demo memory leak fix
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@@ -0,0 +1,50 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "states/game/game_state.hpp"
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#include "file/file_utils.hpp"
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#include "thread/threading.hpp"
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#include "debug/debug.hpp"
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using Tyra::FileUtils;
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using Tyra::Threading;
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namespace Demo {
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GameState::GameState(Engine* t_engine) : State(t_engine) {
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state = STATE_GAME;
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_wantFinish = false;
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initialized = false;
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}
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GameState::~GameState() {}
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void GameState::onStart() {
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TYRA_LOG("Game. RAM: ", engine->info.getAvailableRAM(), "MB");
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engine->audio.stopSong();
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initialized = true;
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}
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GlobalStateType GameState::onFinish() {
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if (!initialized) return STATE_EXIT;
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initialized = false;
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return STATE_EXIT;
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}
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void GameState::update() {
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engine->renderer.beginFrame();
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Threading::switchThread();
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engine->renderer.endFrame();
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}
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} // namespace Demo
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@@ -21,26 +21,44 @@ using Tyra::FileUtils;
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namespace Demo {
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IntroState::IntroState(Engine* t_engine)
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: State(t_engine), stateManager(STATE_PS2DEV) {
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: State(t_engine), stateManager(STATE_PS2DEV, STATE_INTRO_END) {
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state = STATE_INTRO;
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_wantFinish = false;
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initialized = false;
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}
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IntroState::~IntroState() {}
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void IntroState::onStart() {
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TYRA_LOG("Intro. RAM: ", engine->info.getAvailableRAM(), "MB");
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engine->audio.loadSong(FileUtils::fromCwd("intro/intro.wav"));
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engine->audio.setSongLoop(false);
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engine->audio.setSongVolume(80);
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engine->audio.playSong();
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// engine->audio.playSong();
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stateManager.add(new IntroPs2DevState(engine));
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stateManager.add(new IntroTyraState(engine));
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stateManager.add(new IntroPressKeyState(engine));
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initialized = true;
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}
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void IntroState::update() { stateManager.update(); }
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GlobalStateType IntroState::onFinish() {
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if (!initialized) return STATE_GAME;
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GlobalStateType IntroState::onFinish() { return STATE_EXIT; }
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stateManager.freeAll();
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initialized = false;
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return STATE_GAME;
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}
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void IntroState::update() {
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stateManager.update();
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if (stateManager.finished()) {
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_wantFinish = true;
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}
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}
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} // namespace Demo
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@@ -37,26 +37,11 @@ IntroPressKeyState::IntroPressKeyState(Engine* t_engine)
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fillersOffset = -512.0F;
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}
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IntroPressKeyState::~IntroPressKeyState() {
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if (!initialized) return;
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for (u8 i = 0; i < mapRows; i++)
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for (u8 j = 0; j < mapCols; j++) {
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engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
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delete mapSprites[i][j];
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}
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete fillerSprite;
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engine->renderer.core.texture.repository.free(logoTexture->getId());
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delete logoSprite;
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engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
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delete pressKeySprite;
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}
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IntroPressKeyState::~IntroPressKeyState() {}
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void IntroPressKeyState::onStart() {
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TYRA_LOG("Intro - presskey. RAM: ", engine->info.getAvailableRAM(), "MB");
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for (u8 i = 0; i < mapRows; i++) {
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for (u8 j = 0; j < mapCols; j++) {
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mapSprites[i][j] = new Sprite;
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@@ -104,6 +89,28 @@ void IntroPressKeyState::onStart() {
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initialized = true;
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}
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IntroStateType IntroPressKeyState::onFinish() {
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if (!initialized) return STATE_INTRO_END;
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for (u8 i = 0; i < mapRows; i++)
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for (u8 j = 0; j < mapCols; j++) {
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engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
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delete mapSprites[i][j];
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}
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete fillerSprite;
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engine->renderer.core.texture.repository.free(logoTexture->getId());
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delete logoSprite;
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engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
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delete pressKeySprite;
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initialized = false;
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return STATE_INTRO_END;
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}
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void IntroPressKeyState::update() {
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engine->renderer.beginFrame();
