vu1 animation
This commit is contained in:
@@ -7,6 +7,7 @@
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- [StaPip] Remove animation
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- [StaPip] Dbufferring during mesh unrolling
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- [StaPip] Info about: full plane clip
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- [Game] Update intellisense from docker
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- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?)
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- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
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- [Loaders] DFF loader as static Mesh loader
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@@ -9,15 +9,15 @@
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//
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// Updated once per mesh
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// #define VU1_MVP_MATRIX_ADDR 0
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// #define VU1_LIGHTS_MATRIX_ADDR 4
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// #define VU1_SINGLE_COLOR_ADDR 7
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// #define VU1_OPTIONS_ADDR 8
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// #define VU1_LOD_ADDR 9
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// #define VU1_CLUT_ADDR 10
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// #define VU1_LIGHTS_DIRS_ADDR 11
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// #define VU1_LIGHTS_COLORS_ADDR 14
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// #define VU1_SET_GIFTAG_ADDR 18
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#define VU1_MVP_MATRIX_ADDR 0
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#define VU1_LIGHTS_MATRIX_ADDR 4
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#define VU1_SINGLE_COLOR_ADDR 7
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#define VU1_OPTIONS_ADDR 8
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#define VU1_LOD_ADDR 9
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#define VU1_CLUT_ADDR 10
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#define VU1_LIGHTS_DIRS_ADDR 11
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#define VU1_LIGHTS_COLORS_ADDR 14
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#define VU1_SET_GIFTAG_ADDR 18
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#define VU1_LAST_ITEM_ADDR 18
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// Buffer data (xtop)
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@@ -73,67 +73,65 @@ void DynPipRenderer::setProgramsCache() {
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}
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void DynPipRenderer::sendStaticData() const {
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// packet2_reset(staticDataPacket, false);
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// packet2_utils_vu_open_unpack(staticDataPacket, VU1_SET_GIFTAG_ADDR,
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// false); { packet2_utils_gif_add_set(staticDataPacket, 1); }
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// packet2_utils_vu_close_unpack(staticDataPacket);
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packet2_reset(staticDataPacket, false);
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packet2_utils_vu_open_unpack(staticDataPacket, VU1_SET_GIFTAG_ADDR, false);
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{ packet2_utils_gif_add_set(staticDataPacket, 1); }
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packet2_utils_vu_close_unpack(staticDataPacket);
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// packet2_utils_vu_add_end_tag(staticDataPacket);
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// dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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// dma_channel_send_packet2(staticDataPacket, DMA_CHANNEL_VIF1, true);
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packet2_utils_vu_add_end_tag(staticDataPacket);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(staticDataPacket, DMA_CHANNEL_VIF1, true);
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}
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void DynPipRenderer::sendObjectData(
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DynPipBag* bag, M4x4* mvp, RendererCoreTextureBuffers* texBuffers) const {
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// packet2_reset(objectDataPacket, false);
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// packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_MVP_MATRIX_ADDR,
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// mvp->data, 4, false);
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packet2_reset(objectDataPacket, false);
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packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_MVP_MATRIX_ADDR,
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mvp->data, 4, false);
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// if (bag->lighting) {
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// packet2_utils_vu_add_unpack_data(objectDataPacket,
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// VU1_LIGHTS_MATRIX_ADDR,
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// bag->lighting->lightMatrix, 3, false);
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if (bag->lighting) {
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packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_LIGHTS_MATRIX_ADDR,
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bag->lighting->lightMatrix, 3, false);
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// packet2_utils_vu_add_unpack_data(
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// objectDataPacket, VU1_LIGHTS_DIRS_ADDR,
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// bag->lighting->dirLights->getLightDirections(), 3, false);
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packet2_utils_vu_add_unpack_data(
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objectDataPacket, VU1_LIGHTS_DIRS_ADDR,
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bag->lighting->dirLights->getLightDirections(), 3, false);
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// packet2_utils_vu_add_unpack_data(objectDataPacket,
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// VU1_LIGHTS_COLORS_ADDR,
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// bag->lighting->dirLights->getLightColors(),
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// 4, false);
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// }
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packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_LIGHTS_COLORS_ADDR,
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bag->lighting->dirLights->getLightColors(),
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4, false);
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}
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// u8 singleColorEnabled = bag->color->single != nullptr;
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u8 singleColorEnabled = bag->color->single != nullptr;
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// if (singleColorEnabled) // Color is placed in 4th slot of
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// // VU1_LIGHTS_MATRIX_ADDR
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// packet2_utils_vu_add_unpack_data(objectDataPacket,
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// VU1_SINGLE_COLOR_ADDR,
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// bag->color->single->rgba, 1, false);
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if (singleColorEnabled) // Color is placed in 4th slot of
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// VU1_LIGHTS_MATRIX_ADDR
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packet2_utils_vu_add_unpack_data(objectDataPacket, VU1_SINGLE_COLOR_ADDR,
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bag->color->single->rgba, 1, false);
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// packet2_utils_vu_open_unpack(objectDataPacket, VU1_OPTIONS_ADDR, false);
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// {
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// packet2_add_u32(objectDataPacket,
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// singleColorEnabled); // Single color enabled.
