demo memory leak fix

This commit is contained in:
h4570
2022-07-31 11:52:49 +02:00
parent 347fdb240b
commit 834d57ea32
10 changed files with 242 additions and 62 deletions
+50
View File
@@ -0,0 +1,50 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/game_state.hpp"
#include "file/file_utils.hpp"
#include "thread/threading.hpp"
#include "debug/debug.hpp"
using Tyra::FileUtils;
using Tyra::Threading;
namespace Demo {
GameState::GameState(Engine* t_engine) : State(t_engine) {
state = STATE_GAME;
_wantFinish = false;
initialized = false;
}
GameState::~GameState() {}
void GameState::onStart() {
TYRA_LOG("Game. RAM: ", engine->info.getAvailableRAM(), "MB");
engine->audio.stopSong();
initialized = true;
}
GlobalStateType GameState::onFinish() {
if (!initialized) return STATE_EXIT;
initialized = false;
return STATE_EXIT;
}
void GameState::update() {
engine->renderer.beginFrame();
Threading::switchThread();
engine->renderer.endFrame();
}
} // namespace Demo
+22 -4
View File
@@ -21,26 +21,44 @@ using Tyra::FileUtils;
namespace Demo {
IntroState::IntroState(Engine* t_engine)
: State(t_engine), stateManager(STATE_PS2DEV) {
: State(t_engine), stateManager(STATE_PS2DEV, STATE_INTRO_END) {
state = STATE_INTRO;
_wantFinish = false;
initialized = false;
}
IntroState::~IntroState() {}
void IntroState::onStart() {
TYRA_LOG("Intro. RAM: ", engine->info.getAvailableRAM(), "MB");
engine->audio.loadSong(FileUtils::fromCwd("intro/intro.wav"));
engine->audio.setSongLoop(false);
engine->audio.setSongVolume(80);
engine->audio.playSong();
// engine->audio.playSong();
stateManager.add(new IntroPs2DevState(engine));
stateManager.add(new IntroTyraState(engine));
stateManager.add(new IntroPressKeyState(engine));
initialized = true;
}
void IntroState::update() { stateManager.update(); }
GlobalStateType IntroState::onFinish() {
if (!initialized) return STATE_GAME;
GlobalStateType IntroState::onFinish() { return STATE_EXIT; }
stateManager.freeAll();
initialized = false;
return STATE_GAME;
}
void IntroState::update() {
stateManager.update();
if (stateManager.finished()) {
_wantFinish = true;
}
}
} // namespace Demo
@@ -37,26 +37,11 @@ IntroPressKeyState::IntroPressKeyState(Engine* t_engine)
fillersOffset = -512.0F;
}
IntroPressKeyState::~IntroPressKeyState() {
if (!initialized) return;
for (u8 i = 0; i < mapRows; i++)
for (u8 j = 0; j < mapCols; j++) {
engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
delete mapSprites[i][j];
}
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete fillerSprite;
engine->renderer.core.texture.repository.free(logoTexture->getId());
delete logoSprite;
engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
delete pressKeySprite;
}
IntroPressKeyState::~IntroPressKeyState() {}
void IntroPressKeyState::onStart() {
TYRA_LOG("Intro - presskey. RAM: ", engine->info.getAvailableRAM(), "MB");
for (u8 i = 0; i < mapRows; i++) {
for (u8 j = 0; j < mapCols; j++) {
mapSprites[i][j] = new Sprite;
@@ -104,6 +89,28 @@ void IntroPressKeyState::onStart() {
initialized = true;
}
IntroStateType IntroPressKeyState::onFinish() {
if (!initialized) return STATE_INTRO_END;
for (u8 i = 0; i < mapRows; i++)
for (u8 j = 0; j < mapCols; j++) {
engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
delete mapSprites[i][j];
}
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete fillerSprite;
engine->renderer.core.texture.repository.free(logoTexture->getId());
delete logoSprite;
engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
delete pressKeySprite;
initialized = false;
return STATE_INTRO_END;
}
void IntroPressKeyState::update() {
