implemented alpha texture repository
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@@ -54,8 +54,23 @@ public:
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u8 isMd2Loaded, isObjLoaded, isDffLoaded, isSpecInitialized;
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clutbuffer_t clut;
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lod_t lod;
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u32 id;
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MeshTexture *textures;
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/** Array of materials. Size of getMaterialsCount() */
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MeshMaterial *getMaterials() const { return obj->frames[0].getMaterials(); };
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const u32 &getMaterialsCount() const { return obj->frames[0].getMaterialsCount(); };
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/** Returns material, which is a mesh "subgroup". */
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MeshMaterial &getMaterial(const u32 &i) const { return obj->frames[0].getMaterial(i); };
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/**
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* Returns material, which is a mesh "subgroup".
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* NULL if not found.
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*/
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MeshMaterial *getMaterialById(const u32 &t_id) const { return obj->frames[0].getMaterialById(t_id); }
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private:
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void setupLodAndClut();
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void setDefaultWrapSettings(texwrap_t &t_wrapSettings);
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@@ -11,6 +11,7 @@
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#ifndef _TYRA_MESH_FRAME_
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#define _TYRA_MESH_FRAME_
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#include <stddef.h>
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#include <tamtypes.h>
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#include "math/point.hpp"
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#include "math/vector3.hpp"
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@@ -50,6 +51,18 @@ public:
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/** Returns material, which is a mesh "subgroup". */
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MeshMaterial &getMaterial(const u32 &i) const { return materials[i]; };
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/**
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* Returns material, which is a mesh "subgroup".
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* NULL if not found.
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*/
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MeshMaterial *getMaterialById(const u32 &t_id) const
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{
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for (u32 i = 0; i < materialsCount; i++)
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if (materials[i].getId() == t_id)
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return &materials[i];
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return NULL;
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}
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/** Array of vertices. Size of getVertexCount() */
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Vector3 *getVertices() const { return vertices; };
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@@ -106,15 +106,23 @@ public:
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// ----
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/** Assign texture to mesh and mesh material */
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void addLink(u32 t_meshId, u32 t_materialId);
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void addLink(const u32 &t_meshId, const u32 &t_materialId);
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/** Remove mesh and mesh material assignment */
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void removeLink(u32 t_meshId, u32 t_materialId);
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void removeLink(const u32 &t_meshId, const u32 &t_materialId);
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const u8 &isNameSet() const { return _isNameSet; };
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const u8 &isSizeSet() const { return _isSizeSet; };
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const u8 isLinkedWith(const u32 &t_meshId, const u32 &t_materialId) const
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{
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for (u32 i = 0; i < texLinkCount; i++)
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if (texLinks[i].materialId == t_materialId && texLinks[i].meshId == t_meshId)
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return true;
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return false;
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};
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private:
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void setDefaultWrapSettings();
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texwrap_t wrapSettings;
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