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// packet2_add_u32(objectDataPacket, 0); // not used, padding
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// packet2_add_u32(objectDataPacket, 0); // not used, padding
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// packet2_add_u32(objectDataPacket, 0); // not used, padding
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packet2_utils_vu_open_unpack(objectDataPacket, VU1_OPTIONS_ADDR, false);
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{
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packet2_add_u32(objectDataPacket,
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singleColorEnabled); // Single color enabled.
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packet2_add_float(objectDataPacket,
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bag->interpolation); // Interpolation value
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packet2_add_u32(objectDataPacket, 0); // not used, padding
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packet2_add_u32(objectDataPacket, 0); // not used, padding
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// packet2_utils_gs_add_lod(objectDataPacket, &rendererCore->gs.lod);
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packet2_utils_gs_add_lod(objectDataPacket, &rendererCore->gs.lod);
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// if (texBuffers != nullptr) {
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// packet2_utils_gs_add_texbuff_clut(objectDataPacket, texBuffers->core,
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// &rendererCore->texture.clut);
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if (texBuffers != nullptr) {
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packet2_utils_gs_add_texbuff_clut(objectDataPacket, texBuffers->core,
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&rendererCore->texture.clut);
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// rendererCore->texture.updateClutBuffer(texBuffers->clut);
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// }
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// }
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// packet2_utils_vu_close_unpack(objectDataPacket);
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rendererCore->texture.updateClutBuffer(texBuffers->clut);
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}
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}
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packet2_utils_vu_close_unpack(objectDataPacket);
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// packet2_utils_vu_add_end_tag(objectDataPacket);
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// dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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// dma_channel_send_packet2(objectDataPacket, DMA_CHANNEL_VIF1, true);
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packet2_utils_vu_add_end_tag(objectDataPacket);
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(objectDataPacket, DMA_CHANNEL_VIF1, true);
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}
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void DynPipRenderer::render(DynPipBag** bags, const u32& count) {
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@@ -41,23 +41,23 @@ void DynPipVU1Program::addBufferDataToPacket(packet2_t* packet, DynPipBag* bag,
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void DynPipVU1Program::addStandardBufferDataToPacket(packet2_t* packet,
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DynPipBag* bag,
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prim_t* prim) {
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// if (buffer->bag->texture)
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// prim->mapping = 1;
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// else
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// prim->mapping = 0;
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if (bag->texture)
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prim->mapping = 1;
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else
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prim->mapping = 0;
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// packet2_utils_vu_open_unpack(packet, 0, true);
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// {
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// packet2_add_float(packet, 2048.0F); // scale
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// packet2_add_float(packet, 2048.0F); // scale
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// packet2_add_float(packet,
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// static_cast<float>(0xFFFFFF) / 32.0F); // scale
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// packet2_add_u32(packet, buffer->size); // vertex count
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packet2_utils_vu_open_unpack(packet, 0, true);
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{
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packet2_add_float(packet, 2048.0F); // scale
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packet2_add_float(packet, 2048.0F); // scale
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packet2_add_float(packet,
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static_cast<float>(0xFFFFFF) / 32.0F); // scale
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packet2_add_u32(packet, bag->count); // vertex count
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// packet2_utils_gs_add_prim_giftag(packet, prim, buffer->size, reglist,
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// reglistCount, 0);
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// }
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// packet2_utils_vu_close_unpack(packet);
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packet2_utils_gs_add_prim_giftag(packet, prim, bag->count, reglist,
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reglistCount, 0);
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}
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packet2_utils_vu_close_unpack(packet);
