fixes to match latest libpacket2 commit

This commit is contained in:
h4570
2020-11-19 19:59:24 +01:00
parent 8a3485e671
commit 6b821afd86
13 changed files with 152 additions and 452 deletions
+5 -3
View File
@@ -15,8 +15,8 @@
#include <sifrpc.h>
#include <time.h>
#include <cstdlib>
#include "include/modules/vu1.hpp"
#include <vu.h>
#include <dma.h>
#include "include/utils/debug.hpp"
// VU1 micro program
@@ -84,7 +84,9 @@ void Engine::firePS2()
{
SifInitRpc(0);
srand(time(NULL));
VU1::uploadProgram(0, &VU1Draw3D_CodeStart, &VU1Draw3D_CodeEnd);
dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
dma_channel_fast_waits(DMA_CHANNEL_VIF1);
vu_upload_program(0, &VU1Draw3D_CodeStart, &VU1Draw3D_CodeEnd, DMA_CHANNEL_VIF1);
fileService.startThread();
audio.startThread(&fileService);
isInitialized = 0;
+3 -3
View File
@@ -16,7 +16,7 @@
#include <draw_types.h>
#include <draw_primitives.h>
#include <math3d.h>
#include <spacket.h>
#include <packet2.h>
#include "../models/mesh.hpp"
#include "../models/math/matrix.hpp"
#include "../models/screen_settings.hpp"
@@ -45,8 +45,8 @@ private:
texel_t *st;
u8 isAnyObjectAdded;
ScreenSettings *screen;
spacket_t *packets[2];
spacket_t *currentPacket;
packet2_t *packets[2];
packet2_t *currentPacket;
u8 packetsCount;
int packetSize;
float halfScreenW, halfScreenH;
+2 -2
View File
@@ -13,7 +13,7 @@
#include <draw_buffers.h>
#include <draw_primitives.h>
#include <spacket.h>
#include <packet2.h>
#include "gif_sender.hpp"
#include "vif_sender.hpp"
#include "../models/math/plane.hpp"
@@ -118,7 +118,7 @@ private:
TextureRepository textureRepo;
GifSender *gifSender;
VifSender *vifSender;
spacket_t *flipPacket;
packet2_t *flipPacket;
void allocateBuffers(float t_screenW, float t_screenH);
void initDrawingEnv(float t_screenW, float t_screenH);
void setPrim();
+8 -4
View File
@@ -12,12 +12,12 @@
#define _TYRA_VIF_SENDER_
#include <tamtypes.h>
#include <vu.h>
#include "../models/render_data.hpp"
#include "../models/light_bulb.hpp"
#include "../models/mesh.hpp"
#include "../models/math/matrix.hpp"
#include "../models/math/vector3.hpp"
#include "vu1.hpp"
/** Class responsible for sending 3D objects via VIF (PATH 1) */
class VifSender
@@ -28,12 +28,16 @@ public:
~VifSender();
// TODO refactor
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, const Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer);
void drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer);
void sendMatrices(const RenderData &t_renderData, const Vector3 &t_position, const Vector3 &t_rotation);
private:
void drawVertices(const Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer);
VU1 vu1; // TODO
void setDoubleBuffer();
void drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer);
packet2_t *packets[2] __attribute__((aligned(64)));
packet2_t *currPacket;
u8 context;
packet2_t *matricesPacket __attribute__((aligned(64)));
MATRIX localWorld, localScreen;
VECTOR position, rotation;
u32 vertCount;
-61
View File
@@ -1,61 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#ifndef _TYRA_VU1_
#define _TYRA_VU1_
#include "../models/math/matrix.hpp"
#include <draw_buffers.h>
#include <tamtypes.h>
#include <draw_primitives.h>
#include <spacket.h>
#include <packet.h>
#include <math3d.h>
#define V4_32 0xC
#define GS_PRIM(PRIM, IIP, TME, FGE, ABE, AA1, FST, CTXT, FIX) (u128)(((FIX << 10) | (CTXT << 9) | (FST << 8) | (AA1 << 7) | (ABE << 6) | (FGE << 5) | (TME << 4) | (IIP << 3) | (PRIM)))
#define GS_GIFTAG(NLOOP, EOP, PRE, PRIM, FLG, NREG) (((u64)(NREG) << 60) | ((u64)(FLG) << 58) | ((u64)(PRIM) << 47) | ((u64)(PRE) << 46) | (EOP << 15) | (NLOOP << 0))
/** Class responsible for managing VU1 micro programs */
class VU1
{
public:
VU1();
~VU1();
