
u32 vertCount = t_mesh.getMaterial(i).getFacesCount();
|
||||||
VECTOR *vertices = new VECTOR[vertCount];
|
VECTOR *vertices = new VECTOR[vertCount];
|
||||||
@@ -258,7 +259,8 @@ void Renderer::draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount)
|
|||||||
VECTOR __attribute__((aligned(16))) vertices[vertCount];
|
VECTOR __attribute__((aligned(16))) vertices[vertCount];
|
||||||
VECTOR __attribute__((aligned(16))) normals[vertCount];
|
VECTOR __attribute__((aligned(16))) normals[vertCount];
|
||||||
VECTOR __attribute__((aligned(16))) coordinates[vertCount];
|
VECTOR __attribute__((aligned(16))) coordinates[vertCount];
|
||||||
changeTexture(t_mesh, t_mesh.getMaterial(i).getId());
|
MeshTexture *tex = textureRepo.getByMesh(t_mesh.getId(), t_mesh.getMaterial(i).getId());
|
||||||
|
changeTexture(tex);
|
||||||
vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, rotatedCamera);
|
vertCount = t_mesh.getDrawData(i, vertices, normals, coordinates, rotatedCamera);
|
||||||
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
|
vifSender->drawMesh(&renderData, perspective, vertCount, vertices, normals, coordinates, t_mesh, t_bulbs, t_bulbsCount, &textureBuffer);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -35,21 +35,27 @@ TextureRepository::~TextureRepository()
|
|||||||
// Methods
|
// Methods
|
||||||
// ----
|
// ----
|
||||||
|
|
||||||
MeshTexture *TextureRepository::add(char *t_subfolder, char *t_name)
|
MeshTexture *TextureRepository::add(char *t_subfolder, char *t_name, TextureFormat t_format)
|
||||||
{
|
{
|
||||||
MeshTexture *texture = new MeshTexture();
|
MeshTexture *texture = new MeshTexture();
|
||||||
loader.load(*texture, t_subfolder, t_name, ".bmp");
|
if (t_format == BMP)
|
||||||
|
bmpLoader.load(*texture, t_subfolder, t_name, ".bmp");
|
||||||
|
else
|
||||||
|
pngLoader.load(*texture, t_subfolder, t_name, ".png");
|
||||||
texture->setName(t_name);
|
texture->setName(t_name);
|
||||||
textures.push_back(texture);
|
textures.push_back(texture);
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureRepository::addByMesh(char *t_path, Mesh &mesh)
|
void TextureRepository::addByMesh(char *t_path, Mesh &mesh, TextureFormat t_format)
|
||||||
{
|
{
|
||||||
for (u32 i = 0; i < mesh.getMaterialsCount(); i++)
|
for (u32 i = 0; i < mesh.getMaterialsCount(); i++)
|
||||||
{
|
{
|
||||||
MeshTexture *texture = new MeshTexture();
|
MeshTexture *texture = new MeshTexture();
|
||||||
loader.load(*texture, t_path, mesh.getMaterial(i).getName(), ".bmp");
|
if (t_format == BMP)
|
||||||
|
bmpLoader.load(*texture, t_path, mesh.getMaterial(i).getName(), ".bmp");
|
||||||
|
else
|
||||||
|
pngLoader.load(*texture, t_path, mesh.getMaterial(i).getName(), ".png");
|
||||||
texture->setName(mesh.getMaterial(i).getName());
|
texture->setName(mesh.getMaterial(i).getName());
|
||||||
texture->addLink(mesh.getId(), mesh.getMaterial(i).getId());
|
texture->addLink(mesh.getId(), mesh.getMaterial(i).getId());
|
||||||
textures.push_back(texture);
|
textures.push_back(texture);
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ EE_OBJS = \
|
|||||||
../../engine/models/mesh_frame.o \
|
../../engine/models/mesh_frame.o \
|
||||||
../../engine/models/mesh_material.o \
|
../../engine/models/mesh_material.o \
|
||||||
../../engine/models/mesh.o \
|
../../engine/models/mesh.o \
|
||||||
|
../../engine/models/sprite.o \
|
||||||
../../engine/models/mesh_texture.o \
|
../../engine/models/mesh_texture.o \
|
||||||
