tyrav2 init

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h4570
2022-07-17 10:21:35 +02:00
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
--- H4570
- [Renderer] Move clipping algorithm into VU1
- [Renderer] Move animation calcs into VU1
- [Renderer] Dbufferring during mesh unroll
- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
- [Loaders] DFF loader
- [Texture] Test cache hits with large amount of textures (dolphin sample?)
- [Demo] Create cool demo which will show all features of Tyra (I will take this one)
--- Wellinator
- [General] Physics and stuff from threeJS
--- Unassigned
- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
- [DMA] Check if all chain transfers have end tag!
- [General] Change libs of sample? (remove -lpng, -lz...), probably they are not required
- [General] Check if there are any TODOs
- [General] Check all TYRA_ASSERT() if there are no asserts like (TYRA_ASSERT(!audsrv_load_adpcm(result, data, adpcmFileSize)))
because this lines will be removed on make-release. Only debug stuff should be checked in assert
- [General] All Copyrights to 2020-2022
- [General] CI in Github via docker image
- [General] Add cpp lint checker in GitHub
- [Tutorials] 1. Hello world! - explain init(), loop() and what should be inside them (every tutorial should be well commented!)
- [Tutorials] 2. 2D - explain beginFrame(), endFrame()
- [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines
- [Tutorials] 4. Mesh rendering - explain stdPipeline, render .tyrobj file via Mesh class, explain that this is high-level
abstract 3D object class, and what it have (animation etc)
- [Tutorials] 5. Manual rendering via stdPipeline - via Render3DBag (core.render()), render simple poly,
explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
because Mesh rendering uses only core.render()
- [Tutorials] 6. Animation in Mesh rendering rendering, explain the API
- [Tutorials] 7. Directional lights in Mesh rendering
- [Tutorials] 8. Color-per-vertex light map in Mesh rendering (color array)
- [Tutorials] 9. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)
------------ Github issues for Tyra v2 ------------
- [3D] Add drawLine(x, y , color, size)
- [3D] Add drawBBox(x, y , color, size)