fixed addByMesh()

This commit is contained in:
h4570
2020-12-01 19:18:57 +01:00
parent ca7846f60b
commit ade89bbdd1
+2 -2
View File
@@ -36,8 +36,8 @@ void Floors::onInit()
engine->audio.setSongVolume(100);
engine->audio.playSong();
texRepo = engine->renderer->getTextureRepository();
texRepo->addByMesh("warrior/", player.mesh);
texRepo->addByMesh("floor/", floorManager.floors[0].mesh);
texRepo->addByMesh("warrior/", player.mesh, BMP);
texRepo->addByMesh("floor/", floorManager.floors[0].mesh, BMP);
for (u32 i = 1; i < floorManager.floorAmount; i++)
texRepo->getByMesh(floorManager.floors[0].mesh.getId(), floorManager.floors[0].mesh.getMaterial(0).getId())
->addLink(floorManager.floors[i].mesh.getId(), floorManager.floors[i].mesh.getMaterial(0).getId());