Merge pull request #1 from h4570/develop
Updating fork to the current state of main repo's develop branch
This commit is contained in:
@@ -94,7 +94,7 @@ void Engine::gameLoop()
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fps = timer.getFPS();
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fpsDelayer = 0;
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}
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timer.primeTimer();
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timer.prime();
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renderer->endFrame(fps);
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/** -6~ FPS */
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SetAlarm(150, &Engine::wakeup, &mainThreadId);
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@@ -44,8 +44,8 @@ public:
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Vector3 operator-(void);
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static u8 shouldBeBackfaceCulled(const Vector3 *t_cameraPos, const Vector3 *v0, const Vector3 *v1, const Vector3 *v2);
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u8 collidesSquare(Vector3 &t_min, Vector3 &t_max);
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u8 isOnSquare(Vector3 &t_min, Vector3 &t_max);
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u8 collidesSquare(const Vector3 &t_min, const Vector3 &t_max) const;
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u8 isOnSquare(const Vector3 &t_min, const Vector3 &t_max) const;
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float length();
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void normalize();
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void setByLerp(const Vector3 &v1, const Vector3 &v2, const float &t_interp, const float &t_scale);
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@@ -12,6 +12,7 @@
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#define _TYRA_TIMER_
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#include <tamtypes.h>
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#include <timer.h>
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/** Class responsible for fps counting */
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class Timer
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@@ -22,7 +23,7 @@ public:
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~Timer();
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u32 getTimeDelta();
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void primeTimer();
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inline void prime() { lastTime = *T3_COUNT; }
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float getFPS();
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private:
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@@ -170,13 +170,13 @@ u8 Vector3::shouldBeBackfaceCulled(const Vector3 *t_cameraPos, const Vector3 *v0
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}
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/** Checks intersection with given square */
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u8 Vector3::collidesSquare(Vector3 &t_min, Vector3 &t_max)
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u8 Vector3::collidesSquare(const Vector3 &t_min, const Vector3 &t_max) const
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{
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return ((this->x <= t_max.x && this->x >= t_min.x) && (this->y < t_max.y && this->y >= t_min.y) && (this->z <= t_max.z && this->z >= t_min.z)) ? 1 : 0;
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}
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/** Checks is this vector is on given square */
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u8 Vector3::isOnSquare(Vector3 &t_min, Vector3 &t_max)
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u8 Vector3::isOnSquare(const Vector3 &t_min, const Vector3 &t_max) const
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{
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return ((this->x <= t_max.x && this->x >= t_min.x) && (this->y >= t_max.y) && (this->z <= t_max.z && this->z >= t_min.z)) ? 1 : 0;
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}
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@@ -123,12 +123,14 @@ void Renderer::draw(Sprite &t_sprite)
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packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, 2048, 2048));
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packet2_utils_gif_add_set(packet2, 1);
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packet2_utils_gs_add_texbuff_clut(packet2, &textureBuffer, &t_sprite.clut);
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draw_enable_blending();
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packet2_update(packet2, draw_rect_textured(packet2->next, 0, &rect));
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packet2_update(packet2,
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draw_primitive_xyoffset(
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packet2->next,
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0,
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(2048 - (screen->width / 2)), (2048 - (screen->height / 2))));
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draw_disable_blending();
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packet2_update(packet2, draw_finish(packet2->next));
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dma_channel_wait(DMA_CHANNEL_GIF, 0);
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dma_channel_send_packet2(packet2, DMA_CHANNEL_GIF, true);
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@@ -10,16 +10,11 @@
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#include "../include/modules/timer.hpp"
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#include <timer.h>
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// ----
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// Constructors/Destructors
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// ----
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Timer::Timer()
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{
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this->lastTime = *T3_COUNT;
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}
