margin fix
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@@ -1,6 +1,7 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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--- H4570
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--- H4570
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- [Renderer] Fix sync problems with textures
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- [Renderer] Fix color issue in clipper
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- [Renderer] Fix color issue in clipper
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- [Loaders] DFF loader as static Mesh loader
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- [Loaders] DFF loader as static Mesh loader
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- [Game] Update intellisense from docker
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- [Game] Update intellisense from docker
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@@ -36,7 +36,7 @@ class RendererCoreGS {
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constexpr static float gsCenter = 4096.0F;
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constexpr static float gsCenter = 4096.0F;
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constexpr static float screenCenter = gsCenter / 2.0F;
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constexpr static float screenCenter = gsCenter / 2.0F;
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constexpr static float vramMargin =
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constexpr static float vramMargin =
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0.003F; // We don't have perfectly 4MB of VRAM
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0.01F; // We don't have perfectly 4MB of VRAM
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float spaceOccupiedByFrameBuffers, spaceOccupiedByZBuffer;
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float spaceOccupiedByFrameBuffers, spaceOccupiedByZBuffer;
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RendererSettings* settings;
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RendererSettings* settings;
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