static void uploadProgram(int t_dest, u32 *t_start, u32 *t_end);
void createList();
void sendSingleRefList(int t_destAddress, void *t_data, int t_quadSize);
void addListBeginning();
void continueList();
void addReferenceList(void *t_data, u32 t_size, u8 t_useTops);
void addFloat(float v);
void add32(u32 v);
void add64(u64 v);
void add128(u64 v1, u64 v2);
void addListEnding();
void addStartProgram();
void addContinueProgram();
void sendList();
void addDoubleBufferSetting();
void addFlush();
spacket_t *currPacket;
private:
u32 qwordsInsertedToVU1;
u8 isDoubleBufferSet, isBuilding;
spacket_t *spackets[2] __attribute__((aligned(16)));
u8 switchPacket;
static u32 countProgramSize(u32 *t_start, u32 *t_end);
};
#endif
+46 -43
View File
@@ -32,16 +32,16 @@ GifSender::GifSender(u32 t_packetSize, ScreenSettings *t_screen) : screen(t_scre
{
PRINT_LOG("Initializing GifSender");
packetSize = t_packetSize;
packets[0] = spacket_create(t_packetSize, SPACKET_NORMAL);
packets[1] = spacket_create(t_packetSize, SPACKET_NORMAL);
packets[0] = packet2_create_chain(t_packetSize, P2_TYPE_NORMAL, false);
packets[1] = packet2_create_chain(t_packetSize, P2_TYPE_NORMAL, false);
PRINT_LOG("GifSender initialized!");
}
/** Releases packets memory */
GifSender::~GifSender()
{
spacket_free(packets[0]);
spacket_free(packets[1]);
packet2_free(packets[0]);
packet2_free(packets[1]);
}
// ----
@@ -54,38 +54,40 @@ GifSender::~GifSender()
/** Send texture via GIF */
void GifSender::sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer)
{
spacket_t *spacket = spacket_create(15, SPACKET_NORMAL);
spacket_update(
spacket,
packet2_t *packet2 = packet2_create_chain(15, P2_TYPE_NORMAL, false);
packet2_update(
packet2,
draw_texture_transfer(
spacket->base,
packet2->base,
texture.getData(),
texture.getWidth(),
texture.getHeight(), GS_PSM_24,
t_texBuffer->address,
t_texBuffer->width));
spacket_chain_open_cnt(spacket, 0, 0, 0, false);
spacket_update(spacket, draw_texture_wrapping(spacket->next, 0, texture.getWrapSettings()));
spacket_chain_close_tag(spacket);
spacket_update(spacket, draw_texture_flush(spacket->next));
spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true, false);
spacket_free(spacket);
packet2_chain_open_cnt(packet2, 0, 0, 0);
packet2_update(packet2, draw_texture_wrapping(packet2->next, 0, texture.getWrapSettings()));
packet2_chain_close_tag(packet2);
packet2_update(packet2, draw_texture_flush(packet2->next));
dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
dma_channel_wait(DMA_CHANNEL_GIF, 0);
packet2_free(packet2);
}
void GifSender::sendClear(zbuffer_t *t_zBuffer)
{
spacket_t *spacket = spacket_create(36, SPACKET_NORMAL);
spacket_chain_open_end(spacket, 0, 0, false);
spacket_update(spacket, draw_disable_tests(spacket->next, 0, t_zBuffer));
spacket_update(spacket, draw_clear(spacket->next, 0,
packet2_t *packet2 = packet2_create_chain(36, P2_TYPE_NORMAL, false);
packet2_chain_open_end(packet2, 0, 0);
packet2_update(packet2, draw_disable_tests(packet2->next, 0, t_zBuffer));
packet2_update(packet2, draw_clear(packet2->next, 0,
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
screen->width, screen->height,
0x10, 0x10, 0x10));
spacket_update(spacket, draw_enable_tests(spacket->next, 0, t_zBuffer));
spacket_update(spacket, draw_finish(spacket->next));
spacket_chain_close_tag(spacket);
spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true, false);
spacket_free(spacket);
packet2_update(packet2, draw_enable_tests(packet2->next, 0, t_zBuffer));
packet2_update(packet2, draw_finish(packet2->next));
packet2_chain_close_tag(packet2);
dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
dma_channel_wait(DMA_CHANNEL_GIF, 0);
packet2_free(packet2);
}
/** Used in game loop.
