implemented alpha texture repository
This commit is contained in:
@@ -59,7 +59,7 @@ public:
|
||||
TextureRepository *getTextureRepository() { return &textureRepo; };
|
||||
|
||||
private:
|
||||
void changeTexture(Mesh *t_mesh, u8 t_textureIndex);
|
||||
void changeTexture(Mesh *t_mesh, u32 t_materialId);
|
||||
u32 lastTextureId;
|
||||
texbuffer_t textureBuffer;
|
||||
u8 isTextureVRAMAllocated;
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include <tamtypes.h>
|
||||
#include <draw_buffers.h>
|
||||
#include "../models/mesh.hpp"
|
||||
#include "../models/mesh_frame.hpp"
|
||||
#include "../loaders/bmp_loader.hpp"
|
||||
|
||||
/** Class responsible for intializing draw env, textures and buffers */
|
||||
class TextureRepository
|
||||
@@ -23,7 +25,64 @@ public:
|
||||
TextureRepository();
|
||||
~TextureRepository();
|
||||
|
||||
// ----
|
||||
// Getters
|
||||
// ----
|
||||
|
||||
/** Returns all repository textures. */
|
||||
MeshTexture **getAll() const { return textures; }
|
||||
|
||||
const u32 &getTexturesCount() const { return texturesCount; };
|
||||
|
||||
/**
|
||||
* Returns single texture.
|
||||
* NULL if not found.
|
||||
*/
|
||||
MeshTexture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
|
||||
{
|
||||
for (u32 i = 0; i < texturesCount; i++)
|
||||
if (textures[i]->isLinkedWith(t_meshId, t_materialId))
|
||||
return textures[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns single texture.
|
||||
* NULL if not found.
|
||||
*/
|
||||
MeshTexture *getByTextureId(const u32 &t_id) const
|
||||
{
|
||||
for (u32 i = 0; i < texturesCount; i++)
|
||||
if (t_id == textures[i]->getId())
|
||||
return textures[i];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// ----
|
||||
// Setters
|
||||
// ----
|
||||
|
||||
// ----
|
||||
// Other
|
||||
// ----
|
||||
|
||||
/** Add single unlinked texture to repository. */
|
||||
MeshTexture *add(char *t_subfolder, char *t_name);
|
||||
|
||||
/** Add linked textures in given subpath for mesh material names. */
|
||||
void addByMesh(char *t_path, Mesh &mesh);
|
||||
|
||||
/**
|
||||
* Remove texture from repository.
|
||||
* Texture is NOT destructed.
|
||||
*/
|
||||
void remove(u32 textureId);
|
||||
|
||||
private:
|
||||
void increaseArray(u32 newLength);
|
||||
u32 texturesCount;
|
||||
MeshTexture **textures;
|
||||
BmpLoader loader;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user