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}
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u16 DynPipVU1Program::getMaxVertCount(const u16& bufferSize) const {
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@@ -32,14 +32,151 @@
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#vuprog DynPipVU1TD
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ResetClipFlags{ }
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ResetClipFlags{ }
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LoadTyraStaticData{ gifSetTag }
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MatrixLoad{ mvp, VU1_MVP_MATRIX_ADDR, vi00 }
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LoadTyraTags{ lodGifTag, texBufferClutGifTag, VU1_LOD_ADDR, VU1_CLUT_ADDR }
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begin:
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xtop buffer
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LoadTyraPrimTag{ primTag, buffer }
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ilw.w vertexCount, 0(buffer)
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iaddiu vertexDataFrom, buffer, VU1_VERT_DATA_ADDR
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iadd stqDataFrom, vertexDataFrom, vertexCount
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iadd stqDataFrom, stqDataFrom, vertexCount
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iadd normalDataFrom, stqDataFrom, vertexCount
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iadd normalDataFrom, normalDataFrom, vertexCount
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iadd kickAddress, normalDataFrom, vertexCount
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iadd destAddress, kickAddress, vertexCount
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iadd kickAddress, kickAddress, vertexCount
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StoreTyraGifTags{ gifSetTag, lodGifTag, texBufferClutGifTag, primTag, destAddress }
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LoadTyraLerpValue{ interp, VU1_OPTIONS_ADDR }
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LoadTyraScaleValue{ scale, buffer }
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;--- Loop
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iadd vertexCounter, buffer, vertexCount
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vertexLoop:
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;--- Vertex 1 - from-to -> lerp
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lq vertex1From, (vertexDataFrom)
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iadd vertexDataTo, vertexDataFrom, vertexCount
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lq vertex1To, (vertexDataTo)
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Lerp{ vertex1, vertex1From, vertex1To, interp }
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lq stq1From, (stqDataFrom)
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iadd stqDataTo, stqDataFrom, vertexCount
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lq stq1To, (stqDataTo)
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Lerp{ stq1, stq1From, stq1To, interp }
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lq.xyz normal1From, (normalDataFrom)
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iadd normalDataTo, normalDataFrom, vertexCount
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lq.xyz normal1To, (normalDataTo)
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LerpXYZ{ normal1, normal1From, normal1To, interp }
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;--- Vertex 1 - Calculate
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MatrixMultiplyVertex{ vertex1, mvp, vertex1 }
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PerformClipCheck{ vertex1, destAddress, XYZ2_STORE_OFFSET }
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VertexPersCorr{ vertex1, vertex1 }
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ScaleVertexToGSFormat{ scale, vertex1 }
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PerformTexturePerspectiveCorrection{ outputStq1, stq1 }
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LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
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CalculateTyraDirectionalLights{ outputColor1, normal1, lightDirections, lightColors, lightMatrix, ambientColor }
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FixColor{ outputColor1 }
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;--- Vertex 1 - Store
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sq outputStq1, STQ_STORE_OFFSET(destAddress)
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sq outputColor1, RGBA_STORE_OFFSET(destAddress)
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sq.xyz vertex1, XYZ2_STORE_OFFSET(destAddress)
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; ---------------------------------------
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;--- Vertex 2 - from-to -> lerp
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lq vertex2From, 1(vertexDataFrom)
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; TODO: Move DataTo upper!!!!!!!!!!!!!!
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iadd vertexDataTo, vertexDataFrom, vertexCount
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lq vertex2To, 1(vertexDataTo)
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Lerp{ vertex2, vertex2From, vertex2To, interp }
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lq stq2From, 1(stqDataFrom)
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iadd stqDataTo, stqDataFrom, vertexCount
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lq stq2To, 1(stqDataTo)
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Lerp{ stq2, stq2From, stq2To, interp }
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lq.xyz normal2From, 1(normalDataFrom)
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iadd normalDataTo, normalDataFrom, vertexCount
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lq.xyz normal2To, 1(normalDataTo)
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LerpXYZ{ normal2, normal2From, normal2To, interp }
