added vector rotate
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@@ -51,6 +51,7 @@ public:
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void setByLerp(const Vector3 &v1, const Vector3 &v2, const float &t_interp, const float &t_scale);
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float innerProduct(Vector3 &v);
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void set(const Vector3 &v);
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void rotate(const Vector3 &v, u8 inversed = false);
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void set(const float &x, const float &y, const float &z);
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void copy(Vector3 &v);
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float distanceTo(Vector3 &v);
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