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@@ -116,6 +123,10 @@ void IntroPressKeyState::update() {
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mapDirection = 0;
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}
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if (engine->pad.getClicked().Cross) {
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_wantFinish = true;
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}
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const float offset = 0.1F;
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if (mapDirection == 0) {
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mapPosition += offset;
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@@ -172,8 +183,6 @@ void IntroPressKeyState::update() {
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engine->renderer.endFrame();
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}
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IntroStateType IntroPressKeyState::onFinish() { return STATE_INTRO_END; }
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void IntroPressKeyState::renderFiller() {
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fillerSprite->position.x = -1.0F + fillersOffset;
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engine->renderer.renderer2D.render(fillerSprite);
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@@ -30,17 +30,12 @@ IntroPs2DevState::IntroPs2DevState(Engine* t_engine) : State(t_engine) {
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fadeoutActivated = false;
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}
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IntroPs2DevState::~IntroPs2DevState() {
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if (!initialized) return;
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delete sprite;
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engine->renderer.core.texture.repository.free(texture->getId());
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}
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IntroPs2DevState::~IntroPs2DevState() {}
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void IntroPs2DevState::onStart() {
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const auto& settings = engine->renderer.core.getSettings();
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TYRA_LOG("Intro - ps2dev. RAM: ", engine->info.getAvailableRAM(), "MB");
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TYRA_LOG("Init!");
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const auto& settings = engine->renderer.core.getSettings();
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initialDelayTimer.prime();
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@@ -57,11 +52,25 @@ void IntroPs2DevState::onStart() {
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initialized = true;
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}
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IntroStateType IntroPs2DevState::onFinish() {
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if (!initialized) return STATE_TYRA;
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delete sprite;
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engine->renderer.core.texture.repository.free(texture->getId());
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initialized = false;
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return STATE_TYRA;
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}
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void IntroPs2DevState::update() {
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engine->renderer.beginFrame();
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if (initialDelayTimer.getTimeDelta() >= 60000) initialDelayElapsed = true;
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if (engine->pad.getClicked().Cross) {
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_wantFinish = true;
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}
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frameSkipper++;
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if (frameSkipper > 3) {
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frameSkipper = 0;
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@@ -94,6 +103,4 @@ void IntroPs2DevState::update() {
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engine->renderer.endFrame();
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}
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IntroStateType IntroPs2DevState::onFinish() { return STATE_TYRA; }
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} // namespace Demo
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@@ -32,21 +32,11 @@ IntroTyraState::IntroTyraState(Engine* t_engine) : State(t_engine) {
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frameSkipper = 0;
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}
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IntroTyraState::~IntroTyraState() {
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if (!initialized) return;
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engine->renderer.core.texture.repository.free(tyraTexture->getId());
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engine->renderer.core.texture.repository.free(bgTexture->getId());
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engine->renderer.core.texture.repository.free(bg2Texture->getId());
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete tyraSprite;
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delete bgSprite;
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delete bg2Sprite;
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delete fillerSprite;
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}
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IntroTyraState::~IntroTyraState() {}
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void IntroTyraState::onStart() {
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TYRA_LOG("Intro - tyra. RAM: ", engine->info.getAvailableRAM(), "MB");
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const auto& settings = engine->renderer.core.getSettings();
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initialDelayTimer.prime();
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@@ -90,6 +80,23 @@ void IntroTyraState::onStart() {
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initialized = true;
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}
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IntroStateType IntroTyraState::onFinish() {
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if (!initialized) return STATE_PRESS_KEY;
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engine->renderer.core.texture.repository.free(tyraTexture->getId());
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engine->renderer.core.texture.repository.free(bgTexture->getId());
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engine->renderer.core.texture.repository.free(bg2Texture->getId());
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engine->renderer.core.texture.repository.free(fillerTexture->getId());
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delete tyraSprite;
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delete bgSprite;
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delete bg2Sprite;
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delete fillerSprite;
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initialized = false;
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return STATE_PRESS_KEY;
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}
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void IntroTyraState::update() {
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engine->renderer.beginFrame();
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@@ -100,6 +107,10 @@ void IntroTyraState::update() {
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frameSkipper = 0;
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}
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if (engine->pad.getClicked().Cross) {
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_wantFinish = true;
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}
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const float slideUpMaxPost = -128.0F;
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if (initialDelayElapsed) {
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@@ -170,6 +181,4 @@ void IntroTyraState::renderFillers() {
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engine->renderer.renderer2D.render(fillerSprite);
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}
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IntroStateType IntroTyraState::onFinish() { return STATE_PRESS_KEY; }
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} // namespace Demo
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