@@ -94,7 +96,7 @@ void GifSender::sendClear(zbuffer_t *t_zBuffer)
void GifSender::initPacket(u8 t_context)
{
currentPacket = packets[t_context];
spacket_reset(currentPacket, false);
packet2_reset(currentPacket, false);
isAnyObjectAdded = false;
}
@@ -103,24 +105,25 @@ void GifSender::sendPacket()
{
if (isAnyObjectAdded)
{
spacket_chain_open_end(currentPacket, 0, 0, false);
spacket_update(currentPacket, draw_finish(currentPacket->next));
spacket_chain_close_tag(currentPacket);
packet2_chain_open_end(currentPacket, 0, 0);
packet2_update(currentPacket, draw_finish(currentPacket->next));
packet2_chain_close_tag(currentPacket);
}
spacket_send_chain(currentPacket, DMA_CHANNEL_GIF, true, true, false);
dma_channel_send_packet2(currentPacket, DMA_CHANNEL_GIF, true);
dma_channel_wait(DMA_CHANNEL_GIF, 0);
}
/** Adds clear screen to current packet */
void GifSender::addClear(zbuffer_t *t_zBuffer)
{
spacket_chain_open_cnt(currentPacket, 0, 0, 0, false);
spacket_update(currentPacket, draw_disable_tests(currentPacket->next, 0, t_zBuffer));
spacket_update(currentPacket, draw_clear(currentPacket->next, 0,
packet2_chain_open_cnt(currentPacket, 0, 0, 0);
packet2_update(currentPacket, draw_disable_tests(currentPacket->next, 0, t_zBuffer));
packet2_update(currentPacket, draw_clear(currentPacket->next, 0,
2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
screen->width, screen->height,
0x10, 0x10, 0x10));
spacket_update(currentPacket, draw_enable_tests(currentPacket->next, 0, t_zBuffer));
spacket_chain_close_tag(currentPacket);
packet2_update(currentPacket, draw_enable_tests(currentPacket->next, 0, t_zBuffer));
packet2_chain_close_tag(currentPacket);
}
/** Adds 3D objects to current packet
@@ -131,10 +134,10 @@ void GifSender::addClear(zbuffer_t *t_zBuffer)
*/
void GifSender::addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCount, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
{
spacket_chain_open_cnt(currentPacket, 0, 0, 0, false);
spacket_update(currentPacket, draw_texture_sampling(currentPacket->next, 0, &t_mesh.lod));
spacket_update(currentPacket, draw_texturebuffer(currentPacket->next, 0, textureBuffer, &t_mesh.clut));
spacket_update(currentPacket, draw_prim_start(currentPacket->next, 0, t_renderData->prim, &t_mesh.color));
packet2_chain_open_cnt(currentPacket, 0, 0, 0);
packet2_update(currentPacket, draw_texture_sampling(currentPacket->next, 0, &t_mesh.lod));
packet2_update(currentPacket, draw_texturebuffer(currentPacket->next, 0, textureBuffer, &t_mesh.clut));
packet2_update(currentPacket, draw_prim_start(currentPacket->next, 0, t_renderData->prim, &t_mesh.color));
xyz = new xyz_t[vertexCount];
rgbaq = new color_t[vertexCount];
st = new texel_t[vertexCount];
@@ -143,8 +146,8 @@ void GifSender::addObject(RenderData *t_renderData, Mesh &t_mesh, u32 vertexCoun
delete[] xyz;
delete[] rgbaq;
delete[] st;
spacket_update(currentPacket, draw_prim_end(currentPacket->next, 3, DRAW_STQ_REGLIST));
spacket_chain_close_tag(currentPacket);
packet2_update(currentPacket, draw_prim_end(currentPacket->next, 3, DRAW_STQ_REGLIST));
packet2_chain_close_tag(currentPacket);
}
/** Calculates 3D object data into xyz, rgbq, st
@@ -248,9 +251,9 @@ void GifSender::addCurrentCalcs(u32 &t_vertexCount)
{
for (u32 i = 0; i < t_vertexCount; i++)
{
spacket_add_u64(currentPacket, rgbaq[i].rgbaq);
spacket_add_u64(currentPacket, st[i].uv);
spacket_add_u64(currentPacket, xyz[i].xyz);
