demo memory leak fix

This commit is contained in:
h4570
2022-07-31 11:52:49 +02:00
parent 347fdb240b
commit 834d57ea32
10 changed files with 242 additions and 62 deletions
+44 -8
View File
@@ -19,21 +19,57 @@ namespace Demo {
template <typename StateTypeT> template <typename StateTypeT>
class StateManager { class StateManager {
public: public:
StateManager(const StateTypeT& initialState) { StateManager(const StateTypeT& t_initialState,
const StateTypeT& t_exitState) {
stateInitialized = false; stateInitialized = false;
currentState = initialState; currentState = t_initialState;
exitState = t_exitState;
} }
~StateManager() { ~StateManager() { freeAll(); }
for (auto& state : states) {
delete state;
}
}
const StateTypeT& getCurrentState() const { return currentState; } const StateTypeT& getCurrentState() const { return currentState; }
const StateTypeT& getExitState() const { return exitState; }
bool finished() const { return currentState == exitState; }
std::vector<State<StateTypeT>*>* getAll() { return &states; }
State<StateTypeT>* get(const StateTypeT& stateType) {
for (auto& state : states) {
if (state->getState() == stateType) {
return state;
}
}
return nullptr;
}
void add(State<StateTypeT>* state) { states.push_back(state); } void add(State<StateTypeT>* state) { states.push_back(state); }
/** remove (without free) */
void remove(const State<StateTypeT>* state) {
states.erase(std::remove(states.begin(), states.end(), state),
states.end());
}
/** free and remove */
void free(const State<StateTypeT>* state) {
auto* found = get(state);
if (!found) return;
remove(found);
delete found;
}
/** free and remove all */
void freeAll() {
for (auto& state : states) {
delete state;
}
states.clear();
}
void update() { void update() {
for (auto& state : states) { for (auto& state : states) {
if (state->getState() == currentState) { if (state->getState() == currentState) {
@@ -57,7 +93,7 @@ class StateManager {
private: private:
bool stateInitialized; bool stateInitialized;
std::vector<State<StateTypeT>*> states; std::vector<State<StateTypeT>*> states;
StateTypeT currentState; StateTypeT currentState, exitState;
}; };
} // namespace Demo } // namespace Demo
+40
View File
@@ -0,0 +1,40 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "state/state.hpp"
#include "state/global_state_type.hpp"
namespace Demo {
class GameState : public State<GlobalStateType> {
public:
GameState(Engine* t_engine);
~GameState();
const GlobalStateType& getState() const { return state; }
const bool& wantFinish() const { return _wantFinish; };
void onStart();
void update();
/** @return Next game state */
GlobalStateType onFinish();
private:
GlobalStateType state;
bool _wantFinish;
bool initialized;
};
} // namespace Demo
+1
View File
@@ -36,6 +36,7 @@ class IntroState : public State<GlobalStateType> {
private: private:
GlobalStateType state; GlobalStateType state;
bool _wantFinish; bool _wantFinish;
bool initialized;
StateManager<IntroStateType> stateManager; StateManager<IntroStateType> stateManager;
}; };
@@ -33,11 +33,11 @@ class IntroPressKeyState : public State<IntroStateType> {
void onStart(); void onStart();
void update();
/** @return Next game state */ /** @return Next game state */
IntroStateType onFinish(); IntroStateType onFinish();
void update();
private: private:
void renderFiller(); void renderFiller();
void updateMap(); void updateMap();
+13 -3
View File
@@ -10,14 +10,24 @@
#include "demo_game.hpp" #include "demo_game.hpp"
#include "states/intro/intro_state.hpp" #include "states/intro/intro_state.hpp"
#include "states/game/game_state.hpp"
namespace Demo { namespace Demo {
DemoGame::DemoGame(Engine* t_engine) DemoGame::DemoGame(Engine* t_engine)
: engine(t_engine), stateManager(STATE_INTRO) {} : engine(t_engine), stateManager(STATE_INTRO, STATE_EXIT) {}
DemoGame::~DemoGame() {} DemoGame::~DemoGame() {}
void DemoGame::init() { stateManager.add(new IntroState(engine)); } void DemoGame::init() {
void DemoGame::loop() { stateManager.update(); } stateManager.add(new IntroState(engine));
stateManager.add(new GameState(engine));
}
void DemoGame::loop() {
stateManager.update();
if (stateManager.finished()) {
exit(0);
}
}
} // namespace Demo } // namespace Demo
+50
View File
@@ -0,0 +1,50 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/game_state.hpp"
#include "file/file_utils.hpp"