engine->renderer.beginFrame();
@@ -116,6 +123,10 @@ void IntroPressKeyState::update() {
mapDirection = 0;
}
if (engine->pad.getClicked().Cross) {
_wantFinish = true;
}
const float offset = 0.1F;
if (mapDirection == 0) {
mapPosition += offset;
@@ -172,8 +183,6 @@ void IntroPressKeyState::update() {
engine->renderer.endFrame();
}
IntroStateType IntroPressKeyState::onFinish() { return STATE_INTRO_END; }
void IntroPressKeyState::renderFiller() {
fillerSprite->position.x = -1.0F + fillersOffset;
engine->renderer.renderer2D.render(fillerSprite);
@@ -30,17 +30,12 @@ IntroPs2DevState::IntroPs2DevState(Engine* t_engine) : State(t_engine) {
fadeoutActivated = false;
}
IntroPs2DevState::~IntroPs2DevState() {
if (!initialized) return;
delete sprite;
engine->renderer.core.texture.repository.free(texture->getId());
}
IntroPs2DevState::~IntroPs2DevState() {}
void IntroPs2DevState::onStart() {
const auto& settings = engine->renderer.core.getSettings();
TYRA_LOG("Intro - ps2dev. RAM: ", engine->info.getAvailableRAM(), "MB");
TYRA_LOG("Init!");
const auto& settings = engine->renderer.core.getSettings();
initialDelayTimer.prime();
@@ -57,11 +52,25 @@ void IntroPs2DevState::onStart() {
initialized = true;
}
IntroStateType IntroPs2DevState::onFinish() {
if (!initialized) return STATE_TYRA;
delete sprite;
engine->renderer.core.texture.repository.free(texture->getId());
initialized = false;
return STATE_TYRA;
}
void IntroPs2DevState::update() {
engine->renderer.beginFrame();
if (initialDelayTimer.getTimeDelta() >= 60000) initialDelayElapsed = true;
if (engine->pad.getClicked().Cross) {
_wantFinish = true;
}
frameSkipper++;
if (frameSkipper > 3) {
frameSkipper = 0;
@@ -94,6 +103,4 @@ void IntroPs2DevState::update() {
engine->renderer.endFrame();
}
IntroStateType IntroPs2DevState::onFinish() { return STATE_TYRA; }
} // namespace Demo
@@ -32,21 +32,11 @@ IntroTyraState::IntroTyraState(Engine* t_engine) : State(t_engine) {
frameSkipper = 0;
}
IntroTyraState::~IntroTyraState() {
if (!initialized) return;
engine->renderer.core.texture.repository.free(tyraTexture->getId());
engine->renderer.core.texture.repository.free(bgTexture->getId());
engine->renderer.core.texture.repository.free(bg2Texture->getId());
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete tyraSprite;
delete bgSprite;
delete bg2Sprite;
delete fillerSprite;
}
IntroTyraState::~IntroTyraState() {}
void IntroTyraState::onStart() {
TYRA_LOG("Intro - tyra. RAM: ", engine->info.getAvailableRAM(), "MB");
const auto& settings = engine->renderer.core.getSettings();
initialDelayTimer.prime();
@@ -90,6 +80,23 @@ void IntroTyraState::onStart() {
initialized = true;
}
IntroStateType IntroTyraState::onFinish() {
if (!initialized) return STATE_PRESS_KEY;
engine->renderer.core.texture.repository.free(tyraTexture->getId());
engine->renderer.core.texture.repository.free(bgTexture->getId());
engine->renderer.core.texture.repository.free(bg2Texture->getId());
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete tyraSprite;
delete bgSprite;
delete bg2Sprite;
delete fillerSprite;
initialized = false;
return STATE_PRESS_KEY;
}
void IntroTyraState::update() {
engine->renderer.beginFrame();
@@ -100,6 +107,10 @@ void IntroTyraState::update() {
frameSkipper = 0;
}
if (engine->pad.getClicked().Cross) {
_wantFinish = true;
}
const float slideUpMaxPost = -128.0F;
if (initialDelayElapsed) {
@@ -170,6 +181,4 @@ void IntroTyraState::renderFillers() {
engine->renderer.renderer2D.render(fillerSprite);
}
IntroStateType IntroTyraState::onFinish() { return STATE_PRESS_KEY; }
} // namespace Demo