packet2_add_u64(currentPacket, rgbaq[i].rgbaq);
packet2_add_u64(currentPacket, st[i].uv);
packet2_add_u64(currentPacket, xyz[i].xyz);
}
spacket_align_to_qw(currentPacket);
packet2_align_to_qword(currentPacket);
}
+11 -10
View File
@@ -40,7 +40,7 @@ Renderer::Renderer(u32 t_packetSize, ScreenSettings *t_screen)
isVSyncEnabled = true;
isFrameEmpty = false;
lastTextureId = 0;
flipPacket = spacket_create(4, SPACKET_UNCACHED_ACCL);
flipPacket = packet2_create_normal(4, P2_TYPE_UNCACHED_ACCL);
allocateBuffers(t_screen->width, t_screen->height);
initDrawingEnv(t_screen->width, t_screen->height);
setPrim();
@@ -106,12 +106,13 @@ void Renderer::initDrawingEnv(float t_screenW, float t_screenH)
PRINT_LOG("Initializing drawing environment");
u16 halfW = (u16)t_screenW / 2;
u16 halfH = (u16)t_screenH / 2;
spacket_t *spacket = spacket_create(20, SPACKET_NORMAL);
spacket_update(spacket, draw_setup_environment(spacket->base, 0, frameBuffers, &(zBuffer)));
spacket_update(spacket, draw_primitive_xyoffset(spacket->next, 0, (2048 - halfW), (2048 - halfH)));
spacket_update(spacket, draw_finish(spacket->next));
spacket_send(spacket, DMA_CHANNEL_GIF, true);
spacket_free(spacket);
packet2_t *packet2 = packet2_create_normal(20, P2_TYPE_NORMAL);
packet2_update(packet2, draw_setup_environment(packet2->base, 0, frameBuffers, &(zBuffer)));
packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, (2048 - halfW), (2048 - halfH)));
packet2_update(packet2, draw_finish(packet2->next));
dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
dma_channel_wait(DMA_CHANNEL_GIF, 0);
packet2_free(packet2);
PRINT_LOG("Drawing environment initialized!");
}
@@ -274,8 +275,8 @@ void Renderer::flipBuffers()
0);
context ^= 1;
isFrameEmpty = 1;
spacket_update(flipPacket, draw_framebuffer(flipPacket->base, 0, &frameBuffers[context]));
spacket_update(flipPacket, draw_finish(flipPacket->next));
spacket_send(flipPacket, DMA_CHANNEL_GIF, false);
packet2_update(flipPacket, draw_framebuffer(flipPacket->base, 0, &frameBuffers[context]));
packet2_update(flipPacket, draw_finish(flipPacket->next));
dma_channel_send_packet2(flipPacket, DMA_CHANNEL_GIF, true);
draw_wait_finish();
}
+54 -75
View File
@@ -16,10 +16,9 @@
#include "../include/utils/math.hpp"
#include "../include/utils/debug.hpp"
// Similiar set is in PS2SDK, but for VU1 we have to switch ST with RGBAQ, because VU1 must know Q before sending RGBAQ
#define DRAW_R_STQ_REGLIST ((u64)GIF_REG_ST) << 0 | ((u64)GIF_REG_RGBAQ) << 4 | ((u64)GIF_REG_XYZ2) << 8
const u32 VU1_PACKAGE_VERTS_PER_BUFF = 96; // Remember to modify buffer size in vu1 also
const u32 VU1_PACKAGES_PER_PACKET = 6;
const u32 VU1_PACKET_SIZE = 128;
// ----
// Constructors/Destructors
@@ -29,12 +28,19 @@ VifSender::VifSender()
{
PRINT_LOG("Initializing VifSender");
PRINT_LOG("VifSender initialized!");
dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
dma_channel_fast_waits(DMA_CHANNEL_VIF1);
packets[0] = packet2_create_chain(VU1_PACKET_SIZE, P2_TYPE_NORMAL, true);
packets[1] = packet2_create_chain(VU1_PACKET_SIZE, P2_TYPE_NORMAL, true);
matricesPacket = packet2_create_chain(4, P2_TYPE_NORMAL, true);
context = 0;
setDoubleBuffer();
}
VifSender::~VifSender() {}
VifSender::~VifSender()
{
packet2_free(packets[0]);
packet2_free(packets[1]);
packet2_free(matricesPacket);
}
// ----
// Methods
@@ -46,15 +52,21 @@ void VifSender::sendMatrices(const RenderData &t_renderData, const Vector3 &t_po
vec3ToNative(rotation, t_rotation, 1.0F);
