fixed addByMesh()
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@@ -36,8 +36,8 @@ void Floors::onInit()
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engine->audio.setSongVolume(100);
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engine->audio.playSong();
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texRepo = engine->renderer->getTextureRepository();
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texRepo->addByMesh("warrior/", player.mesh);
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texRepo->addByMesh("floor/", floorManager.floors[0].mesh);
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texRepo->addByMesh("warrior/", player.mesh, BMP);
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texRepo->addByMesh("floor/", floorManager.floors[0].mesh, BMP);
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for (u32 i = 1; i < floorManager.floorAmount; i++)
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texRepo->getByMesh(floorManager.floors[0].mesh.getId(), floorManager.floors[0].mesh.getMaterial(0).getId())
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->addLink(floorManager.floors[i].mesh.getId(), floorManager.floors[i].mesh.getMaterial(0).getId());
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