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Timer::Timer() { prime(); }
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Timer::~Timer() {}
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@@ -29,20 +24,13 @@ Timer::~Timer() {}
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u32 Timer::getTimeDelta()
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{
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this->time = *T3_COUNT;
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time = *T3_COUNT;
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if (this->time < this->lastTime) // The counter has wrapped
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this->change = this->time + (65536 - this->lastTime);
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if (time < lastTime) // The counter has wrapped
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change = time + (65536 - lastTime);
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else
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this->change = this->time - this->lastTime;
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this->lastTime = this->time;
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return this->change;
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}
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void Timer::primeTimer()
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{
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lastTime = *T3_COUNT;
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change = time - lastTime;
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return change;
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}
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float Timer::getFPS()
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@@ -1,3 +0,0 @@
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.vscode/
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bin/**
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fonts/**
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@@ -1,33 +0,0 @@
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EE_BIN = ari.elf
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TYRA_DIR = ./../../engine
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EE_OBJS = \
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camera.o \
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objects/player.o \
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ari.o \
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main.o
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EE_LIBS = -ltyra
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all: $(EE_BIN)
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$(EE_STRIP) --strip-all $(EE_BIN)
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mv $(EE_BIN) bin/$(EE_BIN)
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rm $(EE_OBJS)
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rebuild-engine:
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cd $(TYRA_DIR) && make clean && make
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clean:
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rm -f $(EE_OBJS)
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run: $(EE_BIN)
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killall -v ps2client || true
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ps2client reset
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ps2client reset
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$(EE_STRIP) --strip-all $(EE_BIN)
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mv $(EE_BIN) bin/$(EE_BIN)
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rm $(EE_OBJS)
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cd bin/ && ps2client execee host:$(EE_BIN)
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include $(TYRA_DIR)/Makefile.pref
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@@ -1,19 +0,0 @@
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## Ari sample
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### Description
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* .obj (skybox, water)
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* .dff (island)
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* .md2 (ari)
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* mesh cloning (water)
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Testing demo. In future there will be Ariana Grande demo.
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### Assets
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[Download](http://apgcglz.cluster028.hosting.ovh.net/tyra/1.1.0/samples/ari/assets.zip)
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### Screenshot
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[![Ari screenshot][ari-screenshot]](#)
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[ari-screenshot]: http://apgcglz.cluster028.hosting.ovh.net/tyra/1.1.0/samples/ari/ari.gif
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@@ -1,137 +0,0 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "ari.hpp"
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#include "utils/math.hpp"
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// ----
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// Constructors/Destructors
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// ----
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const u8 WATER_TILES_COUNT = 64;
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Ari::Ari(Engine *t_engine) : engine(t_engine), camera(&engine->screen)
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{
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waterFloors = new Mesh[WATER_TILES_COUNT];
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spirals = new Point[WATER_TILES_COUNT];
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}
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Ari::~Ari() {}
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// ----
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// Methods
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// ----
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void Ari::onInit()
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{