create_local_world(localWorld, position, rotation);
create_local_screen(localScreen, localWorld, t_renderData.worldView->data, t_renderData.perspective->data);
vu1.sendSingleRefList(0, &localScreen, 8);
packet2_reset(matricesPacket, false);
vu_add_unpack_data(matricesPacket, 0, &localScreen, 8, 0);
vu_add_end_tag(matricesPacket);
dma_channel_send_packet2(matricesPacket, DMA_CHANNEL_VIF1, 1);
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
}
void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, const Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 vertCount2, VECTOR *vertices, VECTOR *normals, VECTOR *coordinates, Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
{
// we have to split 3D object into small parts, because of small memory of VU1
for (u32 i = 0; i < vertCount2;)
{
vu1.createList();
currPacket = packets[context];
packet2_reset(currPacket, false);
for (u8 j = 0; j < VU1_PACKAGES_PER_PACKET; j++) // how many "packages" per one packet
{
if (i != 0) // we have to go back to avoid the visual artifacts
@@ -70,72 +82,40 @@ void VifSender::drawMesh(RenderData *t_renderData, Matrix t_perspective, u32 ver
i += (VU1_PACKAGE_VERTS_PER_BUFF - 1);
i++;
}
vu1.sendList();
vu_add_end_tag(currPacket);
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
dma_channel_send_packet2(currPacket, DMA_CHANNEL_VIF1, 1);
context = !context;
}
}
void VifSender::setDoubleBuffer()
{
packet2_t *settings = packet2_create_chain(2, P2_TYPE_NORMAL, true);
vu_add_double_buffer_settings(settings, 8, 496);
vu_add_end_tag(settings);
dma_channel_send_packet2(settings, DMA_CHANNEL_VIF1, 1);
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
packet2_free(settings);
}
/** Draw using PATH1 */
void VifSender::drawVertices(const Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer)
void VifSender::drawVertices(Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR *t_vertices, VECTOR *t_coordinates, prim_t *t_prim, texbuffer_t *textureBuffer)
{
const u32 vertCount = t_end - t_start;
vu1.addListBeginning();
vu_open_unpack(currPacket);
// TODO get this via screensettings
vu1.addFloat(2048.0F); // scale
vu1.addFloat(2048.0F); // scale
vu1.addFloat(((float)0xFFFFFF) / 32.0F); // scale
vu1.add32(vertCount); // vertex count
vu1.add128(GIF_SET_TAG(1, 0, 0, 0, GIF_FLG_PACKED, 1), GIF_REG_AD); // 1x set tag
vu1.add128( // tex -> lod
GS_SET_TEX1(
t_mesh.lod.calculation,
t_mesh.lod.max_level,
t_mesh.lod.mag_filter,
t_mesh.lod.min_filter,
t_mesh.lod.mipmap_select,
t_mesh.lod.l,
(int)(t_mesh.lod.k * 16.0F)),
GS_REG_TEX1);
vu1.add128( // tex -> buff + clut
GS_SET_TEX0(
textureBuffer->address >> 6,
textureBuffer->width >> 6,
textureBuffer->psm,
textureBuffer->info.width,
textureBuffer->info.height,
textureBuffer->info.components,
textureBuffer->info.function,
t_mesh.clut.address >> 6,
t_mesh.clut.psm,
t_mesh.clut.storage_mode,
t_mesh.clut.start,
t_mesh.clut.load_method),
GS_REG_TEX0);
vu1.add128(
GS_GIFTAG(
vertCount, // amount of loops
1,
1,
GS_PRIM(
t_prim->type,
t_prim->shading,
t_prim->mapping,
t_prim->fogging,
t_prim->blending,
t_prim->antialiasing,
t_prim->mapping_type,
0, // context
t_prim->colorfix),
0, // GIFTAG_PACKED
3), // STQ + RGBA + XYZ
DRAW_R_STQ_REGLIST);
vu_unpack_add_float(currPacket, 2048.0F); // scale
vu_unpack_add_float(currPacket, 2048.0F); // scale
vu_unpack_add_float(currPacket, ((float)0xFFFFFF) / 32.0F); // scale
vu_unpack_add_u32(currPacket, vertCount); // vertex count