#include "thread/threading.hpp"
#include "debug/debug.hpp"
using Tyra::FileUtils;
using Tyra::Threading;
namespace Demo {
GameState::GameState(Engine* t_engine) : State(t_engine) {
state = STATE_GAME;
_wantFinish = false;
initialized = false;
}
GameState::~GameState() {}
void GameState::onStart() {
TYRA_LOG("Game. RAM: ", engine->info.getAvailableRAM(), "MB");
engine->audio.stopSong();
initialized = true;
}
GlobalStateType GameState::onFinish() {
if (!initialized) return STATE_EXIT;
initialized = false;
return STATE_EXIT;
}
void GameState::update() {
engine->renderer.beginFrame();
Threading::switchThread();
engine->renderer.endFrame();
}
} // namespace Demo
+22 -4
View File
@@ -21,26 +21,44 @@ using Tyra::FileUtils;
namespace Demo { namespace Demo {
IntroState::IntroState(Engine* t_engine) IntroState::IntroState(Engine* t_engine)
: State(t_engine), stateManager(STATE_PS2DEV) { : State(t_engine), stateManager(STATE_PS2DEV, STATE_INTRO_END) {
state = STATE_INTRO; state = STATE_INTRO;
_wantFinish = false; _wantFinish = false;
initialized = false;
} }
IntroState::~IntroState() {} IntroState::~IntroState() {}
void IntroState::onStart() { void IntroState::onStart() {
TYRA_LOG("Intro. RAM: ", engine->info.getAvailableRAM(), "MB");
engine->audio.loadSong(FileUtils::fromCwd("intro/intro.wav")); engine->audio.loadSong(FileUtils::fromCwd("intro/intro.wav"));
engine->audio.setSongLoop(false); engine->audio.setSongLoop(false);
engine->audio.setSongVolume(80); engine->audio.setSongVolume(80);
engine->audio.playSong(); // engine->audio.playSong();
stateManager.add(new IntroPs2DevState(engine)); stateManager.add(new IntroPs2DevState(engine));
stateManager.add(new IntroTyraState(engine)); stateManager.add(new IntroTyraState(engine));
stateManager.add(new IntroPressKeyState(engine)); stateManager.add(new IntroPressKeyState(engine));
initialized = true;
} }
void IntroState::update() { stateManager.update(); } GlobalStateType IntroState::onFinish() {
if (!initialized) return STATE_GAME;
GlobalStateType IntroState::onFinish() { return STATE_EXIT; } stateManager.freeAll();
initialized = false;
return STATE_GAME;
}
void IntroState::update() {
stateManager.update();
if (stateManager.finished()) {
_wantFinish = true;
}
}
} // namespace Demo } // namespace Demo
@@ -37,26 +37,11 @@ IntroPressKeyState::IntroPressKeyState(Engine* t_engine)
fillersOffset = -512.0F; fillersOffset = -512.0F;
} }
IntroPressKeyState::~IntroPressKeyState() { IntroPressKeyState::~IntroPressKeyState() {}
if (!initialized) return;
for (u8 i = 0; i < mapRows; i++)
for (u8 j = 0; j < mapCols; j++) {
engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
delete mapSprites[i][j];
}
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete fillerSprite;
engine->renderer.core.texture.repository.free(logoTexture->getId());
delete logoSprite;
engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
delete pressKeySprite;
}
void IntroPressKeyState::onStart() { void IntroPressKeyState::onStart() {
TYRA_LOG("Intro - presskey. RAM: ", engine->info.getAvailableRAM(), "MB");
for (u8 i = 0; i < mapRows; i++) { for (u8 i = 0; i < mapRows; i++) {
for (u8 j = 0; j < mapCols; j++) { for (u8 j = 0; j < mapCols; j++) {
mapSprites[i][j] = new Sprite; mapSprites[i][j] = new Sprite;
@@ -104,6 +89,28 @@ void IntroPressKeyState::onStart() {
initialized = true; initialized = true;
} }
IntroStateType IntroPressKeyState::onFinish() {
if (!initialized) return STATE_INTRO_END;
for (u8 i = 0; i < mapRows; i++)
for (u8 j = 0; j < mapCols; j++) {
engine->renderer.core.texture.repository.free(mapTextures[i][j]->getId());
delete mapSprites[i][j];
}
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete fillerSprite;
engine->renderer.core.texture.repository.free(logoTexture->getId());
delete logoSprite;
engine->renderer.core.texture.repository.free(pressKeyTexture->getId());
delete pressKeySprite;
initialized = false;
return STATE_INTRO_END;
}
void IntroPressKeyState::update() { void IntroPressKeyState::update() {
engine->renderer.beginFrame(); engine->renderer.beginFrame();
@@ -116,6 +123,10 @@ void IntroPressKeyState::update() {
mapDirection = 0; mapDirection = 0;
} }
if (engine->pad.getClicked().Cross) {
_wantFinish = true;
}
const float offset = 0.1F; const float offset = 0.1F;
if (mapDirection == 0) { if (mapDirection == 0) {
