tyrav2 init
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/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "./mesh_builder_material_data.hpp"
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#include "./mesh_builder_frame_data.hpp"
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namespace Tyra {
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class MeshBuilderData {
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public:
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MeshBuilderData();
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/**
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* Frames array and materials array will be deallocated, but
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* data (vert,st, ...) inside it not.
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* Data ownership is transferred to
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* the Mesh class.
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*/
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~MeshBuilderData();
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MeshBuilderFrameData** frames;
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u32 framesCount;
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MeshBuilderMaterialData** materials;
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u32 materialsCount;
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bool textureCoordsEnabled, normalsEnabled, manyColorsEnabled;
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void allocateFrames(const u32& count);
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void allocateMaterials(const u32& count);
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void allocate(const u32& framesCount, const u32& materialsCount);
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};
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} // namespace Tyra
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