vu_unpack_add_set(currPacket, 1);
vu_unpack_add_lod(currPacket, &t_mesh.lod);
vu_unpack_add_texbuff_clut(currPacket, textureBuffer, &t_mesh.clut);
vu_unpack_add_prim_giftag(currPacket, t_prim, vertCount, DRAW_STQ2_REGLIST, 3, 0);
for (u8 j = 0; j < 4; j++)
vu1.add32(128);
vu_unpack_add_u32(currPacket, 128);
//// Clipping tests start
@@ -172,15 +152,14 @@ void VifSender::drawVertices(const Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR
// // vu1.addFloat(1.0F);
// // vu1.addFloat(500.0F); // far
vu1.addFloat(0.0F);
vu1.addFloat(0.0F);
vu1.addFloat(0.0F);
vu1.addFloat(0.0F);
vu_unpack_add_float(currPacket, 0.0F);
vu_unpack_add_float(currPacket, 0.0F);
vu_unpack_add_float(currPacket, 0.0F);
vu_unpack_add_float(currPacket, 0.0F);
//// Clipping tests end
vu1.addListEnding();
vu1.addReferenceList(t_vertices + t_start, 2 * vertCount, 1);
vu1.addReferenceList(t_coordinates + t_start, 2 * vertCount, 1);
vu1.addStartProgram();
vu_close_unpack(currPacket);
vu_add_unpack_data(currPacket, 0, t_vertices + t_start, 2 * vertCount, 1);
vu_add_unpack_data(currPacket, 0, t_coordinates + t_start, 2 * vertCount, 1);
vu_add_start_program(currPacket, 0);
}
-226
View File
@@ -1,226 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "../include/modules/vu1.hpp"
#include "../include/utils/debug.hpp"
#include <dma.h>
#include <string.h>
#include <kernel.h>
// ----
// Constructors/Destructors
// ----
VU1::VU1()
{
PRINT_LOG("Initializing VU1");
currPacket = 0;
switchPacket = 0;
spackets[0] = spacket_create(3072, SPACKET_NORMAL);
spackets[1] = spacket_create(3072, SPACKET_NORMAL);
PRINT_LOG("VU1 initialized!");
}
VU1::~VU1() {}
// ----
// Methods
// -
/** Create dynamic list */
void VU1::createList()
{
switchPacket = !switchPacket;
qwordsInsertedToVU1 = 0;
if (switchPacket)
currPacket = spackets[0];
else
currPacket = spackets[1];
spacket_reset(currPacket, false);
}
/** Add reference list and send via VIF1
* Not using TOPS register
* Similar to addReferenceList()
*/
void VU1::sendSingleRefList(int t_destAddress, void *t_data, int t_quadSize)
{
spacket_t *spacket = spacket_create(2, SPACKET_NORMAL);
spacket_ref(spacket, t_data, t_quadSize, 0, 0, 0, true);
spacket_vif_stcycl(spacket, 0, 0x0101, 0);
spacket_open_unpack(spacket, V4_32, t_destAddress, 0, 0, 0, 0);
spacket_close_unpack(spacket, t_quadSize);
spacket_chain_open_end(spacket, 0, 0, true);
spacket_vif_nop(spacket, 0);
spacket_vif_nop(spacket, 0);
spacket_chain_close_tag(spacket);
spacket_send_chain(spacket, DMA_CHANNEL_VIF1, true, true, true);
}
/** Add list beginning, set's double buffer if not set */
void VU1::addListBeginning()
{
if (isBuilding)
PRINT_ERR("Please end current list list before adding new one!");
if (isDoubleBufferSet == 0)
addDoubleBufferSetting();
else
addFlush();
qwordsInsertedToVU1 = 0;
spacket_chain_open_cnt(currPacket, 0, 0, 0, true);
spacket_vif_stcycl(currPacket, 0, 0x0101, 0);
spacket_open_unpack(currPacket, V4_32, 0, 1, 0, 1, 0);
isBuilding = true;
}
/** Add list ending and fix unpack size */
void VU1::addListEnding()
{
if (!isBuilding)
{
PRINT_ERR("Please add list beginning first. Nothing to end!");
return;
}
spacket_align_to_qw(currPacket);
spacket_chain_close_tag(currPacket);
spacket_close_unpack(currPacket, qwordsInsertedToVU1 >> 4);
isBuilding = 0;
}
/** Add list which will load data from given pointer
* A lot faster than standard list.
* @param offset offset before data in quadwords.
