added trinagulate notice
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@@ -28,6 +28,7 @@ ObjLoader::~ObjLoader() {}
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/** Parse .obj file, allocate output data and store it. Multitexture support
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* Notice: At this moment textures names are MATERIAL names from .obj file!
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* Notice 2: Faces MUST be triangulated (check out blender export settings).
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*/
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void ObjLoader::load(ObjModel *o_result, char *t_filename, float t_scale)
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{
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