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engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
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engine->audio.setSongVolume(40);
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// engine->audio.loadSong("MOV-CIRC.WAV");
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engine->audio.loadSong("nob-else.wav");
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adpcm1 = engine->audio.loadADPCM("ziobro1.adpcm");
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adpcm2 = engine->audio.loadADPCM("ziobro2.adpcm");
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texRepo = engine->renderer->getTextureRepository();
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engine->renderer->disableVSync();
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island.loadDff("sunnyisl/", "sunnyisl", 0.1F, false);
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island.rotation.x = -1.6F;
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island.position.set(0.0F, 10.0F, 20.0F);
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island.shouldBeBackfaceCulled = true;
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island.shouldBeFrustumCulled = false;
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fist.size.set(100.0F, 100.0F);
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Texture *fistTex = texRepo->add("2d/", "fist", PNG);
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fistTex->addLink(fist.getId());
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islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
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islandAddons.shouldBeBackfaceCulled = true;
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islandAddons.rotation.x = -1.6F;
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islandAddons.position.set(0.0F, 10.0F, 20.0F);
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skybox.loadObj("skybox/", "skybox", 100.0F, false);
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skybox.shouldBeFrustumCulled = false;
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waterFloors[0].loadObj("water/", "water", 5.0F, false);
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waterFloors[0].position.set(0.0F, 8.0F, 0.0F);
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texRepo->addByMesh("water/", waterFloors[0], BMP);
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for (u8 i = 0; i < WATER_TILES_COUNT; i++)
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{
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spirals[i].x = 1.0F;
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spirals[i].y = 2.0F;
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}
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u32 spiralOffset = (u32)Math::sqrt(WATER_TILES_COUNT);
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calcSpiral(spiralOffset, spiralOffset);
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for (u8 i = 1; i < WATER_TILES_COUNT; i++)
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{
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waterFloors[i].loadFrom(waterFloors[0]);
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waterFloors[i].position.set(10.0F * spirals[i].x, 8.0F, 10.0F * spirals[i].y);
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texRepo->getByMesh(waterFloors[0].getId(), waterFloors[0].getMaterial(0).getId())
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->addLink(waterFloors[i].getId(), waterFloors[i].getMaterial(0).getId());
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}
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texRepo->addByMesh("sunnyisl/", island, BMP);
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texRepo->addByMesh("sunnyisl/", islandAddons, BMP);
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texRepo->addByMesh("skybox/", skybox, BMP);
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texRepo->addByMesh("ari/", player.mesh, BMP);
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// engine->audio.playSong();
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}
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void Ari::initBulb()
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{
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bulb.intensity = 15;
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bulb.position.set(5.0F, 10.0F, 10.0F);
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}
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void Ari::onUpdate()
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{
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if (engine->pad.isCrossClicked)
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{
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// engine->audio.loadSong("nob-else.wav");
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engine->audio.playADPCM(adpcm1);
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printf("FPS:%f\n", engine->fps);
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}
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if (engine->pad.isCircleClicked)
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engine->audio.playADPCM(adpcm2);
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camera.update(engine->pad, player.mesh);
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engine->renderer->draw(skybox);
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engine->renderer->draw(fist);
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engine->renderer->draw(island);
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engine->renderer->draw(islandAddons);
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engine->renderer->draw(player.mesh);
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for (u8 i = 0; i < WATER_TILES_COUNT; i++)
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engine->renderer->draw(waterFloors[i]);
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}
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void Ari::calcSpiral(int X, int Y)
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{
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int x, y, dx;
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x = y = dx = 0;
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int dy = -1;