mapPosition += offset; mapPosition += offset;
@@ -172,8 +183,6 @@ void IntroPressKeyState::update() {
engine->renderer.endFrame(); engine->renderer.endFrame();
} }
IntroStateType IntroPressKeyState::onFinish() { return STATE_INTRO_END; }
void IntroPressKeyState::renderFiller() { void IntroPressKeyState::renderFiller() {
fillerSprite->position.x = -1.0F + fillersOffset; fillerSprite->position.x = -1.0F + fillersOffset;
engine->renderer.renderer2D.render(fillerSprite); engine->renderer.renderer2D.render(fillerSprite);
@@ -30,17 +30,12 @@ IntroPs2DevState::IntroPs2DevState(Engine* t_engine) : State(t_engine) {
fadeoutActivated = false; fadeoutActivated = false;
} }
IntroPs2DevState::~IntroPs2DevState() { IntroPs2DevState::~IntroPs2DevState() {}
if (!initialized) return;
delete sprite;
engine->renderer.core.texture.repository.free(texture->getId());
}
void IntroPs2DevState::onStart() { void IntroPs2DevState::onStart() {
const auto& settings = engine->renderer.core.getSettings(); TYRA_LOG("Intro - ps2dev. RAM: ", engine->info.getAvailableRAM(), "MB");
TYRA_LOG("Init!"); const auto& settings = engine->renderer.core.getSettings();
initialDelayTimer.prime(); initialDelayTimer.prime();
@@ -57,11 +52,25 @@ void IntroPs2DevState::onStart() {
initialized = true; initialized = true;
} }
IntroStateType IntroPs2DevState::onFinish() {
if (!initialized) return STATE_TYRA;
delete sprite;
engine->renderer.core.texture.repository.free(texture->getId());
initialized = false;
return STATE_TYRA;
}
void IntroPs2DevState::update() { void IntroPs2DevState::update() {
engine->renderer.beginFrame(); engine->renderer.beginFrame();
if (initialDelayTimer.getTimeDelta() >= 60000) initialDelayElapsed = true; if (initialDelayTimer.getTimeDelta() >= 60000) initialDelayElapsed = true;
if (engine->pad.getClicked().Cross) {
_wantFinish = true;
}
frameSkipper++; frameSkipper++;
if (frameSkipper > 3) { if (frameSkipper > 3) {
frameSkipper = 0; frameSkipper = 0;
@@ -94,6 +103,4 @@ void IntroPs2DevState::update() {
engine->renderer.endFrame(); engine->renderer.endFrame();
} }
IntroStateType IntroPs2DevState::onFinish() { return STATE_TYRA; }
} // namespace Demo } // namespace Demo
@@ -32,21 +32,11 @@ IntroTyraState::IntroTyraState(Engine* t_engine) : State(t_engine) {
frameSkipper = 0; frameSkipper = 0;
} }
IntroTyraState::~IntroTyraState() { IntroTyraState::~IntroTyraState() {}
if (!initialized) return;
engine->renderer.core.texture.repository.free(tyraTexture->getId());
engine->renderer.core.texture.repository.free(bgTexture->getId());
engine->renderer.core.texture.repository.free(bg2Texture->getId());
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete tyraSprite;
delete bgSprite;
delete bg2Sprite;
delete fillerSprite;
}
void IntroTyraState::onStart() { void IntroTyraState::onStart() {
TYRA_LOG("Intro - tyra. RAM: ", engine->info.getAvailableRAM(), "MB");
const auto& settings = engine->renderer.core.getSettings(); const auto& settings = engine->renderer.core.getSettings();
initialDelayTimer.prime(); initialDelayTimer.prime();
@@ -90,6 +80,23 @@ void IntroTyraState::onStart() {
initialized = true; initialized = true;
} }
IntroStateType IntroTyraState::onFinish() {
if (!initialized) return STATE_PRESS_KEY;
engine->renderer.core.texture.repository.free(tyraTexture->getId());
engine->renderer.core.texture.repository.free(bgTexture->getId());
engine->renderer.core.texture.repository.free(bg2Texture->getId());
engine->renderer.core.texture.repository.free(fillerTexture->getId());
delete tyraSprite;
delete bgSprite;
delete bg2Sprite;
delete fillerSprite;
initialized = false;
return STATE_PRESS_KEY;
}
void IntroTyraState::update() { void IntroTyraState::update() {
engine->renderer.beginFrame(); engine->renderer.beginFrame();
@@ -100,6 +107,10 @@ void IntroTyraState::update() {
frameSkipper = 0; frameSkipper = 0;
} }
if (engine->pad.getClicked().Cross) {
_wantFinish = true;
}
const float slideUpMaxPost = -128.0F; const float slideUpMaxPost = -128.0F;
if (initialDelayElapsed) { if (initialDelayElapsed) {
@@ -170,6 +181,4 @@ void IntroTyraState::renderFillers() {
engine->renderer.renderer2D.render(fillerSprite); engine->renderer.renderer2D.render(fillerSprite);
} }
IntroStateType IntroTyraState::onFinish() { return STATE_PRESS_KEY; }
} // namespace Demo } // namespace Demo