* @param data data pointer
* @param size in quadwords
* @param useTops when true, data will be loaded at the beginning of buffer (BASE+OFFSET)
*/
void VU1::addReferenceList(void *t_data, u32 t_size, u8 t_useTops)
{
if (isBuilding)
PRINT_ERR("Please end current list list before adding new one!");
spacket_ref(currPacket, t_data, t_size, 0, 0, 0, 1);
spacket_vif_stcycl(currPacket, 0, 0x0101, 0);
spacket_open_unpack(currPacket, V4_32, qwordsInsertedToVU1 >> 4, t_useTops, 0, 1, 0);
spacket_close_unpack(currPacket, t_size);
qwordsInsertedToVU1 += t_size * 8;
}
/** Start VU1 program */
void VU1::addStartProgram()
{
spacket_chain_open_cnt(currPacket, 0, 0, 0, 1);
spacket_vif_mscal(currPacket, 0, 0);
spacket_vif_flush(currPacket, 0);
spacket_chain_close_tag(currPacket);
}
/** Continue VU1 program from "--cont" line */
void VU1::addContinueProgram()
{
spacket_chain_open_cnt(currPacket, 0, 0, 0, 1);
spacket_vif_mscnt(currPacket, 0);
spacket_vif_flush(currPacket, 0);
spacket_chain_close_tag(currPacket);
}
/** Add end tag and send packet via VIF1 */
void VU1::sendList()
{
spacket_chain_open_end(currPacket, 0, 0, 1);
spacket_vif_nop(currPacket, 0);
spacket_vif_nop(currPacket, 0);
spacket_chain_close_tag(currPacket);
spacket_send_chain(currPacket, DMA_CHANNEL_VIF1, true, true, true);
}
void VU1::addDoubleBufferSetting()
{
spacket_chain_open_cnt(currPacket, 0, 0, 0, 1);
spacket_vif_base(currPacket, 8, 0);
spacket_vif_offset(currPacket, 496, 0);
isDoubleBufferSet = 1;
spacket_chain_close_tag(currPacket);
}
void VU1::addFlush()
{
spacket_chain_open_cnt(currPacket, 0, 0, 0, 1);
spacket_vif_nop(currPacket, 0);
spacket_vif_flush(currPacket, 0);
spacket_chain_close_tag(currPacket);
}
// ----
// List adding
// ----
void VU1::add128(u64 v1, u64 v2)
{
spacket_add_u64(currPacket, v1);
spacket_add_u64(currPacket, v2);
qwordsInsertedToVU1 += 16;
}
void VU1::add64(u64 v)
{
spacket_add_u64(currPacket, v);
qwordsInsertedToVU1 += 8;
}
void VU1::add32(u32 v)
{
spacket_add_u32(currPacket, v);
qwordsInsertedToVU1 += 4;
}
void VU1::addFloat(float v)
{
spacket_add_float(currPacket, v);
qwordsInsertedToVU1 += 4;
}
// ----
// Static
// ----
/** TODO */
void VU1::uploadProgram(int t_dest, u32 *t_start, u32 *t_end)
{
// get the size of the code as we can only send 256 instructions in each MPGtag
int count = VU1::countProgramSize(t_start, t_end);
spacket_t *spacket = spacket_create(20, SPACKET_NORMAL);
while (count > 0)
{
u32 currentCount = count > 256 ? 256 : count;
spacket_ref(spacket, t_start, currentCount / 2, 0, 0, 0, 1);
spacket_vif_nop(spacket, 0);
spacket_vif_mpg(spacket, currentCount & 0xFF, t_dest, 0);
t_start += currentCount * 2;
count -= currentCount;
t_dest += currentCount;
}
spacket_chain_open_end(spacket, 0, 0, true);
spacket_vif_nop(spacket, 0);
spacket_vif_nop(spacket, 0);
spacket_chain_close_tag(spacket);
spacket_send_chain(spacket, DMA_CHANNEL_VIF1, true, true, true);
}
u32 VU1::countProgramSize(u32 *t_start, u32 *t_end)
{
u32 size = (t_end - t_start) / 2;
if (size & 1)
size++;
return size;
}
+1 -2
View File
@@ -19,7 +19,6 @@ EE_OBJS = \
../../engine/modules/texture_repository.o \
../../engine/modules/timer.o \
../../engine/modules/vif_sender.o \
../../engine/modules/vu1.o \
../../engine/utils/math.o \
../../engine/utils/string.o \
../../engine/loaders/bmp_loader.o \
@@ -33,7 +32,7 @@ EE_OBJS = \
ari.o \
main.o
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpad -laudsrv -lc -lstdc++