../../engine/modules/audio.o \
|
../../engine/modules/audio.o \
|
||||||
../../engine/modules/camera_base.o \
|
../../engine/modules/camera_base.o \
|
||||||
@@ -25,6 +26,7 @@ EE_OBJS = \
|
|||||||
../../engine/loaders/dff_loader.o \
|
../../engine/loaders/dff_loader.o \
|
||||||
../../engine/loaders/md2_loader.o \
|
../../engine/loaders/md2_loader.o \
|
||||||
../../engine/loaders/obj_loader.o \
|
../../engine/loaders/obj_loader.o \
|
||||||
|
../../engine/loaders/png_loader.o \
|
||||||
../../engine/vu1_progs/draw3D.o \
|
../../engine/vu1_progs/draw3D.o \
|
||||||
../../engine/engine.o \
|
../../engine/engine.o \
|
||||||
camera.o \
|
camera.o \
|
||||||
@@ -32,8 +34,11 @@ EE_OBJS = \
|
|||||||
ari.o \
|
ari.o \
|
||||||
main.o
|
main.o
|
||||||
|
|
||||||
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++
|
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz
|
||||||
EE_INCS := -I./../../engine/include $(EE_INCS)
|
EE_INCS := -I./../../engine/include -I$(PS2SDK)/ports/include $(EE_INCS)
|
||||||
|
EE_LDFLAGS := -L$(PS2SDK)/ports/lib $(EE_LDFLAGS)
|
||||||
|
EE_CFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CFLAGS)
|
||||||
|
EE_CXXFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CXXFLAGS)
|
||||||
EE_DVP = dvp-as
|
EE_DVP = dvp-as
|
||||||
EE_VCL = vcl
|
EE_VCL = vcl
|
||||||
|
|
||||||
|
|||||||
+11
-7
@@ -48,6 +48,10 @@ void Ari::onInit()
|
|||||||
island.shouldBeBackfaceCulled = true;
|
island.shouldBeBackfaceCulled = true;
|
||||||
island.shouldBeFrustumCulled = false;
|
island.shouldBeFrustumCulled = false;
|
||||||
|
|
||||||
|
fist.size.set(100.0F, 100.0F);
|
||||||
|
MeshTexture *fistTex = texRepo->add("2d/", "fist", PNG);
|
||||||
|
fistTex->addLink(fist.getId());
|
||||||
|
|
||||||
islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
|
islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
|
||||||
islandAddons.shouldBeBackfaceCulled = true;
|
islandAddons.shouldBeBackfaceCulled = true;
|
||||||
islandAddons.rotation.x = -1.6F;
|
islandAddons.rotation.x = -1.6F;
|
||||||
@@ -58,7 +62,7 @@ void Ari::onInit()
|
|||||||
|
|
||||||
waterFloors[0].loadObj("water/", "water", 5.0F, false);
|
waterFloors[0].loadObj("water/", "water", 5.0F, false);
|
||||||
waterFloors[0].position.set(0.0F, 8.0F, 0.0F);
|
waterFloors[0].position.set(0.0F, 8.0F, 0.0F);
|
||||||
texRepo->addByMesh("water/", waterFloors[0]);
|
texRepo->addByMesh("water/", waterFloors[0], BMP);
|
||||||
for (u8 i = 0; i < WATER_TILES_COUNT; i++)
|
for (u8 i = 0; i < WATER_TILES_COUNT; i++)
|
||||||
{
|
{
|
||||||
spirals[i].x = 1.0F;
|
spirals[i].x = 1.0F;
|
||||||
@@ -74,11 +78,11 @@ void Ari::onInit()
|
|||||||
->addLink(waterFloors[i].getId(), waterFloors[i].getMaterial(0).getId());
|
->addLink(waterFloors[i].getId(), waterFloors[i].getMaterial(0).getId());
|
||||||
}
|
}
|
||||||
|
|
||||||
texRepo->addByMesh("sunnyisl/", island);
|
texRepo->addByMesh("sunnyisl/", island, BMP);
|
||||||
texRepo->addByMesh("sunnyisl/", islandAddons);
|
texRepo->addByMesh("sunnyisl/", islandAddons, BMP);
|
||||||
texRepo->addByMesh("skybox/", skybox);
|
texRepo->addByMesh("skybox/", skybox, BMP);
|
||||||
texRepo->addByMesh("ari/", player.mesh);
|
texRepo->addByMesh("ari/", player.mesh, BMP);
|
||||||
engine->audio.playSong();
|
// engine->audio.playSong();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Ari::initBulb()
|
void Ari::initBulb()
|
||||||
@@ -98,8 +102,8 @@ void Ari::onUpdate()
|
|||||||
if (engine->pad.isCircleClicked)