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int t = X > Y ? X : Y;
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int maxI = t * t;
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for (int i = 0; i < maxI; i++)
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{
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if ((-X / 2 <= x) && (x <= X / 2) && (-Y / 2 <= y) && (y <= Y / 2))
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{
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spirals[i].x = x;
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spirals[i].y = y;
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}
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if ((x == y) || ((x < 0) && (x == -y)) || ((x > 0) && (x == 1 - y)))
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{
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t = dx;
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dx = -dy;
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dy = t;
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}
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x += dx;
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y += dy;
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}
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}
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@@ -1,50 +0,0 @@
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#ifndef _ARI_
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#define _ARI_
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#include <tamtypes.h>
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#include <audsrv.h>
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#include <game.hpp>
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#include <engine.hpp>
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#include "objects/player.hpp"
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#include <models/light_bulb.hpp>
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#include <models/sprite.hpp>
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#include <modules/texture_repository.hpp>
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#include "./camera.hpp"
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class Ari : public Game
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{
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public:
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Ari(Engine *t_engine);
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~Ari();
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void onInit();
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void onUpdate();
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Engine *engine;
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private:
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void initBulb();
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void calcSpiral(int X, int Y);
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LightBulb bulb;
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Player player;
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Mesh island, islandAddons, skybox;
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Mesh *waterFloors;
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Sprite fist;
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audsrv_adpcm_t *adpcm1, *adpcm2;
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Point *spirals;
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Camera camera;
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TextureRepository *texRepo;
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};
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#endif
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@@ -1,82 +0,0 @@
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/*
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# ______ ____ ___
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||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
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#include "camera.hpp"
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#include <utils/math.hpp>
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#include <utils/debug.hpp>
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const float CAMERA_Y = 15.0F;
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// ----
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// Constructors/Destructors
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// ----
|
||||
|
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Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position, &up)
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{
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PRINT_LOG("Initializing camera");
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verticalLevel = 80.0F;
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up.x = 0.0F;
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up.y = 1.0F;
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up.z = 0.0F;
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PRINT_LOG("Camera initialized!");
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}
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|
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Camera::~Camera() {}
|
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|
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// ----
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// Methods
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||||
// ----
|
||||
|
||||
void Camera::update(Pad &t_pad, Mesh &t_mesh)
|
||||
{
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rotate(t_pad);
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followBy(t_mesh);
|
||||
Vector3 lookPos = Vector3(t_mesh.position.x, t_mesh.position.y + 10.0F, t_mesh.position.z);
|
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lookAt(lookPos);
|
||||
}
|
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|
||||
/** Set camera rotation by pad right joy and update unit circle
|
||||
* https://en.wikipedia.org/wiki/Unit_circle
|
||||
* https://www.desmos.com/calculator/3e7iypw4ow
|
||||
*/
|
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void Camera::rotate(Pad &t_pad)
|
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{