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;--- Vertex 2 - Calculate
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MatrixMultiplyVertex{ vertex2, mvp, vertex2 }
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PerformClipCheck{ vertex2, destAddress, XYZ2_STORE_OFFSET+3 }
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VertexPersCorr{ vertex2, vertex2 }
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ScaleVertexToGSFormat{ scale, vertex2 }
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PerformTexturePerspectiveCorrection{ outputStq2, stq2 }
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LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
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CalculateTyraDirectionalLights{ outputColor2, normal2, lightDirections, lightColors, lightMatrix, ambientColor }
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FixColor{ outputColor2 }
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;--- Vertex 2 - Store
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sq outputStq2, STQ_STORE_OFFSET+3(destAddress)
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sq outputColor2, RGBA_STORE_OFFSET+3(destAddress)
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sq.xyz vertex2, XYZ2_STORE_OFFSET+3(destAddress)
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; ---------------------------------------
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;--- Vertex 3 - from-to -> lerp
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lq vertex3From, 2(vertexDataFrom)
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iadd vertexDataTo, vertexDataFrom, vertexCount
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lq vertex3To, 2(vertexDataTo)
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Lerp{ vertex3, vertex3From, vertex3To, interp }
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lq stq3From, 2(stqDataFrom)
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iadd stqDataTo, stqDataFrom, vertexCount
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lq stq3To, 2(stqDataTo)
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Lerp{ stq3, stq3From, stq3To, interp }
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lq.xyz normal3From, 2(normalDataFrom)
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iadd normalDataTo, normalDataFrom, vertexCount
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lq.xyz normal3To, 2(normalDataTo)
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LerpXYZ{ normal3, normal3From, normal3To, interp }
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;--- Vertex 3 - Calculate
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MatrixMultiplyVertex{ vertex3, mvp, vertex3 }
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PerformClipCheck{ vertex3, destAddress, XYZ2_STORE_OFFSET+6 }
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VertexPersCorr{ vertex3, vertex3 }
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ScaleVertexToGSFormat{ scale, vertex3 }
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PerformTexturePerspectiveCorrection{ outputStq3, stq3 }
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LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
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CalculateTyraDirectionalLights{ outputColor3, normal3, lightDirections, lightColors, lightMatrix, ambientColor }
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FixColor{ outputColor3 }
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;--- Vertex 3 - Store
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sq outputStq3, STQ_STORE_OFFSET+6(destAddress)
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sq outputColor3, RGBA_STORE_OFFSET+6(destAddress)
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sq.xyz vertex3, XYZ2_STORE_OFFSET+6(destAddress)
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;-------------------------------
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iaddiu vertexDataFrom, vertexDataFrom, 3
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iaddiu stqDataFrom, stqDataFrom, 3
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iaddiu normalDataFrom, normalDataFrom, 3
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iaddiu destAddress, destAddress, 9
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;--- Fix loop
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iaddi vertexCounter, vertexCounter, -3 ; decrement the loop counter
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ibne vertexCounter, buffer, vertexLoop ; and repeat if needed
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xgkick kickAddress ; dispatch to the GS rasterizer.
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--barrier ; Why the hell I must add barrier AFTER XGKICK? VCL does not adds E bit without it...
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--cont
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b begin
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; --cont
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#endvuprog
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--exit
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@@ -28,7 +28,7 @@ DynamicPipeline::~DynamicPipeline() {
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void DynamicPipeline::init(RendererCore* t_core) {
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rendererCore = t_core;
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auto packetSize = buffersCount * 3.1F;
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auto packetSize = buffersCount * 4.8F;
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core.init(t_core, static_cast<u32>(packetSize));
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}
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@@ -123,22 +123,21 @@ void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
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void DynamicPipeline::setBuffer(DynPipBag* buffers, DynPipBag* buffer,
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u16* bufferIndex,
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const DynPipFrustumCulling& frustumCulling) {