|
if (engine->pad.isCircleClicked)
|
||||||
engine->audio.playADPCM(adpcm2);
|
engine->audio.playADPCM(adpcm2);
|
||||||
camera.update(engine->pad, player.mesh);
|
camera.update(engine->pad, player.mesh);
|
||||||
engine->renderer->drawRectangle();
|
|
||||||
engine->renderer->draw(skybox);
|
engine->renderer->draw(skybox);
|
||||||
|
engine->renderer->draw(fist);
|
||||||
engine->renderer->draw(island);
|
engine->renderer->draw(island);
|
||||||
engine->renderer->draw(islandAddons);
|
engine->renderer->draw(islandAddons);
|
||||||
engine->renderer->draw(player.mesh);
|
engine->renderer->draw(player.mesh);
|
||||||
|
|||||||
@@ -17,6 +17,7 @@
|
|||||||
#include <engine.hpp>
|
#include <engine.hpp>
|
||||||
#include "objects/player.hpp"
|
#include "objects/player.hpp"
|
||||||
#include <models/light_bulb.hpp>
|
#include <models/light_bulb.hpp>
|
||||||
|
#include <models/sprite.hpp>
|
||||||
#include <modules/texture_repository.hpp>
|
#include <modules/texture_repository.hpp>
|
||||||
#include "./camera.hpp"
|
#include "./camera.hpp"
|
||||||
|
|
||||||
@@ -39,6 +40,7 @@ private:
|
|||||||
Player player;
|
Player player;
|
||||||
Mesh island, islandAddons, skybox;
|
Mesh island, islandAddons, skybox;
|
||||||
Mesh *waterFloors;
|
Mesh *waterFloors;
|
||||||
|
Sprite fist;
|
||||||
audsrv_adpcm_t *adpcm1, *adpcm2;
|
audsrv_adpcm_t *adpcm1, *adpcm2;
|
||||||
Point *spirals;
|
Point *spirals;
|
||||||
Camera camera;
|
Camera camera;
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ EE_OBJS = \
|
|||||||
../../engine/models/mesh_frame.o \
|
../../engine/models/mesh_frame.o \
|
||||||
../../engine/models/mesh_material.o \
|
../../engine/models/mesh_material.o \
|
||||||
../../engine/models/mesh.o \
|
../../engine/models/mesh.o \
|
||||||
|
../../engine/models/sprite.o \
|
||||||
../../engine/models/mesh_texture.o \
|
../../engine/models/mesh_texture.o \
|
||||||
../../engine/modules/audio.o \
|
../../engine/modules/audio.o \
|
||||||
../../engine/modules/camera_base.o \
|
../../engine/modules/camera_base.o \
|
||||||
@@ -25,6 +26,7 @@ EE_OBJS = \
|
|||||||
../../engine/loaders/dff_loader.o \
|
../../engine/loaders/dff_loader.o \
|
||||||
../../engine/loaders/md2_loader.o \
|
../../engine/loaders/md2_loader.o \
|
||||||
../../engine/loaders/obj_loader.o \
|
../../engine/loaders/obj_loader.o \
|
||||||
|
../../engine/loaders/png_loader.o \
|
||||||
../../engine/vu1_progs/draw3D.o \
|
../../engine/vu1_progs/draw3D.o \
|
||||||
../../engine/engine.o \
|
../../engine/engine.o \
|
||||||
managers/light_manager.o \
|
managers/light_manager.o \
|
||||||
@@ -36,10 +38,14 @@ EE_OBJS = \
|
|||||||
floors.o \
|
floors.o \
|
||||||
main.o
|
main.o
|
||||||
|
|
||||||
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpad -lpacket2 -laudsrv -lc -lstdc++
|
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++ -lpng -lz
|
||||||
EE_INCS := -I./../../engine/include $(EE_INCS)
|
EE_INCS := -I./../../engine/include -I$(PS2SDK)/ports/include $(EE_INCS)
|
||||||
|
EE_LDFLAGS := -L$(PS2SDK)/ports/lib $(EE_LDFLAGS)
|
||||||
|
EE_CFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CFLAGS)
|
||||||
|
EE_CXXFLAGS := -DHAVE_LIBPNG -DHAVE_ZLIB $(EE_CXXFLAGS)
|
||||||
EE_DVP = dvp-as
|
EE_DVP = dvp-as
|
||||||
EE_VCL = openvcl
|
EE_VCL = vcl
|
||||||
|
|
||||||
|
|
||||||
all: $(EE_BIN)
|
all: $(EE_BIN)
|
||||||
$(EE_STRIP) --strip-all $(EE_BIN)
|
$(EE_STRIP) --strip-all $(EE_BIN)
|
||||||
|
|||||||
Reference in New Issue
Block a user