fix textures alloc problem

This commit is contained in:
h4570
2022-07-28 11:34:28 +02:00
parent 0107e888c7
commit e894039959
2 changed files with 5 additions and 5 deletions
@@ -36,7 +36,7 @@ class RendererCoreGS {
constexpr static float gsCenter = 4096.0F;
constexpr static float screenCenter = gsCenter / 2.0F;
constexpr static float vramMargin =
0.01F; // We don't have perfectly 4MB of VRAM
0.003F; // We don't have perfectly 4MB of VRAM
float spaceOccupiedByFrameBuffers, spaceOccupiedByZBuffer;
RendererSettings* settings;
@@ -31,7 +31,7 @@ RendererCoreTextureBuffers RendererCoreTextureSender::allocate(
texbuffer_t* clut = nullptr;
auto texClut = t_texture->getClutData();
if (texClut != nullptr && texClut->width + texClut->height > 0) {
if (texClut != nullptr && texClut->width > 0) {
clut = allocateTextureClut(t_texture);
}
return {t_texture->getId(), core, clut};
@@ -46,14 +46,14 @@ float RendererCoreTextureSender::getSizeInMB(texbuffer_t* texBuffer) {
void RendererCoreTextureSender::deallocate(
const RendererCoreTextureBuffers& texBuffers) {
graph_vram_free(texBuffers.core->address);
delete texBuffers.core;
if (texBuffers.clut != nullptr && texBuffers.clut->width > 0) {
graph_vram_free(texBuffers.clut->address);
delete texBuffers.clut;
}
graph_vram_free(texBuffers.core->address);
delete texBuffers.core;
allocatedVRamMemForTextures -= getSizeInMB(texBuffers.core);
}