added trinagulate notice

This commit is contained in:
Sandro Sobczyński
2020-10-28 16:44:09 +01:00
parent 18e00f8e17
commit abda2fe3fa
+1
View File
@@ -28,6 +28,7 @@ ObjLoader::~ObjLoader() {}
/** Parse .obj file, allocate output data and store it. Multitexture support
* Notice: At this moment textures names are MATERIAL names from .obj file!
* Notice 2: Faces MUST be triangulated (check out blender export settings).
*/
void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale)
{