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auto isHalf = *bufferIndex == halfBuffersCount - 1;
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// auto isHalf = *bufferIndex == halfBuffersCount - 1;
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auto isFull = *bufferIndex == buffersCount - 1;
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if (isHalf || isFull) {
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u32 offset = isHalf ? 0 : halfBuffersCount;
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// if (isHalf || isFull) {
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// u32 offset = isHalf ? 0 : halfBuffersCount;
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DynPipBag** sendBuffers = new DynPipBag*[halfBuffersCount];
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DynPipBag** sendBuffers = new DynPipBag*[1];
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for (u32 i = 0; i < halfBuffersCount; i++)
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sendBuffers[i] = &buffers[offset + i];
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sendBuffers[0] = buffer;
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core.renderPart(sendBuffers, halfBuffersCount,
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frustumCulling == DynPipFrustumCulling_Precise);
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core.renderPart(sendBuffers, 1,
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frustumCulling == DynPipFrustumCulling_Precise);
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delete[] sendBuffers;
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}
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delete[] sendBuffers;
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// }
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if (isFull)
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*bufferIndex = 0;
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@@ -149,22 +148,22 @@ void DynamicPipeline::setBuffer(DynPipBag* buffers, DynPipBag* buffer,
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void DynamicPipeline::sendRestOfBuffers(
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DynPipBag* buffers, u16* bufferIndex,
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const DynPipFrustumCulling& frustumCulling) {
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auto isHalf = *bufferIndex == halfBuffersCount - 1;
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// auto isHalf = *bufferIndex == halfBuffersCount - 1;
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u32 offset = isHalf ? 0 : halfBuffersCount;
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u32 size = *bufferIndex - offset;
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// u32 offset = isHalf ? 0 : halfBuffersCount;
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// u32 size = *bufferIndex - offset;
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if (size <= 0) return;
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// if (size <= 0) return;
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|
||||
DynPipBag** sendBuffers = new DynPipBag*[size];
|
||||
for (u32 i = 0; i < size; i++) {
|
||||
sendBuffers[i] = &buffers[offset + i];
|
||||
}
|
||||
// DynPipBag** sendBuffers = new DynPipBag*[size];
|
||||
// for (u32 i = 0; i < size; i++) {
|
||||
// sendBuffers[i] = &buffers[offset + i];
|
||||
// }
|
||||
|
||||
core.renderPart(sendBuffers, size,
|
||||
frustumCulling == DynPipFrustumCulling_Precise);
|
||||
// core.renderPart(sendBuffers, size,
|
||||
// frustumCulling == DynPipFrustumCulling_Precise);
|
||||
|
||||
delete[] sendBuffers;
|
||||
// delete[] sendBuffers;
|
||||
}
|
||||
|
||||
void DynamicPipeline::setBuffersDefaultVars(DynPipBag* buffers,
|
||||
|
||||
@@ -17,6 +17,20 @@
|
||||
ilw.x t_singleColorEnabled, t_optionsAddr(vi00)
|
||||
#endmacro
|
||||
|
||||
;//---------------------------------------------------------
|
||||
;// LoadTyraLerpValue - Loads interpolation value.
|
||||
;//---------------------------------------------------------
|
||||
#macro LoadTyraLerpValue: t_lerpValue, t_optionsAddr
|
||||
lq.y t_lerpValue, t_optionsAddr(vi00)
|
||||
#endmacro
|
||||
|
||||
;//---------------------------------------------------------
|
||||
;// LoadTyraScaleValue - Loads screen scales.
|
||||
;//---------------------------------------------------------
|
||||
#macro LoadTyraScaleValue: t_scale, t_buffer
|
||||
lq.xyz t_scale, 0(t_buffer)
|
||||
#endmacro
|
||||
|
||||
;//---------------------------------------------------------
|
||||
;// LoadTyraTags - Load lod, texture buffer and clut
|
||||
;// 1 - GIF tag - texture LOD
|
||||
@@ -27,6 +41,14 @@
|
||||
lq t_texBufferClutGifTag, t_ClutAddr(vi00)
|
||||
#endmacro
|
||||
|
||||
;//---------------------------------------------------------
|
||||
;// LoadTyraPrimTag - Load prim tag
|
||||
;// 2 - GIF tag - tell GS how many data we will send
|
||||
;//---------------------------------------------------------
|
||||
#macro LoadTyraPrimTag: t_primTag, t_buffer
|
||||
lq t_primTag, 1(t_buffer)
|
||||
#endmacro
|
||||
|
||||
;//---------------------------------------------------------
|
||||
;// LoadTyraBufferTags - Load scales and prim tag
|
||||
;// 1 - float : X, Y, Z - scale vector that we will use to scale the verts after projecting them, float : W - vert count.
|
||||
@@ -97,3 +119,21 @@
|
||||
loi 128
|
||||
addi.w t_outputColor, vf00, i
|
||||
#endmacro
|
||||
|
||||
;//---------------------------------------------------------
|
||||
;// LerpXYZ - Linear interpolation between two points
|
||||
;//---------------------------------------------------------
|
||||
#macro LerpXYZ: t_output, t_from, t_to, t_interp
|
||||
sub.xyz temp1, t_to, t_from
|
||||
mul.xyz temp2, temp1, t_interp[y]
|
||||
add.xyz t_output, temp2, t_from
|
||||
#endmacro
|
||||
|
||||
;//---------------------------------------------------------
|
||||
;// Lerp - Linear interpolation between two points
|
||||
;//---------------------------------------------------------
|
||||
#macro Lerp: t_output, t_from, t_to, t_interp
|
||||
sub temp1, t_to, t_from
|
||||
mul temp2, temp1, t_interp[y]
|
||||
add t_output, temp2, t_from
|
||||
#endmacro
|
||||
Reference in New Issue
Block a user