demo memory leak fix
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+13
-3
@@ -10,14 +10,24 @@
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#include "demo_game.hpp"
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#include "states/intro/intro_state.hpp"
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#include "states/game/game_state.hpp"
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namespace Demo {
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DemoGame::DemoGame(Engine* t_engine)
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: engine(t_engine), stateManager(STATE_INTRO) {}
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: engine(t_engine), stateManager(STATE_INTRO, STATE_EXIT) {}
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DemoGame::~DemoGame() {}
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void DemoGame::init() { stateManager.add(new IntroState(engine)); }
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void DemoGame::loop() { stateManager.update(); }
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void DemoGame::init() {
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stateManager.add(new IntroState(engine));
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stateManager.add(new GameState(engine));
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}
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void DemoGame::loop() {
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stateManager.update();
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if (stateManager.finished()) {
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exit(0);
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}
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}
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} // namespace Demo
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