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if (t_pad.rJoyH <= 50)
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horizontalLevel -= 0.08;
|
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else if (t_pad.rJoyH >= 200)
|
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horizontalLevel += 0.04;
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||||
if (t_pad.rJoyV <= 50 && verticalLevel > 25.0F)
|
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verticalLevel -= 0.9F;
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else if (t_pad.rJoyV >= 200 && verticalLevel < 80.0F)
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||||
verticalLevel += 0.9F;
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||||
unitCirclePosition.x = (Math::sin(horizontalLevel) * verticalLevel);
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||||
unitCirclePosition.y = CAMERA_Y;
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||||
unitCirclePosition.z = (Math::cos(horizontalLevel) * verticalLevel);
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||||
}
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||||
|
||||
/** Rotate camera around 3D object */
|
||||
void Camera::followBy(Mesh &t_mesh)
|
||||
{
|
||||
position.x = unitCirclePosition.x + t_mesh.position.x;
|
||||
position.y = unitCirclePosition.y + t_mesh.position.y;
|
||||
position.z = unitCirclePosition.z + t_mesh.position.z;
|
||||
|
||||
if (position.x > (-0.04F * verticalLevel) &&
|
||||
position.x < 0.0F &&
|
||||
position.z > (0.998F * verticalLevel))
|
||||
{
|
||||
// TODO
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||||
// position.x = 0.0F;
|
||||
// position.y = 0.0F;
|
||||
// position.z = 0.0F;
|
||||
// horizontalLevel = 0.0F;
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _CAMERA_
|
||||
#define _CAMERA_
|
||||
|
||||
#include <modules/pad.hpp>
|
||||
#include <models/mesh.hpp>
|
||||
#include <models/math/vector3.hpp>
|
||||
#include <models/screen_settings.hpp>
|
||||
#include <modules/camera_base.hpp>
|
||||
#include <tamtypes.h>
|
||||
|
||||
/** 3D camera which follow by 3D object. Can be rotated via pad */
|
||||
class Camera : public CameraBase
|
||||
{
|
||||
|
||||
public:
|
||||
Vector3 up, position, unitCirclePosition;
|
||||
float horizontalLevel, verticalLevel;
|
||||
|
||||
Camera(ScreenSettings *t_screen);
|
||||
~Camera();
|
||||
|
||||
void update(Pad &t_pad, Mesh &t_mesh);
|
||||
void rotate(Pad &t_pad);
|
||||
void followBy(Mesh &t_mesh);
|
||||
|
||||
protected:
|
||||
Vector3 *getPosition() { return &position; };
|
||||
Vector3 *getUp() { return &up; };
|
||||
ScreenSettings screen;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "ari.hpp"
|
||||
|
||||
int main()
|
||||
{
|
||||
Engine engine = Engine();
|
||||
Ari game = Ari(&engine);
|
||||
game.engine->init(&game, 128);
|
||||
SleepThread();
|
||||
return 0;
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#include "player.hpp"
|
||||
|
||||
#include <loaders/obj_loader.hpp>
|
||||
#include <loaders/bmp_loader.hpp>
|
||||
#include <modules/gif_sender.hpp>
|
||||
#include <utils/debug.hpp>
|
||||
#include <utils/math.hpp>
|
||||
|
||||
// ----
|
||||
// Constructors/Destructors
|
||||
// ----
|
||||
|
||||
Player::Player()
|
||||
{
|
||||
PRINT_LOG("Creating player object");
|
||||
this->gravity = 0.1F;
|
||||
this->lift = -1.0F;
|
||||
this->mesh.loadMD2("ari/", "ari", 0.0001F, true);
|
||||
this->mesh.position.set(0.0F, 10.0F, 0.0F);
|
||||
this->mesh.shouldBeBackfaceCulled = true;
|
||||
this->mesh.shouldBeFrustumCulled = false;
|
||||
this->mesh.shouldBeLighted = true;
|
||||
this->mesh.setAnimSpeed(0.05F);
|
||||
this->mesh.playAnimation(0, 1);
|
||||
PRINT_LOG("Player object created!");
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
{
|
||||
}
|
||||
|
||||
// ----
|
||||
// Methods
|
||||
// ----
|
||||
@@ -1,65 +0,0 @@
|
||||
/*
|
||||
# ______ ____ ___
|
||||
# | \/ ____| |___|
|
||||
# | | | \ | |
|
||||
#-----------------------------------------------------------------------
|
||||
# Copyright 2020, tyra - https://github.com/h4570/tyra
|
||||
# Licenced under Apache License 2.0
|
||||
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef _PLAYER_
|
||||
#define _PLAYER_
|
||||
|
||||
#include "../camera.hpp"
|
||||
#include <modules/pad.hpp>
|
||||
#include <tamtypes.h>
|
||||
|
||||
/** Player 3D object class */
|
||||
class Player
|
||||
{
|
||||
|
||||
public:
|
||||
float gravity, velocity, lift;
|
||||
u8 isOnFloor, isCollideFloor, indexOfCurrentFloor;
|
||||
Mesh mesh;
|
||||
Player();
|
||||
~Player();
|
||||
|
||||
private:
|
||||
Vector3 playerNextPosition;
|
||||
};
|
||||
|
||||
// TODO Rysowanie idzie wg tekstur
|
||||
|
||||
// 2 Graczy, 1 mesh 2 tekstury
|
||||
// sharedFrames = objLoader.load("meshes/", "block", 1.0F);
|
||||
// var addedTextures = texturesRepo.addByMaterialNames("textures/dirt/", sharedFrames);
|
||||
// var addedTexture = texturesRepo.add("textures/blocks/sand.bmp");
|
||||
// dirt = new Mesh(sharedFrames);
|
||||
// sand = new Mesh(sharedFrames);
|
||||
// addedTextures[0].addUsage(dirt.Id, sharedFrames.getMaterialId(0));
|
||||
// addedTexture.addUsage(sand.Id, sand.getMaterialId(0));
|
||||
|
||||
// 1 gracz, 2 dynamic tekstury
|
||||
// sharedFrames = objLoader.load("meshes/", "block", 1.0F);
|
||||
// var addedTexture1 = texturesRepo.add("textures/blocks/sand.bmp");
|
||||
// var addedTexture2 = texturesRepo.add("textures/blocks/sand_damaged.bmp");
|
||||
// sand = new Mesh(sharedFrames);
|
||||
// addedTexture1.removeUsage(sand.Id, sand.getMaterialId(0));
|
||||
// draw()
|
||||
// addedTexture2.addUsage(sand.Id, sand.getMaterialId(0));
|
||||
|
||||
// 2 różne obj, te same tekstury
|
||||
// frames1 = objLoader.load("meshes/", "island", 1.0F);
|
||||
// frames2 = objLoader.load("meshes/", "islandAddons", 1.0F);
|
||||
// island = new Mesh(frames1);
|
||||
// islandAddons = new Mesh(frames2);
|
||||
// var addedTextures1 = texturesRepo.addByMaterialNames("textures/island/",frames1);
|
||||
// var addedTextures2 = texturesRepo.addByMaterialNames("textures/island/",frames2);
|
||||
// texturesRepo.remove(addedTextures2[0]); // duplicate
|
||||
// addedTextures1[0].addUsage(islandAddons.Id, islandAddons.getMaterialId(0));
|
||||
|
||||
// Mesh -> position, rotation, color, scale, shouldBeLighted, clut, lod
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user