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lvu -lpad -laudsrv -lc -lstdc++
EE_INCS := -I./../../engine/include $(EE_INCS)
EE_DVP = dvp-as
EE_VCL = vcl
+11 -11
View File
@@ -37,7 +37,7 @@ void Ari::onInit()
engine->audio.loadSong("MOV-CIRC.WAV");
adpcm = engine->audio.loadADPCM("ziobro.adpcm");
texRepo = engine->renderer->getTextureRepository();
engine->renderer->disableVSync();
island.loadDff("sunnyisl/", "sunnyisl", 0.1F, false);
island.rotation.x = -1.6F;
island.position.set(0.0F, 10.0F, 20.0F);
@@ -49,8 +49,8 @@ void Ari::onInit()
islandAddons.rotation.x = -1.6F;
islandAddons.position.set(0.0F, 10.0F, 20.0F);
// skybox.loadObj("skybox/", "skybox", 100.0F, false);
// skybox.shouldBeFrustumCulled = false;
skybox.loadObj("skybox/", "skybox", 100.0F, false);
skybox.shouldBeFrustumCulled = false;
waterFloors[0].loadObj("water/", "water", 5.0F, false);
waterFloors[0].position.set(0.0F, 8.0F, 0.0F);
@@ -71,13 +71,13 @@ void Ari::onInit()
}
texRepo->addByMesh("sunnyisl/", island);
// texRepo->addByMesh("sunnyisl/", islandAddons);
texRepo->addByMesh("sunnyisl/", islandAddons);
// texRepo->addByMesh("skybox/", skybox);
texRepo->addByMesh("skybox/", skybox);
// texRepo->addByMesh("ari/", player.mesh);
texRepo->addByMesh("ari/", player.mesh);
// engine->audio.playSong();
engine->audio.playSong();
}
void Ari::initBulb()
@@ -91,14 +91,14 @@ void Ari::onUpdate()
if (engine->pad.isCrossClicked)
{
engine->audio.loadSong("nob-else.wav");
// engine->audio.playADPCM(adpcm);
engine->audio.playADPCM(adpcm);
printf("FPS:%f\n", engine->fps);
}
camera.update(engine->pad, player.mesh);
// engine->renderer->draw(skybox);
engine->renderer->draw(skybox);
engine->renderer->draw(island);
// engine->renderer->draw(islandAddons);
// engine->renderer->draw(player.mesh);
engine->renderer->draw(islandAddons);
engine->renderer->draw(player.mesh);
for (u8 i = 0; i < WATER_TILES_COUNT; i++)
engine->renderer->drawByPath3(waterFloors[i]);
}
+10 -10
View File
@@ -22,16 +22,16 @@
Player::Player()
{
// PRINT_LOG("Creating player object");
// this->gravity = 0.1F;
// this->lift = -1.0F;
// this->mesh.loadMD2("ari/", "ari", 0.0001F, true);
// this->mesh.position.set(0.0F, 10.0F, 0.0F);
// this->mesh.shouldBeBackfaceCulled = true;
// this->mesh.shouldBeFrustumCulled = false;
// this->mesh.shouldBeLighted = true;
// this->mesh.setAnimSpeed(0.05F);
// this->mesh.playAnimation(0, 1);
PRINT_LOG("Creating player object");
this->gravity = 0.1F;
this->lift = -1.0F;
this->mesh.loadMD2("ari/", "ari", 0.0001F, true);
this->mesh.position.set(0.0F, 10.0F, 0.0F);
this->mesh.shouldBeBackfaceCulled = true;
this->mesh.shouldBeFrustumCulled = false;
this->mesh.shouldBeLighted = true;
this->mesh.setAnimSpeed(0.05F);
this->mesh.playAnimation(0, 1);
PRINT_LOG("Player object created!");
}
+1 -2
View File
@@ -19,7 +19,6 @@ EE_OBJS = \
../../engine/modules/texture_repository.o \
../../engine/modules/timer.o \
../../engine/modules/vif_sender.o \
../../engine/modules/vu1.o \
../../engine/utils/math.o \
../../engine/utils/string.o \
../../engine/loaders/bmp_loader.o \
@@ -37,7 +36,7 @@ EE_OBJS = \
floors.o \
main.o
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpad -laudsrv -lc -lstdc++
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpad -lpacket2 -lvu -laudsrv -lc -lstdc++
EE_INCS := -I./../../engine/include $(EE_INCS)
EE_DVP = dvp-as
EE_VCL = openvcl