small documentation
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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--- H4570
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- [DynPip] TD VU1 program
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- [DynPip] Info about: simple clip
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- [StaPip] Remove animation
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- [StaPip] Dbufferring during mesh unrolling
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- [StaPip] VU1 packets spamming
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- [McPip] VU1 packets spamming
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- [StaPip] Info about: full plane clip
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- [Loaders] MD2 loader - choose between static/dynamic mesh
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- [Renderer] Github: Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..)
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- [Game] Update intellisense from docker
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- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?)
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- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
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- [Loaders] DFF loader as static Mesh loader
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- [Game] Update intellisense from docker
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- [Texture] Test cache hits with large amount of textures (dolphin sample?)
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- [Demo] Create cool demo which will show all features of Tyra (I will take this one)
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